Replace stateful widgets with new iced_pure API

This commit is contained in:
Héctor Ramón Jiménez 2022-07-27 06:49:20 +02:00
parent c44267b85f
commit ff2519b1d4
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
142 changed files with 3631 additions and 14494 deletions

View file

@ -40,8 +40,6 @@ async-std = ["iced_futures/async-std"]
smol = ["iced_futures/smol"]
# Enables advanced color conversion via `palette`
palette = ["iced_core/palette"]
# Enables pure, virtual widgets in the `pure` module
pure = ["iced_pure", "iced_graphics/pure"]
# Enables querying system information
system = ["iced_winit/system"]
@ -57,7 +55,6 @@ members = [
"glutin",
"lazy",
"native",
"pure",
"style",
"wgpu",
"winit",
@ -90,16 +87,6 @@ members = [
"examples/tour",
"examples/url_handler",
"examples/websocket",
"examples/pure/arc",
"examples/pure/color_palette",
"examples/pure/component",
"examples/pure/counter",
"examples/pure/game_of_life",
"examples/pure/pane_grid",
"examples/pure/pick_list",
"examples/pure/todos",
"examples/pure/tooltip",
"examples/pure/tour",
]
[dependencies]
@ -110,7 +97,6 @@ iced_graphics = { version = "0.3", path = "graphics" }
iced_winit = { version = "0.4", path = "winit" }
iced_glutin = { version = "0.3", path = "glutin", optional = true }
iced_glow = { version = "0.3", path = "glow", optional = true }
iced_pure = { version = "0.2", path = "pure", optional = true }
thiserror = "1.0"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]

View file

@ -6,4 +6,4 @@ edition = "2021"
publish = false
[dependencies]
iced = { path = "../../..", features = ["pure", "canvas", "tokio", "debug"] }
iced = { path = "../../..", features = ["canvas", "tokio", "debug"] }

View file

@ -1,7 +1,6 @@
//! This example showcases an interactive `Canvas` for drawing Bézier curves.
use iced::{
button, Alignment, Button, Column, Element, Length, Sandbox, Settings, Text,
};
use iced::widget::{button, column, text};
use iced::{Alignment, Element, Length, Sandbox, Settings};
pub fn main() -> iced::Result {
Example::run(Settings {
@ -14,7 +13,6 @@ pub fn main() -> iced::Result {
struct Example {
bezier: bezier::State,
curves: Vec<bezier::Curve>,
button_state: button::State,
}
#[derive(Debug, Clone, Copy)]
@ -47,44 +45,34 @@ impl Sandbox for Example {
}
}
fn view(&mut self) -> Element<Message> {
Column::new()
.padding(20)
.spacing(20)
.align_items(Alignment::Center)
.push(
Text::new("Bezier tool example")
.width(Length::Shrink)
.size(50),
)
.push(self.bezier.view(&self.curves).map(Message::AddCurve))
.push(
Button::new(&mut self.button_state, Text::new("Clear"))
.padding(8)
.on_press(Message::Clear),
)
.into()
fn view(&self) -> Element<Message> {
column![
text("Bezier tool example").width(Length::Shrink).size(50),
self.bezier.view(&self.curves).map(Message::AddCurve),
button("Clear").padding(8).on_press(Message::Clear),
]
.padding(20)
.spacing(20)
.align_items(Alignment::Center)
.into()
}
}
mod bezier {
use iced::{
canvas::event::{self, Event},
canvas::{self, Canvas, Cursor, Frame, Geometry, Path, Stroke},
mouse, Element, Length, Point, Rectangle, Theme,
use iced::mouse;
use iced::widget::canvas::event::{self, Event};
use iced::widget::canvas::{
self, Canvas, Cursor, Frame, Geometry, Path, Stroke,
};
use iced::{Element, Length, Point, Rectangle, Theme};
#[derive(Default)]
pub struct State {
pending: Option<Pending>,
cache: canvas::Cache,
}
impl State {
pub fn view<'a>(
&'a mut self,
curves: &'a [Curve],
) -> Element<'a, Curve> {
pub fn view<'a>(&'a self, curves: &'a [Curve]) -> Element<'a, Curve> {
Canvas::new(Bezier {
state: self,
curves,
@ -100,13 +88,16 @@ mod bezier {
}
struct Bezier<'a> {
state: &'a mut State,
state: &'a State,
curves: &'a [Curve],
}
impl<'a> canvas::Program<Curve> for Bezier<'a> {
type State = Option<Pending>;
fn update(
&mut self,
&self,
state: &mut Self::State,
event: Event,
bounds: Rectangle,
cursor: Cursor,
@ -122,16 +113,16 @@ mod bezier {
Event::Mouse(mouse_event) => {
let message = match mouse_event {
mouse::Event::ButtonPressed(mouse::Button::Left) => {
match self.state.pending {
match *state {
None => {
self.state.pending = Some(Pending::One {
*state = Some(Pending::One {
from: cursor_position,
});
None
}
Some(Pending::One { from }) => {
self.state.pending = Some(Pending::Two {
*state = Some(Pending::Two {
from,
to: cursor_position,
});
@ -139,7 +130,7 @@ mod bezier {
None
}
Some(Pending::Two { from, to }) => {
self.state.pending = None;
*state = None;
Some(Curve {
from,
@ -160,6 +151,7 @@ mod bezier {
fn draw(
&self,
state: &Self::State,
_theme: &Theme,
bounds: Rectangle,
cursor: Cursor,
@ -170,11 +162,11 @@ mod bezier {
frame.stroke(
&Path::rectangle(Point::ORIGIN, frame.size()),
Stroke::default(),
Stroke::default().with_width(2.0),
);
});
if let Some(pending) = &self.state.pending {
if let Some(pending) = state {
let pending_curve = pending.draw(bounds, cursor);
vec![content, pending_curve]
@ -185,6 +177,7 @@ mod bezier {
fn mouse_interaction(
&self,
_state: &Self::State,
bounds: Rectangle,
cursor: Cursor,
) -> mouse::Interaction {

View file

@ -1,10 +1,9 @@
use iced::canvas::{
self, Cache, Canvas, Cursor, Geometry, LineCap, Path, Stroke,
};
use iced::executor;
use iced::widget::canvas::{Cache, Cursor, Geometry, LineCap, Path, Stroke};
use iced::widget::{canvas, container};
use iced::{
Application, Color, Command, Container, Element, Length, Point, Rectangle,
Settings, Subscription, Theme, Vector,
Application, Color, Command, Element, Length, Point, Rectangle, Settings,
Subscription, Theme, Vector,
};
pub fn main() -> iced::Result {
@ -69,10 +68,12 @@ impl Application for Clock {
})
}
fn view(&mut self) -> Element<Message> {
let canvas = Canvas::new(self).width(Length::Fill).height(Length::Fill);
fn view(&self) -> Element<Message> {
let canvas = canvas(self as &Self)
.width(Length::Fill)
.height(Length::Fill);
Container::new(canvas)
container(canvas)
.width(Length::Fill)
.height(Length::Fill)
.padding(20)
@ -81,8 +82,11 @@ impl Application for Clock {
}
impl<Message> canvas::Program<Message> for Clock {
type State = ();
fn draw(
&self,
_state: &Self::State,
_theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,

View file

@ -11,5 +11,5 @@ A color palette generator, based on a user-defined root color.
You can run it with `cargo run`:
```
cargo run --package color_palette
cargo run --package pure_color_palette
```

View file

@ -1,7 +1,8 @@
use iced::canvas::{self, Cursor, Frame, Geometry, Path};
use iced::widget::canvas::{self, Canvas, Cursor, Frame, Geometry, Path};
use iced::widget::{column, row, text, Slider};
use iced::{
alignment, slider, Alignment, Canvas, Color, Column, Element, Length,
Point, Rectangle, Row, Sandbox, Settings, Size, Slider, Text, Vector,
alignment, Alignment, Color, Element, Length, Point, Rectangle, Sandbox,
Settings, Size, Vector,
};
use palette::{self, convert::FromColor, Hsl, Srgb};
use std::marker::PhantomData;
@ -59,7 +60,7 @@ impl Sandbox for ColorPalette {
self.theme = Theme::new(srgb);
}
fn view(&mut self) -> Element<Message> {
fn view(&self) -> Element<Message> {
let base = self.theme.base;
let srgb = palette::Srgb::from(base);
@ -69,17 +70,18 @@ impl Sandbox for ColorPalette {
let lab = palette::Lab::from_color(srgb);
let lch = palette::Lch::from_color(srgb);
Column::new()
.padding(10)
.spacing(10)
.push(self.rgb.view(base).map(Message::RgbColorChanged))
.push(self.hsl.view(hsl).map(Message::HslColorChanged))
.push(self.hsv.view(hsv).map(Message::HsvColorChanged))
.push(self.hwb.view(hwb).map(Message::HwbColorChanged))
.push(self.lab.view(lab).map(Message::LabColorChanged))
.push(self.lch.view(lch).map(Message::LchColorChanged))
.push(self.theme.view())
.into()
column![
self.rgb.view(base).map(Message::RgbColorChanged),
self.hsl.view(hsl).map(Message::HslColorChanged),
self.hsv.view(hsv).map(Message::HsvColorChanged),
self.hwb.view(hwb).map(Message::HwbColorChanged),
self.lab.view(lab).map(Message::LabColorChanged),
self.lch.view(lch).map(Message::LchColorChanged),
self.theme.view(),
]
.padding(10)
.spacing(10)
.into()
}
}
@ -139,7 +141,7 @@ impl Theme {
.chain(self.higher.iter())
}
pub fn view(&mut self) -> Element<Message> {
pub fn view(&self) -> Element<Message> {
Canvas::new(self)
.width(Length::Fill)
.height(Length::Fill)
@ -236,8 +238,11 @@ impl Theme {
}
impl<Message> canvas::Program<Message> for Theme {
type State = ();
fn draw(
&self,
_state: &Self::State,
_theme: &iced::Theme,
bounds: Rectangle,
_cursor: Cursor,
@ -267,7 +272,6 @@ fn color_hex_string(color: &Color) -> String {
#[derive(Default)]
struct ColorPicker<C: ColorSpace> {
sliders: [slider::State; 3],
color_space: PhantomData<C>,
}
@ -282,37 +286,30 @@ trait ColorSpace: Sized {
fn to_string(&self) -> String;
}
impl<C: 'static + ColorSpace + Copy> ColorPicker<C> {
fn view(&mut self, color: C) -> Element<C> {
impl<C: ColorSpace + Copy> ColorPicker<C> {
fn view(&self, color: C) -> Element<C> {
let [c1, c2, c3] = color.components();
let [s1, s2, s3] = &mut self.sliders;
let [cr1, cr2, cr3] = C::COMPONENT_RANGES;
fn slider<C: Clone>(
state: &mut slider::State,
fn slider<'a, C: Clone>(
range: RangeInclusive<f64>,
component: f32,
update: impl Fn(f32) -> C + 'static,
) -> Slider<f64, C, iced::Renderer> {
Slider::new(state, range, f64::from(component), move |v| {
update(v as f32)
})
.step(0.01)
update: impl Fn(f32) -> C + 'a,
) -> Slider<'a, f64, C, iced::Renderer> {
Slider::new(range, f64::from(component), move |v| update(v as f32))
.step(0.01)
}
Row::new()
.spacing(10)
.align_items(Alignment::Center)
.push(Text::new(C::LABEL).width(Length::Units(50)))
.push(slider(s1, cr1, c1, move |v| C::new(v, c2, c3)))
.push(slider(s2, cr2, c2, move |v| C::new(c1, v, c3)))
.push(slider(s3, cr3, c3, move |v| C::new(c1, c2, v)))
.push(
Text::new(color.to_string())
.width(Length::Units(185))
.size(14),
)
.into()
row![
text(C::LABEL).width(Length::Units(50)),
slider(cr1, c1, move |v| C::new(v, c2, c3)),
slider(cr2, c2, move |v| C::new(c1, v, c3)),
slider(cr3, c3, move |v| C::new(c1, c2, v)),
text(color.to_string()).width(Length::Units(185)).size(14),
]
.spacing(10)
.align_items(Alignment::Center)
.into()
}
}

View file

@ -1,5 +1,7 @@
use iced::{Container, Element, Length, Sandbox, Settings};
use numeric_input::NumericInput;
use iced::widget::container;
use iced::{Element, Length, Sandbox, Settings};
use numeric_input::numeric_input;
pub fn main() -> iced::Result {
Component::run(Settings::default())
@ -7,7 +9,6 @@ pub fn main() -> iced::Result {
#[derive(Default)]
struct Component {
numeric_input: numeric_input::State,
value: Option<u32>,
}
@ -35,39 +36,31 @@ impl Sandbox for Component {
}
}
fn view(&mut self) -> Element<Message> {
Container::new(NumericInput::new(
&mut self.numeric_input,
self.value,
Message::NumericInputChanged,
))
.padding(20)
.height(Length::Fill)
.center_y()
.into()
fn view(&self) -> Element<Message> {
container(numeric_input(self.value, Message::NumericInputChanged))
.padding(20)
.height(Length::Fill)
.center_y()
.into()
}
}
mod numeric_input {
use iced_lazy::component::{self, Component};
use iced_native::alignment::{self, Alignment};
use iced_native::text;
use iced_native::widget::button::{self, Button};
use iced_native::widget::text_input::{self, TextInput};
use iced_native::widget::{self, Row, Text};
use iced_native::{Element, Length};
use iced::alignment::{self, Alignment};
use iced::widget::{self, button, row, text, text_input};
use iced::{Element, Length};
use iced_lazy::{self, Component};
pub struct NumericInput<'a, Message> {
state: &'a mut State,
pub struct NumericInput<Message> {
value: Option<u32>,
on_change: Box<dyn Fn(Option<u32>) -> Message>,
}
#[derive(Default)]
pub struct State {
input: text_input::State,
decrement_button: button::State,
increment_button: button::State,
pub fn numeric_input<Message>(
value: Option<u32>,
on_change: impl Fn(Option<u32>) -> Message + 'static,
) -> NumericInput<Message> {
NumericInput::new(value, on_change)
}
#[derive(Debug, Clone)]
@ -77,31 +70,33 @@ mod numeric_input {
DecrementPressed,
}
impl<'a, Message> NumericInput<'a, Message> {
impl<Message> NumericInput<Message> {
pub fn new(
state: &'a mut State,
value: Option<u32>,
on_change: impl Fn(Option<u32>) -> Message + 'static,
) -> Self {
Self {
state,
value,
on_change: Box::new(on_change),
}
}
}
impl<'a, Message, Renderer> Component<Message, Renderer>
for NumericInput<'a, Message>
impl<Message, Renderer> Component<Message, Renderer> for NumericInput<Message>
where
Renderer: 'a + text::Renderer,
Renderer::Theme: button::StyleSheet
+ text_input::StyleSheet
Renderer: iced_native::text::Renderer + 'static,
Renderer::Theme: widget::button::StyleSheet
+ widget::text_input::StyleSheet
+ widget::text::StyleSheet,
{
type State = ();
type Event = Event;
fn update(&mut self, event: Event) -> Option<Message> {
fn update(
&mut self,
_state: &mut Self::State,
event: Event,
) -> Option<Message> {
match event {
Event::IncrementPressed => Some((self.on_change)(Some(
self.value.unwrap_or_default().saturating_add(1),
@ -123,11 +118,10 @@ mod numeric_input {
}
}
fn view(&mut self) -> Element<Event, Renderer> {
let button = |state, label, on_press| {
Button::new(
state,
Text::new(label)
fn view(&self, _state: &Self::State) -> Element<Event, Renderer> {
let button = |label, on_press| {
button(
text(label)
.width(Length::Fill)
.height(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center)
@ -137,15 +131,9 @@ mod numeric_input {
.on_press(on_press)
};
Row::with_children(vec![
button(
&mut self.state.decrement_button,
"-",
Event::DecrementPressed,
)
.into(),
TextInput::new(
&mut self.state.input,
row![
button("-", Event::DecrementPressed),
text_input(
"Type a number",
self.value
.as_ref()
@ -154,32 +142,26 @@ mod numeric_input {
.unwrap_or(""),
Event::InputChanged,
)
.padding(10)
.into(),
button(
&mut self.state.increment_button,
"+",
Event::IncrementPressed,
)
.into(),
])
.padding(10),
button("+", Event::IncrementPressed),
]
.align_items(Alignment::Fill)
.spacing(10)
.into()
}
}
impl<'a, Message, Renderer> From<NumericInput<'a, Message>>
impl<'a, Message, Renderer> From<NumericInput<Message>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: text::Renderer + 'a,
Renderer::Theme: button::StyleSheet
+ text_input::StyleSheet
Renderer: 'static + iced_native::text::Renderer,
Renderer::Theme: widget::button::StyleSheet
+ widget::text_input::StyleSheet
+ widget::text::StyleSheet,
{
fn from(numeric_input: NumericInput<'a, Message>) -> Self {
component::view(numeric_input)
fn from(numeric_input: NumericInput<Message>) -> Self {
iced_lazy::component(numeric_input)
}
}
}

View file

@ -1,15 +1,12 @@
use iced::button::{self, Button};
use iced::{Alignment, Column, Element, Sandbox, Settings, Text};
use iced::widget::{button, column, text};
use iced::{Alignment, Element, Sandbox, Settings};
pub fn main() -> iced::Result {
Counter::run(Settings::default())
}
#[derive(Default)]
struct Counter {
value: i32,
increment_button: button::State,
decrement_button: button::State,
}
#[derive(Debug, Clone, Copy)]
@ -22,7 +19,7 @@ impl Sandbox for Counter {
type Message = Message;
fn new() -> Self {
Self::default()
Self { value: 0 }
}
fn title(&self) -> String {
@ -40,19 +37,14 @@ impl Sandbox for Counter {
}
}
fn view(&mut self) -> Element<Message> {
Column::new()
.padding(20)
.align_items(Alignment::Center)
.push(
Button::new(&mut self.increment_button, Text::new("Increment"))
.on_press(Message::IncrementPressed),
)
.push(Text::new(self.value.to_string()).size(50))
.push(
Button::new(&mut self.decrement_button, Text::new("Decrement"))
.on_press(Message::DecrementPressed),
)
.into()
fn view(&self) -> Element<Message> {
column![
button("Increment").on_press(Message::IncrementPressed),
text(self.value.to_string()).size(50),
button("Decrement").on_press(Message::DecrementPressed)
]
.padding(20)
.align_items(Alignment::Center)
.into()
}
}

View file

@ -11,7 +11,8 @@ mod circle {
// implemented by `iced_wgpu` and other renderers.
use iced_native::layout::{self, Layout};
use iced_native::renderer;
use iced_native::{Color, Element, Length, Point, Rectangle, Size, Widget};
use iced_native::widget::{self, Widget};
use iced_native::{Color, Element, Length, Point, Rectangle, Size};
pub struct Circle {
radius: f32,
@ -23,6 +24,10 @@ mod circle {
}
}
pub fn circle(radius: f32) -> Circle {
Circle::new(radius)
}
impl<Message, Renderer> Widget<Message, Renderer> for Circle
where
Renderer: renderer::Renderer,
@ -45,6 +50,7 @@ mod circle {
fn draw(
&self,
_state: &widget::Tree,
renderer: &mut Renderer,
_theme: &Renderer::Theme,
_style: &renderer::Style,
@ -74,11 +80,9 @@ mod circle {
}
}
use circle::Circle;
use iced::{
slider, Alignment, Column, Container, Element, Length, Sandbox, Settings,
Slider, Text,
};
use circle::circle;
use iced::widget::{column, container, slider, text};
use iced::{Alignment, Element, Length, Sandbox, Settings};
pub fn main() -> iced::Result {
Example::run(Settings::default())
@ -86,7 +90,6 @@ pub fn main() -> iced::Result {
struct Example {
radius: f32,
slider: slider::State,
}
#[derive(Debug, Clone, Copy)]
@ -98,10 +101,7 @@ impl Sandbox for Example {
type Message = Message;
fn new() -> Self {
Example {
radius: 50.0,
slider: slider::State::new(),
}
Example { radius: 50.0 }
}
fn title(&self) -> String {
@ -116,25 +116,18 @@ impl Sandbox for Example {
}
}
fn view(&mut self) -> Element<Message> {
let content = Column::new()
.padding(20)
.spacing(20)
.max_width(500)
.align_items(Alignment::Center)
.push(Circle::new(self.radius))
.push(Text::new(format!("Radius: {:.2}", self.radius)))
.push(
Slider::new(
&mut self.slider,
1.0..=100.0,
self.radius,
Message::RadiusChanged,
)
.step(0.01),
);
fn view(&self) -> Element<Message> {
let content = column![
circle(self.radius),
text(format!("Radius: {:.2}", self.radius)),
slider(1.0..=100.0, self.radius, Message::RadiusChanged).step(0.01),
]
.padding(20)
.spacing(20)
.max_width(500)
.align_items(Alignment::Center);
Container::new(content)
container(content)
.width(Length::Fill)
.height(Length::Fill)
.center_x()

View file

@ -1,8 +1,8 @@
use iced::button;
use iced::executor;
use iced::widget::{button, column, container, progress_bar, text, Column};
use iced::{
Alignment, Application, Button, Column, Command, Container, Element,
Length, ProgressBar, Settings, Subscription, Text, Theme,
Alignment, Application, Command, Element, Length, Settings, Subscription,
Theme,
};
mod download;
@ -15,7 +15,6 @@ pub fn main() -> iced::Result {
struct Example {
downloads: Vec<Download>,
last_id: usize,
add: button::State,
}
#[derive(Debug, Clone)]
@ -36,7 +35,6 @@ impl Application for Example {
Example {
downloads: vec![Download::new(0)],
last_id: 0,
add: button::State::new(),
},
Command::none(),
)
@ -74,21 +72,19 @@ impl Application for Example {
Subscription::batch(self.downloads.iter().map(Download::subscription))
}
fn view(&mut self) -> Element<Message> {
let downloads = self
.downloads
.iter_mut()
.fold(Column::new().spacing(20), |column, download| {
column.push(download.view())
})
.push(
Button::new(&mut self.add, Text::new("Add another download"))
.on_press(Message::Add)
.padding(10),
)
.align_items(Alignment::End);
fn view(&self) -> Element<Message> {
let downloads = Column::with_children(
self.downloads.iter().map(Download::view).collect(),
)
.push(
button("Add another download")
.on_press(Message::Add)
.padding(10),
)
.spacing(20)
.align_items(Alignment::End);
Container::new(downloads)
container(downloads)
.width(Length::Fill)
.height(Length::Fill)
.center_x()
@ -106,19 +102,17 @@ struct Download {
#[derive(Debug)]
enum State {
Idle { button: button::State },
Idle,
Downloading { progress: f32 },
Finished { button: button::State },
Errored { button: button::State },
Finished,
Errored,
}
impl Download {
pub fn new(id: usize) -> Self {
Download {
id,
state: State::Idle {
button: button::State::new(),
},
state: State::Idle,
}
}
@ -143,14 +137,10 @@ impl Download {
*progress = percentage;
}
download::Progress::Finished => {
self.state = State::Finished {
button: button::State::new(),
}
self.state = State::Finished;
}
download::Progress::Errored => {
self.state = State::Errored {
button: button::State::new(),
};
self.state = State::Errored;
}
}
}
@ -166,7 +156,7 @@ impl Download {
}
}
pub fn view(&mut self) -> Element<Message> {
pub fn view(&self) -> Element<Message> {
let current_progress = match &self.state {
State::Idle { .. } => 0.0,
State::Downloading { progress } => *progress,
@ -174,36 +164,28 @@ impl Download {
State::Errored { .. } => 0.0,
};
let progress_bar = ProgressBar::new(0.0..=100.0, current_progress);
let progress_bar = progress_bar(0.0..=100.0, current_progress);
let control: Element<_> = match &mut self.state {
State::Idle { button } => {
Button::new(button, Text::new("Start the download!"))
.on_press(Message::Download(self.id))
let control: Element<_> = match &self.state {
State::Idle => button("Start the download!")
.on_press(Message::Download(self.id))
.into(),
State::Finished => {
column!["Download finished!", button("Start again")]
.spacing(10)
.align_items(Alignment::Center)
.into()
}
State::Finished { button } => Column::new()
.spacing(10)
.align_items(Alignment::Center)
.push(Text::new("Download finished!"))
.push(
Button::new(button, Text::new("Start again"))
.on_press(Message::Download(self.id)),
)
.into(),
State::Downloading { .. } => {
Text::new(format!("Downloading... {:.2}%", current_progress))
.into()
text(format!("Downloading... {:.2}%", current_progress)).into()
}
State::Errored { button } => Column::new()
.spacing(10)
.align_items(Alignment::Center)
.push(Text::new("Something went wrong :("))
.push(
Button::new(button, Text::new("Try again"))
.on_press(Message::Download(self.id)),
)
.into(),
State::Errored => column![
"Something went wrong :(",
button("Try again").on_press(Message::Download(self.id)),
]
.spacing(10)
.align_items(Alignment::Center)
.into(),
};
Column::new()

View file

@ -1,9 +1,9 @@
use iced::alignment;
use iced::button;
use iced::executor;
use iced::widget::{button, checkbox, container, text, Column};
use iced::{
Alignment, Application, Button, Checkbox, Column, Command, Container,
Element, Length, Settings, Subscription, Text, Theme,
Alignment, Application, Command, Element, Length, Settings, Subscription,
Theme,
};
use iced_native::{window, Event};
@ -18,7 +18,6 @@ pub fn main() -> iced::Result {
struct Events {
last: Vec<iced_native::Event>,
enabled: bool,
exit: button::State,
should_exit: bool,
}
@ -76,23 +75,23 @@ impl Application for Events {
self.should_exit
}
fn view(&mut self) -> Element<Message> {
let events = self.last.iter().fold(
Column::new().spacing(10),
|column, event| {
column.push(Text::new(format!("{:?}", event)).size(40))
},
fn view(&self) -> Element<Message> {
let events = Column::with_children(
self.last
.iter()
.map(|event| text(format!("{:?}", event)).size(40))
.map(Element::from)
.collect(),
);
let toggle = Checkbox::new(
self.enabled,
let toggle = checkbox(
"Listen to runtime events",
self.enabled,
Message::Toggled,
);
let exit = Button::new(
&mut self.exit,
Text::new("Exit")
let exit = button(
text("Exit")
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center),
)
@ -107,7 +106,7 @@ impl Application for Events {
.push(toggle)
.push(exit);
Container::new(content)
container(content)
.width(Length::Fill)
.height(Length::Fill)
.center_x()

View file

@ -1,7 +1,5 @@
use iced::{
button, Alignment, Button, Column, Container, Element, Length, Sandbox,
Settings, Text,
};
use iced::widget::{button, column, container};
use iced::{Alignment, Element, Length, Sandbox, Settings};
pub fn main() -> iced::Result {
Exit::run(Settings::default())
@ -11,8 +9,6 @@ pub fn main() -> iced::Result {
struct Exit {
show_confirm: bool,
exit: bool,
confirm_button: button::State,
exit_button: button::State,
}
#[derive(Debug, Clone, Copy)]
@ -47,33 +43,24 @@ impl Sandbox for Exit {
}
}
fn view(&mut self) -> Element<Message> {
fn view(&self) -> Element<Message> {
let content = if self.show_confirm {
Column::new()
.spacing(10)
.align_items(Alignment::Center)
.push(Text::new("Are you sure you want to exit?"))
.push(
Button::new(
&mut self.confirm_button,
Text::new("Yes, exit now"),
)
column![
"Are you sure you want to exit?",
button("Yes, exit now")
.padding([10, 20])
.on_press(Message::Confirm),
)
]
} else {
Column::new()
.spacing(10)
.align_items(Alignment::Center)
.push(Text::new("Click the button to exit"))
.push(
Button::new(&mut self.exit_button, Text::new("Exit"))
.padding([10, 20])
.on_press(Message::Exit),
)
};
column![
"Click the button to exit",
button("Exit").padding([10, 20]).on_press(Message::Exit),
]
}
.spacing(10)
.align_items(Alignment::Center);
Container::new(content)
container(content)
.width(Length::Fill)
.height(Length::Fill)
.padding(20)

View file

@ -3,18 +3,18 @@
mod preset;
use grid::Grid;
use iced::button::{self, Button};
use preset::Preset;
use iced::executor;
use iced::pick_list::{self, PickList};
use iced::slider::{self, Slider};
use iced::theme::{self, Theme};
use iced::time;
use iced::widget::{
button, checkbox, column, container, pick_list, row, slider, text,
};
use iced::window;
use iced::{
Alignment, Application, Checkbox, Column, Command, Element, Length, Row,
Settings, Subscription, Text,
Alignment, Application, Command, Element, Length, Settings, Subscription,
};
use preset::Preset;
use std::time::{Duration, Instant};
pub fn main() -> iced::Result {
@ -33,7 +33,6 @@ pub fn main() -> iced::Result {
#[derive(Default)]
struct GameOfLife {
grid: Grid,
controls: Controls,
is_playing: bool,
queued_ticks: usize,
speed: usize,
@ -132,23 +131,26 @@ impl Application for GameOfLife {
}
}
fn view(&mut self) -> Element<Message> {
fn view(&self) -> Element<Message> {
let version = self.version;
let selected_speed = self.next_speed.unwrap_or(self.speed);
let controls = self.controls.view(
let controls = view_controls(
self.is_playing,
self.grid.are_lines_visible(),
selected_speed,
self.grid.preset(),
);
Column::new()
.push(
self.grid
.view()
.map(move |message| Message::Grid(message, version)),
)
.push(controls)
let content = column![
self.grid
.view()
.map(move |message| Message::Grid(message, version)),
controls
];
container(content)
.width(Length::Fill)
.height(Length::Fill)
.into()
}
@ -157,13 +159,59 @@ impl Application for GameOfLife {
}
}
fn view_controls<'a>(
is_playing: bool,
is_grid_enabled: bool,
speed: usize,
preset: Preset,
) -> Element<'a, Message> {
let playback_controls = row![
button(if is_playing { "Pause" } else { "Play" })
.on_press(Message::TogglePlayback),
button("Next")
.on_press(Message::Next)
.style(theme::Button::Secondary),
]
.spacing(10);
let speed_controls = row![
slider(1.0..=1000.0, speed as f32, Message::SpeedChanged),
text(format!("x{}", speed)).size(16),
]
.width(Length::Fill)
.align_items(Alignment::Center)
.spacing(10);
row![
playback_controls,
speed_controls,
checkbox("Grid", is_grid_enabled, Message::ToggleGrid)
.size(16)
.spacing(5)
.text_size(16),
pick_list(preset::ALL, Some(preset), Message::PresetPicked)
.padding(8)
.text_size(16),
button("Clear")
.on_press(Message::Clear)
.style(theme::Button::Destructive),
]
.padding(10)
.spacing(20)
.align_items(Alignment::Center)
.into()
}
mod grid {
use crate::Preset;
use iced::widget::canvas;
use iced::widget::canvas::event::{self, Event};
use iced::widget::canvas::{
Cache, Canvas, Cursor, Frame, Geometry, Path, Text,
};
use iced::{
alignment,
canvas::event::{self, Event},
canvas::{self, Cache, Canvas, Cursor, Frame, Geometry, Path, Text},
mouse, Color, Element, Length, Point, Rectangle, Size, Theme, Vector,
alignment, mouse, Color, Element, Length, Point, Rectangle, Size,
Theme, Vector,
};
use rustc_hash::{FxHashMap, FxHashSet};
use std::future::Future;
@ -173,7 +221,6 @@ mod grid {
pub struct Grid {
state: State,
preset: Preset,
interaction: Interaction,
life_cache: Cache,
grid_cache: Cache,
translation: Vector,
@ -187,6 +234,8 @@ mod grid {
pub enum Message {
Populate(Cell),
Unpopulate(Cell),
Translated(Vector),
Scaled(f32, Option<Vector>),
Ticked {
result: Result<Life, TickError>,
tick_duration: Duration,
@ -218,7 +267,6 @@ mod grid {
.collect(),
),
preset,
interaction: Interaction::None,
life_cache: Cache::default(),
grid_cache: Cache::default(),
translation: Vector::default(),
@ -263,6 +311,22 @@ mod grid {
self.preset = Preset::Custom;
}
Message::Translated(translation) => {
self.translation = translation;
self.life_cache.clear();
self.grid_cache.clear();
}
Message::Scaled(scaling, translation) => {
self.scaling = scaling;
if let Some(translation) = translation {
self.translation = translation;
}
self.life_cache.clear();
self.grid_cache.clear();
}
Message::Ticked {
result: Ok(life),
tick_duration,
@ -280,7 +344,7 @@ mod grid {
}
}
pub fn view(&mut self) -> Element<Message> {
pub fn view(&self) -> Element<Message> {
Canvas::new(self)
.width(Length::Fill)
.height(Length::Fill)
@ -329,14 +393,17 @@ mod grid {
}
impl canvas::Program<Message> for Grid {
type State = Interaction;
fn update(
&mut self,
&self,
interaction: &mut Interaction,
event: Event,
bounds: Rectangle,
cursor: Cursor,
) -> (event::Status, Option<Message>) {
if let Event::Mouse(mouse::Event::ButtonReleased(_)) = event {
self.interaction = Interaction::None;
*interaction = Interaction::None;
}
let cursor_position =
@ -360,7 +427,7 @@ mod grid {
mouse::Event::ButtonPressed(button) => {
let message = match button {
mouse::Button::Left => {
self.interaction = if is_populated {
*interaction = if is_populated {
Interaction::Erasing
} else {
Interaction::Drawing
@ -369,7 +436,7 @@ mod grid {
populate.or(unpopulate)
}
mouse::Button::Right => {
self.interaction = Interaction::Panning {
*interaction = Interaction::Panning {
translation: self.translation,
start: cursor_position,
};
@ -382,23 +449,20 @@ mod grid {
(event::Status::Captured, message)
}
mouse::Event::CursorMoved { .. } => {
let message = match self.interaction {
let message = match *interaction {
Interaction::Drawing => populate,
Interaction::Erasing => unpopulate,
Interaction::Panning { translation, start } => {
self.translation = translation
+ (cursor_position - start)
* (1.0 / self.scaling);
self.life_cache.clear();
self.grid_cache.clear();
None
Some(Message::Translated(
translation
+ (cursor_position - start)
* (1.0 / self.scaling),
))
}
_ => None,
};
let event_status = match self.interaction {
let event_status = match interaction {
Interaction::None => event::Status::Ignored,
_ => event::Status::Captured,
};
@ -413,30 +477,38 @@ mod grid {
{
let old_scaling = self.scaling;
self.scaling = (self.scaling
* (1.0 + y / 30.0))
let scaling = (self.scaling * (1.0 + y / 30.0))
.max(Self::MIN_SCALING)
.min(Self::MAX_SCALING);
if let Some(cursor_to_center) =
cursor.position_from(bounds.center())
{
let factor = self.scaling - old_scaling;
let translation =
if let Some(cursor_to_center) =
cursor.position_from(bounds.center())
{
let factor = scaling - old_scaling;
self.translation = self.translation
- Vector::new(
cursor_to_center.x * factor
/ (old_scaling * old_scaling),
cursor_to_center.y * factor
/ (old_scaling * old_scaling),
);
}
Some(
self.translation
- Vector::new(
cursor_to_center.x * factor
/ (old_scaling
* old_scaling),
cursor_to_center.y * factor
/ (old_scaling
* old_scaling),
),
)
} else {
None
};
self.life_cache.clear();
self.grid_cache.clear();
(
event::Status::Captured,
Some(Message::Scaled(scaling, translation)),
)
} else {
(event::Status::Captured, None)
}
(event::Status::Captured, None)
}
},
_ => (event::Status::Ignored, None),
@ -447,6 +519,7 @@ mod grid {
fn draw(
&self,
_interaction: &Interaction,
_theme: &Theme,
bounds: Rectangle,
cursor: Cursor,
@ -576,10 +649,11 @@ mod grid {
fn mouse_interaction(
&self,
interaction: &Interaction,
bounds: Rectangle,
cursor: Cursor,
) -> mouse::Interaction {
match self.interaction {
match interaction {
Interaction::Drawing => mouse::Interaction::Crosshair,
Interaction::Erasing => mouse::Interaction::Crosshair,
Interaction::Panning { .. } => mouse::Interaction::Grabbing,
@ -808,86 +882,16 @@ mod grid {
}
}
enum Interaction {
pub enum Interaction {
None,
Drawing,
Erasing,
Panning { translation: Vector, start: Point },
}
}
#[derive(Default)]
struct Controls {
toggle_button: button::State,
next_button: button::State,
clear_button: button::State,
speed_slider: slider::State,
preset_list: pick_list::State<Preset>,
}
impl Controls {
fn view(
&mut self,
is_playing: bool,
is_grid_enabled: bool,
speed: usize,
preset: Preset,
) -> Element<Message> {
let playback_controls = Row::new()
.spacing(10)
.push(
Button::new(
&mut self.toggle_button,
Text::new(if is_playing { "Pause" } else { "Play" }),
)
.on_press(Message::TogglePlayback)
.style(theme::Button::Primary),
)
.push(
Button::new(&mut self.next_button, Text::new("Next"))
.on_press(Message::Next)
.style(theme::Button::Secondary),
);
let speed_controls = Row::new()
.width(Length::Fill)
.align_items(Alignment::Center)
.spacing(10)
.push(Slider::new(
&mut self.speed_slider,
1.0..=1000.0,
speed as f32,
Message::SpeedChanged,
))
.push(Text::new(format!("x{}", speed)).size(16));
Row::new()
.padding(10)
.spacing(20)
.align_items(Alignment::Center)
.push(playback_controls)
.push(speed_controls)
.push(
Checkbox::new(is_grid_enabled, "Grid", Message::ToggleGrid)
.size(16)
.spacing(5)
.text_size(16),
)
.push(
PickList::new(
&mut self.preset_list,
preset::ALL,
Some(preset),
Message::PresetPicked,
)
.padding(8)
.text_size(16),
)
.push(
Button::new(&mut self.clear_button, Text::new("Clear"))
.on_press(Message::Clear)
.style(theme::Button::Destructive),
)
.into()
impl Default for Interaction {
fn default() -> Self {
Self::None
}
}
}

View file

@ -13,8 +13,9 @@ mod rainbow {
use iced_graphics::renderer::{self, Renderer};
use iced_graphics::{Backend, Primitive};
use iced_native::widget::{self, Widget};
use iced_native::{
layout, Element, Layout, Length, Point, Rectangle, Size, Vector, Widget,
layout, Element, Layout, Length, Point, Rectangle, Size, Vector,
};
#[derive(Default)]
@ -26,6 +27,10 @@ mod rainbow {
}
}
pub fn rainbow() -> Rainbow {
Rainbow
}
impl<Message, B, T> Widget<Message, Renderer<B, T>> for Rainbow
where
B: Backend,
@ -50,6 +55,7 @@ mod rainbow {
fn draw(
&self,
_tree: &widget::Tree,
renderer: &mut Renderer<B, T>,
_theme: &T,
_style: &renderer::Style,
@ -159,27 +165,21 @@ mod rainbow {
}
}
use iced::{
scrollable, Alignment, Column, Container, Element, Length, Sandbox,
Scrollable, Settings, Text,
};
use rainbow::Rainbow;
use iced::widget::{column, container, scrollable};
use iced::{Alignment, Element, Length, Sandbox, Settings};
use rainbow::rainbow;
pub fn main() -> iced::Result {
Example::run(Settings::default())
}
struct Example {
scroll: scrollable::State,
}
struct Example;
impl Sandbox for Example {
type Message = ();
fn new() -> Self {
Example {
scroll: scrollable::State::new(),
}
Example
}
fn title(&self) -> String {
@ -188,32 +188,27 @@ impl Sandbox for Example {
fn update(&mut self, _: ()) {}
fn view(&mut self) -> Element<()> {
let content = Column::new()
.padding(20)
.spacing(20)
.max_width(500)
.align_items(Alignment::Start)
.push(Rainbow::new())
.push(Text::new(
"In this example we draw a custom widget Rainbow, using \
fn view(&self) -> Element<()> {
let content = column![
rainbow(),
"In this example we draw a custom widget Rainbow, using \
the Mesh2D primitive. This primitive supplies a list of \
triangles, expressed as vertices and indices.",
))
.push(Text::new(
"Move your cursor over it, and see the center vertex \
"Move your cursor over it, and see the center vertex \
follow you!",
))
.push(Text::new(
"Every Vertex2D defines its own color. You could use the \
"Every Vertex2D defines its own color. You could use the \
Mesh2D primitive to render virtually any two-dimensional \
geometry for your widget.",
));
]
.padding(20)
.spacing(20)
.max_width(500)
.align_items(Alignment::Start);
let scrollable = Scrollable::new(&mut self.scroll)
.push(Container::new(content).width(Length::Fill).center_x());
let scrollable =
scrollable(container(content).width(Length::Fill).center_x());
Container::new(scrollable)
container(scrollable)
.width(Length::Fill)
.height(Length::Fill)
.center_y()

View file

@ -1,11 +1,10 @@
use iced_glow::Renderer;
use iced_glutin::widget::slider::{self, Slider};
use iced_glutin::widget::Slider;
use iced_glutin::widget::{Column, Row, Text};
use iced_glutin::{Alignment, Color, Command, Element, Length, Program};
pub struct Controls {
background_color: Color,
sliders: [slider::State; 3],
}
#[derive(Debug, Clone)]
@ -17,7 +16,6 @@ impl Controls {
pub fn new() -> Controls {
Controls {
background_color: Color::BLACK,
sliders: Default::default(),
}
}
@ -40,15 +38,14 @@ impl Program for Controls {
Command::none()
}
fn view(&mut self) -> Element<Message, Renderer> {
let [r, g, b] = &mut self.sliders;
fn view(&self) -> Element<Message, Renderer> {
let background_color = self.background_color;
let sliders = Row::new()
.width(Length::Units(500))
.spacing(20)
.push(
Slider::new(r, 0.0..=1.0, background_color.r, move |r| {
Slider::new(0.0..=1.0, background_color.r, move |r| {
Message::BackgroundColorChanged(Color {
r,
..background_color
@ -57,7 +54,7 @@ impl Program for Controls {
.step(0.01),
)
.push(
Slider::new(g, 0.0..=1.0, background_color.g, move |g| {
Slider::new(0.0..=1.0, background_color.g, move |g| {
Message::BackgroundColorChanged(Color {
g,
..background_color
@ -66,7 +63,7 @@ impl Program for Controls {
.step(0.01),
)
.push(
Slider::new(b, 0.0..=1.0, background_color.b, move |b| {
Slider::new(0.0..=1.0, background_color.b, move |b| {
Message::BackgroundColorChanged(Color {
b,
..background_color

View file

@ -1,14 +1,10 @@
use iced_wgpu::Renderer;
use iced_winit::widget::slider::{self, Slider};
use iced_winit::widget::text_input::{self, TextInput};
use iced_winit::widget::{Column, Row, Text};
use iced_winit::widget::{slider, text_input, Column, Row, Text};
use iced_winit::{Alignment, Color, Command, Element, Length, Program};
pub struct Controls {
background_color: Color,
text: String,
sliders: [slider::State; 3],
text_input: text_input::State,
}
#[derive(Debug, Clone)]
@ -22,8 +18,6 @@ impl Controls {
Controls {
background_color: Color::BLACK,
text: Default::default(),
sliders: Default::default(),
text_input: Default::default(),
}
}
@ -49,9 +43,7 @@ impl Program for Controls {
Command::none()
}
fn view(&mut self) -> Element<Message, Renderer> {
let [r, g, b] = &mut self.sliders;
let t = &mut self.text_input;
fn view(&self) -> Element<Message, Renderer> {
let background_color = self.background_color;
let text = &self.text;
@ -59,7 +51,7 @@ impl Program for Controls {
.width(Length::Units(500))
.spacing(20)
.push(
Slider::new(r, 0.0..=1.0, background_color.r, move |r| {
slider(0.0..=1.0, background_color.r, move |r| {
Message::BackgroundColorChanged(Color {
r,
..background_color
@ -68,7 +60,7 @@ impl Program for Controls {
.step(0.01),
)
.push(
Slider::new(g, 0.0..=1.0, background_color.g, move |g| {
slider(0.0..=1.0, background_color.g, move |g| {
Message::BackgroundColorChanged(Color {
g,
..background_color
@ -77,7 +69,7 @@ impl Program for Controls {
.step(0.01),
)
.push(
Slider::new(b, 0.0..=1.0, background_color.b, move |b| {
slider(0.0..=1.0, background_color.b, move |b| {
Message::BackgroundColorChanged(Color {
b,
..background_color
@ -108,8 +100,7 @@ impl Program for Controls {
.size(14)
.style(Color::WHITE),
)
.push(TextInput::new(
t,
.push(text_input(
"Placeholder",
text,
Message::TextChanged,

View file

@ -1,15 +1,13 @@
use iced::alignment::{self, Alignment};
use iced::button::{self, Button};
use iced::executor;
use iced::keyboard;
use iced::pane_grid::{self, PaneGrid};
use iced::scrollable::{self, Scrollable};
use iced::theme::{self, Theme};
use iced::widget::pane_grid::{self, PaneGrid};
use iced::widget::{button, column, container, row, scrollable, text};
use iced::{
Application, Color, Column, Command, Container, Element, Length, Row,
Settings, Size, Subscription, Text,
Application, Color, Command, Element, Length, Settings, Size, Subscription,
};
use iced_lazy::responsive::{self, Responsive};
use iced_lazy::responsive;
use iced_native::{event, subscription, Event};
pub fn main() -> iced::Result {
@ -155,42 +153,32 @@ impl Application for Example {
})
}
fn view(&mut self) -> Element<Message> {
fn view(&self) -> Element<Message> {
let focus = self.focus;
let total_panes = self.panes.len();
let pane_grid = PaneGrid::new(&mut self.panes, |id, pane| {
let pane_grid = PaneGrid::new(&self.panes, |id, pane| {
let is_focused = focus == Some(id);
let Pane {
responsive,
let pin_button = button(
text(if pane.is_pinned { "Unpin" } else { "Pin" }).size(14),
)
.on_press(Message::TogglePin(id))
.padding(3);
let title = row![
pin_button,
is_pinned,
content,
..
} = pane;
let text = if *is_pinned { "Unpin" } else { "Pin" };
let pin_button = Button::new(pin_button, Text::new(text).size(14))
.on_press(Message::TogglePin(id))
.style(theme::Button::Secondary)
.padding(3);
let title = Row::with_children(vec![
pin_button.into(),
Text::new("Pane").into(),
Text::new(content.id.to_string())
.style(if is_focused {
PANE_ID_COLOR_FOCUSED
} else {
PANE_ID_COLOR_UNFOCUSED
})
.into(),
])
"Pane",
text(pane.id.to_string()).style(if is_focused {
PANE_ID_COLOR_FOCUSED
} else {
PANE_ID_COLOR_UNFOCUSED
}),
]
.spacing(5);
let title_bar = pane_grid::TitleBar::new(title)
.controls(pane.controls.view(id, total_panes, *is_pinned))
.controls(view_controls(id, total_panes, pane.is_pinned))
.padding(10)
.style(if is_focused {
style::title_bar_focused
@ -198,8 +186,8 @@ impl Application for Example {
style::title_bar_active
});
pane_grid::Content::new(Responsive::new(responsive, move |size| {
content.view(id, total_panes, *is_pinned, size)
pane_grid::Content::new(responsive(move |size| {
view_content(id, total_panes, pane.is_pinned, size)
}))
.title_bar(title_bar)
.style(if is_focused {
@ -215,7 +203,7 @@ impl Application for Example {
.on_drag(Message::Dragged)
.on_resize(10, Message::Resized);
Container::new(pane_grid)
container(pane_grid)
.width(Length::Fill)
.height(Length::Fill)
.padding(10)
@ -255,139 +243,92 @@ fn handle_hotkey(key_code: keyboard::KeyCode) -> Option<Message> {
}
struct Pane {
pub responsive: responsive::State,
pub is_pinned: bool,
pub pin_button: button::State,
pub content: Content,
pub controls: Controls,
}
struct Content {
id: usize,
scroll: scrollable::State,
split_horizontally: button::State,
split_vertically: button::State,
close: button::State,
}
struct Controls {
close: button::State,
pub is_pinned: bool,
}
impl Pane {
fn new(id: usize) -> Self {
Self {
responsive: responsive::State::new(),
is_pinned: false,
pin_button: button::State::new(),
content: Content::new(id),
controls: Controls::new(),
}
}
}
impl Content {
fn new(id: usize) -> Self {
Content {
id,
scroll: scrollable::State::new(),
split_horizontally: button::State::new(),
split_vertically: button::State::new(),
close: button::State::new(),
is_pinned: false,
}
}
fn view(
&mut self,
pane: pane_grid::Pane,
total_panes: usize,
is_pinned: bool,
size: Size,
) -> Element<Message> {
let Content {
scroll,
split_horizontally,
split_vertically,
close,
..
} = self;
let button = |state, label, message| {
Button::new(
state,
Text::new(label)
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center)
.size(16),
)
.width(Length::Fill)
.padding(8)
.on_press(message)
};
let mut controls = Column::new()
.spacing(5)
.max_width(150)
.push(button(
split_horizontally,
"Split horizontally",
Message::Split(pane_grid::Axis::Horizontal, pane),
))
.push(button(
split_vertically,
"Split vertically",
Message::Split(pane_grid::Axis::Vertical, pane),
));
if total_panes > 1 && !is_pinned {
controls = controls.push(
button(close, "Close", Message::Close(pane))
.style(theme::Button::Destructive),
);
}
let content = Scrollable::new(scroll)
.width(Length::Fill)
.spacing(10)
.align_items(Alignment::Center)
.push(Text::new(format!("{}x{}", size.width, size.height)).size(24))
.push(controls);
Container::new(content)
.width(Length::Fill)
.height(Length::Fill)
.padding(5)
.center_y()
.into()
}
}
impl Controls {
fn new() -> Self {
Self {
close: button::State::new(),
}
fn view_content<'a>(
pane: pane_grid::Pane,
total_panes: usize,
is_pinned: bool,
size: Size,
) -> Element<'a, Message> {
let button = |label, message| {
button(
text(label)
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center)
.size(16),
)
.width(Length::Fill)
.padding(8)
.on_press(message)
};
let mut controls = column![
button(
"Split horizontally",
Message::Split(pane_grid::Axis::Horizontal, pane),
),
button(
"Split vertically",
Message::Split(pane_grid::Axis::Vertical, pane),
)
]
.spacing(5)
.max_width(150);
if total_panes > 1 && !is_pinned {
controls = controls.push(
button("Close", Message::Close(pane))
.style(theme::Button::Destructive),
);
}
pub fn view(
&mut self,
pane: pane_grid::Pane,
total_panes: usize,
is_pinned: bool,
) -> Element<Message> {
let mut button =
Button::new(&mut self.close, Text::new("Close").size(14))
.style(theme::Button::Destructive)
.padding(3);
let content = column![
text(format!("{}x{}", size.width, size.height)).size(24),
controls,
]
.width(Length::Fill)
.spacing(10)
.align_items(Alignment::Center);
if total_panes > 1 && !is_pinned {
button = button.on_press(Message::Close(pane));
}
button.into()
container(scrollable(content))
.width(Length::Fill)
.height(Length::Fill)
.padding(5)
.center_y()
.into()
}
fn view_controls<'a>(
pane: pane_grid::Pane,
total_panes: usize,
is_pinned: bool,
) -> Element<'a, Message> {
let mut button = button(text("Close").size(14))
.style(theme::Button::Destructive)
.padding(3);
if total_panes > 1 && !is_pinned {
button = button.on_press(Message::Close(pane));
}
button.into()
}
mod style {
use iced::{container, Theme};
use iced::widget::container;
use iced::Theme;
pub fn title_bar_active(theme: &Theme) -> container::Appearance {
let palette = theme.extended_palette();

View file

@ -1,7 +1,5 @@
use iced::{
pick_list, scrollable, Alignment, Container, Element, Length, PickList,
Sandbox, Scrollable, Settings, Space, Text,
};
use iced::widget::{column, container, pick_list, scrollable, vertical_space};
use iced::{Alignment, Element, Length, Sandbox, Settings};
pub fn main() -> iced::Result {
Example::run(Settings::default())
@ -9,8 +7,6 @@ pub fn main() -> iced::Result {
#[derive(Default)]
struct Example {
scroll: scrollable::State,
pick_list: pick_list::State<Language>,
selected_language: Option<Language>,
}
@ -38,26 +34,25 @@ impl Sandbox for Example {
}
}
fn view(&mut self) -> Element<Message> {
let pick_list = PickList::new(
&mut self.pick_list,
fn view(&self) -> Element<Message> {
let pick_list = pick_list(
&Language::ALL[..],
self.selected_language,
Message::LanguageSelected,
)
.placeholder("Choose a language...");
let mut content = Scrollable::new(&mut self.scroll)
.width(Length::Fill)
.align_items(Alignment::Center)
.spacing(10)
.push(Space::with_height(Length::Units(600)))
.push(Text::new("Which is your favorite language?"))
.push(pick_list);
let content = column![
vertical_space(Length::Units(600)),
"Which is your favorite language?",
pick_list,
vertical_space(Length::Units(600)),
]
.width(Length::Fill)
.align_items(Alignment::Center)
.spacing(10);
content = content.push(Space::with_height(Length::Units(600)));
Container::new(content)
container(scrollable(content))
.width(Length::Fill)
.height(Length::Fill)
.center_x()

View file

@ -1,9 +1,7 @@
use iced::button;
use iced::futures;
use iced::image;
use iced::widget::{self, column, container, image, row, text};
use iced::{
Alignment, Application, Button, Color, Column, Command, Container, Element,
Length, Row, Settings, Text, Theme,
Alignment, Application, Color, Command, Element, Length, Settings, Theme,
};
pub fn main() -> iced::Result {
@ -13,13 +11,8 @@ pub fn main() -> iced::Result {
#[derive(Debug)]
enum Pokedex {
Loading,
Loaded {
pokemon: Pokemon,
search: button::State,
},
Errored {
try_again: button::State,
},
Loaded { pokemon: Pokemon },
Errored,
}
#[derive(Debug, Clone)]
@ -54,17 +47,12 @@ impl Application for Pokedex {
fn update(&mut self, message: Message) -> Command<Message> {
match message {
Message::PokemonFound(Ok(pokemon)) => {
*self = Pokedex::Loaded {
pokemon,
search: button::State::new(),
};
*self = Pokedex::Loaded { pokemon };
Command::none()
}
Message::PokemonFound(Err(_error)) => {
*self = Pokedex::Errored {
try_again: button::State::new(),
};
*self = Pokedex::Errored;
Command::none()
}
@ -79,27 +67,28 @@ impl Application for Pokedex {
}
}
fn view(&mut self) -> Element<Message> {
fn view(&self) -> Element<Message> {
let content = match self {
Pokedex::Loading => Column::new()
.width(Length::Shrink)
.push(Text::new("Searching for Pokémon...").size(40)),
Pokedex::Loaded { pokemon, search } => Column::new()
.max_width(500)
.spacing(20)
.align_items(Alignment::End)
.push(pokemon.view())
.push(
button(search, "Keep searching!").on_press(Message::Search),
),
Pokedex::Errored { try_again, .. } => Column::new()
.spacing(20)
.align_items(Alignment::End)
.push(Text::new("Whoops! Something went wrong...").size(40))
.push(button(try_again, "Try again").on_press(Message::Search)),
Pokedex::Loading => {
column![text("Searching for Pokémon...").size(40),]
.width(Length::Shrink)
}
Pokedex::Loaded { pokemon } => column![
pokemon.view(),
button("Keep searching!").on_press(Message::Search)
]
.max_width(500)
.spacing(20)
.align_items(Alignment::End),
Pokedex::Errored => column![
text("Whoops! Something went wrong...").size(40),
button("Try again").on_press(Message::Search)
]
.spacing(20)
.align_items(Alignment::End),
};
Container::new(content)
container(content)
.width(Length::Fill)
.height(Length::Fill)
.center_x()
@ -114,41 +103,30 @@ struct Pokemon {
name: String,
description: String,
image: image::Handle,
image_viewer: image::viewer::State,
}
impl Pokemon {
const TOTAL: u16 = 807;
fn view(&mut self) -> Element<Message> {
Row::new()
.spacing(20)
.align_items(Alignment::Center)
.push(image::Viewer::new(
&mut self.image_viewer,
self.image.clone(),
))
.push(
Column::new()
.spacing(20)
.push(
Row::new()
.align_items(Alignment::Center)
.spacing(20)
.push(
Text::new(&self.name)
.size(30)
.width(Length::Fill),
)
.push(
Text::new(format!("#{}", self.number))
.size(20)
.style(Color::from([0.5, 0.5, 0.5])),
),
)
.push(Text::new(&self.description)),
)
.into()
fn view(&self) -> Element<Message> {
row![
image::viewer(self.image.clone()),
column![
row![
text(&self.name).size(30).width(Length::Fill),
text(format!("#{}", self.number))
.size(20)
.style(Color::from([0.5, 0.5, 0.5])),
]
.align_items(Alignment::Center)
.spacing(20),
self.description.as_ref(),
]
.spacing(20),
]
.spacing(20)
.align_items(Alignment::Center)
.into()
}
async fn search() -> Result<Pokemon, Error> {
@ -204,7 +182,6 @@ impl Pokemon {
.map(|c| if c.is_control() { ' ' } else { c })
.collect(),
image,
image_viewer: image::viewer::State::new(),
})
}
@ -240,6 +217,6 @@ impl From<reqwest::Error> for Error {
}
}
fn button<'a>(state: &'a mut button::State, text: &str) -> Button<'a, Message> {
Button::new(state, Text::new(text)).padding(10)
fn button<'a>(text: &'a str) -> widget::Button<'a, Message> {
widget::button(text).padding(10)
}

View file

@ -1,4 +1,5 @@
use iced::{slider, Column, Element, ProgressBar, Sandbox, Settings, Slider};
use iced::widget::{column, progress_bar, slider};
use iced::{Element, Sandbox, Settings};
pub fn main() -> iced::Result {
Progress::run(Settings::default())
@ -7,7 +8,6 @@ pub fn main() -> iced::Result {
#[derive(Default)]
struct Progress {
value: f32,
progress_bar_slider: slider::State,
}
#[derive(Debug, Clone, Copy)]
@ -32,19 +32,12 @@ impl Sandbox for Progress {
}
}
fn view(&mut self) -> Element<Message> {
Column::new()
.padding(20)
.push(ProgressBar::new(0.0..=100.0, self.value))
.push(
Slider::new(
&mut self.progress_bar_slider,
0.0..=100.0,
self.value,
Message::SliderChanged,
)
.step(0.01),
)
.into()
fn view(&self) -> Element<Message> {
column![
progress_bar(0.0..=100.0, self.value),
slider(0.0..=100.0, self.value, Message::SliderChanged).step(0.01)
]
.padding(20)
.into()
}
}

View file

@ -1,10 +0,0 @@
[package]
name = "pure_color_palette"
version = "0.1.0"
authors = ["Clark Moody <clark@clarkmoody.com>"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../../..", features = ["pure", "canvas", "palette"] }
palette = "0.6.0"

View file

@ -1,15 +0,0 @@
## Color palette
A color palette generator, based on a user-defined root color.
<div align="center">
<a href="https://gfycat.com/dirtylonebighornsheep">
<img src="screenshot.png">
</a>
</div>
You can run it with `cargo run`:
```
cargo run --package pure_color_palette
```

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View file

@ -1,465 +0,0 @@
use iced::pure::{
column, row, text,
widget::canvas::{self, Canvas, Cursor, Frame, Geometry, Path},
widget::Slider,
Element, Sandbox,
};
use iced::{
alignment, Alignment, Color, Length, Point, Rectangle, Settings, Size,
Vector,
};
use palette::{self, convert::FromColor, Hsl, Srgb};
use std::marker::PhantomData;
use std::ops::RangeInclusive;
pub fn main() -> iced::Result {
ColorPalette::run(Settings {
antialiasing: true,
..Settings::default()
})
}
#[derive(Default)]
pub struct ColorPalette {
theme: Theme,
rgb: ColorPicker<Color>,
hsl: ColorPicker<palette::Hsl>,
hsv: ColorPicker<palette::Hsv>,
hwb: ColorPicker<palette::Hwb>,
lab: ColorPicker<palette::Lab>,
lch: ColorPicker<palette::Lch>,
}
#[derive(Debug, Clone, Copy)]
pub enum Message {
RgbColorChanged(Color),
HslColorChanged(palette::Hsl),
HsvColorChanged(palette::Hsv),
HwbColorChanged(palette::Hwb),
LabColorChanged(palette::Lab),
LchColorChanged(palette::Lch),
}
impl Sandbox for ColorPalette {
type Message = Message;
fn new() -> Self {
Self::default()
}
fn title(&self) -> String {
String::from("Color palette - Iced")
}
fn update(&mut self, message: Message) {
let srgb = match message {
Message::RgbColorChanged(rgb) => palette::Srgb::from(rgb),
Message::HslColorChanged(hsl) => palette::Srgb::from_color(hsl),
Message::HsvColorChanged(hsv) => palette::Srgb::from_color(hsv),
Message::HwbColorChanged(hwb) => palette::Srgb::from_color(hwb),
Message::LabColorChanged(lab) => palette::Srgb::from_color(lab),
Message::LchColorChanged(lch) => palette::Srgb::from_color(lch),
};
self.theme = Theme::new(srgb);
}
fn view(&self) -> Element<Message> {
let base = self.theme.base;
let srgb = palette::Srgb::from(base);
let hsl = palette::Hsl::from_color(srgb);
let hsv = palette::Hsv::from_color(srgb);
let hwb = palette::Hwb::from_color(srgb);
let lab = palette::Lab::from_color(srgb);
let lch = palette::Lch::from_color(srgb);
column()
.padding(10)
.spacing(10)
.push(self.rgb.view(base).map(Message::RgbColorChanged))
.push(self.hsl.view(hsl).map(Message::HslColorChanged))
.push(self.hsv.view(hsv).map(Message::HsvColorChanged))
.push(self.hwb.view(hwb).map(Message::HwbColorChanged))
.push(self.lab.view(lab).map(Message::LabColorChanged))
.push(self.lch.view(lch).map(Message::LchColorChanged))
.push(self.theme.view())
.into()
}
}
#[derive(Debug)]
struct Theme {
lower: Vec<Color>,
base: Color,
higher: Vec<Color>,
canvas_cache: canvas::Cache,
}
impl Theme {
pub fn new(base: impl Into<Color>) -> Theme {
use palette::{Hue, Shade};
let base = base.into();
// Convert to HSL color for manipulation
let hsl = Hsl::from_color(Srgb::from(base));
let lower = [
hsl.shift_hue(-135.0).lighten(0.075),
hsl.shift_hue(-120.0),
hsl.shift_hue(-105.0).darken(0.075),
hsl.darken(0.075),
];
let higher = [
hsl.lighten(0.075),
hsl.shift_hue(105.0).darken(0.075),
hsl.shift_hue(120.0),
hsl.shift_hue(135.0).lighten(0.075),
];
Theme {
lower: lower
.iter()
.map(|&color| Srgb::from_color(color).into())
.collect(),
base,
higher: higher
.iter()
.map(|&color| Srgb::from_color(color).into())
.collect(),
canvas_cache: canvas::Cache::default(),
}
}
pub fn len(&self) -> usize {
self.lower.len() + self.higher.len() + 1
}
pub fn colors(&self) -> impl Iterator<Item = &Color> {
self.lower
.iter()
.chain(std::iter::once(&self.base))
.chain(self.higher.iter())
}
pub fn view(&self) -> Element<Message> {
Canvas::new(self)
.width(Length::Fill)
.height(Length::Fill)
.into()
}
fn draw(&self, frame: &mut Frame) {
let pad = 20.0;
let box_size = Size {
width: frame.width() / self.len() as f32,
height: frame.height() / 2.0 - pad,
};
let triangle = Path::new(|path| {
path.move_to(Point { x: 0.0, y: -0.5 });
path.line_to(Point { x: -0.5, y: 0.0 });
path.line_to(Point { x: 0.5, y: 0.0 });
path.close();
});
let mut text = canvas::Text {
horizontal_alignment: alignment::Horizontal::Center,
vertical_alignment: alignment::Vertical::Top,
size: 15.0,
..canvas::Text::default()
};
for (i, &color) in self.colors().enumerate() {
let anchor = Point {
x: (i as f32) * box_size.width,
y: 0.0,
};
frame.fill_rectangle(anchor, box_size, color);
// We show a little indicator for the base color
if color == self.base {
let triangle_x = anchor.x + box_size.width / 2.0;
frame.with_save(|frame| {
frame.translate(Vector::new(triangle_x, 0.0));
frame.scale(10.0);
frame.rotate(std::f32::consts::PI);
frame.fill(&triangle, Color::WHITE);
});
frame.with_save(|frame| {
frame.translate(Vector::new(triangle_x, box_size.height));
frame.scale(10.0);
frame.fill(&triangle, Color::WHITE);
});
}
frame.fill_text(canvas::Text {
content: color_hex_string(&color),
position: Point {
x: anchor.x + box_size.width / 2.0,
y: box_size.height,
},
..text
});
}
text.vertical_alignment = alignment::Vertical::Bottom;
let hsl = Hsl::from_color(Srgb::from(self.base));
for i in 0..self.len() {
let pct = (i as f32 + 1.0) / (self.len() as f32 + 1.0);
let graded = Hsl {
lightness: 1.0 - pct,
..hsl
};
let color: Color = Srgb::from_color(graded).into();
let anchor = Point {
x: (i as f32) * box_size.width,
y: box_size.height + 2.0 * pad,
};
frame.fill_rectangle(anchor, box_size, color);
frame.fill_text(canvas::Text {
content: color_hex_string(&color),
position: Point {
x: anchor.x + box_size.width / 2.0,
y: box_size.height + 2.0 * pad,
},
..text
});
}
}
}
impl<Message> canvas::Program<Message> for Theme {
type State = ();
fn draw(
&self,
_state: &Self::State,
_theme: &iced::Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry> {
let theme = self.canvas_cache.draw(bounds.size(), |frame| {
self.draw(frame);
});
vec![theme]
}
}
impl Default for Theme {
fn default() -> Self {
Theme::new(Color::from_rgb8(75, 128, 190))
}
}
fn color_hex_string(color: &Color) -> String {
format!(
"#{:x}{:x}{:x}",
(255.0 * color.r).round() as u8,
(255.0 * color.g).round() as u8,
(255.0 * color.b).round() as u8
)
}
#[derive(Default)]
struct ColorPicker<C: ColorSpace> {
color_space: PhantomData<C>,
}
trait ColorSpace: Sized {
const LABEL: &'static str;
const COMPONENT_RANGES: [RangeInclusive<f64>; 3];
fn new(a: f32, b: f32, c: f32) -> Self;
fn components(&self) -> [f32; 3];
fn to_string(&self) -> String;
}
impl<C: ColorSpace + Copy> ColorPicker<C> {
fn view(&self, color: C) -> Element<C> {
let [c1, c2, c3] = color.components();
let [cr1, cr2, cr3] = C::COMPONENT_RANGES;
fn slider<'a, C: Clone>(
range: RangeInclusive<f64>,
component: f32,
update: impl Fn(f32) -> C + 'a,
) -> Slider<'a, f64, C, iced::Renderer> {
Slider::new(range, f64::from(component), move |v| update(v as f32))
.step(0.01)
}
row()
.spacing(10)
.align_items(Alignment::Center)
.push(text(C::LABEL).width(Length::Units(50)))
.push(slider(cr1, c1, move |v| C::new(v, c2, c3)))
.push(slider(cr2, c2, move |v| C::new(c1, v, c3)))
.push(slider(cr3, c3, move |v| C::new(c1, c2, v)))
.push(text(color.to_string()).width(Length::Units(185)).size(14))
.into()
}
}
impl ColorSpace for Color {
const LABEL: &'static str = "RGB";
const COMPONENT_RANGES: [RangeInclusive<f64>; 3] =
[0.0..=1.0, 0.0..=1.0, 0.0..=1.0];
fn new(r: f32, g: f32, b: f32) -> Self {
Color::from_rgb(r, g, b)
}
fn components(&self) -> [f32; 3] {
[self.r, self.g, self.b]
}
fn to_string(&self) -> String {
format!(
"rgb({:.0}, {:.0}, {:.0})",
255.0 * self.r,
255.0 * self.g,
255.0 * self.b
)
}
}
impl ColorSpace for palette::Hsl {
const LABEL: &'static str = "HSL";
const COMPONENT_RANGES: [RangeInclusive<f64>; 3] =
[0.0..=360.0, 0.0..=1.0, 0.0..=1.0];
fn new(hue: f32, saturation: f32, lightness: f32) -> Self {
palette::Hsl::new(
palette::RgbHue::from_degrees(hue),
saturation,
lightness,
)
}
fn components(&self) -> [f32; 3] {
[
self.hue.to_positive_degrees(),
self.saturation,
self.lightness,
]
}
fn to_string(&self) -> String {
format!(
"hsl({:.1}, {:.1}%, {:.1}%)",
self.hue.to_positive_degrees(),
100.0 * self.saturation,
100.0 * self.lightness
)
}
}
impl ColorSpace for palette::Hsv {
const LABEL: &'static str = "HSV";
const COMPONENT_RANGES: [RangeInclusive<f64>; 3] =
[0.0..=360.0, 0.0..=1.0, 0.0..=1.0];
fn new(hue: f32, saturation: f32, value: f32) -> Self {
palette::Hsv::new(palette::RgbHue::from_degrees(hue), saturation, value)
}
fn components(&self) -> [f32; 3] {
[self.hue.to_positive_degrees(), self.saturation, self.value]
}
fn to_string(&self) -> String {
format!(
"hsv({:.1}, {:.1}%, {:.1}%)",
self.hue.to_positive_degrees(),
100.0 * self.saturation,
100.0 * self.value
)
}
}
impl ColorSpace for palette::Hwb {
const LABEL: &'static str = "HWB";
const COMPONENT_RANGES: [RangeInclusive<f64>; 3] =
[0.0..=360.0, 0.0..=1.0, 0.0..=1.0];
fn new(hue: f32, whiteness: f32, blackness: f32) -> Self {
palette::Hwb::new(
palette::RgbHue::from_degrees(hue),
whiteness,
blackness,
)
}
fn components(&self) -> [f32; 3] {
[
self.hue.to_positive_degrees(),
self.whiteness,
self.blackness,
]
}
fn to_string(&self) -> String {
format!(
"hwb({:.1}, {:.1}%, {:.1}%)",
self.hue.to_positive_degrees(),
100.0 * self.whiteness,
100.0 * self.blackness
)
}
}
impl ColorSpace for palette::Lab {
const LABEL: &'static str = "Lab";
const COMPONENT_RANGES: [RangeInclusive<f64>; 3] =
[0.0..=100.0, -128.0..=127.0, -128.0..=127.0];
fn new(l: f32, a: f32, b: f32) -> Self {
palette::Lab::new(l, a, b)
}
fn components(&self) -> [f32; 3] {
[self.l, self.a, self.b]
}
fn to_string(&self) -> String {
format!("Lab({:.1}, {:.1}, {:.1})", self.l, self.a, self.b)
}
}
impl ColorSpace for palette::Lch {
const LABEL: &'static str = "Lch";
const COMPONENT_RANGES: [RangeInclusive<f64>; 3] =
[0.0..=100.0, 0.0..=128.0, 0.0..=360.0];
fn new(l: f32, chroma: f32, hue: f32) -> Self {
palette::Lch::new(l, chroma, palette::LabHue::from_degrees(hue))
}
fn components(&self) -> [f32; 3] {
[self.l, self.chroma, self.hue.to_positive_degrees()]
}
fn to_string(&self) -> String {
format!(
"Lch({:.1}, {:.1}, {:.1})",
self.l,
self.chroma,
self.hue.to_positive_degrees()
)
}
}

View file

@ -1,12 +0,0 @@
[package]
name = "pure_component"
version = "0.1.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../../..", features = ["debug", "pure"] }
iced_native = { path = "../../../native" }
iced_lazy = { path = "../../../lazy", features = ["pure"] }
iced_pure = { path = "../../../pure" }

View file

@ -1,172 +0,0 @@
use iced::pure::container;
use iced::pure::{Element, Sandbox};
use iced::{Length, Settings};
use numeric_input::numeric_input;
pub fn main() -> iced::Result {
Component::run(Settings::default())
}
#[derive(Default)]
struct Component {
value: Option<u32>,
}
#[derive(Debug, Clone, Copy)]
enum Message {
NumericInputChanged(Option<u32>),
}
impl Sandbox for Component {
type Message = Message;
fn new() -> Self {
Self::default()
}
fn title(&self) -> String {
String::from("Component - Iced")
}
fn update(&mut self, message: Message) {
match message {
Message::NumericInputChanged(value) => {
self.value = value;
}
}
}
fn view(&self) -> Element<Message> {
container(numeric_input(self.value, Message::NumericInputChanged))
.padding(20)
.height(Length::Fill)
.center_y()
.into()
}
}
mod numeric_input {
use iced_lazy::pure::{self, Component};
use iced_native::alignment::{self, Alignment};
use iced_native::text;
use iced_native::widget;
use iced_native::Length;
use iced_pure::Element;
use iced_pure::{button, row, text, text_input};
pub struct NumericInput<Message> {
value: Option<u32>,
on_change: Box<dyn Fn(Option<u32>) -> Message>,
}
pub fn numeric_input<Message>(
value: Option<u32>,
on_change: impl Fn(Option<u32>) -> Message + 'static,
) -> NumericInput<Message> {
NumericInput::new(value, on_change)
}
#[derive(Debug, Clone)]
pub enum Event {
InputChanged(String),
IncrementPressed,
DecrementPressed,
}
impl<Message> NumericInput<Message> {
pub fn new(
value: Option<u32>,
on_change: impl Fn(Option<u32>) -> Message + 'static,
) -> Self {
Self {
value,
on_change: Box::new(on_change),
}
}
}
impl<Message, Renderer> Component<Message, Renderer> for NumericInput<Message>
where
Renderer: text::Renderer + 'static,
Renderer::Theme: widget::button::StyleSheet
+ widget::text_input::StyleSheet
+ widget::text::StyleSheet,
{
type State = ();
type Event = Event;
fn update(
&mut self,
_state: &mut Self::State,
event: Event,
) -> Option<Message> {
match event {
Event::IncrementPressed => Some((self.on_change)(Some(
self.value.unwrap_or_default().saturating_add(1),
))),
Event::DecrementPressed => Some((self.on_change)(Some(
self.value.unwrap_or_default().saturating_sub(1),
))),
Event::InputChanged(value) => {
if value.is_empty() {
Some((self.on_change)(None))
} else {
value
.parse()
.ok()
.map(Some)
.map(self.on_change.as_ref())
}
}
}
}
fn view(&self, _state: &Self::State) -> Element<Event, Renderer> {
let button = |label, on_press| {
button(
text(label)
.width(Length::Fill)
.height(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center)
.vertical_alignment(alignment::Vertical::Center),
)
.width(Length::Units(50))
.on_press(on_press)
};
row()
.push(button("-", Event::DecrementPressed))
.push(
text_input(
"Type a number",
self.value
.as_ref()
.map(u32::to_string)
.as_deref()
.unwrap_or(""),
Event::InputChanged,
)
.padding(10),
)
.push(button("+", Event::IncrementPressed))
.align_items(Alignment::Fill)
.spacing(10)
.into()
}
}
impl<'a, Message, Renderer> From<NumericInput<Message>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'static + text::Renderer,
Renderer::Theme: widget::button::StyleSheet
+ widget::text_input::StyleSheet
+ widget::text::StyleSheet,
{
fn from(numeric_input: NumericInput<Message>) -> Self {
pure::component(numeric_input)
}
}
}

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@ -1,9 +0,0 @@
[package]
name = "pure_counter"
version = "0.1.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../../..", features = ["pure"] }

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@ -1,49 +0,0 @@
use iced::pure::{button, column, text, Element, Sandbox};
use iced::{Alignment, Settings};
pub fn main() -> iced::Result {
Counter::run(Settings::default())
}
struct Counter {
value: i32,
}
#[derive(Debug, Clone, Copy)]
enum Message {
IncrementPressed,
DecrementPressed,
}
impl Sandbox for Counter {
type Message = Message;
fn new() -> Self {
Self { value: 0 }
}
fn title(&self) -> String {
String::from("Counter - Iced")
}
fn update(&mut self, message: Message) {
match message {
Message::IncrementPressed => {
self.value += 1;
}
Message::DecrementPressed => {
self.value -= 1;
}
}
}
fn view(&self) -> Element<Message> {
column()
.padding(20)
.align_items(Alignment::Center)
.push(button("Increment").on_press(Message::IncrementPressed))
.push(text(self.value.to_string()).size(50))
.push(button("Decrement").on_press(Message::DecrementPressed))
.into()
}
}

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@ -1,13 +0,0 @@
[package]
name = "pure_game_of_life"
version = "0.1.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../../..", features = ["pure", "canvas", "tokio", "debug"] }
tokio = { version = "1.0", features = ["sync"] }
itertools = "0.9"
rustc-hash = "1.1"
env_logger = "0.9"

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@ -1,22 +0,0 @@
## Game of Life
An interactive version of the [Game of Life], invented by [John Horton Conway].
It runs a simulation in a background thread while allowing interaction with a `Canvas` that displays an infinite grid with zooming, panning, and drawing support.
The __[`main`]__ file contains the relevant code of the example.
<div align="center">
<a href="https://gfycat.com/WhichPaltryChick">
<img src="https://thumbs.gfycat.com/WhichPaltryChick-size_restricted.gif">
</a>
</div>
You can run it with `cargo run`:
```
cargo run --package game_of_life
```
[`main`]: src/main.rs
[Game of Life]: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
[John Horton Conway]: https://en.wikipedia.org/wiki/John_Horton_Conway

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@ -1,903 +0,0 @@
//! This example showcases an interactive version of the Game of Life, invented
//! by John Conway. It leverages a `Canvas` together with other widgets.
mod preset;
use grid::Grid;
use preset::Preset;
use iced::executor;
use iced::pure::{
button, checkbox, column, container, pick_list, row, slider, text,
};
use iced::pure::{Application, Element};
use iced::theme::{self, Theme};
use iced::time;
use iced::window;
use iced::{Alignment, Command, Length, Settings, Subscription};
use std::time::{Duration, Instant};
pub fn main() -> iced::Result {
env_logger::builder().format_timestamp(None).init();
GameOfLife::run(Settings {
antialiasing: true,
window: window::Settings {
position: window::Position::Centered,
..window::Settings::default()
},
..Settings::default()
})
}
#[derive(Default)]
struct GameOfLife {
grid: Grid,
is_playing: bool,
queued_ticks: usize,
speed: usize,
next_speed: Option<usize>,
version: usize,
}
#[derive(Debug, Clone)]
enum Message {
Grid(grid::Message, usize),
Tick(Instant),
TogglePlayback,
ToggleGrid(bool),
Next,
Clear,
SpeedChanged(f32),
PresetPicked(Preset),
}
impl Application for GameOfLife {
type Message = Message;
type Theme = Theme;
type Executor = executor::Default;
type Flags = ();
fn new(_flags: ()) -> (Self, Command<Message>) {
(
Self {
speed: 5,
..Self::default()
},
Command::none(),
)
}
fn title(&self) -> String {
String::from("Game of Life - Iced")
}
fn update(&mut self, message: Message) -> Command<Message> {
match message {
Message::Grid(message, version) => {
if version == self.version {
self.grid.update(message);
}
}
Message::Tick(_) | Message::Next => {
self.queued_ticks = (self.queued_ticks + 1).min(self.speed);
if let Some(task) = self.grid.tick(self.queued_ticks) {
if let Some(speed) = self.next_speed.take() {
self.speed = speed;
}
self.queued_ticks = 0;
let version = self.version;
return Command::perform(task, move |message| {
Message::Grid(message, version)
});
}
}
Message::TogglePlayback => {
self.is_playing = !self.is_playing;
}
Message::ToggleGrid(show_grid_lines) => {
self.grid.toggle_lines(show_grid_lines);
}
Message::Clear => {
self.grid.clear();
self.version += 1;
}
Message::SpeedChanged(speed) => {
if self.is_playing {
self.next_speed = Some(speed.round() as usize);
} else {
self.speed = speed.round() as usize;
}
}
Message::PresetPicked(new_preset) => {
self.grid = Grid::from_preset(new_preset);
self.version += 1;
}
}
Command::none()
}
fn subscription(&self) -> Subscription<Message> {
if self.is_playing {
time::every(Duration::from_millis(1000 / self.speed as u64))
.map(Message::Tick)
} else {
Subscription::none()
}
}
fn view(&self) -> Element<Message> {
let version = self.version;
let selected_speed = self.next_speed.unwrap_or(self.speed);
let controls = view_controls(
self.is_playing,
self.grid.are_lines_visible(),
selected_speed,
self.grid.preset(),
);
let content = column()
.push(
self.grid
.view()
.map(move |message| Message::Grid(message, version)),
)
.push(controls);
container(content)
.width(Length::Fill)
.height(Length::Fill)
.into()
}
fn theme(&self) -> Theme {
Theme::Dark
}
}
fn view_controls<'a>(
is_playing: bool,
is_grid_enabled: bool,
speed: usize,
preset: Preset,
) -> Element<'a, Message> {
let playback_controls = row()
.spacing(10)
.push(
button(if is_playing { "Pause" } else { "Play" })
.on_press(Message::TogglePlayback),
)
.push(
button("Next")
.on_press(Message::Next)
.style(theme::Button::Secondary),
);
let speed_controls = row()
.width(Length::Fill)
.align_items(Alignment::Center)
.spacing(10)
.push(slider(1.0..=1000.0, speed as f32, Message::SpeedChanged))
.push(text(format!("x{}", speed)).size(16));
row()
.padding(10)
.spacing(20)
.align_items(Alignment::Center)
.push(playback_controls)
.push(speed_controls)
.push(
checkbox("Grid", is_grid_enabled, Message::ToggleGrid)
.size(16)
.spacing(5)
.text_size(16),
)
.push(
pick_list(preset::ALL, Some(preset), Message::PresetPicked)
.padding(8)
.text_size(16),
)
.push(
button("Clear")
.on_press(Message::Clear)
.style(theme::Button::Destructive),
)
.into()
}
mod grid {
use crate::Preset;
use iced::pure::widget::canvas::event::{self, Event};
use iced::pure::widget::canvas::{
self, Cache, Canvas, Cursor, Frame, Geometry, Path, Text,
};
use iced::pure::Element;
use iced::{
alignment, mouse, Color, Length, Point, Rectangle, Size, Theme, Vector,
};
use rustc_hash::{FxHashMap, FxHashSet};
use std::future::Future;
use std::ops::RangeInclusive;
use std::time::{Duration, Instant};
pub struct Grid {
state: State,
preset: Preset,
life_cache: Cache,
grid_cache: Cache,
translation: Vector,
scaling: f32,
show_lines: bool,
last_tick_duration: Duration,
last_queued_ticks: usize,
}
#[derive(Debug, Clone)]
pub enum Message {
Populate(Cell),
Unpopulate(Cell),
Translated(Vector),
Scaled(f32, Option<Vector>),
Ticked {
result: Result<Life, TickError>,
tick_duration: Duration,
},
}
#[derive(Debug, Clone)]
pub enum TickError {
JoinFailed,
}
impl Default for Grid {
fn default() -> Self {
Self::from_preset(Preset::default())
}
}
impl Grid {
const MIN_SCALING: f32 = 0.1;
const MAX_SCALING: f32 = 2.0;
pub fn from_preset(preset: Preset) -> Self {
Self {
state: State::with_life(
preset
.life()
.into_iter()
.map(|(i, j)| Cell { i, j })
.collect(),
),
preset,
life_cache: Cache::default(),
grid_cache: Cache::default(),
translation: Vector::default(),
scaling: 1.0,
show_lines: true,
last_tick_duration: Duration::default(),
last_queued_ticks: 0,
}
}
pub fn tick(
&mut self,
amount: usize,
) -> Option<impl Future<Output = Message>> {
let tick = self.state.tick(amount)?;
self.last_queued_ticks = amount;
Some(async move {
let start = Instant::now();
let result = tick.await;
let tick_duration = start.elapsed() / amount as u32;
Message::Ticked {
result,
tick_duration,
}
})
}
pub fn update(&mut self, message: Message) {
match message {
Message::Populate(cell) => {
self.state.populate(cell);
self.life_cache.clear();
self.preset = Preset::Custom;
}
Message::Unpopulate(cell) => {
self.state.unpopulate(&cell);
self.life_cache.clear();
self.preset = Preset::Custom;
}
Message::Translated(translation) => {
self.translation = translation;
self.life_cache.clear();
self.grid_cache.clear();
}
Message::Scaled(scaling, translation) => {
self.scaling = scaling;
if let Some(translation) = translation {
self.translation = translation;
}
self.life_cache.clear();
self.grid_cache.clear();
}
Message::Ticked {
result: Ok(life),
tick_duration,
} => {
self.state.update(life);
self.life_cache.clear();
self.last_tick_duration = tick_duration;
}
Message::Ticked {
result: Err(error), ..
} => {
dbg!(error);
}
}
}
pub fn view(&self) -> Element<Message> {
Canvas::new(self)
.width(Length::Fill)
.height(Length::Fill)
.into()
}
pub fn clear(&mut self) {
self.state = State::default();
self.preset = Preset::Custom;
self.life_cache.clear();
}
pub fn preset(&self) -> Preset {
self.preset
}
pub fn toggle_lines(&mut self, enabled: bool) {
self.show_lines = enabled;
}
pub fn are_lines_visible(&self) -> bool {
self.show_lines
}
fn visible_region(&self, size: Size) -> Region {
let width = size.width / self.scaling;
let height = size.height / self.scaling;
Region {
x: -self.translation.x - width / 2.0,
y: -self.translation.y - height / 2.0,
width,
height,
}
}
fn project(&self, position: Point, size: Size) -> Point {
let region = self.visible_region(size);
Point::new(
position.x / self.scaling + region.x,
position.y / self.scaling + region.y,
)
}
}
impl canvas::Program<Message> for Grid {
type State = Interaction;
fn update(
&self,
interaction: &mut Interaction,
event: Event,
bounds: Rectangle,
cursor: Cursor,
) -> (event::Status, Option<Message>) {
if let Event::Mouse(mouse::Event::ButtonReleased(_)) = event {
*interaction = Interaction::None;
}
let cursor_position =
if let Some(position) = cursor.position_in(&bounds) {
position
} else {
return (event::Status::Ignored, None);
};
let cell = Cell::at(self.project(cursor_position, bounds.size()));
let is_populated = self.state.contains(&cell);
let (populate, unpopulate) = if is_populated {
(None, Some(Message::Unpopulate(cell)))
} else {
(Some(Message::Populate(cell)), None)
};
match event {
Event::Mouse(mouse_event) => match mouse_event {
mouse::Event::ButtonPressed(button) => {
let message = match button {
mouse::Button::Left => {
*interaction = if is_populated {
Interaction::Erasing
} else {
Interaction::Drawing
};
populate.or(unpopulate)
}
mouse::Button::Right => {
*interaction = Interaction::Panning {
translation: self.translation,
start: cursor_position,
};
None
}
_ => None,
};
(event::Status::Captured, message)
}
mouse::Event::CursorMoved { .. } => {
let message = match *interaction {
Interaction::Drawing => populate,
Interaction::Erasing => unpopulate,
Interaction::Panning { translation, start } => {
Some(Message::Translated(
translation
+ (cursor_position - start)
* (1.0 / self.scaling),
))
}
_ => None,
};
let event_status = match interaction {
Interaction::None => event::Status::Ignored,
_ => event::Status::Captured,
};
(event_status, message)
}
mouse::Event::WheelScrolled { delta } => match delta {
mouse::ScrollDelta::Lines { y, .. }
| mouse::ScrollDelta::Pixels { y, .. } => {
if y < 0.0 && self.scaling > Self::MIN_SCALING
|| y > 0.0 && self.scaling < Self::MAX_SCALING
{
let old_scaling = self.scaling;
let scaling = (self.scaling * (1.0 + y / 30.0))
.max(Self::MIN_SCALING)
.min(Self::MAX_SCALING);
let translation =
if let Some(cursor_to_center) =
cursor.position_from(bounds.center())
{
let factor = scaling - old_scaling;
Some(
self.translation
- Vector::new(
cursor_to_center.x * factor
/ (old_scaling
* old_scaling),
cursor_to_center.y * factor
/ (old_scaling
* old_scaling),
),
)
} else {
None
};
(
event::Status::Captured,
Some(Message::Scaled(scaling, translation)),
)
} else {
(event::Status::Captured, None)
}
}
},
_ => (event::Status::Ignored, None),
},
_ => (event::Status::Ignored, None),
}
}
fn draw(
&self,
_interaction: &Interaction,
_theme: &Theme,
bounds: Rectangle,
cursor: Cursor,
) -> Vec<Geometry> {
let center = Vector::new(bounds.width / 2.0, bounds.height / 2.0);
let life = self.life_cache.draw(bounds.size(), |frame| {
let background = Path::rectangle(Point::ORIGIN, frame.size());
frame.fill(&background, Color::from_rgb8(0x40, 0x44, 0x4B));
frame.with_save(|frame| {
frame.translate(center);
frame.scale(self.scaling);
frame.translate(self.translation);
frame.scale(Cell::SIZE as f32);
let region = self.visible_region(frame.size());
for cell in region.cull(self.state.cells()) {
frame.fill_rectangle(
Point::new(cell.j as f32, cell.i as f32),
Size::UNIT,
Color::WHITE,
);
}
});
});
let overlay = {
let mut frame = Frame::new(bounds.size());
let hovered_cell =
cursor.position_in(&bounds).map(|position| {
Cell::at(self.project(position, frame.size()))
});
if let Some(cell) = hovered_cell {
frame.with_save(|frame| {
frame.translate(center);
frame.scale(self.scaling);
frame.translate(self.translation);
frame.scale(Cell::SIZE as f32);
frame.fill_rectangle(
Point::new(cell.j as f32, cell.i as f32),
Size::UNIT,
Color {
a: 0.5,
..Color::BLACK
},
);
});
}
let text = Text {
color: Color::WHITE,
size: 14.0,
position: Point::new(frame.width(), frame.height()),
horizontal_alignment: alignment::Horizontal::Right,
vertical_alignment: alignment::Vertical::Bottom,
..Text::default()
};
if let Some(cell) = hovered_cell {
frame.fill_text(Text {
content: format!("({}, {})", cell.j, cell.i),
position: text.position - Vector::new(0.0, 16.0),
..text
});
}
let cell_count = self.state.cell_count();
frame.fill_text(Text {
content: format!(
"{} cell{} @ {:?} ({})",
cell_count,
if cell_count == 1 { "" } else { "s" },
self.last_tick_duration,
self.last_queued_ticks
),
..text
});
frame.into_geometry()
};
if self.scaling < 0.2 || !self.show_lines {
vec![life, overlay]
} else {
let grid = self.grid_cache.draw(bounds.size(), |frame| {
frame.translate(center);
frame.scale(self.scaling);
frame.translate(self.translation);
frame.scale(Cell::SIZE as f32);
let region = self.visible_region(frame.size());
let rows = region.rows();
let columns = region.columns();
let (total_rows, total_columns) =
(rows.clone().count(), columns.clone().count());
let width = 2.0 / Cell::SIZE as f32;
let color = Color::from_rgb8(70, 74, 83);
frame.translate(Vector::new(-width / 2.0, -width / 2.0));
for row in region.rows() {
frame.fill_rectangle(
Point::new(*columns.start() as f32, row as f32),
Size::new(total_columns as f32, width),
color,
);
}
for column in region.columns() {
frame.fill_rectangle(
Point::new(column as f32, *rows.start() as f32),
Size::new(width, total_rows as f32),
color,
);
}
});
vec![life, grid, overlay]
}
}
fn mouse_interaction(
&self,
interaction: &Interaction,
bounds: Rectangle,
cursor: Cursor,
) -> mouse::Interaction {
match interaction {
Interaction::Drawing => mouse::Interaction::Crosshair,
Interaction::Erasing => mouse::Interaction::Crosshair,
Interaction::Panning { .. } => mouse::Interaction::Grabbing,
Interaction::None if cursor.is_over(&bounds) => {
mouse::Interaction::Crosshair
}
_ => mouse::Interaction::default(),
}
}
}
#[derive(Default)]
struct State {
life: Life,
births: FxHashSet<Cell>,
is_ticking: bool,
}
impl State {
pub fn with_life(life: Life) -> Self {
Self {
life,
..Self::default()
}
}
fn cell_count(&self) -> usize {
self.life.len() + self.births.len()
}
fn contains(&self, cell: &Cell) -> bool {
self.life.contains(cell) || self.births.contains(cell)
}
fn cells(&self) -> impl Iterator<Item = &Cell> {
self.life.iter().chain(self.births.iter())
}
fn populate(&mut self, cell: Cell) {
if self.is_ticking {
self.births.insert(cell);
} else {
self.life.populate(cell);
}
}
fn unpopulate(&mut self, cell: &Cell) {
if self.is_ticking {
let _ = self.births.remove(cell);
} else {
self.life.unpopulate(cell);
}
}
fn update(&mut self, mut life: Life) {
self.births.drain().for_each(|cell| life.populate(cell));
self.life = life;
self.is_ticking = false;
}
fn tick(
&mut self,
amount: usize,
) -> Option<impl Future<Output = Result<Life, TickError>>> {
if self.is_ticking {
return None;
}
self.is_ticking = true;
let mut life = self.life.clone();
Some(async move {
tokio::task::spawn_blocking(move || {
for _ in 0..amount {
life.tick();
}
life
})
.await
.map_err(|_| TickError::JoinFailed)
})
}
}
#[derive(Clone, Default)]
pub struct Life {
cells: FxHashSet<Cell>,
}
impl Life {
fn len(&self) -> usize {
self.cells.len()
}
fn contains(&self, cell: &Cell) -> bool {
self.cells.contains(cell)
}
fn populate(&mut self, cell: Cell) {
self.cells.insert(cell);
}
fn unpopulate(&mut self, cell: &Cell) {
let _ = self.cells.remove(cell);
}
fn tick(&mut self) {
let mut adjacent_life = FxHashMap::default();
for cell in &self.cells {
let _ = adjacent_life.entry(*cell).or_insert(0);
for neighbor in Cell::neighbors(*cell) {
let amount = adjacent_life.entry(neighbor).or_insert(0);
*amount += 1;
}
}
for (cell, amount) in adjacent_life.iter() {
match amount {
2 => {}
3 => {
let _ = self.cells.insert(*cell);
}
_ => {
let _ = self.cells.remove(cell);
}
}
}
}
pub fn iter(&self) -> impl Iterator<Item = &Cell> {
self.cells.iter()
}
}
impl std::iter::FromIterator<Cell> for Life {
fn from_iter<I: IntoIterator<Item = Cell>>(iter: I) -> Self {
Life {
cells: iter.into_iter().collect(),
}
}
}
impl std::fmt::Debug for Life {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Life")
.field("cells", &self.cells.len())
.finish()
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Cell {
i: isize,
j: isize,
}
impl Cell {
const SIZE: usize = 20;
fn at(position: Point) -> Cell {
let i = (position.y / Cell::SIZE as f32).ceil() as isize;
let j = (position.x / Cell::SIZE as f32).ceil() as isize;
Cell {
i: i.saturating_sub(1),
j: j.saturating_sub(1),
}
}
fn cluster(cell: Cell) -> impl Iterator<Item = Cell> {
use itertools::Itertools;
let rows = cell.i.saturating_sub(1)..=cell.i.saturating_add(1);
let columns = cell.j.saturating_sub(1)..=cell.j.saturating_add(1);
rows.cartesian_product(columns).map(|(i, j)| Cell { i, j })
}
fn neighbors(cell: Cell) -> impl Iterator<Item = Cell> {
Cell::cluster(cell).filter(move |candidate| *candidate != cell)
}
}
pub struct Region {
x: f32,
y: f32,
width: f32,
height: f32,
}
impl Region {
fn rows(&self) -> RangeInclusive<isize> {
let first_row = (self.y / Cell::SIZE as f32).floor() as isize;
let visible_rows =
(self.height / Cell::SIZE as f32).ceil() as isize;
first_row..=first_row + visible_rows
}
fn columns(&self) -> RangeInclusive<isize> {
let first_column = (self.x / Cell::SIZE as f32).floor() as isize;
let visible_columns =
(self.width / Cell::SIZE as f32).ceil() as isize;
first_column..=first_column + visible_columns
}
fn cull<'a>(
&self,
cells: impl Iterator<Item = &'a Cell>,
) -> impl Iterator<Item = &'a Cell> {
let rows = self.rows();
let columns = self.columns();
cells.filter(move |cell| {
rows.contains(&cell.i) && columns.contains(&cell.j)
})
}
}
pub enum Interaction {
None,
Drawing,
Erasing,
Panning { translation: Vector, start: Point },
}
impl Default for Interaction {
fn default() -> Self {
Self::None
}
}
}

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@ -1,142 +0,0 @@
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Preset {
Custom,
Xkcd,
Glider,
SmallExploder,
Exploder,
TenCellRow,
LightweightSpaceship,
Tumbler,
GliderGun,
Acorn,
}
pub static ALL: &[Preset] = &[
Preset::Custom,
Preset::Xkcd,
Preset::Glider,
Preset::SmallExploder,
Preset::Exploder,
Preset::TenCellRow,
Preset::LightweightSpaceship,
Preset::Tumbler,
Preset::GliderGun,
Preset::Acorn,
];
impl Preset {
pub fn life(self) -> Vec<(isize, isize)> {
#[rustfmt::skip]
let cells = match self {
Preset::Custom => vec![],
Preset::Xkcd => vec![
" xxx ",
" x x ",
" x x ",
" x ",
"x xxx ",
" x x x ",
" x x",
" x x ",
" x x ",
],
Preset::Glider => vec![
" x ",
" x",
"xxx"
],
Preset::SmallExploder => vec![
" x ",
"xxx",
"x x",
" x ",
],
Preset::Exploder => vec![
"x x x",
"x x",
"x x",
"x x",
"x x x",
],
Preset::TenCellRow => vec![
"xxxxxxxxxx",
],
Preset::LightweightSpaceship => vec![
" xxxxx",
"x x",
" x",
"x x ",
],
Preset::Tumbler => vec![
" xx xx ",
" xx xx ",
" x x ",
"x x x x",
"x x x x",
"xx xx",
],
Preset::GliderGun => vec![
" x ",
" x x ",
" xx xx xx",
" x x xx xx",
"xx x x xx ",
"xx x x xx x x ",
" x x x ",
" x x ",
" xx ",
],
Preset::Acorn => vec![
" x ",
" x ",
"xx xxx",
],
};
let start_row = -(cells.len() as isize / 2);
cells
.into_iter()
.enumerate()
.flat_map(|(i, cells)| {
let start_column = -(cells.len() as isize / 2);
cells
.chars()
.enumerate()
.filter(|(_, c)| !c.is_whitespace())
.map(move |(j, _)| {
(start_row + i as isize, start_column + j as isize)
})
})
.collect()
}
}
impl Default for Preset {
fn default() -> Preset {
Preset::Xkcd
}
}
impl std::fmt::Display for Preset {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}",
match self {
Preset::Custom => "Custom",
Preset::Xkcd => "xkcd #2293",
Preset::Glider => "Glider",
Preset::SmallExploder => "Small Exploder",
Preset::Exploder => "Exploder",
Preset::TenCellRow => "10 Cell Row",
Preset::LightweightSpaceship => "Lightweight spaceship",
Preset::Tumbler => "Tumbler",
Preset::GliderGun => "Gosper Glider Gun",
Preset::Acorn => "Acorn",
}
)
}
}

View file

@ -1,11 +0,0 @@
[package]
name = "pure_pane_grid"
version = "0.1.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../../..", features = ["pure", "debug"] }
iced_native = { path = "../../../native" }
iced_lazy = { path = "../../../lazy", features = ["pure"] }

View file

@ -1,369 +0,0 @@
use iced::alignment::{self, Alignment};
use iced::executor;
use iced::keyboard;
use iced::pure::widget::pane_grid::{self, PaneGrid};
use iced::pure::{button, column, container, row, scrollable, text};
use iced::pure::{Application, Element};
use iced::theme::{self, Theme};
use iced::{Color, Command, Length, Settings, Size, Subscription};
use iced_lazy::pure::responsive;
use iced_native::{event, subscription, Event};
pub fn main() -> iced::Result {
Example::run(Settings::default())
}
struct Example {
panes: pane_grid::State<Pane>,
panes_created: usize,
focus: Option<pane_grid::Pane>,
}
#[derive(Debug, Clone, Copy)]
enum Message {
Split(pane_grid::Axis, pane_grid::Pane),
SplitFocused(pane_grid::Axis),
FocusAdjacent(pane_grid::Direction),
Clicked(pane_grid::Pane),
Dragged(pane_grid::DragEvent),
Resized(pane_grid::ResizeEvent),
TogglePin(pane_grid::Pane),
Close(pane_grid::Pane),
CloseFocused,
}
impl Application for Example {
type Message = Message;
type Theme = Theme;
type Executor = executor::Default;
type Flags = ();
fn new(_flags: ()) -> (Self, Command<Message>) {
let (panes, _) = pane_grid::State::new(Pane::new(0));
(
Example {
panes,
panes_created: 1,
focus: None,
},
Command::none(),
)
}
fn title(&self) -> String {
String::from("Pane grid - Iced")
}
fn update(&mut self, message: Message) -> Command<Message> {
match message {
Message::Split(axis, pane) => {
let result = self.panes.split(
axis,
&pane,
Pane::new(self.panes_created),
);
if let Some((pane, _)) = result {
self.focus = Some(pane);
}
self.panes_created += 1;
}
Message::SplitFocused(axis) => {
if let Some(pane) = self.focus {
let result = self.panes.split(
axis,
&pane,
Pane::new(self.panes_created),
);
if let Some((pane, _)) = result {
self.focus = Some(pane);
}
self.panes_created += 1;
}
}
Message::FocusAdjacent(direction) => {
if let Some(pane) = self.focus {
if let Some(adjacent) =
self.panes.adjacent(&pane, direction)
{
self.focus = Some(adjacent);
}
}
}
Message::Clicked(pane) => {
self.focus = Some(pane);
}
Message::Resized(pane_grid::ResizeEvent { split, ratio }) => {
self.panes.resize(&split, ratio);
}
Message::Dragged(pane_grid::DragEvent::Dropped {
pane,
target,
}) => {
self.panes.swap(&pane, &target);
}
Message::Dragged(_) => {}
Message::TogglePin(pane) => {
if let Some(Pane { is_pinned, .. }) = self.panes.get_mut(&pane)
{
*is_pinned = !*is_pinned;
}
}
Message::Close(pane) => {
if let Some((_, sibling)) = self.panes.close(&pane) {
self.focus = Some(sibling);
}
}
Message::CloseFocused => {
if let Some(pane) = self.focus {
if let Some(Pane { is_pinned, .. }) = self.panes.get(&pane)
{
if !is_pinned {
if let Some((_, sibling)) = self.panes.close(&pane)
{
self.focus = Some(sibling);
}
}
}
}
}
}
Command::none()
}
fn subscription(&self) -> Subscription<Message> {
subscription::events_with(|event, status| {
if let event::Status::Captured = status {
return None;
}
match event {
Event::Keyboard(keyboard::Event::KeyPressed {
modifiers,
key_code,
}) if modifiers.command() => handle_hotkey(key_code),
_ => None,
}
})
}
fn view(&self) -> Element<Message> {
let focus = self.focus;
let total_panes = self.panes.len();
let pane_grid = PaneGrid::new(&self.panes, |id, pane| {
let is_focused = focus == Some(id);
let pin_button = button(
text(if pane.is_pinned { "Unpin" } else { "Pin" }).size(14),
)
.on_press(Message::TogglePin(id))
.padding(3);
let title = row()
.push(pin_button)
.push("Pane")
.push(text(pane.id.to_string()).style(if is_focused {
PANE_ID_COLOR_FOCUSED
} else {
PANE_ID_COLOR_UNFOCUSED
}))
.spacing(5);
let title_bar = pane_grid::TitleBar::new(title)
.controls(view_controls(id, total_panes, pane.is_pinned))
.padding(10)
.style(if is_focused {
style::title_bar_focused
} else {
style::title_bar_active
});
pane_grid::Content::new(responsive(move |size| {
view_content(id, total_panes, pane.is_pinned, size)
}))
.title_bar(title_bar)
.style(if is_focused {
style::pane_focused
} else {
style::pane_active
})
})
.width(Length::Fill)
.height(Length::Fill)
.spacing(10)
.on_click(Message::Clicked)
.on_drag(Message::Dragged)
.on_resize(10, Message::Resized);
container(pane_grid)
.width(Length::Fill)
.height(Length::Fill)
.padding(10)
.into()
}
}
const PANE_ID_COLOR_UNFOCUSED: Color = Color::from_rgb(
0xFF as f32 / 255.0,
0xC7 as f32 / 255.0,
0xC7 as f32 / 255.0,
);
const PANE_ID_COLOR_FOCUSED: Color = Color::from_rgb(
0xFF as f32 / 255.0,
0x47 as f32 / 255.0,
0x47 as f32 / 255.0,
);
fn handle_hotkey(key_code: keyboard::KeyCode) -> Option<Message> {
use keyboard::KeyCode;
use pane_grid::{Axis, Direction};
let direction = match key_code {
KeyCode::Up => Some(Direction::Up),
KeyCode::Down => Some(Direction::Down),
KeyCode::Left => Some(Direction::Left),
KeyCode::Right => Some(Direction::Right),
_ => None,
};
match key_code {
KeyCode::V => Some(Message::SplitFocused(Axis::Vertical)),
KeyCode::H => Some(Message::SplitFocused(Axis::Horizontal)),
KeyCode::W => Some(Message::CloseFocused),
_ => direction.map(Message::FocusAdjacent),
}
}
struct Pane {
id: usize,
pub is_pinned: bool,
}
impl Pane {
fn new(id: usize) -> Self {
Self {
id,
is_pinned: false,
}
}
}
fn view_content<'a>(
pane: pane_grid::Pane,
total_panes: usize,
is_pinned: bool,
size: Size,
) -> Element<'a, Message> {
let button = |label, message| {
button(
text(label)
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center)
.size(16),
)
.width(Length::Fill)
.padding(8)
.on_press(message)
};
let mut controls = column()
.spacing(5)
.max_width(150)
.push(button(
"Split horizontally",
Message::Split(pane_grid::Axis::Horizontal, pane),
))
.push(button(
"Split vertically",
Message::Split(pane_grid::Axis::Vertical, pane),
));
if total_panes > 1 && !is_pinned {
controls = controls.push(
button("Close", Message::Close(pane))
.style(theme::Button::Destructive),
);
}
let content = column()
.width(Length::Fill)
.spacing(10)
.align_items(Alignment::Center)
.push(text(format!("{}x{}", size.width, size.height)).size(24))
.push(controls);
container(scrollable(content))
.width(Length::Fill)
.height(Length::Fill)
.padding(5)
.center_y()
.into()
}
fn view_controls<'a>(
pane: pane_grid::Pane,
total_panes: usize,
is_pinned: bool,
) -> Element<'a, Message> {
let mut button = button(text("Close").size(14))
.style(theme::Button::Destructive)
.padding(3);
if total_panes > 1 && !is_pinned {
button = button.on_press(Message::Close(pane));
}
button.into()
}
mod style {
use iced::{container, Theme};
pub fn title_bar_active(theme: &Theme) -> container::Appearance {
let palette = theme.extended_palette();
container::Appearance {
text_color: Some(palette.background.strong.text),
background: Some(palette.background.strong.color.into()),
..Default::default()
}
}
pub fn title_bar_focused(theme: &Theme) -> container::Appearance {
let palette = theme.extended_palette();
container::Appearance {
text_color: Some(palette.primary.strong.text),
background: Some(palette.primary.strong.color.into()),
..Default::default()
}
}
pub fn pane_active(theme: &Theme) -> container::Appearance {
let palette = theme.extended_palette();
container::Appearance {
background: Some(palette.background.weak.color.into()),
border_width: 2.0,
border_color: palette.background.strong.color,
..Default::default()
}
}
pub fn pane_focused(theme: &Theme) -> container::Appearance {
let palette = theme.extended_palette();
container::Appearance {
background: Some(palette.background.weak.color.into()),
border_width: 2.0,
border_color: palette.primary.strong.color,
..Default::default()
}
}
}

View file

@ -1,9 +0,0 @@
[package]
name = "pure_pick_list"
version = "0.1.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../../..", features = ["debug", "pure"] }

View file

@ -1,109 +0,0 @@
use iced::pure::{column, container, pick_list, scrollable, vertical_space};
use iced::pure::{Element, Sandbox};
use iced::{Alignment, Length, Settings};
pub fn main() -> iced::Result {
Example::run(Settings::default())
}
#[derive(Default)]
struct Example {
selected_language: Option<Language>,
}
#[derive(Debug, Clone, Copy)]
enum Message {
LanguageSelected(Language),
}
impl Sandbox for Example {
type Message = Message;
fn new() -> Self {
Self::default()
}
fn title(&self) -> String {
String::from("Pick list - Iced")
}
fn update(&mut self, message: Message) {
match message {
Message::LanguageSelected(language) => {
self.selected_language = Some(language);
}
}
}
fn view(&self) -> Element<Message> {
let pick_list = pick_list(
&Language::ALL[..],
self.selected_language,
Message::LanguageSelected,
)
.placeholder("Choose a language...");
let content = column()
.width(Length::Fill)
.align_items(Alignment::Center)
.spacing(10)
.push(vertical_space(Length::Units(600)))
.push("Which is your favorite language?")
.push(pick_list)
.push(vertical_space(Length::Units(600)));
container(scrollable(content))
.width(Length::Fill)
.height(Length::Fill)
.center_x()
.center_y()
.into()
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Language {
Rust,
Elm,
Ruby,
Haskell,
C,
Javascript,
Other,
}
impl Language {
const ALL: [Language; 7] = [
Language::C,
Language::Elm,
Language::Ruby,
Language::Haskell,
Language::Rust,
Language::Javascript,
Language::Other,
];
}
impl Default for Language {
fn default() -> Language {
Language::Rust
}
}
impl std::fmt::Display for Language {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}",
match self {
Language::Rust => "Rust",
Language::Elm => "Elm",
Language::Ruby => "Ruby",
Language::Haskell => "Haskell",
Language::C => "C",
Language::Javascript => "Javascript",
Language::Other => "Some other language",
}
)
}
}

View file

@ -1,19 +0,0 @@
[package]
name = "pure_todos"
version = "0.1.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../../..", features = ["async-std", "debug", "default_system_font", "pure"] }
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
async-std = "1.0"
directories-next = "2.0"
[target.'cfg(target_arch = "wasm32")'.dependencies]
web-sys = { version = "0.3", features = ["Window", "Storage"] }
wasm-timer = "0.2"

View file

@ -1,556 +0,0 @@
use iced::alignment::{self, Alignment};
use iced::pure::widget::Text;
use iced::pure::{
button, checkbox, column, container, row, scrollable, text, text_input,
Application, Element,
};
use iced::theme::{self, Theme};
use iced::window;
use iced::{Color, Command, Font, Length, Settings};
use serde::{Deserialize, Serialize};
pub fn main() -> iced::Result {
Todos::run(Settings {
window: window::Settings {
size: (500, 800),
..window::Settings::default()
},
..Settings::default()
})
}
#[derive(Debug)]
enum Todos {
Loading,
Loaded(State),
}
#[derive(Debug, Default)]
struct State {
input_value: String,
filter: Filter,
tasks: Vec<Task>,
dirty: bool,
saving: bool,
}
#[derive(Debug, Clone)]
enum Message {
Loaded(Result<SavedState, LoadError>),
Saved(Result<(), SaveError>),
InputChanged(String),
CreateTask,
FilterChanged(Filter),
TaskMessage(usize, TaskMessage),
}
impl Application for Todos {
type Message = Message;
type Theme = Theme;
type Executor = iced::executor::Default;
type Flags = ();
fn new(_flags: ()) -> (Todos, Command<Message>) {
(
Todos::Loading,
Command::perform(SavedState::load(), Message::Loaded),
)
}
fn title(&self) -> String {
let dirty = match self {
Todos::Loading => false,
Todos::Loaded(state) => state.dirty,
};
format!("Todos{} - Iced", if dirty { "*" } else { "" })
}
fn update(&mut self, message: Message) -> Command<Message> {
match self {
Todos::Loading => {
match message {
Message::Loaded(Ok(state)) => {
*self = Todos::Loaded(State {
input_value: state.input_value,
filter: state.filter,
tasks: state.tasks,
..State::default()
});
}
Message::Loaded(Err(_)) => {
*self = Todos::Loaded(State::default());
}
_ => {}
}
Command::none()
}
Todos::Loaded(state) => {
let mut saved = false;
match message {
Message::InputChanged(value) => {
state.input_value = value;
}
Message::CreateTask => {
if !state.input_value.is_empty() {
state
.tasks
.push(Task::new(state.input_value.clone()));
state.input_value.clear();
}
}
Message::FilterChanged(filter) => {
state.filter = filter;
}
Message::TaskMessage(i, TaskMessage::Delete) => {
state.tasks.remove(i);
}
Message::TaskMessage(i, task_message) => {
if let Some(task) = state.tasks.get_mut(i) {
task.update(task_message);
}
}
Message::Saved(_) => {
state.saving = false;
saved = true;
}
_ => {}
}
if !saved {
state.dirty = true;
}
if state.dirty && !state.saving {
state.dirty = false;
state.saving = true;
Command::perform(
SavedState {
input_value: state.input_value.clone(),
filter: state.filter,
tasks: state.tasks.clone(),
}
.save(),
Message::Saved,
)
} else {
Command::none()
}
}
}
}
fn view(&self) -> Element<Message> {
match self {
Todos::Loading => loading_message(),
Todos::Loaded(State {
input_value,
filter,
tasks,
..
}) => {
let title = text("todos")
.width(Length::Fill)
.size(100)
.style(Color::from([0.5, 0.5, 0.5]))
.horizontal_alignment(alignment::Horizontal::Center);
let input = text_input(
"What needs to be done?",
input_value,
Message::InputChanged,
)
.padding(15)
.size(30)
.on_submit(Message::CreateTask);
let controls = view_controls(tasks, *filter);
let filtered_tasks =
tasks.iter().filter(|task| filter.matches(task));
let tasks: Element<_> = if filtered_tasks.count() > 0 {
tasks
.iter()
.enumerate()
.filter(|(_, task)| filter.matches(task))
.fold(column().spacing(20), |column, (i, task)| {
column.push(task.view().map(move |message| {
Message::TaskMessage(i, message)
}))
})
.into()
} else {
empty_message(match filter {
Filter::All => "You have not created a task yet...",
Filter::Active => "All your tasks are done! :D",
Filter::Completed => {
"You have not completed a task yet..."
}
})
};
let content = column()
.spacing(20)
.max_width(800)
.push(title)
.push(input)
.push(controls)
.push(tasks);
scrollable(
container(content)
.width(Length::Fill)
.padding(40)
.center_x(),
)
.into()
}
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
struct Task {
description: String,
completed: bool,
#[serde(skip)]
state: TaskState,
}
#[derive(Debug, Clone)]
pub enum TaskState {
Idle,
Editing,
}
impl Default for TaskState {
fn default() -> Self {
Self::Idle
}
}
#[derive(Debug, Clone)]
pub enum TaskMessage {
Completed(bool),
Edit,
DescriptionEdited(String),
FinishEdition,
Delete,
}
impl Task {
fn new(description: String) -> Self {
Task {
description,
completed: false,
state: TaskState::Idle,
}
}
fn update(&mut self, message: TaskMessage) {
match message {
TaskMessage::Completed(completed) => {
self.completed = completed;
}
TaskMessage::Edit => {
self.state = TaskState::Editing;
}
TaskMessage::DescriptionEdited(new_description) => {
self.description = new_description;
}
TaskMessage::FinishEdition => {
if !self.description.is_empty() {
self.state = TaskState::Idle;
}
}
TaskMessage::Delete => {}
}
}
fn view(&self) -> Element<TaskMessage> {
match &self.state {
TaskState::Idle => {
let checkbox = checkbox(
&self.description,
self.completed,
TaskMessage::Completed,
)
.width(Length::Fill);
row()
.spacing(20)
.align_items(Alignment::Center)
.push(checkbox)
.push(
button(edit_icon())
.on_press(TaskMessage::Edit)
.padding(10)
.style(theme::Button::Text),
)
.into()
}
TaskState::Editing => {
let text_input = text_input(
"Describe your task...",
&self.description,
TaskMessage::DescriptionEdited,
)
.on_submit(TaskMessage::FinishEdition)
.padding(10);
row()
.spacing(20)
.align_items(Alignment::Center)
.push(text_input)
.push(
button(
row()
.spacing(10)
.push(delete_icon())
.push("Delete"),
)
.on_press(TaskMessage::Delete)
.padding(10)
.style(theme::Button::Destructive),
)
.into()
}
}
}
}
fn view_controls(tasks: &[Task], current_filter: Filter) -> Element<Message> {
let tasks_left = tasks.iter().filter(|task| !task.completed).count();
let filter_button = |label, filter, current_filter| {
let label = text(label).size(16);
let button = button(label).style(if filter == current_filter {
theme::Button::Primary
} else {
theme::Button::Text
});
button.on_press(Message::FilterChanged(filter)).padding(8)
};
row()
.spacing(20)
.align_items(Alignment::Center)
.push(
text(format!(
"{} {} left",
tasks_left,
if tasks_left == 1 { "task" } else { "tasks" }
))
.width(Length::Fill)
.size(16),
)
.push(
row()
.width(Length::Shrink)
.spacing(10)
.push(filter_button("All", Filter::All, current_filter))
.push(filter_button("Active", Filter::Active, current_filter))
.push(filter_button(
"Completed",
Filter::Completed,
current_filter,
)),
)
.into()
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum Filter {
All,
Active,
Completed,
}
impl Default for Filter {
fn default() -> Self {
Filter::All
}
}
impl Filter {
fn matches(&self, task: &Task) -> bool {
match self {
Filter::All => true,
Filter::Active => !task.completed,
Filter::Completed => task.completed,
}
}
}
fn loading_message<'a>() -> Element<'a, Message> {
container(
text("Loading...")
.horizontal_alignment(alignment::Horizontal::Center)
.size(50),
)
.width(Length::Fill)
.height(Length::Fill)
.center_y()
.into()
}
fn empty_message(message: &str) -> Element<'_, Message> {
container(
text(message)
.width(Length::Fill)
.size(25)
.horizontal_alignment(alignment::Horizontal::Center)
.style(Color::from([0.7, 0.7, 0.7])),
)
.width(Length::Fill)
.height(Length::Units(200))
.center_y()
.into()
}
// Fonts
const ICONS: Font = Font::External {
name: "Icons",
bytes: include_bytes!("../../../todos/fonts/icons.ttf"),
};
fn icon(unicode: char) -> Text {
Text::new(unicode.to_string())
.font(ICONS)
.width(Length::Units(20))
.horizontal_alignment(alignment::Horizontal::Center)
.size(20)
}
fn edit_icon() -> Text {
icon('\u{F303}')
}
fn delete_icon() -> Text {
icon('\u{F1F8}')
}
// Persistence
#[derive(Debug, Clone, Serialize, Deserialize)]
struct SavedState {
input_value: String,
filter: Filter,
tasks: Vec<Task>,
}
#[derive(Debug, Clone)]
enum LoadError {
File,
Format,
}
#[derive(Debug, Clone)]
enum SaveError {
File,
Write,
Format,
}
#[cfg(not(target_arch = "wasm32"))]
impl SavedState {
fn path() -> std::path::PathBuf {
let mut path = if let Some(project_dirs) =
directories_next::ProjectDirs::from("rs", "Iced", "Todos")
{
project_dirs.data_dir().into()
} else {
std::env::current_dir().unwrap_or_default()
};
path.push("todos.json");
path
}
async fn load() -> Result<SavedState, LoadError> {
use async_std::prelude::*;
let mut contents = String::new();
let mut file = async_std::fs::File::open(Self::path())
.await
.map_err(|_| LoadError::File)?;
file.read_to_string(&mut contents)
.await
.map_err(|_| LoadError::File)?;
serde_json::from_str(&contents).map_err(|_| LoadError::Format)
}
async fn save(self) -> Result<(), SaveError> {
use async_std::prelude::*;
let json = serde_json::to_string_pretty(&self)
.map_err(|_| SaveError::Format)?;
let path = Self::path();
if let Some(dir) = path.parent() {
async_std::fs::create_dir_all(dir)
.await
.map_err(|_| SaveError::File)?;
}
{
let mut file = async_std::fs::File::create(path)
.await
.map_err(|_| SaveError::File)?;
file.write_all(json.as_bytes())
.await
.map_err(|_| SaveError::Write)?;
}
// This is a simple way to save at most once every couple seconds
async_std::task::sleep(std::time::Duration::from_secs(2)).await;
Ok(())
}
}
#[cfg(target_arch = "wasm32")]
impl SavedState {
fn storage() -> Option<web_sys::Storage> {
let window = web_sys::window()?;
window.local_storage().ok()?
}
async fn load() -> Result<SavedState, LoadError> {
let storage = Self::storage().ok_or(LoadError::File)?;
let contents = storage
.get_item("state")
.map_err(|_| LoadError::File)?
.ok_or(LoadError::File)?;
serde_json::from_str(&contents).map_err(|_| LoadError::Format)
}
async fn save(self) -> Result<(), SaveError> {
let storage = Self::storage().ok_or(SaveError::File)?;
let json = serde_json::to_string_pretty(&self)
.map_err(|_| SaveError::Format)?;
storage
.set_item("state", &json)
.map_err(|_| SaveError::Write)?;
let _ = wasm_timer::Delay::new(std::time::Duration::from_secs(2)).await;
Ok(())
}
}

View file

@ -1,9 +0,0 @@
[package]
name = "pure_tooltip"
version = "0.1.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>", "Casper Rogild Storm"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../../..", features = ["pure"] }

View file

@ -1,76 +0,0 @@
use iced::pure::widget::tooltip::Position;
use iced::pure::{button, container, tooltip};
use iced::pure::{Element, Sandbox};
use iced::theme;
use iced::{Length, Settings};
pub fn main() -> iced::Result {
Example::run(Settings::default())
}
struct Example {
position: Position,
}
#[derive(Debug, Clone)]
enum Message {
ChangePosition,
}
impl Sandbox for Example {
type Message = Message;
fn new() -> Self {
Self {
position: Position::Bottom,
}
}
fn title(&self) -> String {
String::from("Tooltip - Iced")
}
fn update(&mut self, message: Message) {
match message {
Message::ChangePosition => {
let position = match &self.position {
Position::FollowCursor => Position::Top,
Position::Top => Position::Bottom,
Position::Bottom => Position::Left,
Position::Left => Position::Right,
Position::Right => Position::FollowCursor,
};
self.position = position
}
}
}
fn view(&self) -> Element<Message> {
let tooltip = tooltip(
button("Press to change position")
.on_press(Message::ChangePosition),
position_to_text(self.position),
self.position,
)
.gap(10)
.style(theme::Container::Box);
container(tooltip)
.width(Length::Fill)
.height(Length::Fill)
.center_x()
.center_y()
.into()
}
}
fn position_to_text<'a>(position: Position) -> &'a str {
match position {
Position::FollowCursor => "Follow Cursor",
Position::Top => "Top",
Position::Bottom => "Bottom",
Position::Left => "Left",
Position::Right => "Right",
}
}

View file

@ -1,10 +0,0 @@
[package]
name = "pure_tour"
version = "0.1.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../../..", features = ["image", "debug", "pure"] }
env_logger = "0.8"

View file

@ -1,664 +0,0 @@
use iced::alignment;
use iced::pure::widget::{Button, Column, Container, Slider};
use iced::pure::{
checkbox, column, container, horizontal_space, image, radio, row,
scrollable, slider, text, text_input, toggler, vertical_space,
};
use iced::pure::{Element, Sandbox};
use iced::theme;
use iced::{Color, Length, Renderer, Settings};
pub fn main() -> iced::Result {
env_logger::init();
Tour::run(Settings::default())
}
pub struct Tour {
steps: Steps,
debug: bool,
}
impl Sandbox for Tour {
type Message = Message;
fn new() -> Tour {
Tour {
steps: Steps::new(),
debug: false,
}
}
fn title(&self) -> String {
format!("{} - Iced", self.steps.title())
}
fn update(&mut self, event: Message) {
match event {
Message::BackPressed => {
self.steps.go_back();
}
Message::NextPressed => {
self.steps.advance();
}
Message::StepMessage(step_msg) => {
self.steps.update(step_msg, &mut self.debug);
}
}
}
fn view(&self) -> Element<Message> {
let Tour { steps, .. } = self;
let mut controls = row();
if steps.has_previous() {
controls = controls.push(
button("Back")
.on_press(Message::BackPressed)
.style(theme::Button::Secondary),
);
}
controls = controls.push(horizontal_space(Length::Fill));
if steps.can_continue() {
controls = controls.push(
button("Next")
.on_press(Message::NextPressed)
.style(theme::Button::Primary),
);
}
let content: Element<_> = column()
.max_width(540)
.spacing(20)
.padding(20)
.push(steps.view(self.debug).map(Message::StepMessage))
.push(controls)
.into();
let scrollable =
scrollable(container(content).width(Length::Fill).center_x());
container(scrollable).height(Length::Fill).center_y().into()
}
}
#[derive(Debug, Clone)]
pub enum Message {
BackPressed,
NextPressed,
StepMessage(StepMessage),
}
struct Steps {
steps: Vec<Step>,
current: usize,
}
impl Steps {
fn new() -> Steps {
Steps {
steps: vec![
Step::Welcome,
Step::Slider { value: 50 },
Step::RowsAndColumns {
layout: Layout::Row,
spacing: 20,
},
Step::Text {
size: 30,
color: Color::BLACK,
},
Step::Radio { selection: None },
Step::Toggler {
can_continue: false,
},
Step::Image { width: 300 },
Step::Scrollable,
Step::TextInput {
value: String::new(),
is_secure: false,
},
Step::Debugger,
Step::End,
],
current: 0,
}
}
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
self.steps[self.current].update(msg, debug);
}
fn view(&self, debug: bool) -> Element<StepMessage> {
self.steps[self.current].view(debug)
}
fn advance(&mut self) {
if self.can_continue() {
self.current += 1;
}
}
fn go_back(&mut self) {
if self.has_previous() {
self.current -= 1;
}
}
fn has_previous(&self) -> bool {
self.current > 0
}
fn can_continue(&self) -> bool {
self.current + 1 < self.steps.len()
&& self.steps[self.current].can_continue()
}
fn title(&self) -> &str {
self.steps[self.current].title()
}
}
enum Step {
Welcome,
Slider { value: u8 },
RowsAndColumns { layout: Layout, spacing: u16 },
Text { size: u16, color: Color },
Radio { selection: Option<Language> },
Toggler { can_continue: bool },
Image { width: u16 },
Scrollable,
TextInput { value: String, is_secure: bool },
Debugger,
End,
}
#[derive(Debug, Clone)]
pub enum StepMessage {
SliderChanged(u8),
LayoutChanged(Layout),
SpacingChanged(u16),
TextSizeChanged(u16),
TextColorChanged(Color),
LanguageSelected(Language),
ImageWidthChanged(u16),
InputChanged(String),
ToggleSecureInput(bool),
DebugToggled(bool),
TogglerChanged(bool),
}
impl<'a> Step {
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
match msg {
StepMessage::DebugToggled(value) => {
if let Step::Debugger = self {
*debug = value;
}
}
StepMessage::LanguageSelected(language) => {
if let Step::Radio { selection } = self {
*selection = Some(language);
}
}
StepMessage::SliderChanged(new_value) => {
if let Step::Slider { value, .. } = self {
*value = new_value;
}
}
StepMessage::TextSizeChanged(new_size) => {
if let Step::Text { size, .. } = self {
*size = new_size;
}
}
StepMessage::TextColorChanged(new_color) => {
if let Step::Text { color, .. } = self {
*color = new_color;
}
}
StepMessage::LayoutChanged(new_layout) => {
if let Step::RowsAndColumns { layout, .. } = self {
*layout = new_layout;
}
}
StepMessage::SpacingChanged(new_spacing) => {
if let Step::RowsAndColumns { spacing, .. } = self {
*spacing = new_spacing;
}
}
StepMessage::ImageWidthChanged(new_width) => {
if let Step::Image { width, .. } = self {
*width = new_width;
}
}
StepMessage::InputChanged(new_value) => {
if let Step::TextInput { value, .. } = self {
*value = new_value;
}
}
StepMessage::ToggleSecureInput(toggle) => {
if let Step::TextInput { is_secure, .. } = self {
*is_secure = toggle;
}
}
StepMessage::TogglerChanged(value) => {
if let Step::Toggler { can_continue, .. } = self {
*can_continue = value;
}
}
};
}
fn title(&self) -> &str {
match self {
Step::Welcome => "Welcome",
Step::Radio { .. } => "Radio button",
Step::Toggler { .. } => "Toggler",
Step::Slider { .. } => "Slider",
Step::Text { .. } => "Text",
Step::Image { .. } => "Image",
Step::RowsAndColumns { .. } => "Rows and columns",
Step::Scrollable => "Scrollable",
Step::TextInput { .. } => "Text input",
Step::Debugger => "Debugger",
Step::End => "End",
}
}
fn can_continue(&self) -> bool {
match self {
Step::Welcome => true,
Step::Radio { selection } => *selection == Some(Language::Rust),
Step::Toggler { can_continue } => *can_continue,
Step::Slider { .. } => true,
Step::Text { .. } => true,
Step::Image { .. } => true,
Step::RowsAndColumns { .. } => true,
Step::Scrollable => true,
Step::TextInput { value, .. } => !value.is_empty(),
Step::Debugger => true,
Step::End => false,
}
}
fn view(&self, debug: bool) -> Element<StepMessage> {
match self {
Step::Welcome => Self::welcome(),
Step::Radio { selection } => Self::radio(*selection),
Step::Toggler { can_continue } => Self::toggler(*can_continue),
Step::Slider { value } => Self::slider(*value),
Step::Text { size, color } => Self::text(*size, *color),
Step::Image { width } => Self::image(*width),
Step::RowsAndColumns { layout, spacing } => {
Self::rows_and_columns(*layout, *spacing)
}
Step::Scrollable => Self::scrollable(),
Step::TextInput { value, is_secure } => {
Self::text_input(value, *is_secure)
}
Step::Debugger => Self::debugger(debug),
Step::End => Self::end(),
}
.into()
}
fn container(title: &str) -> Column<'a, StepMessage> {
column().spacing(20).push(text(title).size(50))
}
fn welcome() -> Column<'a, StepMessage> {
Self::container("Welcome!")
.push(
"This is a simple tour meant to showcase a bunch of widgets \
that can be easily implemented on top of Iced.",
)
.push(
"Iced is a cross-platform GUI library for Rust focused on \
simplicity and type-safety. It is heavily inspired by Elm.",
)
.push(
"It was originally born as part of Coffee, an opinionated \
2D game engine for Rust.",
)
.push(
"On native platforms, Iced provides by default a renderer \
built on top of wgpu, a graphics library supporting Vulkan, \
Metal, DX11, and DX12.",
)
.push(
"Additionally, this tour can also run on WebAssembly thanks \
to dodrio, an experimental VDOM library for Rust.",
)
.push(
"You will need to interact with the UI in order to reach the \
end!",
)
}
fn slider(value: u8) -> Column<'a, StepMessage> {
Self::container("Slider")
.push(
"A slider allows you to smoothly select a value from a range \
of values.",
)
.push(
"The following slider lets you choose an integer from \
0 to 100:",
)
.push(slider(0..=100, value, StepMessage::SliderChanged))
.push(
text(value.to_string())
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center),
)
}
fn rows_and_columns(
layout: Layout,
spacing: u16,
) -> Column<'a, StepMessage> {
let row_radio =
radio("Row", Layout::Row, Some(layout), StepMessage::LayoutChanged);
let column_radio = radio(
"Column",
Layout::Column,
Some(layout),
StepMessage::LayoutChanged,
);
let layout_section: Element<_> = match layout {
Layout::Row => row()
.spacing(spacing)
.push(row_radio)
.push(column_radio)
.into(),
Layout::Column => column()
.spacing(spacing)
.push(row_radio)
.push(column_radio)
.into(),
};
let spacing_section = column()
.spacing(10)
.push(slider(0..=80, spacing, StepMessage::SpacingChanged))
.push(
text(format!("{} px", spacing))
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center),
);
Self::container("Rows and columns")
.spacing(spacing)
.push(
"Iced uses a layout model based on flexbox to position UI \
elements.",
)
.push(
"Rows and columns can be used to distribute content \
horizontally or vertically, respectively.",
)
.push(layout_section)
.push("You can also easily change the spacing between elements:")
.push(spacing_section)
}
fn text(size: u16, color: Color) -> Column<'a, StepMessage> {
let size_section = column()
.padding(20)
.spacing(20)
.push("You can change its size:")
.push(text(format!("This text is {} pixels", size)).size(size))
.push(Slider::new(10..=70, size, StepMessage::TextSizeChanged));
let color_sliders = row()
.spacing(10)
.push(color_slider(color.r, move |r| Color { r, ..color }))
.push(color_slider(color.g, move |g| Color { g, ..color }))
.push(color_slider(color.b, move |b| Color { b, ..color }));
let color_section = column()
.padding(20)
.spacing(20)
.push("And its color:")
.push(text(format!("{:?}", color)).style(color))
.push(color_sliders);
Self::container("Text")
.push(
"Text is probably the most essential widget for your UI. \
It will try to adapt to the dimensions of its container.",
)
.push(size_section)
.push(color_section)
}
fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
let question = column()
.padding(20)
.spacing(10)
.push(text("Iced is written in...").size(24))
.push(Language::all().iter().cloned().fold(
column().padding(10).spacing(20),
|choices, language| {
choices.push(radio(
language,
language,
selection,
StepMessage::LanguageSelected,
))
},
));
Self::container("Radio button")
.push(
"A radio button is normally used to represent a choice... \
Surprise test!",
)
.push(question)
.push(
"Iced works very well with iterators! The list above is \
basically created by folding a column over the different \
choices, creating a radio button for each one of them!",
)
}
fn toggler(can_continue: bool) -> Column<'a, StepMessage> {
Self::container("Toggler")
.push("A toggler is mostly used to enable or disable something.")
.push(
Container::new(toggler(
"Toggle me to continue...".to_owned(),
can_continue,
StepMessage::TogglerChanged,
))
.padding([0, 40]),
)
}
fn image(width: u16) -> Column<'a, StepMessage> {
Self::container("Image")
.push("An image that tries to keep its aspect ratio.")
.push(ferris(width))
.push(slider(100..=500, width, StepMessage::ImageWidthChanged))
.push(
text(format!("Width: {} px", width))
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center),
)
}
fn scrollable() -> Column<'a, StepMessage> {
Self::container("Scrollable")
.push(
"Iced supports scrollable content. Try it out! Find the \
button further below.",
)
.push(
text("Tip: You can use the scrollbar to scroll down faster!")
.size(16),
)
.push(vertical_space(Length::Units(4096)))
.push(
text("You are halfway there!")
.width(Length::Fill)
.size(30)
.horizontal_alignment(alignment::Horizontal::Center),
)
.push(vertical_space(Length::Units(4096)))
.push(ferris(300))
.push(
text("You made it!")
.width(Length::Fill)
.size(50)
.horizontal_alignment(alignment::Horizontal::Center),
)
}
fn text_input(value: &str, is_secure: bool) -> Column<'a, StepMessage> {
let text_input = text_input(
"Type something to continue...",
value,
StepMessage::InputChanged,
)
.padding(10)
.size(30);
Self::container("Text input")
.push("Use a text input to ask for different kinds of information.")
.push(if is_secure {
text_input.password()
} else {
text_input
})
.push(checkbox(
"Enable password mode",
is_secure,
StepMessage::ToggleSecureInput,
))
.push(
"A text input produces a message every time it changes. It is \
very easy to keep track of its contents:",
)
.push(
text(if value.is_empty() {
"You have not typed anything yet..."
} else {
value
})
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center),
)
}
fn debugger(debug: bool) -> Column<'a, StepMessage> {
Self::container("Debugger")
.push(
"You can ask Iced to visually explain the layouting of the \
different elements comprising your UI!",
)
.push(
"Give it a shot! Check the following checkbox to be able to \
see element boundaries.",
)
.push(if cfg!(target_arch = "wasm32") {
Element::new(
text("Not available on web yet!")
.style(Color::from([0.7, 0.7, 0.7]))
.horizontal_alignment(alignment::Horizontal::Center),
)
} else {
checkbox("Explain layout", debug, StepMessage::DebugToggled)
.into()
})
.push("Feel free to go back and take a look.")
}
fn end() -> Column<'a, StepMessage> {
Self::container("You reached the end!")
.push("This tour will be updated as more features are added.")
.push("Make sure to keep an eye on it!")
}
}
fn ferris<'a>(width: u16) -> Container<'a, StepMessage> {
container(
// This should go away once we unify resource loading on native
// platforms
if cfg!(target_arch = "wasm32") {
image("tour/images/ferris.png")
} else {
image(format!(
"{}/../../tour/images/ferris.png",
env!("CARGO_MANIFEST_DIR")
))
}
.width(Length::Units(width)),
)
.width(Length::Fill)
.center_x()
}
fn button<'a, Message: Clone>(label: &str) -> Button<'a, Message> {
iced::pure::button(
text(label).horizontal_alignment(alignment::Horizontal::Center),
)
.padding(12)
.width(Length::Units(100))
}
fn color_slider<'a>(
component: f32,
update: impl Fn(f32) -> Color + 'a,
) -> Slider<'a, f64, StepMessage, Renderer> {
slider(0.0..=1.0, f64::from(component), move |c| {
StepMessage::TextColorChanged(update(c as f32))
})
.step(0.01)
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Language {
Rust,
Elm,
Ruby,
Haskell,
C,
Other,
}
impl Language {
fn all() -> [Language; 6] {
[
Language::C,
Language::Elm,
Language::Ruby,
Language::Haskell,
Language::Rust,
Language::Other,
]
}
}
impl From<Language> for String {
fn from(language: Language) -> String {
String::from(match language {
Language::Rust => "Rust",
Language::Elm => "Elm",
Language::Ruby => "Ruby",
Language::Haskell => "Haskell",
Language::C => "C",
Language::Other => "Other",
})
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Layout {
Row,
Column,
}

View file

@ -1,9 +1,6 @@
use iced::qr_code::{self, QRCode};
use iced::text_input::{self, TextInput};
use iced::{
Alignment, Color, Column, Container, Element, Length, Sandbox, Settings,
Text,
};
use iced::widget::qr_code::{self, QRCode};
use iced::widget::{column, container, text, text_input};
use iced::{Alignment, Color, Element, Length, Sandbox, Settings};
pub fn main() -> iced::Result {
QRGenerator::run(Settings::default())
@ -12,7 +9,6 @@ pub fn main() -> iced::Result {
#[derive(Default)]
struct QRGenerator {
data: String,
input: text_input::State,
qr_code: Option<qr_code::State>,
}
@ -46,13 +42,12 @@ impl Sandbox for QRGenerator {
}
}
fn view(&mut self) -> Element<Message> {
let title = Text::new("QR Code Generator")
fn view(&self) -> Element<Message> {
let title = text("QR Code Generator")
.size(70)
.style(Color::from([0.5, 0.5, 0.5]));
let input = TextInput::new(
&mut self.input,
let input = text_input(
"Type the data of your QR code here...",
&self.data,
Message::DataChanged,
@ -60,18 +55,16 @@ impl Sandbox for QRGenerator {
.size(30)
.padding(15);
let mut content = Column::new()
let mut content = column![title, input]
.width(Length::Units(700))
.spacing(20)
.align_items(Alignment::Center)
.push(title)
.push(input);
.align_items(Alignment::Center);
if let Some(qr_code) = self.qr_code.as_mut() {
if let Some(qr_code) = self.qr_code.as_ref() {
content = content.push(QRCode::new(qr_code).cell_size(10));
}
Container::new(content)
container(content)
.width(Length::Fill)
.height(Length::Fill)
.padding(20)

View file

@ -1,9 +1,8 @@
use iced::button;
use iced::scrollable;
use iced::{
Button, Column, Container, Element, Length, ProgressBar, Radio, Row, Rule,
Sandbox, Scrollable, Settings, Space, Text, Theme,
use iced::widget::{
button, column, container, horizontal_rule, progress_bar, radio,
scrollable, text, vertical_space, Row,
};
use iced::{Element, Length, Sandbox, Settings, Theme};
pub fn main() -> iced::Result {
ScrollableDemo::run(Settings::default())
@ -41,14 +40,16 @@ impl Sandbox for ScrollableDemo {
Message::ThemeChanged(theme) => self.theme = theme,
Message::ScrollToTop(i) => {
if let Some(variant) = self.variants.get_mut(i) {
variant.scrollable.snap_to(0.0);
// TODO
// variant.scrollable.snap_to(0.0);
variant.latest_offset = 0.0;
}
}
Message::ScrollToBottom(i) => {
if let Some(variant) = self.variants.get_mut(i) {
variant.scrollable.snap_to(1.0);
// TODO
// variant.scrollable.snap_to(1.0);
variant.latest_offset = 1.0;
}
@ -61,17 +62,17 @@ impl Sandbox for ScrollableDemo {
}
}
fn view(&mut self) -> Element<Message> {
fn view(&self) -> Element<Message> {
let ScrollableDemo {
theme, variants, ..
} = self;
let choose_theme = [Theme::Light, Theme::Dark].iter().fold(
Column::new().spacing(10).push(Text::new("Choose a theme:")),
column!["Choose a theme:"].spacing(10),
|column, option| {
column.push(Radio::new(
*option,
column.push(radio(
format!("{:?}", option),
*option,
Some(*theme),
Message::ThemeChanged,
))
@ -80,88 +81,86 @@ impl Sandbox for ScrollableDemo {
let scrollable_row = Row::with_children(
variants
.iter_mut()
.iter()
.enumerate()
.map(|(i, variant)| {
let mut scrollable =
Scrollable::new(&mut variant.scrollable)
.padding(10)
.spacing(10)
let mut contents = column![
variant.title.as_ref(),
button("Scroll to bottom",)
.width(Length::Fill)
.height(Length::Fill)
.on_scroll(move |offset| {
Message::Scrolled(i, offset)
})
.push(Text::new(variant.title))
.push(
Button::new(
&mut variant.scroll_to_bottom,
Text::new("Scroll to bottom"),
)
.width(Length::Fill)
.padding(10)
.on_press(Message::ScrollToBottom(i)),
);
.padding(10)
.on_press(Message::ScrollToBottom(i)),
]
.padding(10)
.spacing(10)
.width(Length::Fill);
if let Some(scrollbar_width) = variant.scrollbar_width {
scrollable = scrollable
.scrollbar_width(scrollbar_width)
.push(Text::new(format!(
"scrollbar_width: {:?}",
scrollbar_width
)));
contents = contents.push(text(format!(
"scrollbar_width: {:?}",
scrollbar_width
)));
}
if let Some(scrollbar_margin) = variant.scrollbar_margin {
scrollable = scrollable
.scrollbar_margin(scrollbar_margin)
.push(Text::new(format!(
"scrollbar_margin: {:?}",
scrollbar_margin
)));
contents = contents.push(text(format!(
"scrollbar_margin: {:?}",
scrollbar_margin
)));
}
if let Some(scroller_width) = variant.scroller_width {
scrollable = scrollable
.scroller_width(scroller_width)
.push(Text::new(format!(
"scroller_width: {:?}",
scroller_width
)));
contents = contents.push(text(format!(
"scroller_width: {:?}",
scroller_width
)));
}
scrollable = scrollable
.push(Space::with_height(Length::Units(100)))
.push(Text::new(
contents = contents
.push(vertical_space(Length::Units(100)))
.push(
"Some content that should wrap within the \
scrollable. Let's output a lot of short words, so \
that we'll make sure to see how wrapping works \
with these scrollbars.",
))
.push(Space::with_height(Length::Units(1200)))
.push(Text::new("Middle"))
.push(Space::with_height(Length::Units(1200)))
.push(Text::new("The End."))
)
.push(vertical_space(Length::Units(1200)))
.push("Middle")
.push(vertical_space(Length::Units(1200)))
.push("The End.")
.push(
Button::new(
&mut variant.scroll_to_top,
Text::new("Scroll to top"),
)
.width(Length::Fill)
.padding(10)
.on_press(Message::ScrollToTop(i)),
button("Scroll to top")
.width(Length::Fill)
.padding(10)
.on_press(Message::ScrollToTop(i)),
);
Column::new()
.width(Length::Fill)
let mut scrollable = scrollable(contents)
.height(Length::Fill)
.spacing(10)
.push(scrollable)
.push(ProgressBar::new(
0.0..=1.0,
variant.latest_offset,
))
.into()
.on_scroll(move |offset| Message::Scrolled(i, offset));
if let Some(scrollbar_width) = variant.scrollbar_width {
scrollable =
scrollable.scrollbar_width(scrollbar_width);
}
if let Some(scrollbar_margin) = variant.scrollbar_margin {
scrollable =
scrollable.scrollbar_margin(scrollbar_margin);
}
if let Some(scroller_width) = variant.scroller_width {
scrollable = scrollable.scroller_width(scroller_width);
}
column![
scrollable,
progress_bar(0.0..=1.0, variant.latest_offset,)
]
.width(Length::Fill)
.height(Length::Fill)
.spacing(10)
.into()
})
.collect(),
)
@ -169,14 +168,12 @@ impl Sandbox for ScrollableDemo {
.width(Length::Fill)
.height(Length::Fill);
let content = Column::new()
.spacing(20)
.padding(20)
.push(choose_theme)
.push(Rule::horizontal(20))
.push(scrollable_row);
let content =
column![choose_theme, horizontal_rule(20), scrollable_row]
.spacing(20)
.padding(20);
Container::new(content)
container(content)
.width(Length::Fill)
.height(Length::Fill)
.center_x()
@ -192,9 +189,6 @@ impl Sandbox for ScrollableDemo {
/// A version of a scrollable
struct Variant {
title: &'static str,
scrollable: scrollable::State,
scroll_to_top: button::State,
scroll_to_bottom: button::State,
scrollbar_width: Option<u16>,
scrollbar_margin: Option<u16>,
scroller_width: Option<u16>,
@ -206,9 +200,6 @@ impl Variant {
vec![
Self {
title: "Default Scrollbar",
scrollable: scrollable::State::new(),
scroll_to_top: button::State::new(),
scroll_to_bottom: button::State::new(),
scrollbar_width: None,
scrollbar_margin: None,
scroller_width: None,
@ -216,9 +207,6 @@ impl Variant {
},
Self {
title: "Slimmed & Margin",
scrollable: scrollable::State::new(),
scroll_to_top: button::State::new(),
scroll_to_bottom: button::State::new(),
scrollbar_width: Some(4),
scrollbar_margin: Some(3),
scroller_width: Some(4),
@ -226,9 +214,6 @@ impl Variant {
},
Self {
title: "Wide Scroller",
scrollable: scrollable::State::new(),
scroll_to_top: button::State::new(),
scroll_to_bottom: button::State::new(),
scrollbar_width: Some(4),
scrollbar_margin: None,
scroller_width: Some(10),
@ -236,9 +221,6 @@ impl Variant {
},
Self {
title: "Narrow Scroller",
scrollable: scrollable::State::new(),
scroll_to_top: button::State::new(),
scroll_to_bottom: button::State::new(),
scrollbar_width: Some(10),
scrollbar_margin: None,
scroller_width: Some(4),

View file

@ -7,14 +7,15 @@
//!
//! [1]: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Basic_animations#An_animated_solar_system
use iced::application;
use iced::canvas::{self, Cursor, Path, Stroke};
use iced::executor;
use iced::theme::{self, Theme};
use iced::time;
use iced::widget::canvas;
use iced::widget::canvas::{Cursor, Path, Stroke};
use iced::window;
use iced::{
Application, Canvas, Color, Command, Element, Length, Point, Rectangle,
Settings, Size, Subscription, Vector,
Application, Color, Command, Element, Length, Point, Rectangle, Settings,
Size, Subscription, Vector,
};
use std::time::Instant;
@ -68,8 +69,8 @@ impl Application for SolarSystem {
time::every(std::time::Duration::from_millis(10)).map(Message::Tick)
}
fn view(&mut self) -> Element<Message> {
Canvas::new(&mut self.state)
fn view(&self) -> Element<Message> {
canvas(&self.state)
.width(Length::Fill)
.height(Length::Fill)
.into()
@ -145,8 +146,11 @@ impl State {
}
impl<Message> canvas::Program<Message> for State {
type State = ();
fn draw(
&self,
_state: &Self::State,
_theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,

View file

@ -1,11 +1,10 @@
use iced::alignment;
use iced::button;
use iced::executor;
use iced::theme::{self, Theme};
use iced::time;
use iced::widget::{button, column, container, row, text};
use iced::{
Alignment, Application, Button, Column, Command, Container, Element,
Length, Row, Settings, Subscription, Text,
Alignment, Application, Command, Element, Length, Settings, Subscription,
};
use std::time::{Duration, Instant};
@ -17,8 +16,6 @@ pub fn main() -> iced::Result {
struct Stopwatch {
duration: Duration,
state: State,
toggle: button::State,
reset: button::State,
}
enum State {
@ -44,8 +41,6 @@ impl Application for Stopwatch {
Stopwatch {
duration: Duration::default(),
state: State::Idle,
toggle: button::State::new(),
reset: button::State::new(),
},
Command::none(),
)
@ -90,13 +85,13 @@ impl Application for Stopwatch {
}
}
fn view(&mut self) -> Element<Message> {
fn view(&self) -> Element<Message> {
const MINUTE: u64 = 60;
const HOUR: u64 = 60 * MINUTE;
let seconds = self.duration.as_secs();
let duration = Text::new(format!(
let duration = text(format!(
"{:0>2}:{:0>2}:{:0>2}.{:0>2}",
seconds / HOUR,
(seconds % HOUR) / MINUTE,
@ -105,11 +100,9 @@ impl Application for Stopwatch {
))
.size(40);
let button = |state, label| {
Button::new(
state,
Text::new(label)
.horizontal_alignment(alignment::Horizontal::Center),
let button = |label| {
button(
text(label).horizontal_alignment(alignment::Horizontal::Center),
)
.padding(10)
.width(Length::Units(80))
@ -121,25 +114,20 @@ impl Application for Stopwatch {
State::Ticking { .. } => "Stop",
};
button(&mut self.toggle, label).on_press(Message::Toggle)
button(label).on_press(Message::Toggle)
};
let reset_button = button(&mut self.reset, "Reset")
let reset_button = button("Reset")
.style(theme::Button::Destructive)
.on_press(Message::Reset);
let controls = Row::new()
.spacing(20)
.push(toggle_button)
.push(reset_button);
let controls = row![toggle_button, reset_button].spacing(20);
let content = Column::new()
let content = column![duration, controls]
.align_items(Alignment::Center)
.spacing(20)
.push(duration)
.push(controls);
.spacing(20);
Container::new(content)
container(content)
.width(Length::Fill)
.height(Length::Fill)
.center_x()

View file

@ -1,12 +1,9 @@
use iced::button;
use iced::scrollable;
use iced::slider;
use iced::text_input;
use iced::{
Alignment, Button, Checkbox, Column, Container, Element, Length,
ProgressBar, Radio, Row, Rule, Sandbox, Scrollable, Settings, Slider,
Space, Text, TextInput, Theme, Toggler,
use iced::widget::{
button, checkbox, column, container, horizontal_rule, progress_bar, radio,
row, scrollable, slider, text, text_input, toggler, vertical_rule,
vertical_space,
};
use iced::{Alignment, Element, Length, Sandbox, Settings, Theme};
pub fn main() -> iced::Result {
Styling::run(Settings::default())
@ -15,11 +12,7 @@ pub fn main() -> iced::Result {
#[derive(Default)]
struct Styling {
theme: Theme,
scroll: scrollable::State,
input: text_input::State,
input_value: String,
button: button::State,
slider: slider::State,
slider_value: f32,
checkbox_value: bool,
toggler_value: bool,
@ -57,21 +50,20 @@ impl Sandbox for Styling {
}
}
fn view(&mut self) -> Element<Message> {
fn view(&self) -> Element<Message> {
let choose_theme = [Theme::Light, Theme::Dark].iter().fold(
Column::new().spacing(10).push(Text::new("Choose a theme:")),
column![text("Choose a theme:")].spacing(10),
|column, theme| {
column.push(Radio::new(
*theme,
column.push(radio(
format!("{:?}", theme),
*theme,
Some(self.theme),
Message::ThemeChanged,
))
},
);
let text_input = TextInput::new(
&mut self.input,
let text_input = text_input(
"Type something...",
&self.input_value,
Message::InputChanged,
@ -79,66 +71,59 @@ impl Sandbox for Styling {
.padding(10)
.size(20);
let button = Button::new(&mut self.button, Text::new("Submit"))
let button = button("Submit")
.padding(10)
.on_press(Message::ButtonPressed);
let slider = Slider::new(
&mut self.slider,
0.0..=100.0,
self.slider_value,
Message::SliderChanged,
);
let slider =
slider(0.0..=100.0, self.slider_value, Message::SliderChanged);
let progress_bar = ProgressBar::new(0.0..=100.0, self.slider_value);
let progress_bar = progress_bar(0.0..=100.0, self.slider_value);
let scrollable = Scrollable::new(&mut self.scroll)
.width(Length::Fill)
.height(Length::Units(100))
.push(Text::new("Scroll me!"))
.push(Space::with_height(Length::Units(800)))
.push(Text::new("You did it!"));
let scrollable = scrollable(
column![
"Scroll me!",
vertical_space(Length::Units(800)),
"You did it!"
]
.width(Length::Fill),
)
.height(Length::Units(100));
let checkbox = Checkbox::new(
self.checkbox_value,
let checkbox = checkbox(
"Check me!",
self.checkbox_value,
Message::CheckboxToggled,
);
let toggler = Toggler::new(
self.toggler_value,
let toggler = toggler(
String::from("Toggle me!"),
self.toggler_value,
Message::TogglerToggled,
)
.width(Length::Shrink)
.spacing(10);
let content = Column::new()
.spacing(20)
.padding(20)
.max_width(600)
.push(choose_theme)
.push(Rule::horizontal(38))
.push(Row::new().spacing(10).push(text_input).push(button))
.push(slider)
.push(progress_bar)
.push(
Row::new()
.spacing(10)
.height(Length::Units(100))
.align_items(Alignment::Center)
.push(scrollable)
.push(Rule::vertical(38))
.push(
Column::new()
.width(Length::Shrink)
.spacing(20)
.push(checkbox)
.push(toggler),
),
);
let content = column![
choose_theme,
horizontal_rule(38),
row![text_input, button].spacing(10),
slider,
progress_bar,
row![
scrollable,
vertical_rule(38),
column![checkbox, toggler].spacing(20)
]
.spacing(10)
.height(Length::Units(100))
.align_items(Alignment::Center),
]
.spacing(20)
.padding(20)
.max_width(600);
Container::new(content)
container(content)
.width(Length::Fill)
.height(Length::Fill)
.center_x()

View file

@ -1,4 +1,5 @@
use iced::{Container, Element, Length, Sandbox, Settings, Svg};
use iced::widget::{container, svg};
use iced::{Element, Length, Sandbox, Settings};
pub fn main() -> iced::Result {
Tiger::run(Settings::default())
@ -19,15 +20,15 @@ impl Sandbox for Tiger {
fn update(&mut self, _message: ()) {}
fn view(&mut self) -> Element<()> {
let svg = Svg::from_path(format!(
fn view(&self) -> Element<()> {
let svg = svg(svg::Handle::from_path(format!(
"{}/resources/tiger.svg",
env!("CARGO_MANIFEST_DIR")
))
)))
.width(Length::Fill)
.height(Length::Fill);
Container::new(svg)
container(svg)
.width(Length::Fill)
.height(Length::Fill)
.padding(20)

View file

@ -1,6 +1,6 @@
use iced::widget::{button, column, container, text};
use iced::{
button, executor, system, Application, Button, Column, Command, Container,
Element, Length, Settings, Text, Theme,
executor, system, Application, Command, Element, Length, Settings, Theme,
};
use bytesize::ByteSize;
@ -11,10 +11,7 @@ pub fn main() -> iced::Result {
enum Example {
Loading,
Loaded {
information: system::Information,
refresh_button: button::State,
},
Loaded { information: system::Information },
}
#[derive(Clone, Debug)]
@ -48,25 +45,18 @@ impl Application for Example {
return system::fetch_information(Message::InformationReceived);
}
Message::InformationReceived(information) => {
let refresh_button = button::State::new();
*self = Self::Loaded {
information,
refresh_button,
};
*self = Self::Loaded { information };
}
}
Command::none()
}
fn view(&mut self) -> Element<Message> {
let content: Element<Message> = match self {
Example::Loading => Text::new("Loading...").size(40).into(),
Example::Loaded {
information,
refresh_button,
} => {
let system_name = Text::new(format!(
fn view(&self) -> Element<Message> {
let content: Element<_> = match self {
Example::Loading => text("Loading...").size(40).into(),
Example::Loaded { information } => {
let system_name = text(format!(
"System name: {}",
information
.system_name
@ -74,7 +64,7 @@ impl Application for Example {
.unwrap_or(&"unknown".to_string())
));
let system_kernel = Text::new(format!(
let system_kernel = text(format!(
"System kernel: {}",
information
.system_kernel
@ -82,7 +72,7 @@ impl Application for Example {
.unwrap_or(&"unknown".to_string())
));
let system_version = Text::new(format!(
let system_version = text(format!(
"System version: {}",
information
.system_version
@ -90,12 +80,10 @@ impl Application for Example {
.unwrap_or(&"unknown".to_string())
));
let cpu_brand = Text::new(format!(
"Processor brand: {}",
information.cpu_brand
));
let cpu_brand =
text(format!("Processor brand: {}", information.cpu_brand));
let cpu_cores = Text::new(format!(
let cpu_cores = text(format!(
"Processor cores: {}",
information
.cpu_cores
@ -106,7 +94,7 @@ impl Application for Example {
let memory_readable =
ByteSize::kb(information.memory_total).to_string();
let memory_total = Text::new(format!(
let memory_total = text(format!(
"Memory (total): {} kb ({})",
information.memory_total, memory_readable
));
@ -122,38 +110,36 @@ impl Application for Example {
};
let memory_used =
Text::new(format!("Memory (used): {}", memory_text));
text(format!("Memory (used): {}", memory_text));
let graphics_adapter = Text::new(format!(
let graphics_adapter = text(format!(
"Graphics adapter: {}",
information.graphics_adapter
));
let graphics_backend = Text::new(format!(
let graphics_backend = text(format!(
"Graphics backend: {}",
information.graphics_backend
));
Column::with_children(vec![
system_name.size(30).into(),
system_kernel.size(30).into(),
system_version.size(30).into(),
cpu_brand.size(30).into(),
cpu_cores.size(30).into(),
memory_total.size(30).into(),
memory_used.size(30).into(),
graphics_adapter.size(30).into(),
graphics_backend.size(30).into(),
Button::new(refresh_button, Text::new("Refresh"))
.on_press(Message::Refresh)
.into(),
])
column![
system_name.size(30),
system_kernel.size(30),
system_version.size(30),
cpu_brand.size(30),
cpu_cores.size(30),
memory_total.size(30),
memory_used.size(30),
graphics_adapter.size(30),
graphics_backend.size(30),
button("Refresh").on_press(Message::Refresh)
]
.spacing(10)
.into()
}
};
Container::new(content)
container(content)
.center_x()
.center_y()
.width(Length::Fill)

View file

@ -1,16 +1,22 @@
use iced::alignment::{self, Alignment};
use iced::button::{self, Button};
use iced::scrollable::{self, Scrollable};
use iced::text_input::{self, TextInput};
use iced::theme::{self, Theme};
use iced::{
Application, Checkbox, Color, Column, Command, Container, Element, Font,
Length, Row, Settings, Text,
use iced::widget::{
button, checkbox, column, container, row, scrollable, text, text_input,
Text,
};
use iced::window;
use iced::{Application, Element};
use iced::{Color, Command, Font, Length, Settings};
use serde::{Deserialize, Serialize};
pub fn main() -> iced::Result {
Todos::run(Settings::default())
Todos::run(Settings {
window: window::Settings {
size: (500, 800),
..window::Settings::default()
},
..Settings::default()
})
}
#[derive(Debug)]
@ -21,12 +27,9 @@ enum Todos {
#[derive(Debug, Default)]
struct State {
scroll: scrollable::State,
input: text_input::State,
input_value: String,
filter: Filter,
tasks: Vec<Task>,
controls: Controls,
dirty: bool,
saving: bool,
}
@ -42,9 +45,9 @@ enum Message {
}
impl Application for Todos {
type Executor = iced::executor::Default;
type Theme = Theme;
type Message = Message;
type Theme = Theme;
type Executor = iced::executor::Default;
type Flags = ();
fn new(_flags: ()) -> (Todos, Command<Message>) {
@ -140,26 +143,22 @@ impl Application for Todos {
}
}
fn view(&mut self) -> Element<Message> {
fn view(&self) -> Element<Message> {
match self {
Todos::Loading => loading_message(),
Todos::Loaded(State {
scroll,
input,
input_value,
filter,
tasks,
controls,
..
}) => {
let title = Text::new("todos")
let title = text("todos")
.width(Length::Fill)
.size(100)
.style(Color::from([0.5, 0.5, 0.5]))
.horizontal_alignment(alignment::Horizontal::Center);
let input = TextInput::new(
input,
let input = text_input(
"What needs to be done?",
input_value,
Message::InputChanged,
@ -168,21 +167,24 @@ impl Application for Todos {
.size(30)
.on_submit(Message::CreateTask);
let controls = controls.view(tasks, *filter);
let controls = view_controls(tasks, *filter);
let filtered_tasks =
tasks.iter().filter(|task| filter.matches(task));
let tasks: Element<_> = if filtered_tasks.count() > 0 {
tasks
.iter_mut()
.enumerate()
.filter(|(_, task)| filter.matches(task))
.fold(Column::new().spacing(20), |column, (i, task)| {
column.push(task.view().map(move |message| {
Message::TaskMessage(i, message)
}))
})
.into()
column(
tasks
.iter()
.enumerate()
.filter(|(_, task)| filter.matches(task))
.map(|(i, task)| {
task.view().map(move |message| {
Message::TaskMessage(i, message)
})
})
.collect(),
)
.into()
} else {
empty_message(match filter {
Filter::All => "You have not created a task yet...",
@ -193,20 +195,17 @@ impl Application for Todos {
})
};
let content = Column::new()
.max_width(800)
let content = column![title, input, controls, tasks]
.spacing(20)
.push(title)
.push(input)
.push(controls)
.push(tasks);
.max_width(800);
Scrollable::new(scroll)
.padding(40)
.push(
Container::new(content).width(Length::Fill).center_x(),
)
.into()
scrollable(
container(content)
.width(Length::Fill)
.padding(40)
.center_x(),
)
.into()
}
}
}
@ -223,20 +222,13 @@ struct Task {
#[derive(Debug, Clone)]
pub enum TaskState {
Idle {
edit_button: button::State,
},
Editing {
text_input: text_input::State,
delete_button: button::State,
},
Idle,
Editing,
}
impl Default for TaskState {
fn default() -> Self {
TaskState::Idle {
edit_button: button::State::new(),
}
Self::Idle
}
}
@ -254,9 +246,7 @@ impl Task {
Task {
description,
completed: false,
state: TaskState::Idle {
edit_button: button::State::new(),
},
state: TaskState::Idle,
}
}
@ -266,56 +256,43 @@ impl Task {
self.completed = completed;
}
TaskMessage::Edit => {
let mut text_input = text_input::State::focused();
text_input.select_all();
self.state = TaskState::Editing {
text_input,
delete_button: button::State::new(),
};
self.state = TaskState::Editing;
}
TaskMessage::DescriptionEdited(new_description) => {
self.description = new_description;
}
TaskMessage::FinishEdition => {
if !self.description.is_empty() {
self.state = TaskState::Idle {
edit_button: button::State::new(),
}
self.state = TaskState::Idle;
}
}
TaskMessage::Delete => {}
}
}
fn view(&mut self) -> Element<TaskMessage> {
match &mut self.state {
TaskState::Idle { edit_button } => {
let checkbox = Checkbox::new(
self.completed,
fn view(&self) -> Element<TaskMessage> {
match &self.state {
TaskState::Idle => {
let checkbox = checkbox(
&self.description,
self.completed,
TaskMessage::Completed,
)
.width(Length::Fill);
Row::new()
.spacing(20)
.align_items(Alignment::Center)
.push(checkbox)
.push(
Button::new(edit_button, edit_icon())
.on_press(TaskMessage::Edit)
.padding(10)
.style(theme::Button::Text),
)
.into()
row![
checkbox,
button(edit_icon())
.on_press(TaskMessage::Edit)
.padding(10)
.style(theme::Button::Text),
]
.spacing(20)
.align_items(Alignment::Center)
.into()
}
TaskState::Editing {
text_input,
delete_button,
} => {
let text_input = TextInput::new(
text_input,
TaskState::Editing => {
let text_input = text_input(
"Describe your task...",
&self.description,
TaskMessage::DescriptionEdited,
@ -323,93 +300,55 @@ impl Task {
.on_submit(TaskMessage::FinishEdition)
.padding(10);
Row::new()
.spacing(20)
.align_items(Alignment::Center)
.push(text_input)
.push(
Button::new(
delete_button,
Row::new()
.spacing(10)
.push(delete_icon())
.push(Text::new("Delete")),
)
row![
text_input,
button(row![delete_icon(), "Delete"].spacing(10))
.on_press(TaskMessage::Delete)
.padding(10)
.style(theme::Button::Destructive),
)
.into()
.style(theme::Button::Destructive)
]
.spacing(20)
.align_items(Alignment::Center)
.into()
}
}
}
}
#[derive(Debug, Default, Clone)]
pub struct Controls {
all_button: button::State,
active_button: button::State,
completed_button: button::State,
}
fn view_controls(tasks: &[Task], current_filter: Filter) -> Element<Message> {
let tasks_left = tasks.iter().filter(|task| !task.completed).count();
impl Controls {
fn view(&mut self, tasks: &[Task], current_filter: Filter) -> Row<Message> {
let Controls {
all_button,
active_button,
completed_button,
} = self;
let filter_button = |label, filter, current_filter| {
let label = text(label).size(16);
let tasks_left = tasks.iter().filter(|task| !task.completed).count();
let button = button(label).style(if filter == current_filter {
theme::Button::Primary
} else {
theme::Button::Text
});
let filter_button = |state, label, filter, current_filter| {
let label = Text::new(label).size(16);
let button =
Button::new(state, label).style(if filter == current_filter {
theme::Button::Primary
} else {
theme::Button::Text
});
button.on_press(Message::FilterChanged(filter)).padding(8)
};
button.on_press(Message::FilterChanged(filter)).padding(8)
};
Row::new()
.spacing(20)
.align_items(Alignment::Center)
.push(
Text::new(format!(
"{} {} left",
tasks_left,
if tasks_left == 1 { "task" } else { "tasks" }
))
.width(Length::Fill)
.size(16),
)
.push(
Row::new()
.width(Length::Shrink)
.spacing(10)
.push(filter_button(
all_button,
"All",
Filter::All,
current_filter,
))
.push(filter_button(
active_button,
"Active",
Filter::Active,
current_filter,
))
.push(filter_button(
completed_button,
"Completed",
Filter::Completed,
current_filter,
)),
)
}
row![
text(format!(
"{} {} left",
tasks_left,
if tasks_left == 1 { "task" } else { "tasks" }
))
.width(Length::Fill)
.size(16),
row![
filter_button("All", Filter::All, current_filter),
filter_button("Active", Filter::Active, current_filter),
filter_button("Completed", Filter::Completed, current_filter,),
]
.width(Length::Shrink)
.spacing(10)
]
.spacing(20)
.align_items(Alignment::Center)
.into()
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
@ -436,8 +375,8 @@ impl Filter {
}
fn loading_message<'a>() -> Element<'a, Message> {
Container::new(
Text::new("Loading...")
container(
text("Loading...")
.horizontal_alignment(alignment::Horizontal::Center)
.size(50),
)
@ -447,9 +386,9 @@ fn loading_message<'a>() -> Element<'a, Message> {
.into()
}
fn empty_message<'a>(message: &str) -> Element<'a, Message> {
Container::new(
Text::new(message)
fn empty_message(message: &str) -> Element<'_, Message> {
container(
text(message)
.width(Length::Fill)
.size(25)
.horizontal_alignment(alignment::Horizontal::Center)
@ -464,11 +403,11 @@ fn empty_message<'a>(message: &str) -> Element<'a, Message> {
// Fonts
const ICONS: Font = Font::External {
name: "Icons",
bytes: include_bytes!("../fonts/icons.ttf"),
bytes: include_bytes!("../../todos/fonts/icons.ttf"),
};
fn icon(unicode: char) -> Text {
Text::new(unicode.to_string())
text(unicode.to_string())
.font(ICONS)
.width(Length::Units(20))
.horizontal_alignment(alignment::Horizontal::Center)

View file

@ -1,117 +1,75 @@
use iced::alignment::{self, Alignment};
use iced::button;
use iced::theme;
use iced::tooltip::{self, Tooltip};
use iced::{
Button, Column, Container, Element, Length, Row, Sandbox, Settings, Text,
};
use iced::widget::tooltip::Position;
use iced::widget::{button, container, tooltip};
use iced::{Element, Length, Sandbox, Settings};
pub fn main() {
Example::run(Settings::default()).unwrap()
pub fn main() -> iced::Result {
Example::run(Settings::default())
}
#[derive(Default)]
struct Example {
top: button::State,
bottom: button::State,
right: button::State,
left: button::State,
follow_cursor: button::State,
position: Position,
}
#[derive(Debug, Clone, Copy)]
struct Message;
#[derive(Debug, Clone)]
enum Message {
ChangePosition,
}
impl Sandbox for Example {
type Message = Message;
fn new() -> Self {
Self::default()
Self {
position: Position::Bottom,
}
}
fn title(&self) -> String {
String::from("Tooltip - Iced")
}
fn update(&mut self, _message: Message) {}
fn update(&mut self, message: Message) {
match message {
Message::ChangePosition => {
let position = match &self.position {
Position::FollowCursor => Position::Top,
Position::Top => Position::Bottom,
Position::Bottom => Position::Left,
Position::Left => Position::Right,
Position::Right => Position::FollowCursor,
};
fn view(&mut self) -> Element<Message> {
let top =
tooltip("Tooltip at top", &mut self.top, tooltip::Position::Top);
self.position = position
}
}
}
let bottom = tooltip(
"Tooltip at bottom",
&mut self.bottom,
tooltip::Position::Bottom,
);
fn view(&self) -> Element<Message> {
let tooltip = tooltip(
button("Press to change position")
.on_press(Message::ChangePosition),
position_to_text(self.position),
self.position,
)
.gap(10)
.style(theme::Container::Box);
let left =
tooltip("Tooltip at left", &mut self.left, tooltip::Position::Left);
let right = tooltip(
"Tooltip at right",
&mut self.right,
tooltip::Position::Right,
);
let fixed_tooltips = Row::with_children(vec![top, bottom, left, right])
.width(Length::Fill)
.height(Length::Fill)
.align_items(Alignment::Center)
.spacing(50);
let follow_cursor = tooltip(
"Tooltip follows cursor",
&mut self.follow_cursor,
tooltip::Position::FollowCursor,
);
let content = Column::with_children(vec![
Container::new(fixed_tooltips)
.width(Length::Fill)
.height(Length::Fill)
.center_x()
.center_y()
.into(),
follow_cursor,
])
.width(Length::Fill)
.height(Length::Fill)
.spacing(50);
Container::new(content)
container(tooltip)
.width(Length::Fill)
.height(Length::Fill)
.center_x()
.center_y()
.padding(50)
.into()
}
}
fn tooltip<'a>(
label: &str,
button_state: &'a mut button::State,
position: tooltip::Position,
) -> Element<'a, Message> {
Tooltip::new(
Button::new(
button_state,
Text::new(label)
.size(40)
.width(Length::Fill)
.height(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center)
.vertical_alignment(alignment::Vertical::Center),
)
.on_press(Message)
.width(Length::Fill)
.height(Length::Fill),
"Tooltip",
position,
)
.gap(5)
.padding(10)
.style(theme::Container::Box)
.into()
fn position_to_text<'a>(position: Position) -> &'a str {
match position {
Position::FollowCursor => "Follow Cursor",
Position::Top => "Top",
Position::Bottom => "Bottom",
Position::Left => "Left",
Position::Right => "Right",
}
}

View file

@ -1,14 +1,11 @@
use iced::alignment;
use iced::button;
use iced::scrollable;
use iced::slider;
use iced::text_input;
use iced::theme;
use iced::{
Button, Checkbox, Color, Column, Container, ContentFit, Element, Image,
Length, Radio, Row, Sandbox, Scrollable, Settings, Slider, Space, Text,
TextInput, Toggler,
use iced::widget::{
checkbox, column, container, horizontal_space, image, radio, row,
scrollable, slider, text, text_input, toggler, vertical_space,
};
use iced::widget::{Button, Column, Container, Slider};
use iced::{Color, Element, Length, Renderer, Sandbox, Settings};
pub fn main() -> iced::Result {
env_logger::init();
@ -18,9 +15,6 @@ pub fn main() -> iced::Result {
pub struct Tour {
steps: Steps,
scroll: scrollable::State,
back_button: button::State,
next_button: button::State,
debug: bool,
}
@ -30,9 +24,6 @@ impl Sandbox for Tour {
fn new() -> Tour {
Tour {
steps: Steps::new(),
scroll: scrollable::State::new(),
back_button: button::State::new(),
next_button: button::State::new(),
debug: false,
}
}
@ -55,56 +46,41 @@ impl Sandbox for Tour {
}
}
fn view(&mut self) -> Element<Message> {
let Tour {
steps,
scroll,
back_button,
next_button,
..
} = self;
fn view(&self) -> Element<Message> {
let Tour { steps, .. } = self;
let mut controls = Row::new();
let mut controls = row![];
if steps.has_previous() {
controls = controls.push(
button(back_button, "Back")
button("Back")
.on_press(Message::BackPressed)
.style(theme::Button::Secondary),
);
}
controls = controls.push(Space::with_width(Length::Fill));
controls = controls.push(horizontal_space(Length::Fill));
if steps.can_continue() {
controls = controls.push(
button(next_button, "Next")
button("Next")
.on_press(Message::NextPressed)
.style(theme::Button::Primary),
);
}
let content: Element<_> = Column::new()
.max_width(540)
.spacing(20)
.padding(20)
.push(steps.view(self.debug).map(Message::StepMessage))
.push(controls)
.into();
let content = column![
steps.view(self.debug).map(Message::StepMessage),
controls,
]
.max_width(540)
.spacing(20)
.padding(20);
let content = if self.debug {
content.explain(Color::BLACK)
} else {
content
};
let scrollable =
scrollable(container(content).width(Length::Fill).center_x());
let scrollable = Scrollable::new(scroll)
.push(Container::new(content).width(Length::Fill).center_x());
Container::new(scrollable)
.height(Length::Fill)
.center_y()
.into()
container(scrollable).height(Length::Fill).center_y().into()
}
}
@ -125,35 +101,24 @@ impl Steps {
Steps {
steps: vec![
Step::Welcome,
Step::Slider {
state: slider::State::new(),
value: 50,
},
Step::Slider { value: 50 },
Step::RowsAndColumns {
layout: Layout::Row,
spacing_slider: slider::State::new(),
spacing: 20,
},
Step::Text {
size_slider: slider::State::new(),
size: 30,
color_sliders: [slider::State::new(); 3],
color: Color::from_rgb(0.5, 0.5, 0.5),
color: Color::BLACK,
},
Step::Radio { selection: None },
Step::Toggler {
can_continue: false,
},
Step::Image {
height: 200,
current_fit: ContentFit::Contain,
slider: slider::State::new(),
},
Step::Image { width: 300 },
Step::Scrollable,
Step::TextInput {
value: String::new(),
is_secure: false,
state: text_input::State::new(),
},
Step::Debugger,
Step::End,
@ -166,7 +131,7 @@ impl Steps {
self.steps[self.current].update(msg, debug);
}
fn view(&mut self, debug: bool) -> Element<StepMessage> {
fn view(&self, debug: bool) -> Element<StepMessage> {
self.steps[self.current].view(debug)
}
@ -198,38 +163,14 @@ impl Steps {
enum Step {
Welcome,
Slider {
state: slider::State,
value: u8,
},
RowsAndColumns {
layout: Layout,
spacing_slider: slider::State,
spacing: u16,
},
Text {
size_slider: slider::State,
size: u16,
color_sliders: [slider::State; 3],
color: Color,
},
Radio {
selection: Option<Language>,
},
Toggler {
can_continue: bool,
},
Image {
height: u16,
slider: slider::State,
current_fit: ContentFit,
},
Slider { value: u8 },
RowsAndColumns { layout: Layout, spacing: u16 },
Text { size: u16, color: Color },
Radio { selection: Option<Language> },
Toggler { can_continue: bool },
Image { width: u16 },
Scrollable,
TextInput {
value: String,
is_secure: bool,
state: text_input::State,
},
TextInput { value: String, is_secure: bool },
Debugger,
End,
}
@ -242,8 +183,7 @@ pub enum StepMessage {
TextSizeChanged(u16),
TextColorChanged(Color),
LanguageSelected(Language),
ImageHeightChanged(u16),
ImageFitSelected(ContentFit),
ImageWidthChanged(u16),
InputChanged(String),
ToggleSecureInput(bool),
DebugToggled(bool),
@ -288,14 +228,9 @@ impl<'a> Step {
*spacing = new_spacing;
}
}
StepMessage::ImageHeightChanged(new_height) => {
if let Step::Image { height, .. } = self {
*height = new_height;
}
}
StepMessage::ImageFitSelected(fit) => {
if let Step::Image { current_fit, .. } = self {
*current_fit = fit;
StepMessage::ImageWidthChanged(new_width) => {
if let Step::Image { width, .. } = self {
*width = new_width;
}
}
StepMessage::InputChanged(new_value) => {
@ -348,34 +283,21 @@ impl<'a> Step {
}
}
fn view(&mut self, debug: bool) -> Element<StepMessage> {
fn view(&self, debug: bool) -> Element<StepMessage> {
match self {
Step::Welcome => Self::welcome(),
Step::Radio { selection } => Self::radio(*selection),
Step::Toggler { can_continue } => Self::toggler(*can_continue),
Step::Slider { state, value } => Self::slider(state, *value),
Step::Text {
size_slider,
size,
color_sliders,
color,
} => Self::text(size_slider, *size, color_sliders, *color),
Step::Image {
height,
slider,
current_fit,
} => Self::image(*height, slider, *current_fit),
Step::RowsAndColumns {
layout,
spacing_slider,
spacing,
} => Self::rows_and_columns(*layout, spacing_slider, *spacing),
Step::Slider { value } => Self::slider(*value),
Step::Text { size, color } => Self::text(*size, *color),
Step::Image { width } => Self::image(*width),
Step::RowsAndColumns { layout, spacing } => {
Self::rows_and_columns(*layout, *spacing)
}
Step::Scrollable => Self::scrollable(),
Step::TextInput {
value,
is_secure,
state,
} => Self::text_input(value, *is_secure, state),
Step::TextInput { value, is_secure } => {
Self::text_input(value, *is_secure)
}
Step::Debugger => Self::debugger(debug),
Step::End => Self::end(),
}
@ -383,59 +305,51 @@ impl<'a> Step {
}
fn container(title: &str) -> Column<'a, StepMessage> {
Column::new().spacing(20).push(Text::new(title).size(50))
column![text(title).size(50)].spacing(20)
}
fn welcome() -> Column<'a, StepMessage> {
Self::container("Welcome!")
.push(Text::new(
.push(
"This is a simple tour meant to showcase a bunch of widgets \
that can be easily implemented on top of Iced.",
))
.push(Text::new(
)
.push(
"Iced is a cross-platform GUI library for Rust focused on \
simplicity and type-safety. It is heavily inspired by Elm.",
))
.push(Text::new(
)
.push(
"It was originally born as part of Coffee, an opinionated \
2D game engine for Rust.",
))
.push(Text::new(
)
.push(
"On native platforms, Iced provides by default a renderer \
built on top of wgpu, a graphics library supporting Vulkan, \
Metal, DX11, and DX12.",
))
.push(Text::new(
)
.push(
"Additionally, this tour can also run on WebAssembly thanks \
to dodrio, an experimental VDOM library for Rust.",
))
.push(Text::new(
)
.push(
"You will need to interact with the UI in order to reach the \
end!",
))
)
}
fn slider(
state: &'a mut slider::State,
value: u8,
) -> Column<'a, StepMessage> {
fn slider(value: u8) -> Column<'a, StepMessage> {
Self::container("Slider")
.push(Text::new(
.push(
"A slider allows you to smoothly select a value from a range \
of values.",
))
.push(Text::new(
)
.push(
"The following slider lets you choose an integer from \
0 to 100:",
))
.push(Slider::new(
state,
0..=100,
value,
StepMessage::SliderChanged,
))
)
.push(slider(0..=100, value, StepMessage::SliderChanged))
.push(
Text::new(value.to_string())
text(value.to_string())
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center),
)
@ -443,257 +357,197 @@ impl<'a> Step {
fn rows_and_columns(
layout: Layout,
spacing_slider: &'a mut slider::State,
spacing: u16,
) -> Column<'a, StepMessage> {
let row_radio = Radio::new(
Layout::Row,
"Row",
Some(layout),
StepMessage::LayoutChanged,
);
let row_radio =
radio("Row", Layout::Row, Some(layout), StepMessage::LayoutChanged);
let column_radio = Radio::new(
Layout::Column,
let column_radio = radio(
"Column",
Layout::Column,
Some(layout),
StepMessage::LayoutChanged,
);
let layout_section: Element<_> = match layout {
Layout::Row => Row::new()
.spacing(spacing)
.push(row_radio)
.push(column_radio)
.into(),
Layout::Column => Column::new()
.spacing(spacing)
.push(row_radio)
.push(column_radio)
.into(),
Layout::Row => {
row![row_radio, column_radio].spacing(spacing).into()
}
Layout::Column => {
column![row_radio, column_radio].spacing(spacing).into()
}
};
let spacing_section = Column::new()
.spacing(10)
.push(Slider::new(
spacing_slider,
0..=80,
spacing,
StepMessage::SpacingChanged,
))
.push(
Text::new(format!("{} px", spacing))
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center),
);
let spacing_section = column![
slider(0..=80, spacing, StepMessage::SpacingChanged),
text(format!("{} px", spacing))
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center),
]
.spacing(10);
Self::container("Rows and columns")
.spacing(spacing)
.push(Text::new(
.push(
"Iced uses a layout model based on flexbox to position UI \
elements.",
))
.push(Text::new(
)
.push(
"Rows and columns can be used to distribute content \
horizontally or vertically, respectively.",
))
)
.push(layout_section)
.push(Text::new(
"You can also easily change the spacing between elements:",
))
.push("You can also easily change the spacing between elements:")
.push(spacing_section)
}
fn text(
size_slider: &'a mut slider::State,
size: u16,
color_sliders: &'a mut [slider::State; 3],
color: Color,
) -> Column<'a, StepMessage> {
let size_section = Column::new()
.padding(20)
.spacing(20)
.push(Text::new("You can change its size:"))
.push(Text::new(format!("This text is {} pixels", size)).size(size))
.push(Slider::new(
size_slider,
10..=70,
size,
StepMessage::TextSizeChanged,
));
fn text(size: u16, color: Color) -> Column<'a, StepMessage> {
let size_section = column![
"You can change its size:",
text(format!("This text is {} pixels", size)).size(size),
slider(10..=70, size, StepMessage::TextSizeChanged),
]
.padding(20)
.spacing(20);
let [red, green, blue] = color_sliders;
let color_sliders = row![
color_slider(color.r, move |r| Color { r, ..color }),
color_slider(color.g, move |g| Color { g, ..color }),
color_slider(color.b, move |b| Color { b, ..color }),
]
.spacing(10);
let color_sliders = Row::new()
.spacing(10)
.push(color_slider(red, color.r, move |r| Color { r, ..color }))
.push(color_slider(green, color.g, move |g| Color { g, ..color }))
.push(color_slider(blue, color.b, move |b| Color { b, ..color }));
let color_section = Column::new()
.padding(20)
.spacing(20)
.push(Text::new("And its color:"))
.push(Text::new(format!("{:?}", color)).style(color))
.push(color_sliders);
let color_section = column![
"And its color:",
text(format!("{:?}", color)).style(color),
color_sliders,
]
.padding(20)
.spacing(20);
Self::container("Text")
.push(Text::new(
.push(
"Text is probably the most essential widget for your UI. \
It will try to adapt to the dimensions of its container.",
))
)
.push(size_section)
.push(color_section)
}
fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
let question = Column::new()
.padding(20)
.spacing(10)
.push(Text::new("Iced is written in...").size(24))
.push(Language::all().iter().cloned().fold(
Column::new().padding(10).spacing(20),
|choices, language| {
choices.push(Radio::new(
language,
language,
selection,
StepMessage::LanguageSelected,
))
},
));
let question = column![
text("Iced is written in...").size(24),
column(
Language::all()
.iter()
.cloned()
.map(|language| {
radio(
language,
language,
selection,
StepMessage::LanguageSelected,
)
})
.map(Element::from)
.collect()
)
]
.padding(20)
.spacing(10);
Self::container("Radio button")
.push(Text::new(
.push(
"A radio button is normally used to represent a choice... \
Surprise test!",
))
)
.push(question)
.push(Text::new(
.push(
"Iced works very well with iterators! The list above is \
basically created by folding a column over the different \
choices, creating a radio button for each one of them!",
))
)
}
fn toggler(can_continue: bool) -> Column<'a, StepMessage> {
Self::container("Toggler")
.push(Text::new(
"A toggler is mostly used to enable or disable something.",
))
.push("A toggler is mostly used to enable or disable something.")
.push(
Container::new(Toggler::new(
Container::new(toggler(
"Toggle me to continue...".to_owned(),
can_continue,
String::from("Toggle me to continue..."),
StepMessage::TogglerChanged,
))
.padding([0, 40]),
)
}
fn image(
height: u16,
slider: &'a mut slider::State,
current_fit: ContentFit,
) -> Column<'a, StepMessage> {
const FIT_MODES: [(ContentFit, &str); 3] = [
(ContentFit::Contain, "Contain"),
(ContentFit::Cover, "Cover"),
(ContentFit::Fill, "Fill"),
];
let mode_selector = FIT_MODES.iter().fold(
Column::new().padding(10).spacing(20),
|choices, (mode, name)| {
choices.push(Radio::new(
*mode,
*name,
Some(current_fit),
StepMessage::ImageFitSelected,
))
},
);
fn image(width: u16) -> Column<'a, StepMessage> {
Self::container("Image")
.push(Text::new("Pictures of things in all shapes and sizes!"))
.push(ferris(height, current_fit))
.push(Slider::new(
slider,
50..=500,
height,
StepMessage::ImageHeightChanged,
))
.push("An image that tries to keep its aspect ratio.")
.push(ferris(width))
.push(slider(100..=500, width, StepMessage::ImageWidthChanged))
.push(
Text::new(format!("Height: {} px", height))
text(format!("Width: {} px", width))
.width(Length::Fill)
.horizontal_alignment(alignment::Horizontal::Center),
)
.push(Text::new("Pick a content fit strategy:"))
.push(mode_selector)
}
fn scrollable() -> Column<'a, StepMessage> {
Self::container("Scrollable")
.push(Text::new(
.push(
"Iced supports scrollable content. Try it out! Find the \
button further below.",
))
.push(
Text::new(
"Tip: You can use the scrollbar to scroll down faster!",
)
.size(16),
)
.push(Column::new().height(Length::Units(4096)))
.push(
Text::new("You are halfway there!")
text("Tip: You can use the scrollbar to scroll down faster!")
.size(16),
)
.push(vertical_space(Length::Units(4096)))
.push(
text("You are halfway there!")
.width(Length::Fill)
.size(30)
.horizontal_alignment(alignment::Horizontal::Center),
)
.push(Column::new().height(Length::Units(4096)))
.push(ferris(200, ContentFit::Contain))
.push(vertical_space(Length::Units(4096)))
.push(ferris(300))
.push(
Text::new("You made it!")
text("You made it!")
.width(Length::Fill)
.size(50)
.horizontal_alignment(alignment::Horizontal::Center),
)
}
fn text_input(
value: &str,
is_secure: bool,
state: &'a mut text_input::State,
) -> Column<'a, StepMessage> {
let text_input = TextInput::new(
state,
fn text_input(value: &str, is_secure: bool) -> Column<'a, StepMessage> {
let text_input = text_input(
"Type something to continue...",
value,
StepMessage::InputChanged,
)
.padding(10)
.size(30);
Self::container("Text input")
.push(Text::new(
"Use a text input to ask for different kinds of information.",
))
.push("Use a text input to ask for different kinds of information.")
.push(if is_secure {
text_input.password()
} else {
text_input
})
.push(Checkbox::new(
is_secure,
.push(checkbox(
"Enable password mode",
is_secure,
StepMessage::ToggleSecureInput,
))
.push(Text::new(
.push(
"A text input produces a message every time it changes. It is \
very easy to keep track of its contents:",
))
)
.push(
Text::new(if value.is_empty() {
text(if value.is_empty() {
"You have not typed anything yet..."
} else {
value
@ -705,79 +559,65 @@ impl<'a> Step {
fn debugger(debug: bool) -> Column<'a, StepMessage> {
Self::container("Debugger")
.push(Text::new(
.push(
"You can ask Iced to visually explain the layouting of the \
different elements comprising your UI!",
))
.push(Text::new(
)
.push(
"Give it a shot! Check the following checkbox to be able to \
see element boundaries.",
))
)
.push(if cfg!(target_arch = "wasm32") {
Element::new(
Text::new("Not available on web yet!")
text("Not available on web yet!")
.style(Color::from([0.7, 0.7, 0.7]))
.horizontal_alignment(alignment::Horizontal::Center),
)
} else {
Element::new(Checkbox::new(
debug,
"Explain layout",
StepMessage::DebugToggled,
))
checkbox("Explain layout", debug, StepMessage::DebugToggled)
.into()
})
.push(Text::new("Feel free to go back and take a look."))
.push("Feel free to go back and take a look.")
}
fn end() -> Column<'a, StepMessage> {
Self::container("You reached the end!")
.push(Text::new(
"This tour will be updated as more features are added.",
))
.push(Text::new("Make sure to keep an eye on it!"))
.push("This tour will be updated as more features are added.")
.push("Make sure to keep an eye on it!")
}
}
fn ferris<'a>(
height: u16,
content_fit: ContentFit,
) -> Container<'a, StepMessage> {
Container::new(
fn ferris<'a>(width: u16) -> Container<'a, StepMessage> {
container(
// This should go away once we unify resource loading on native
// platforms
if cfg!(target_arch = "wasm32") {
Image::new("tour/images/ferris.png")
image("tour/images/ferris.png")
} else {
Image::new(format!(
"{}/images/ferris.png",
env!("CARGO_MANIFEST_DIR"),
image(format!(
"{}/../../tour/images/ferris.png",
env!("CARGO_MANIFEST_DIR")
))
}
.height(Length::Units(height))
.content_fit(content_fit),
.width(Length::Units(width)),
)
.width(Length::Fill)
.center_x()
}
fn button<'a, Message: Clone>(
state: &'a mut button::State,
label: &str,
) -> Button<'a, Message> {
Button::new(
state,
Text::new(label).horizontal_alignment(alignment::Horizontal::Center),
fn button<'a, Message: Clone>(label: &str) -> Button<'a, Message> {
iced::widget::button(
text(label).horizontal_alignment(alignment::Horizontal::Center),
)
.padding(12)
.width(Length::Units(100))
}
fn color_slider(
state: &mut slider::State,
fn color_slider<'a>(
component: f32,
update: impl Fn(f32) -> Color + 'static,
) -> Slider<f64, StepMessage, iced::Renderer> {
Slider::new(state, 0.0..=1.0, f64::from(component), move |c| {
update: impl Fn(f32) -> Color + 'a,
) -> Slider<'a, f64, StepMessage, Renderer> {
slider(0.0..=1.0, f64::from(component), move |c| {
StepMessage::TextColorChanged(update(c as f32))
})
.step(0.01)

View file

@ -1,7 +1,7 @@
use iced::executor;
use iced::widget::{container, text};
use iced::{
Application, Command, Container, Element, Length, Settings, Subscription,
Text, Theme,
Application, Command, Element, Length, Settings, Subscription, Theme,
};
use iced_native::{
event::{MacOS, PlatformSpecific},
@ -55,13 +55,13 @@ impl Application for App {
iced_native::subscription::events().map(Message::EventOccurred)
}
fn view(&mut self) -> Element<Message> {
fn view(&self) -> Element<Message> {
let content = match &self.url {
Some(url) => Text::new(url),
None => Text::new("No URL received yet!"),
Some(url) => text(url),
None => text("No URL received yet!"),
};
Container::new(content.size(48))
container(content.size(48))
.width(Length::Fill)
.height(Length::Fill)
.center_x()

View file

@ -1,13 +1,12 @@
mod echo;
use iced::alignment::{self, Alignment};
use iced::button::{self, Button};
use iced::executor;
use iced::scrollable::{self, Scrollable};
use iced::text_input::{self, TextInput};
use iced::widget::{
button, column, container, row, scrollable, text, text_input, Column,
};
use iced::{
Application, Color, Column, Command, Container, Element, Length, Row,
Settings, Subscription, Text, Theme,
Application, Color, Command, Element, Length, Settings, Subscription, Theme,
};
pub fn main() -> iced::Result {
@ -17,10 +16,7 @@ pub fn main() -> iced::Result {
#[derive(Default)]
struct WebSocket {
messages: Vec<echo::Message>,
message_log: scrollable::State,
new_message: String,
new_message_state: text_input::State,
new_message_button: button::State,
state: State,
}
@ -75,7 +71,9 @@ impl Application for WebSocket {
}
echo::Event::MessageReceived(message) => {
self.messages.push(message);
self.message_log.snap_to(1.0);
// TODO
// self.message_log.snap_to(1.0);
}
},
Message::Server => {}
@ -88,10 +86,10 @@ impl Application for WebSocket {
echo::connect().map(Message::Echo)
}
fn view(&mut self) -> Element<Message> {
let message_log = if self.messages.is_empty() {
Container::new(
Text::new("Your messages will appear here...")
fn view(&self) -> Element<Message> {
let message_log: Element<_> = if self.messages.is_empty() {
container(
text("Your messages will appear here...")
.style(Color::from_rgb8(0x88, 0x88, 0x88)),
)
.width(Length::Fill)
@ -100,31 +98,32 @@ impl Application for WebSocket {
.center_y()
.into()
} else {
self.messages
.iter()
.cloned()
.fold(
Scrollable::new(&mut self.message_log),
|scrollable, message| scrollable.push(Text::new(message)),
scrollable(
Column::with_children(
self.messages
.iter()
.cloned()
.map(text)
.map(Element::from)
.collect(),
)
.width(Length::Fill)
.height(Length::Fill)
.spacing(10)
.into()
.spacing(10),
)
.height(Length::Fill)
.into()
};
let new_message_input = {
let mut input = TextInput::new(
&mut self.new_message_state,
let mut input = text_input(
"Type a message...",
&self.new_message,
Message::NewMessageChanged,
)
.padding(10);
let mut button = Button::new(
&mut self.new_message_button,
Text::new("Send")
let mut button = button(
text("Send")
.height(Length::Fill)
.vertical_alignment(alignment::Vertical::Center),
)
@ -137,12 +136,10 @@ impl Application for WebSocket {
}
}
Row::with_children(vec![input.into(), button.into()])
.spacing(10)
.align_items(Alignment::Fill)
row![input, button].spacing(10).align_items(Alignment::Fill)
};
Column::with_children(vec![message_log, new_message_input.into()])
column![message_log, new_message_input]
.width(Length::Fill)
.height(Length::Fill)
.padding(20)

View file

@ -17,7 +17,6 @@ font-source = ["font-kit"]
font-fallback = []
font-icons = []
opengl = []
pure = ["iced_pure"]
[dependencies]
glam = "0.10"
@ -36,11 +35,6 @@ path = "../native"
version = "0.4"
path = "../style"
[dependencies.iced_pure]
version = "0.2"
path = "../pure"
optional = true
[dependencies.lyon]
version = "1.0"
optional = true

View file

@ -36,9 +36,6 @@ pub mod triangle;
pub mod widget;
pub mod window;
#[doc(no_inline)]
pub use widget::*;
pub use antialiasing::Antialiasing;
pub use backend::Backend;
pub use error::Error;

View file

@ -58,7 +58,7 @@ where
element: &Element<'a, Message, Self>,
limits: &layout::Limits,
) -> layout::Node {
let layout = element.layout(self, limits);
let layout = element.as_widget().layout(self, limits);
self.backend.trim_measurements();

View file

@ -3,8 +3,6 @@
//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
//! [`Frame`]. It can be used for animation, data visualization, game graphics,
//! and more!
use crate::renderer::{self, Renderer};
use crate::{Backend, Primitive};
pub mod event;
pub mod path;
@ -29,42 +27,31 @@ pub use program::Program;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use text::Text;
use iced_native::layout;
use crate::{Backend, Primitive, Renderer};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::renderer;
use iced_native::widget::tree::{self, Tree};
use iced_native::{
Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Size, Vector,
Widget,
Clipboard, Element, Length, Point, Rectangle, Shell, Size, Vector, Widget,
};
use std::marker::PhantomData;
/// A widget capable of drawing 2D graphics.
///
/// # Examples
/// The repository has a couple of [examples] showcasing how to use a
/// [`Canvas`]:
///
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
/// and its hands to display the current time.
/// - [`game_of_life`], an interactive version of the Game of Life, invented by
/// John Conway.
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
/// and showcasing how to compose different transforms.
///
/// [examples]: https://github.com/iced-rs/iced/tree/0.4/examples
/// [`clock`]: https://github.com/iced-rs/iced/tree/0.4/examples/clock
/// [`game_of_life`]: https://github.com/iced-rs/iced/tree/0.4/examples/game_of_life
/// [`solar_system`]: https://github.com/iced-rs/iced/tree/0.4/examples/solar_system
///
/// ## Drawing a simple circle
/// If you want to get a quick overview, here's how we can draw a simple circle:
///
/// ```no_run
/// # mod iced {
/// # pub use iced_graphics::canvas;
/// # pub mod widget {
/// # pub use iced_graphics::widget::canvas;
/// # }
/// # pub use iced_native::{Color, Rectangle, Theme};
/// # }
/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
/// use iced::widget::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
/// use iced::{Color, Rectangle, Theme};
///
/// // First, we define the data we need for drawing
@ -75,7 +62,9 @@ use std::marker::PhantomData;
///
/// // Then, we implement the `Program` trait
/// impl Program<()> for Circle {
/// fn draw(&self, _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
/// type State = ();
///
/// fn draw(&self, _state: &(), _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
/// // We prepare a new `Frame`
/// let mut frame = Frame::new(bounds.size());
///
@ -140,6 +129,15 @@ where
P: Program<Message, T>,
B: Backend,
{
fn tag(&self) -> tree::Tag {
struct Tag<T>(T);
tree::Tag::of::<Tag<P::State>>()
}
fn state(&self) -> tree::State {
tree::State::new(P::State::default())
}
fn width(&self) -> Length {
self.width
}
@ -161,6 +159,7 @@ where
fn on_event(
&mut self,
tree: &mut Tree,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
@ -183,8 +182,10 @@ where
let cursor = Cursor::from_window_position(cursor_position);
if let Some(canvas_event) = canvas_event {
let state = tree.state.downcast_mut::<P::State>();
let (event_status, message) =
self.program.update(canvas_event, bounds, cursor);
self.program.update(state, canvas_event, bounds, cursor);
if let Some(message) = message {
shell.publish(message);
@ -198,6 +199,7 @@ where
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
@ -205,12 +207,14 @@ where
) -> mouse::Interaction {
let bounds = layout.bounds();
let cursor = Cursor::from_window_position(cursor_position);
let state = tree.state.downcast_ref::<P::State>();
self.program.mouse_interaction(bounds, cursor)
self.program.mouse_interaction(state, bounds, cursor)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer<B, T>,
theme: &T,
_style: &renderer::Style,
@ -228,12 +232,13 @@ where
let translation = Vector::new(bounds.x, bounds.y);
let cursor = Cursor::from_window_position(cursor_position);
let state = tree.state.downcast_ref::<P::State>();
renderer.with_translation(translation, |renderer| {
renderer.draw_primitive(Primitive::Group {
primitives: self
.program
.draw(theme, bounds, cursor)
.draw(state, theme, bounds, cursor)
.into_iter()
.map(Geometry::into_primitive)
.collect(),
@ -245,7 +250,7 @@ where
impl<'a, Message, P, B, T> From<Canvas<Message, T, P>>
for Element<'a, Message, Renderer<B, T>>
where
Message: 'static,
Message: 'a,
P: Program<Message, T> + 'a,
B: Backend,
T: 'a,

View file

@ -1,7 +1,5 @@
use crate::{
canvas::{Frame, Geometry},
Primitive,
};
use crate::widget::canvas::{Frame, Geometry};
use crate::Primitive;
use iced_native::Size;
use std::{cell::RefCell, sync::Arc};

View file

@ -2,11 +2,10 @@ use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector};
use crate::{
canvas::path,
canvas::{Fill, Geometry, Path, Stroke, Text},
triangle, Primitive,
};
use crate::triangle;
use crate::widget::canvas::path;
use crate::widget::canvas::{Fill, Geometry, Path, Stroke, Text};
use crate::Primitive;
use lyon::tessellation;

View file

@ -7,7 +7,7 @@ mod builder;
pub use arc::Arc;
pub use builder::Builder;
use crate::canvas::LineDash;
use crate::widget::canvas::LineDash;
use iced_native::{Point, Size};
use lyon::algorithms::walk::{walk_along_path, RepeatedPattern, WalkerEvent};

View file

@ -1,4 +1,4 @@
use crate::canvas::path::{arc, Arc, Path};
use crate::widget::canvas::path::{arc, Arc, Path};
use iced_native::{Point, Size};
use lyon::path::builder::SvgPathBuilder;

View file

@ -1,8 +1,7 @@
use crate::canvas::event::{self, Event};
use crate::canvas::{Cursor, Geometry};
use iced_native::mouse;
use iced_native::Rectangle;
use crate::widget::canvas::event::{self, Event};
use crate::widget::canvas::mouse;
use crate::widget::canvas::{Cursor, Geometry};
use crate::Rectangle;
/// The state and logic of a [`Canvas`].
///
@ -11,7 +10,10 @@ use iced_native::Rectangle;
///
/// [`Canvas`]: crate::widget::Canvas
pub trait Program<Message, Theme = iced_native::Theme> {
/// Updates the state of the [`Program`].
/// The internal state mutated by the [`Program`].
type State: Default + 'static;
/// Updates the [`State`](Self::State) of the [`Program`].
///
/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
/// method for each [`Event`].
@ -23,7 +25,8 @@ pub trait Program<Message, Theme = iced_native::Theme> {
///
/// [`Canvas`]: crate::widget::Canvas
fn update(
&mut self,
&self,
_state: &mut Self::State,
_event: Event,
_bounds: Rectangle,
_cursor: Cursor,
@ -40,6 +43,7 @@ pub trait Program<Message, Theme = iced_native::Theme> {
/// [`Cache`]: crate::widget::canvas::Cache
fn draw(
&self,
state: &Self::State,
theme: &Theme,
bounds: Rectangle,
cursor: Cursor,
@ -53,6 +57,7 @@ pub trait Program<Message, Theme = iced_native::Theme> {
/// [`Canvas`]: crate::widget::Canvas
fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: Cursor,
) -> mouse::Interaction {
@ -60,33 +65,38 @@ pub trait Program<Message, Theme = iced_native::Theme> {
}
}
impl<T, Message, Theme> Program<Message, Theme> for &mut T
impl<Message, Theme, T> Program<Message, Theme> for &T
where
T: Program<Message, Theme>,
{
type State = T::State;
fn update(
&mut self,
&self,
state: &mut Self::State,
event: Event,
bounds: Rectangle,
cursor: Cursor,
) -> (event::Status, Option<Message>) {
T::update(self, event, bounds, cursor)
T::update(self, state, event, bounds, cursor)
}
fn draw(
&self,
state: &Self::State,
theme: &Theme,
bounds: Rectangle,
cursor: Cursor,
) -> Vec<Geometry> {
T::draw(self, theme, bounds, cursor)
T::draw(self, state, theme, bounds, cursor)
}
fn mouse_interaction(
&self,
state: &Self::State,
bounds: Rectangle,
cursor: Cursor,
) -> mouse::Interaction {
T::mouse_interaction(self, bounds, cursor)
T::mouse_interaction(self, state, bounds, cursor)
}
}

View file

@ -1,102 +0,0 @@
use crate::widget::pure::canvas::event::{self, Event};
use crate::widget::pure::canvas::mouse;
use crate::widget::pure::canvas::{Cursor, Geometry};
use crate::Rectangle;
/// The state and logic of a [`Canvas`].
///
/// A [`Program`] can mutate internal state and produce messages for an
/// application.
///
/// [`Canvas`]: crate::widget::Canvas
pub trait Program<Message, Theme = iced_native::Theme> {
/// The internal state mutated by the [`Program`].
type State: Default + 'static;
/// Updates the [`State`](Self::State) of the [`Program`].
///
/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
/// method for each [`Event`].
///
/// This method can optionally return a `Message` to notify an application
/// of any meaningful interactions.
///
/// By default, this method does and returns nothing.
///
/// [`Canvas`]: crate::widget::Canvas
fn update(
&self,
_state: &mut Self::State,
_event: Event,
_bounds: Rectangle,
_cursor: Cursor,
) -> (event::Status, Option<Message>) {
(event::Status::Ignored, None)
}
/// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
///
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
/// [`Cache`].
///
/// [`Frame`]: crate::widget::canvas::Frame
/// [`Cache`]: crate::widget::canvas::Cache
fn draw(
&self,
state: &Self::State,
theme: &Theme,
bounds: Rectangle,
cursor: Cursor,
) -> Vec<Geometry>;
/// Returns the current mouse interaction of the [`Program`].
///
/// The interaction returned will be in effect even if the cursor position
/// is out of bounds of the program's [`Canvas`].
///
/// [`Canvas`]: crate::widget::Canvas
fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: Cursor,
) -> mouse::Interaction {
mouse::Interaction::default()
}
}
impl<Message, Theme, T> Program<Message, Theme> for &T
where
T: Program<Message, Theme>,
{
type State = T::State;
fn update(
&self,
state: &mut Self::State,
event: Event,
bounds: Rectangle,
cursor: Cursor,
) -> (event::Status, Option<Message>) {
T::update(self, state, event, bounds, cursor)
}
fn draw(
&self,
state: &Self::State,
theme: &Theme,
bounds: Rectangle,
cursor: Cursor,
) -> Vec<Geometry> {
T::draw(self, state, theme, bounds, cursor)
}
fn mouse_interaction(
&self,
state: &Self::State,
bounds: Rectangle,
cursor: Cursor,
) -> mouse::Interaction {
T::mouse_interaction(self, state, bounds, cursor)
}
}

View file

@ -1,9 +1,10 @@
//! Encode and display information in a QR code.
use crate::canvas;
use crate::renderer::{self, Renderer};
use crate::widget::canvas;
use crate::Backend;
use iced_native::layout;
use iced_native::widget::Tree;
use iced_native::{
Color, Element, Layout, Length, Point, Rectangle, Size, Vector, Widget,
};
@ -72,6 +73,7 @@ where
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer<B, T>,
_theme: &T,
_style: &renderer::Style,

View file

@ -10,17 +10,9 @@ documentation = "https://docs.rs/iced_lazy"
keywords = ["gui", "ui", "graphics", "interface", "widgets"]
categories = ["gui"]
[features]
pure = ["iced_pure"]
[dependencies]
ouroboros = "0.13"
[dependencies.iced_native]
version = "0.5"
path = "../native"
[dependencies.iced_pure]
version = "0.2"
path = "../pure"
optional = true

View file

@ -1,17 +1,16 @@
//! Build and reuse custom widgets using The Elm Architecture.
use crate::{Cache, CacheBuilder};
use iced_native::event;
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::widget::tree::{self, Tree};
use iced_native::{
Clipboard, Element, Length, Point, Rectangle, Shell, Size, Widget,
};
use ouroboros::self_referencing;
use std::cell::RefCell;
use std::cell::{Ref, RefCell};
use std::marker::PhantomData;
/// A reusable, custom widget that uses The Elm Architecture.
@ -28,17 +27,24 @@ use std::marker::PhantomData;
/// Additionally, a [`Component`] is capable of producing a `Message` to notify
/// the parent application of any relevant interactions.
pub trait Component<Message, Renderer> {
/// The internal state of this [`Component`].
type State: Default;
/// The type of event this [`Component`] handles internally.
type Event;
/// Processes an [`Event`](Component::Event) and updates the [`Component`] state accordingly.
///
/// It can produce a `Message` for the parent application.
fn update(&mut self, event: Self::Event) -> Option<Message>;
fn update(
&mut self,
state: &mut Self::State,
event: Self::Event,
) -> Option<Message>;
/// Produces the widgets of the [`Component`], which may trigger an [`Event`](Component::Event)
/// on user interaction.
fn view(&mut self) -> Element<'_, Self::Event, Renderer>;
fn view(&self, state: &Self::State) -> Element<'_, Self::Event, Renderer>;
}
/// Turns an implementor of [`Component`] into an [`Element`] that can be
@ -48,6 +54,7 @@ pub fn view<'a, C, Message, Renderer>(
) -> Element<'a, Message, Renderer>
where
C: Component<Message, Renderer> + 'a,
C::State: 'static,
Message: 'a,
Renderer: iced_native::Renderer + 'a,
{
@ -56,36 +63,48 @@ where
StateBuilder {
component: Box::new(component),
message: PhantomData,
cache_builder: |state| {
Some(
CacheBuilder {
element: state.view(),
overlay_builder: |_| None,
}
.build(),
)
},
state: PhantomData,
element_builder: |_| None,
}
.build(),
)),
})
}
struct Instance<'a, Message, Renderer, Event> {
state: RefCell<Option<State<'a, Message, Renderer, Event>>>,
struct Instance<'a, Message, Renderer, Event, S> {
state: RefCell<Option<State<'a, Message, Renderer, Event, S>>>,
}
#[self_referencing]
struct State<'a, Message: 'a, Renderer: 'a, Event: 'a> {
component: Box<dyn Component<Message, Renderer, Event = Event> + 'a>,
struct State<'a, Message: 'a, Renderer: 'a, Event: 'a, S: 'a> {
component:
Box<dyn Component<Message, Renderer, Event = Event, State = S> + 'a>,
message: PhantomData<Message>,
state: PhantomData<S>,
#[borrows(mut component)]
#[borrows(component)]
#[covariant]
cache: Option<Cache<'this, Event, Renderer>>,
element: Option<Element<'this, Event, Renderer>>,
}
impl<'a, Message, Renderer, Event> Instance<'a, Message, Renderer, Event> {
impl<'a, Message, Renderer, Event, S> Instance<'a, Message, Renderer, Event, S>
where
S: Default,
{
fn rebuild_element(&self, state: &S) {
let heads = self.state.borrow_mut().take().unwrap().into_heads();
*self.state.borrow_mut() = Some(
StateBuilder {
component: heads.component,
message: PhantomData,
state: PhantomData,
element_builder: |component| Some(component.view(state)),
}
.build(),
);
}
fn with_element<T>(
&self,
f: impl FnOnce(&Element<'_, Event, Renderer>) -> T,
@ -101,34 +120,43 @@ impl<'a, Message, Renderer, Event> Instance<'a, Message, Renderer, Event> {
.borrow_mut()
.as_mut()
.unwrap()
.with_cache_mut(|cache| {
let mut element = cache.take().unwrap().into_heads().element;
let result = f(&mut element);
*cache = Some(
CacheBuilder {
element,
overlay_builder: |_| None,
}
.build(),
);
result
})
.with_element_mut(|element| f(element.as_mut().unwrap()))
}
}
impl<'a, Message, Renderer, Event> Widget<Message, Renderer>
for Instance<'a, Message, Renderer, Event>
impl<'a, Message, Renderer, Event, S> Widget<Message, Renderer>
for Instance<'a, Message, Renderer, Event, S>
where
S: 'static + Default,
Renderer: iced_native::Renderer,
{
fn tag(&self) -> tree::Tag {
struct Tag<T>(T);
tree::Tag::of::<Tag<S>>()
}
fn state(&self) -> tree::State {
tree::State::new(S::default())
}
fn children(&self) -> Vec<Tree> {
self.rebuild_element(&S::default());
self.with_element(|element| vec![Tree::new(element)])
}
fn diff(&self, tree: &mut Tree) {
self.rebuild_element(tree.state.downcast_ref());
self.with_element(|element| {
tree.diff_children(std::slice::from_ref(&element))
})
}
fn width(&self) -> Length {
self.with_element(|element| element.width())
self.with_element(|element| element.as_widget().width())
}
fn height(&self) -> Length {
self.with_element(|element| element.height())
self.with_element(|element| element.as_widget().height())
}
fn layout(
@ -136,11 +164,14 @@ where
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.with_element(|element| element.layout(renderer, limits))
self.with_element(|element| {
element.as_widget().layout(renderer, limits)
})
}
fn on_event(
&mut self,
tree: &mut Tree,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
@ -152,7 +183,8 @@ where
let mut local_shell = Shell::new(&mut local_messages);
let event_status = self.with_element_mut(|element| {
element.on_event(
element.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout,
cursor_position,
@ -165,37 +197,31 @@ where
local_shell.revalidate_layout(|| shell.invalidate_layout());
if !local_messages.is_empty() {
let mut component = self
.state
.borrow_mut()
.take()
.unwrap()
.into_heads()
.component;
let mut heads = self.state.take().unwrap().into_heads();
for message in local_messages
.into_iter()
.filter_map(|message| component.update(message))
{
for message in local_messages.into_iter().filter_map(|message| {
heads
.component
.update(tree.state.downcast_mut::<S>(), message)
}) {
shell.publish(message);
}
*self.state.borrow_mut() = Some(
self.state = RefCell::new(Some(
StateBuilder {
component,
component: heads.component,
message: PhantomData,
cache_builder: |state| {
Some(
CacheBuilder {
element: state.view(),
overlay_builder: |_| None,
}
.build(),
)
state: PhantomData,
element_builder: |state| {
Some(state.view(tree.state.downcast_ref::<S>()))
},
}
.build(),
);
));
self.with_element(|element| {
tree.diff_children(std::slice::from_ref(&element))
});
shell.invalidate_layout();
}
@ -205,6 +231,7 @@ where
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
@ -213,7 +240,8 @@ where
viewport: &Rectangle,
) {
self.with_element(|element| {
element.draw(
element.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
@ -226,13 +254,15 @@ where
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_element(|element| {
element.mouse_interaction(
element.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor_position,
viewport,
@ -241,63 +271,72 @@ where
})
}
fn overlay(
&mut self,
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
let has_overlay = self
.state
.borrow_mut()
.as_mut()
.unwrap()
.with_cache_mut(|cache| {
let element = cache.take().unwrap().into_heads().element;
*cache = Some(
CacheBuilder {
element,
overlay_builder: |element| {
element.overlay(layout, renderer)
},
}
.build(),
);
cache
) -> Option<overlay::Element<'b, Message, Renderer>> {
let overlay = OverlayBuilder {
instance: self,
instance_ref_builder: |instance| instance.state.borrow(),
tree,
types: PhantomData,
overlay_builder: |instance, tree| {
instance
.as_ref()
.unwrap()
.borrow_overlay()
.borrow_element()
.as_ref()
.map(|overlay| overlay.position())
});
.unwrap()
.as_widget()
.overlay(&mut tree.children[0], layout, renderer)
},
}
.build();
let has_overlay = overlay.with_overlay(|overlay| {
overlay.as_ref().map(overlay::Element::position)
});
has_overlay.map(|position| {
overlay::Element::new(
position,
Box::new(Overlay { instance: self }),
Box::new(OverlayInstance {
overlay: Some(overlay),
}),
)
})
}
}
struct Overlay<'a, 'b, Message, Renderer, Event> {
instance: &'b mut Instance<'a, Message, Renderer, Event>,
#[self_referencing]
struct Overlay<'a, 'b, Message, Renderer, Event, S> {
instance: &'a Instance<'b, Message, Renderer, Event, S>,
tree: &'a mut Tree,
types: PhantomData<(Message, Event, S)>,
#[borrows(instance)]
#[covariant]
instance_ref: Ref<'this, Option<State<'a, Message, Renderer, Event, S>>>,
#[borrows(instance_ref, mut tree)]
#[covariant]
overlay: Option<overlay::Element<'this, Event, Renderer>>,
}
impl<'a, 'b, Message, Renderer, Event>
Overlay<'a, 'b, Message, Renderer, Event>
struct OverlayInstance<'a, 'b, Message, Renderer, Event, S> {
overlay: Option<Overlay<'a, 'b, Message, Renderer, Event, S>>,
}
impl<'a, 'b, Message, Renderer, Event, S>
OverlayInstance<'a, 'b, Message, Renderer, Event, S>
{
fn with_overlay_maybe<T>(
&self,
f: impl FnOnce(&overlay::Element<'_, Event, Renderer>) -> T,
) -> Option<T> {
self.instance
.state
.borrow()
.as_ref()
.unwrap()
.borrow_cache()
self.overlay
.as_ref()
.unwrap()
.borrow_overlay()
@ -306,27 +345,21 @@ impl<'a, 'b, Message, Renderer, Event>
}
fn with_overlay_mut_maybe<T>(
&self,
&mut self,
f: impl FnOnce(&mut overlay::Element<'_, Event, Renderer>) -> T,
) -> Option<T> {
self.instance
.state
.borrow_mut()
self.overlay
.as_mut()
.unwrap()
.with_cache_mut(|cache| {
cache
.as_mut()
.unwrap()
.with_overlay_mut(|overlay| overlay.as_mut().map(f))
})
.with_overlay_mut(|overlay| overlay.as_mut().map(f))
}
}
impl<'a, 'b, Message, Renderer, Event> overlay::Overlay<Message, Renderer>
for Overlay<'a, 'b, Message, Renderer, Event>
impl<'a, 'b, Message, Renderer, Event, S> overlay::Overlay<Message, Renderer>
for OverlayInstance<'a, 'b, Message, Renderer, Event, S>
where
Renderer: iced_native::Renderer,
S: 'static + Default,
{
fn layout(
&self,
@ -401,32 +434,43 @@ where
local_shell.revalidate_layout(|| shell.invalidate_layout());
if !local_messages.is_empty() {
let mut component =
self.instance.state.take().unwrap().into_heads().component;
let overlay = self.overlay.take().unwrap().into_heads();
let mut heads = overlay.instance.state.take().unwrap().into_heads();
for message in local_messages
.into_iter()
.filter_map(|message| component.update(message))
{
for message in local_messages.into_iter().filter_map(|message| {
heads
.component
.update(overlay.tree.state.downcast_mut::<S>(), message)
}) {
shell.publish(message);
}
self.instance.state = RefCell::new(Some(
*overlay.instance.state.borrow_mut() = Some(
StateBuilder {
component,
component: heads.component,
message: PhantomData,
cache_builder: |state| {
Some(
CacheBuilder {
element: state.view(),
overlay_builder: |_| None,
}
.build(),
)
state: PhantomData,
element_builder: |state| {
Some(state.view(overlay.tree.state.downcast_ref::<S>()))
},
}
.build(),
));
);
overlay.instance.with_element(|element| {
overlay.tree.diff_children(std::slice::from_ref(&element))
});
self.overlay = Some(
OverlayBuilder {
instance: overlay.instance,
instance_ref_builder: |instance| instance.state.borrow(),
tree: overlay.tree,
types: PhantomData,
overlay_builder: |_, _| None,
}
.build(),
);
shell.invalidate_layout();
}

View file

@ -20,13 +20,32 @@
pub mod component;
pub mod responsive;
#[cfg(feature = "pure")]
#[cfg_attr(docsrs, doc(cfg(feature = "pure")))]
pub mod pure;
pub use component::Component;
pub use responsive::Responsive;
mod cache;
use cache::{Cache, CacheBuilder};
use iced_native::{Element, Size};
/// Turns an implementor of [`Component`] into an [`Element`] that can be
/// embedded in any application.
pub fn component<'a, C, Message, Renderer>(
component: C,
) -> Element<'a, Message, Renderer>
where
C: Component<Message, Renderer> + 'a,
C::State: 'static,
Message: 'a,
Renderer: iced_native::Renderer + 'a,
{
component::view(component)
}
pub fn responsive<'a, Message, Renderer>(
f: impl Fn(Size) -> Element<'a, Message, Renderer> + 'a,
) -> Responsive<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
Responsive::new(f)
}

View file

@ -1,31 +0,0 @@
mod component;
mod responsive;
pub use component::Component;
pub use responsive::Responsive;
use iced_native::Size;
use iced_pure::Element;
/// Turns an implementor of [`Component`] into an [`Element`] that can be
/// embedded in any application.
pub fn component<'a, C, Message, Renderer>(
component: C,
) -> Element<'a, Message, Renderer>
where
C: Component<Message, Renderer> + 'a,
C::State: 'static,
Message: 'a,
Renderer: iced_native::Renderer + 'a,
{
component::view(component)
}
pub fn responsive<'a, Message, Renderer>(
f: impl Fn(Size) -> Element<'a, Message, Renderer> + 'a,
) -> Responsive<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
Responsive::new(f)
}

View file

@ -1,479 +0,0 @@
//! Build and reuse custom widgets using The Elm Architecture.
use iced_native::event;
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::{Clipboard, Length, Point, Rectangle, Shell, Size};
use iced_pure::widget::tree::{self, Tree};
use iced_pure::{Element, Widget};
use ouroboros::self_referencing;
use std::cell::{Ref, RefCell};
use std::marker::PhantomData;
/// A reusable, custom widget that uses The Elm Architecture.
///
/// A [`Component`] allows you to implement custom widgets as if they were
/// `iced` applications with encapsulated state.
///
/// In other words, a [`Component`] allows you to turn `iced` applications into
/// custom widgets and embed them without cumbersome wiring.
///
/// A [`Component`] produces widgets that may fire an [`Event`](Component::Event)
/// and update the internal state of the [`Component`].
///
/// Additionally, a [`Component`] is capable of producing a `Message` to notify
/// the parent application of any relevant interactions.
pub trait Component<Message, Renderer> {
/// The internal state of this [`Component`].
type State: Default;
/// The type of event this [`Component`] handles internally.
type Event;
/// Processes an [`Event`](Component::Event) and updates the [`Component`] state accordingly.
///
/// It can produce a `Message` for the parent application.
fn update(
&mut self,
state: &mut Self::State,
event: Self::Event,
) -> Option<Message>;
/// Produces the widgets of the [`Component`], which may trigger an [`Event`](Component::Event)
/// on user interaction.
fn view(&self, state: &Self::State) -> Element<'_, Self::Event, Renderer>;
}
/// Turns an implementor of [`Component`] into an [`Element`] that can be
/// embedded in any application.
pub fn view<'a, C, Message, Renderer>(
component: C,
) -> Element<'a, Message, Renderer>
where
C: Component<Message, Renderer> + 'a,
C::State: 'static,
Message: 'a,
Renderer: iced_native::Renderer + 'a,
{
Element::new(Instance {
state: RefCell::new(Some(
StateBuilder {
component: Box::new(component),
message: PhantomData,
state: PhantomData,
element_builder: |_| None,
}
.build(),
)),
})
}
struct Instance<'a, Message, Renderer, Event, S> {
state: RefCell<Option<State<'a, Message, Renderer, Event, S>>>,
}
#[self_referencing]
struct State<'a, Message: 'a, Renderer: 'a, Event: 'a, S: 'a> {
component:
Box<dyn Component<Message, Renderer, Event = Event, State = S> + 'a>,
message: PhantomData<Message>,
state: PhantomData<S>,
#[borrows(component)]
#[covariant]
element: Option<Element<'this, Event, Renderer>>,
}
impl<'a, Message, Renderer, Event, S> Instance<'a, Message, Renderer, Event, S>
where
S: Default,
{
fn rebuild_element(&self, state: &S) {
let heads = self.state.borrow_mut().take().unwrap().into_heads();
*self.state.borrow_mut() = Some(
StateBuilder {
component: heads.component,
message: PhantomData,
state: PhantomData,
element_builder: |component| Some(component.view(state)),
}
.build(),
);
}
fn with_element<T>(
&self,
f: impl FnOnce(&Element<'_, Event, Renderer>) -> T,
) -> T {
self.with_element_mut(|element| f(element))
}
fn with_element_mut<T>(
&self,
f: impl FnOnce(&mut Element<'_, Event, Renderer>) -> T,
) -> T {
self.state
.borrow_mut()
.as_mut()
.unwrap()
.with_element_mut(|element| f(element.as_mut().unwrap()))
}
}
impl<'a, Message, Renderer, Event, S> Widget<Message, Renderer>
for Instance<'a, Message, Renderer, Event, S>
where
S: 'static + Default,
Renderer: iced_native::Renderer,
{
fn tag(&self) -> tree::Tag {
struct Tag<T>(T);
tree::Tag::of::<Tag<S>>()
}
fn state(&self) -> tree::State {
tree::State::new(S::default())
}
fn children(&self) -> Vec<Tree> {
self.rebuild_element(&S::default());
self.with_element(|element| vec![Tree::new(element)])
}
fn diff(&self, tree: &mut Tree) {
self.rebuild_element(tree.state.downcast_ref());
self.with_element(|element| {
tree.diff_children(std::slice::from_ref(&element))
})
}
fn width(&self) -> Length {
self.with_element(|element| element.as_widget().width())
}
fn height(&self) -> Length {
self.with_element(|element| element.as_widget().height())
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.with_element(|element| {
element.as_widget().layout(renderer, limits)
})
}
fn on_event(
&mut self,
tree: &mut Tree,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let mut local_messages = Vec::new();
let mut local_shell = Shell::new(&mut local_messages);
let event_status = self.with_element_mut(|element| {
element.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout,
cursor_position,
renderer,
clipboard,
&mut local_shell,
)
});
local_shell.revalidate_layout(|| shell.invalidate_layout());
if !local_messages.is_empty() {
let mut heads = self.state.take().unwrap().into_heads();
for message in local_messages.into_iter().filter_map(|message| {
heads
.component
.update(tree.state.downcast_mut::<S>(), message)
}) {
shell.publish(message);
}
self.state = RefCell::new(Some(
StateBuilder {
component: heads.component,
message: PhantomData,
state: PhantomData,
element_builder: |state| {
Some(state.view(tree.state.downcast_ref::<S>()))
},
}
.build(),
));
self.with_element(|element| {
tree.diff_children(std::slice::from_ref(&element))
});
shell.invalidate_layout();
}
event_status
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
self.with_element(|element| {
element.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor_position,
viewport,
);
});
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_element(|element| {
element.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor_position,
viewport,
renderer,
)
})
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
let overlay = OverlayBuilder {
instance: self,
instance_ref_builder: |instance| instance.state.borrow(),
tree,
types: PhantomData,
overlay_builder: |instance, tree| {
instance
.as_ref()
.unwrap()
.borrow_element()
.as_ref()
.unwrap()
.as_widget()
.overlay(&mut tree.children[0], layout, renderer)
},
}
.build();
let has_overlay = overlay.with_overlay(|overlay| {
overlay.as_ref().map(overlay::Element::position)
});
has_overlay.map(|position| {
overlay::Element::new(
position,
Box::new(OverlayInstance {
overlay: Some(overlay),
}),
)
})
}
}
#[self_referencing]
struct Overlay<'a, 'b, Message, Renderer, Event, S> {
instance: &'a Instance<'b, Message, Renderer, Event, S>,
tree: &'a mut Tree,
types: PhantomData<(Message, Event, S)>,
#[borrows(instance)]
#[covariant]
instance_ref: Ref<'this, Option<State<'a, Message, Renderer, Event, S>>>,
#[borrows(instance_ref, mut tree)]
#[covariant]
overlay: Option<overlay::Element<'this, Event, Renderer>>,
}
struct OverlayInstance<'a, 'b, Message, Renderer, Event, S> {
overlay: Option<Overlay<'a, 'b, Message, Renderer, Event, S>>,
}
impl<'a, 'b, Message, Renderer, Event, S>
OverlayInstance<'a, 'b, Message, Renderer, Event, S>
{
fn with_overlay_maybe<T>(
&self,
f: impl FnOnce(&overlay::Element<'_, Event, Renderer>) -> T,
) -> Option<T> {
self.overlay
.as_ref()
.unwrap()
.borrow_overlay()
.as_ref()
.map(f)
}
fn with_overlay_mut_maybe<T>(
&mut self,
f: impl FnOnce(&mut overlay::Element<'_, Event, Renderer>) -> T,
) -> Option<T> {
self.overlay
.as_mut()
.unwrap()
.with_overlay_mut(|overlay| overlay.as_mut().map(f))
}
}
impl<'a, 'b, Message, Renderer, Event, S> overlay::Overlay<Message, Renderer>
for OverlayInstance<'a, 'b, Message, Renderer, Event, S>
where
Renderer: iced_native::Renderer,
S: 'static + Default,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
position: Point,
) -> layout::Node {
self.with_overlay_maybe(|overlay| {
let vector = position - overlay.position();
overlay.layout(renderer, bounds).translate(vector)
})
.unwrap_or_default()
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
let _ = self.with_overlay_maybe(|overlay| {
overlay.draw(renderer, theme, style, layout, cursor_position);
});
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_overlay_maybe(|overlay| {
overlay.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
})
.unwrap_or_default()
}
fn on_event(
&mut self,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> iced_native::event::Status {
let mut local_messages = Vec::new();
let mut local_shell = Shell::new(&mut local_messages);
let event_status = self
.with_overlay_mut_maybe(|overlay| {
overlay.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
&mut local_shell,
)
})
.unwrap_or(iced_native::event::Status::Ignored);
local_shell.revalidate_layout(|| shell.invalidate_layout());
if !local_messages.is_empty() {
let overlay = self.overlay.take().unwrap().into_heads();
let mut heads = overlay.instance.state.take().unwrap().into_heads();
for message in local_messages.into_iter().filter_map(|message| {
heads
.component
.update(overlay.tree.state.downcast_mut::<S>(), message)
}) {
shell.publish(message);
}
*overlay.instance.state.borrow_mut() = Some(
StateBuilder {
component: heads.component,
message: PhantomData,
state: PhantomData,
element_builder: |state| {
Some(state.view(overlay.tree.state.downcast_ref::<S>()))
},
}
.build(),
);
overlay.instance.with_element(|element| {
overlay.tree.diff_children(std::slice::from_ref(&element))
});
self.overlay = Some(
OverlayBuilder {
instance: overlay.instance,
instance_ref_builder: |instance| instance.state.borrow(),
tree: overlay.tree,
types: PhantomData,
overlay_builder: |_, _| None,
}
.build(),
);
shell.invalidate_layout();
}
event_status
}
}

View file

@ -1,388 +0,0 @@
use iced_native::event;
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::renderer;
use iced_native::{Clipboard, Length, Point, Rectangle, Shell, Size};
use iced_pure::horizontal_space;
use iced_pure::overlay;
use iced_pure::widget::tree::{self, Tree};
use iced_pure::{Element, Widget};
use ouroboros::self_referencing;
use std::cell::{RefCell, RefMut};
use std::marker::PhantomData;
use std::ops::Deref;
/// A widget that is aware of its dimensions.
///
/// A [`Responsive`] widget will always try to fill all the available space of
/// its parent.
#[allow(missing_debug_implementations)]
pub struct Responsive<'a, Message, Renderer> {
view: Box<dyn Fn(Size) -> Element<'a, Message, Renderer> + 'a>,
content: RefCell<Content<'a, Message, Renderer>>,
}
impl<'a, Message, Renderer> Responsive<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
/// Creates a new [`Responsive`] widget with a closure that produces its
/// contents.
///
/// The `view` closure will be provided with the current [`Size`] of
/// the [`Responsive`] widget and, therefore, can be used to build the
/// contents of the widget in a responsive way.
pub fn new(
view: impl Fn(Size) -> Element<'a, Message, Renderer> + 'a,
) -> Self {
Self {
view: Box::new(view),
content: RefCell::new(Content {
size: Size::ZERO,
layout: layout::Node::new(Size::ZERO),
element: Element::new(horizontal_space(Length::Units(0))),
}),
}
}
}
struct Content<'a, Message, Renderer> {
size: Size,
layout: layout::Node,
element: Element<'a, Message, Renderer>,
}
impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn update(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
new_size: Size,
view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
) {
if self.size == new_size {
return;
}
self.element = view(new_size);
self.size = new_size;
tree.diff(&self.element);
self.layout = self
.element
.as_widget()
.layout(renderer, &layout::Limits::new(Size::ZERO, self.size));
}
fn resolve<R, T>(
&mut self,
tree: &mut Tree,
renderer: R,
layout: Layout<'_>,
view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
f: impl FnOnce(
&mut Tree,
R,
Layout<'_>,
&mut Element<'a, Message, Renderer>,
) -> T,
) -> T
where
R: Deref<Target = Renderer>,
{
self.update(tree, renderer.deref(), layout.bounds().size(), view);
let content_layout = Layout::with_offset(
layout.position() - Point::ORIGIN,
&self.layout,
);
f(tree, renderer, content_layout, &mut self.element)
}
}
struct State {
tree: RefCell<Tree>,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Responsive<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State {
tree: RefCell::new(Tree::empty()),
})
}
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Fill
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::Node::new(limits.max())
}
fn on_event(
&mut self,
tree: &mut Tree,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let state = tree.state.downcast_mut::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget_mut().on_event(
tree,
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
},
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget().draw(
tree,
renderer,
theme,
style,
layout,
cursor_position,
viewport,
)
},
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let state = tree.state.downcast_ref::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget().mouse_interaction(
tree,
layout,
cursor_position,
viewport,
renderer,
)
},
)
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
let state = tree.state.downcast_ref::<State>();
let overlay = OverlayBuilder {
content: self.content.borrow_mut(),
tree: state.tree.borrow_mut(),
types: PhantomData,
overlay_builder: |content, tree| {
content.update(
tree,
renderer,
layout.bounds().size(),
&self.view,
);
let content_layout = Layout::with_offset(
layout.position() - Point::ORIGIN,
&content.layout,
);
content.element.as_widget().overlay(
tree,
content_layout,
renderer,
)
},
}
.build();
let has_overlay = overlay.with_overlay(|overlay| {
overlay.as_ref().map(overlay::Element::position)
});
has_overlay
.map(|position| overlay::Element::new(position, Box::new(overlay)))
}
}
impl<'a, Message, Renderer> From<Responsive<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + 'a,
Message: 'a,
{
fn from(responsive: Responsive<'a, Message, Renderer>) -> Self {
Self::new(responsive)
}
}
#[self_referencing]
struct Overlay<'a, 'b, Message, Renderer> {
content: RefMut<'a, Content<'b, Message, Renderer>>,
tree: RefMut<'a, Tree>,
types: PhantomData<Message>,
#[borrows(mut content, mut tree)]
#[covariant]
overlay: Option<overlay::Element<'this, Message, Renderer>>,
}
impl<'a, 'b, Message, Renderer> Overlay<'a, 'b, Message, Renderer> {
fn with_overlay_maybe<T>(
&self,
f: impl FnOnce(&overlay::Element<'_, Message, Renderer>) -> T,
) -> Option<T> {
self.borrow_overlay().as_ref().map(f)
}
fn with_overlay_mut_maybe<T>(
&mut self,
f: impl FnOnce(&mut overlay::Element<'_, Message, Renderer>) -> T,
) -> Option<T> {
self.with_overlay_mut(|overlay| overlay.as_mut().map(f))
}
}
impl<'a, 'b, Message, Renderer> overlay::Overlay<Message, Renderer>
for Overlay<'a, 'b, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
position: Point,
) -> layout::Node {
self.with_overlay_maybe(|overlay| {
let vector = position - overlay.position();
overlay.layout(renderer, bounds).translate(vector)
})
.unwrap_or_default()
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
let _ = self.with_overlay_maybe(|overlay| {
overlay.draw(renderer, theme, style, layout, cursor_position);
});
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_overlay_maybe(|overlay| {
overlay.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
})
.unwrap_or_default()
}
fn on_event(
&mut self,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.with_overlay_mut_maybe(|overlay| {
overlay.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
})
.unwrap_or(iced_native::event::Status::Ignored)
}
}

View file

@ -1,71 +1,131 @@
//! Build responsive widgets.
use crate::{Cache, CacheBuilder};
use iced_native::event::{self, Event};
use iced_native::event;
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::window;
use iced_native::widget::horizontal_space;
use iced_native::widget::tree::{self, Tree};
use iced_native::{
Clipboard, Element, Length, Point, Rectangle, Shell, Size, Widget,
};
use std::cell::RefCell;
use ouroboros::self_referencing;
use std::cell::{RefCell, RefMut};
use std::marker::PhantomData;
use std::ops::Deref;
/// The state of a [`Responsive`] widget.
#[derive(Debug, Clone, Default)]
pub struct State {
last_size: Option<Size>,
last_layout: layout::Node,
}
impl State {
pub fn new() -> State {
State::default()
}
fn layout(&self, parent: Layout<'_>) -> Layout<'_> {
Layout::with_offset(
parent.position() - Point::ORIGIN,
&self.last_layout,
)
}
}
/// A widget that is aware of its dimensions.
///
/// A [`Responsive`] widget will always try to fill all the available space of
/// its parent.
#[allow(missing_debug_implementations)]
pub struct Responsive<'a, Message, Renderer>(
RefCell<Internal<'a, Message, Renderer>>,
);
pub struct Responsive<'a, Message, Renderer> {
view: Box<dyn Fn(Size) -> Element<'a, Message, Renderer> + 'a>,
content: RefCell<Content<'a, Message, Renderer>>,
}
impl<'a, Message, Renderer> Responsive<'a, Message, Renderer> {
/// Creates a new [`Responsive`] widget with the given [`State`] and a
/// closure that produces its contents.
impl<'a, Message, Renderer> Responsive<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
/// Creates a new [`Responsive`] widget with a closure that produces its
/// contents.
///
/// The `view` closure will be provided with the current [`Size`] of
/// the [`Responsive`] widget and, therefore, can be used to build the
/// contents of the widget in a responsive way.
pub fn new(
state: &'a mut State,
view: impl FnOnce(Size) -> Element<'a, Message, Renderer> + 'a,
view: impl Fn(Size) -> Element<'a, Message, Renderer> + 'a,
) -> Self {
Self(RefCell::new(Internal {
state,
content: Content::Pending(Some(Box::new(view))),
}))
Self {
view: Box::new(view),
content: RefCell::new(Content {
size: Size::ZERO,
layout: layout::Node::new(Size::ZERO),
element: Element::new(horizontal_space(Length::Units(0))),
}),
}
}
}
struct Content<'a, Message, Renderer> {
size: Size,
layout: layout::Node,
element: Element<'a, Message, Renderer>,
}
impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn update(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
new_size: Size,
view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
) {
if self.size == new_size {
return;
}
self.element = view(new_size);
self.size = new_size;
tree.diff(&self.element);
self.layout = self
.element
.as_widget()
.layout(renderer, &layout::Limits::new(Size::ZERO, self.size));
}
fn resolve<R, T>(
&mut self,
tree: &mut Tree,
renderer: R,
layout: Layout<'_>,
view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
f: impl FnOnce(
&mut Tree,
R,
Layout<'_>,
&mut Element<'a, Message, Renderer>,
) -> T,
) -> T
where
R: Deref<Target = Renderer>,
{
self.update(tree, renderer.deref(), layout.bounds().size(), view);
let content_layout = Layout::with_offset(
layout.position() - Point::ORIGIN,
&self.layout,
);
f(tree, renderer, content_layout, &mut self.element)
}
}
struct State {
tree: RefCell<Tree>,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Responsive<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State {
tree: RefCell::new(Tree::empty()),
})
}
fn width(&self) -> Length {
Length::Fill
}
@ -79,45 +139,44 @@ where
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let size = limits.max();
self.0.borrow_mut().state.last_size = Some(size);
layout::Node::new(size)
layout::Node::new(limits.max())
}
fn on_event(
&mut self,
event: Event,
tree: &mut Tree,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let mut internal = self.0.borrow_mut();
let state = tree.state.downcast_mut::<State>();
let mut content = self.content.borrow_mut();
if matches!(event, Event::Window(window::Event::Resized { .. }))
|| internal.state.last_size
!= Some(internal.state.last_layout.size())
{
shell.invalidate_widgets();
}
internal.resolve(renderer, |state, renderer, content| {
content.on_event(
event,
state.layout(layout),
cursor_position,
renderer,
clipboard,
shell,
)
})
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget_mut().on_event(
tree,
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
},
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
@ -125,168 +184,96 @@ where
cursor_position: Point,
viewport: &Rectangle,
) {
let mut internal = self.0.borrow_mut();
let state = tree.state.downcast_ref::<State>();
let mut content = self.content.borrow_mut();
internal.resolve(renderer, |state, renderer, content| {
content.draw(
renderer,
theme,
style,
state.layout(layout),
cursor_position,
viewport,
)
})
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget().draw(
tree,
renderer,
theme,
style,
layout,
cursor_position,
viewport,
)
},
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let mut internal = self.0.borrow_mut();
let state = tree.state.downcast_ref::<State>();
let mut content = self.content.borrow_mut();
internal.resolve(renderer, |state, renderer, content| {
content.mouse_interaction(
state.layout(layout),
cursor_position,
viewport,
renderer,
)
})
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget().mouse_interaction(
tree,
layout,
cursor_position,
viewport,
renderer,
)
},
)
}
fn overlay(
&mut self,
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
let has_overlay = {
use std::ops::DerefMut;
) -> Option<overlay::Element<'b, Message, Renderer>> {
let state = tree.state.downcast_ref::<State>();
let mut internal = self.0.borrow_mut();
let _ =
internal.resolve(renderer, |_state, _renderer, _content| {});
let Internal { content, state } = internal.deref_mut();
let content_layout = state.layout(layout);
match content {
Content::Pending(_) => None,
Content::Ready(cache) => {
*cache = Some(
CacheBuilder {
element: cache.take().unwrap().into_heads().element,
overlay_builder: |element| {
element.overlay(content_layout, renderer)
},
}
.build(),
);
cache
.as_ref()
.unwrap()
.borrow_overlay()
.as_ref()
.map(|overlay| overlay.position())
}
}
};
has_overlay.map(|position| {
overlay::Element::new(
position,
Box::new(Overlay { instance: self }),
)
})
}
}
struct Internal<'a, Message, Renderer> {
state: &'a mut State,
content: Content<'a, Message, Renderer>,
}
impl<'a, Message, Renderer> Internal<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn resolve<R, T>(
&mut self,
renderer: R,
f: impl FnOnce(&State, R, &mut Element<'a, Message, Renderer>) -> T,
) -> T
where
R: Deref<Target = Renderer>,
{
self.content.resolve(self.state, renderer, f)
}
}
enum Content<'a, Message, Renderer> {
Pending(
Option<Box<dyn FnOnce(Size) -> Element<'a, Message, Renderer> + 'a>>,
),
Ready(Option<Cache<'a, Message, Renderer>>),
}
impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn resolve<R, T>(
&mut self,
state: &mut State,
renderer: R,
f: impl FnOnce(&State, R, &mut Element<'a, Message, Renderer>) -> T,
) -> T
where
R: Deref<Target = Renderer>,
{
match self {
Content::Ready(cache) => {
let mut heads = cache.take().unwrap().into_heads();
let result = f(state, renderer, &mut heads.element);
*cache = Some(
CacheBuilder {
element: heads.element,
overlay_builder: |_| None,
}
.build(),
let overlay = OverlayBuilder {
content: self.content.borrow_mut(),
tree: state.tree.borrow_mut(),
types: PhantomData,
overlay_builder: |content, tree| {
content.update(
tree,
renderer,
layout.bounds().size(),
&self.view,
);
result
}
Content::Pending(view) => {
let element =
view.take().unwrap()(state.last_size.unwrap_or(Size::ZERO));
state.last_layout = element.layout(
renderer.deref(),
&layout::Limits::new(
Size::ZERO,
state.last_size.unwrap_or(Size::ZERO),
),
let content_layout = Layout::with_offset(
layout.position() - Point::ORIGIN,
&content.layout,
);
*self = Content::Ready(Some(
CacheBuilder {
element,
overlay_builder: |_| None,
}
.build(),
));
self.resolve(state, renderer, f)
}
content.element.as_widget().overlay(
tree,
content_layout,
renderer,
)
},
}
.build();
let has_overlay = overlay.with_overlay(|overlay| {
overlay.as_ref().map(overlay::Element::position)
});
has_overlay
.map(|position| overlay::Element::new(position, Box::new(overlay)))
}
}
@ -301,8 +288,15 @@ where
}
}
#[self_referencing]
struct Overlay<'a, 'b, Message, Renderer> {
instance: &'b mut Responsive<'a, Message, Renderer>,
content: RefMut<'a, Content<'b, Message, Renderer>>,
tree: RefMut<'a, Tree>,
types: PhantomData<Message>,
#[borrows(mut content, mut tree)]
#[covariant]
overlay: Option<overlay::Element<'this, Message, Renderer>>,
}
impl<'a, 'b, Message, Renderer> Overlay<'a, 'b, Message, Renderer> {
@ -310,29 +304,14 @@ impl<'a, 'b, Message, Renderer> Overlay<'a, 'b, Message, Renderer> {
&self,
f: impl FnOnce(&overlay::Element<'_, Message, Renderer>) -> T,
) -> Option<T> {
let internal = self.instance.0.borrow();
match &internal.content {
Content::Pending(_) => None,
Content::Ready(cache) => {
cache.as_ref().unwrap().borrow_overlay().as_ref().map(f)
}
}
self.borrow_overlay().as_ref().map(f)
}
fn with_overlay_mut_maybe<T>(
&self,
&mut self,
f: impl FnOnce(&mut overlay::Element<'_, Message, Renderer>) -> T,
) -> Option<T> {
let mut internal = self.instance.0.borrow_mut();
match &mut internal.content {
Content::Pending(_) => None,
Content::Ready(cache) => cache
.as_mut()
.unwrap()
.with_overlay_mut(|overlay| overlay.as_mut().map(f)),
}
self.with_overlay_mut(|overlay| overlay.as_mut().map(f))
}
}
@ -394,7 +373,7 @@ where
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> iced_native::event::Status {
) -> event::Status {
self.with_overlay_mut_maybe(|overlay| {
overlay.on_event(
event,

View file

@ -3,9 +3,10 @@ use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::{
Clipboard, Color, Layout, Length, Point, Rectangle, Shell, Widget,
};
use crate::widget::tree::{self, Tree};
use crate::{Clipboard, Layout, Length, Point, Rectangle, Shell, Widget};
use std::borrow::Borrow;
/// A generic [`Widget`].
///
@ -15,25 +16,33 @@ use crate::{
/// If you have a [built-in widget], you should be able to use `Into<Element>`
/// to turn it into an [`Element`].
///
/// [built-in widget]: widget/index.html#built-in-widgets
/// [built-in widget]: crate::widget
#[allow(missing_debug_implementations)]
pub struct Element<'a, Message, Renderer> {
pub(crate) widget: Box<dyn Widget<Message, Renderer> + 'a>,
widget: Box<dyn Widget<Message, Renderer> + 'a>,
}
impl<'a, Message, Renderer> Element<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
/// Creates a new [`Element`] containing the given [`Widget`].
pub fn new(
widget: impl Widget<Message, Renderer> + 'a,
) -> Element<'a, Message, Renderer> {
Element {
pub fn new(widget: impl Widget<Message, Renderer> + 'a) -> Self
where
Renderer: crate::Renderer,
{
Self {
widget: Box::new(widget),
}
}
/// Returns a reference to the [`Widget`] of the [`Element`],
pub fn as_widget(&self) -> &dyn Widget<Message, Renderer> {
self.widget.as_ref()
}
/// Returns a mutable reference to the [`Widget`] of the [`Element`],
pub fn as_widget_mut(&mut self) -> &mut dyn Widget<Message, Renderer> {
self.widget.as_mut()
}
/// Applies a transformation to the produced message of the [`Element`].
///
/// This method is useful when you want to decouple different parts of your
@ -168,127 +177,22 @@ where
/// }
/// }
/// ```
pub fn map<F, B>(self, f: F) -> Element<'a, B, Renderer>
where
Message: 'static,
Renderer: 'a,
B: 'static,
F: 'static + Fn(Message) -> B,
{
Element {
widget: Box::new(Map::new(self.widget, f)),
}
}
/// Marks the [`Element`] as _to-be-explained_.
///
/// The [`Renderer`] will explain the layout of the [`Element`] graphically.
/// This can be very useful for debugging your layout!
///
/// [`Renderer`]: crate::Renderer
pub fn explain<C: Into<Color>>(
pub fn map<B>(
self,
color: C,
) -> Element<'a, Message, Renderer>
f: impl Fn(Message) -> B + 'a,
) -> Element<'a, B, Renderer>
where
Message: 'static,
Renderer: 'a,
Message: 'a,
Renderer: crate::Renderer + 'a,
B: 'a,
{
Element {
widget: Box::new(Explain::new(self, color.into())),
}
}
/// Returns the width of the [`Element`].
pub fn width(&self) -> Length {
self.widget.width()
}
/// Returns the height of the [`Element`].
pub fn height(&self) -> Length {
self.widget.height()
}
/// Computes the layout of the [`Element`] in the given [`Limits`].
///
/// [`Limits`]: layout::Limits
pub fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.widget.layout(renderer, limits)
}
/// Processes a runtime [`Event`].
pub fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.widget.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
}
/// Draws the [`Element`] and its children using the given [`Layout`].
pub fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
self.widget.draw(
renderer,
theme,
style,
layout,
cursor_position,
viewport,
)
}
/// Returns the current [`mouse::Interaction`] of the [`Element`].
pub fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.widget.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
}
/// Returns the overlay of the [`Element`], if there is any.
pub fn overlay<'b>(
&'b mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.widget.overlay(layout, renderer)
Element::new(Map::new(self.widget, f))
}
}
struct Map<'a, A, B, Renderer> {
widget: Box<dyn Widget<A, Renderer> + 'a>,
mapper: Box<dyn Fn(A) -> B>,
mapper: Box<dyn Fn(A) -> B + 'a>,
}
impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
@ -297,7 +201,7 @@ impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
mapper: F,
) -> Map<'a, A, B, Renderer>
where
F: 'static + Fn(A) -> B,
F: 'a + Fn(A) -> B,
{
Map {
widget,
@ -309,9 +213,25 @@ impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
impl<'a, A, B, Renderer> Widget<B, Renderer> for Map<'a, A, B, Renderer>
where
Renderer: crate::Renderer + 'a,
A: 'static,
B: 'static,
A: 'a,
B: 'a,
{
fn tag(&self) -> tree::Tag {
self.widget.tag()
}
fn state(&self) -> tree::State {
self.widget.state()
}
fn children(&self) -> Vec<Tree> {
self.widget.children()
}
fn diff(&self, tree: &mut Tree) {
self.widget.diff(tree)
}
fn width(&self) -> Length {
self.widget.width()
}
@ -330,6 +250,7 @@ where
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
@ -341,6 +262,7 @@ where
let mut local_shell = Shell::new(&mut local_messages);
let status = self.widget.on_event(
tree,
event,
layout,
cursor_position,
@ -356,6 +278,7 @@ where
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
@ -364,6 +287,7 @@ where
viewport: &Rectangle,
) {
self.widget.draw(
tree,
renderer,
theme,
style,
@ -375,12 +299,14 @@ where
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.widget.mouse_interaction(
tree,
layout,
cursor_position,
viewport,
@ -388,134 +314,32 @@ where
)
}
fn overlay(
&mut self,
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, B, Renderer>> {
) -> Option<overlay::Element<'b, B, Renderer>> {
let mapper = &self.mapper;
self.widget
.overlay(layout, renderer)
.overlay(tree, layout, renderer)
.map(move |overlay| overlay.map(mapper))
}
}
struct Explain<'a, Message, Renderer: crate::Renderer> {
element: Element<'a, Message, Renderer>,
color: Color,
}
impl<'a, Message, Renderer> Explain<'a, Message, Renderer>
where
Renderer: crate::Renderer,
impl<'a, Message, Renderer> Borrow<dyn Widget<Message, Renderer> + 'a>
for Element<'a, Message, Renderer>
{
fn new(element: Element<'a, Message, Renderer>, color: Color) -> Self {
Explain { element, color }
fn borrow(&self) -> &(dyn Widget<Message, Renderer> + 'a) {
self.widget.borrow()
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Explain<'a, Message, Renderer>
where
Renderer: crate::Renderer,
impl<'a, Message, Renderer> Borrow<dyn Widget<Message, Renderer> + 'a>
for &Element<'a, Message, Renderer>
{
fn width(&self) -> Length {
self.element.widget.width()
}
fn height(&self) -> Length {
self.element.widget.height()
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.element.widget.layout(renderer, limits)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.element.widget.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
fn explain_layout<Renderer: crate::Renderer>(
renderer: &mut Renderer,
color: Color,
layout: Layout<'_>,
) {
renderer.fill_quad(
renderer::Quad {
bounds: layout.bounds(),
border_color: color,
border_width: 1.0,
border_radius: 0.0,
},
Color::TRANSPARENT,
);
for child in layout.children() {
explain_layout(renderer, color, child);
}
}
self.element.widget.draw(
renderer,
theme,
style,
layout,
cursor_position,
viewport,
);
explain_layout(renderer, self.color, layout);
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.element.widget.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
}
fn overlay(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.element.overlay(layout, renderer)
fn borrow(&self) -> &(dyn Widget<Message, Renderer> + 'a) {
self.widget.borrow()
}
}

View file

@ -16,8 +16,10 @@
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use crate::Element;
use crate::layout::{Limits, Node};
use crate::{Alignment, Element, Padding, Point, Size};
use crate::{Alignment, Padding, Point, Size};
/// The main axis of a flex layout.
#[derive(Debug)]
@ -84,8 +86,8 @@ where
items.iter().for_each(|child| {
let cross_fill_factor = match axis {
Axis::Horizontal => child.height(),
Axis::Vertical => child.width(),
Axis::Horizontal => child.as_widget().height(),
Axis::Vertical => child.as_widget().width(),
}
.fill_factor();
@ -95,7 +97,7 @@ where
let child_limits =
Limits::new(Size::ZERO, Size::new(max_width, max_height));
let layout = child.layout(renderer, &child_limits);
let layout = child.as_widget().layout(renderer, &child_limits);
let size = layout.size();
fill_cross = fill_cross.max(axis.cross(size));
@ -107,8 +109,8 @@ where
for (i, child) in items.iter().enumerate() {
let fill_factor = match axis {
Axis::Horizontal => child.width(),
Axis::Vertical => child.height(),
Axis::Horizontal => child.as_widget().width(),
Axis::Vertical => child.as_widget().height(),
}
.fill_factor();
@ -130,7 +132,7 @@ where
Size::new(max_width, max_height),
);
let layout = child.layout(renderer, &child_limits);
let layout = child.as_widget().layout(renderer, &child_limits);
let size = layout.size();
available -= axis.main(size);
@ -149,8 +151,8 @@ where
for (i, child) in items.iter().enumerate() {
let fill_factor = match axis {
Axis::Horizontal => child.width(),
Axis::Vertical => child.height(),
Axis::Horizontal => child.as_widget().width(),
Axis::Vertical => child.as_widget().height(),
}
.fill_factor();
@ -179,7 +181,7 @@ where
Size::new(max_width, max_height),
);
let layout = child.layout(renderer, &child_limits);
let layout = child.as_widget().layout(renderer, &child_limits);
if align_items != Alignment::Fill {
cross = cross.max(axis.cross(layout.size()));

View file

@ -10,6 +10,7 @@ use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::renderer;
use crate::widget::tree::{self, Tree};
use crate::{Clipboard, Layout, Point, Rectangle, Shell, Size};
/// An interactive component that can be displayed on top of other widgets.
@ -40,6 +41,28 @@ where
cursor_position: Point,
);
/// Returns the [`Tag`] of the [`Widget`].
///
/// [`Tag`]: tree::Tag
fn tag(&self) -> tree::Tag {
tree::Tag::stateless()
}
/// Returns the [`State`] of the [`Widget`].
///
/// [`State`]: tree::State
fn state(&self) -> tree::State {
tree::State::None
}
/// Returns the state [`Tree`] of the children of the [`Widget`].
fn children(&self) -> Vec<Tree> {
Vec::new()
}
/// Reconciliates the [`Widget`] with the provided [`Tree`].
fn diff(&self, _tree: &mut Tree) {}
/// Processes a runtime [`Event`].
///
/// It receives:
@ -77,3 +100,26 @@ where
mouse::Interaction::Idle
}
}
/// Obtains the first overlay [`Element`] found in the given children.
///
/// This method will generally only be used by advanced users that are
/// implementing the [`Widget`](crate::Widget) trait.
pub fn from_children<'a, Message, Renderer>(
children: &'a [crate::Element<'_, Message, Renderer>],
tree: &'a mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<Element<'a, Message, Renderer>>
where
Renderer: crate::Renderer,
{
children
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.filter_map(|((child, state), layout)| {
child.as_widget().overlay(state, layout, renderer)
})
.next()
}

View file

@ -9,6 +9,7 @@ use crate::text::{self, Text};
use crate::touch;
use crate::widget::container::{self, Container};
use crate::widget::scrollable::{self, Scrollable};
use crate::widget::tree::{self, Tree};
use crate::{
Clipboard, Color, Element, Layout, Length, Padding, Point, Rectangle,
Shell, Size, Vector, Widget,
@ -114,15 +115,23 @@ where
}
/// The local state of a [`Menu`].
#[derive(Debug, Clone, Default)]
#[derive(Debug)]
pub struct State {
scrollable: scrollable::State,
tree: Tree,
}
impl State {
/// Creates a new [`State`] for a [`Menu`].
pub fn new() -> Self {
Self::default()
Self {
tree: Tree::empty(),
}
}
}
impl Default for State {
fn default() -> Self {
Self::new()
}
}
@ -131,6 +140,7 @@ where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
state: &'a mut Tree,
container: Container<'a, Message, Renderer>,
width: u16,
target_height: f32,
@ -161,18 +171,18 @@ where
style,
} = menu;
let container =
Container::new(Scrollable::new(&mut state.scrollable).push(List {
options,
hovered_option,
last_selection,
font,
text_size,
padding,
style,
}));
let container = Container::new(Scrollable::new(List {
options,
hovered_option,
last_selection,
font,
text_size,
padding,
style,
}));
Self {
state: &mut state.tree,
container,
width,
target_height,
@ -187,6 +197,18 @@ where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
fn tag(&self) -> tree::Tag {
self.container.tag()
}
fn state(&self) -> tree::State {
self.container.state()
}
fn children(&self) -> Vec<Tree> {
self.container.children()
}
fn layout(
&self,
renderer: &Renderer,
@ -230,6 +252,7 @@ where
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.container.on_event(
&mut self.state,
event,
layout,
cursor_position,
@ -247,6 +270,7 @@ where
renderer: &Renderer,
) -> mouse::Interaction {
self.container.mouse_interaction(
&self.state,
layout,
cursor_position,
viewport,
@ -279,6 +303,7 @@ where
);
self.container.draw(
&self.state,
renderer,
theme,
style,
@ -344,6 +369,7 @@ where
fn on_event(
&mut self,
_state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
@ -407,6 +433,7 @@ where
fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
@ -423,6 +450,7 @@ where
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,

View file

@ -26,5 +26,5 @@ pub trait Program: Sized {
/// Returns the widgets to display in the [`Program`].
///
/// These widgets can produce __messages__ based on user interaction.
fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer>;
fn view(&self) -> Element<'_, Self::Message, Self::Renderer>;
}

View file

@ -21,7 +21,7 @@ pub trait Renderer: Sized {
element: &Element<'a, Message, Self>,
limits: &layout::Limits,
) -> layout::Node {
element.layout(self, limits)
element.as_widget().layout(self, limits)
}
/// Draws the primitives recorded in the given closure in a new layer.

View file

@ -4,6 +4,7 @@ use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::renderer;
use crate::widget;
use crate::{Clipboard, Element, Layout, Point, Rectangle, Shell, Size};
/// A set of interactive graphical elements with a specific [`Layout`].
@ -22,6 +23,7 @@ use crate::{Clipboard, Element, Layout, Point, Rectangle, Shell, Size};
pub struct UserInterface<'a, Message, Renderer> {
root: Element<'a, Message, Renderer>,
base: layout::Node,
state: widget::Tree,
overlay: Option<layout::Node>,
bounds: Size,
}
@ -88,7 +90,7 @@ where
pub fn build<E: Into<Element<'a, Message, Renderer>>>(
root: E,
bounds: Size,
_cache: Cache,
cache: Cache,
renderer: &mut Renderer,
) -> Self {
let root = root.into();
@ -96,9 +98,13 @@ where
let base =
renderer.layout(&root, &layout::Limits::new(Size::ZERO, bounds));
let Cache { mut state } = cache;
state.diff(root.as_widget());
UserInterface {
root,
base,
state,
overlay: None,
bounds,
}
@ -182,9 +188,12 @@ where
use std::mem::ManuallyDrop;
let mut state = State::Updated;
let mut manual_overlay = ManuallyDrop::new(
self.root.overlay(Layout::new(&self.base), renderer),
);
let mut manual_overlay =
ManuallyDrop::new(self.root.as_widget().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
));
let (base_cursor, overlay_statuses) = if manual_overlay.is_some() {
let bounds = self.bounds;
@ -215,9 +224,12 @@ where
&layout::Limits::new(Size::ZERO, self.bounds),
);
manual_overlay = ManuallyDrop::new(
self.root.overlay(Layout::new(&self.base), renderer),
);
manual_overlay =
ManuallyDrop::new(self.root.as_widget().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
));
if manual_overlay.is_none() {
break;
@ -262,7 +274,8 @@ where
let mut shell = Shell::new(messages);
let event_status = self.root.widget.on_event(
let event_status = self.root.as_widget_mut().on_event(
&mut self.state,
event,
Layout::new(&self.base),
base_cursor,
@ -377,9 +390,11 @@ where
let viewport = Rectangle::with_size(self.bounds);
let base_cursor = if let Some(overlay) =
self.root.overlay(Layout::new(&self.base), renderer)
{
let base_cursor = if let Some(overlay) = self.root.as_widget().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
) {
let overlay_layout = self
.overlay
.take()
@ -399,7 +414,8 @@ where
cursor_position
};
self.root.widget.draw(
self.root.as_widget().draw(
&self.state,
renderer,
theme,
style,
@ -408,7 +424,8 @@ where
&viewport,
);
let base_interaction = self.root.widget.mouse_interaction(
let base_interaction = self.root.as_widget().mouse_interaction(
&self.state,
Layout::new(&self.base),
cursor_position,
&viewport,
@ -430,32 +447,34 @@ where
overlay
.as_ref()
.and_then(|layout| {
root.overlay(Layout::new(base), renderer).map(|overlay| {
let overlay_interaction = overlay.mouse_interaction(
Layout::new(layout),
cursor_position,
&viewport,
renderer,
);
let overlay_bounds = layout.bounds();
renderer.with_layer(overlay_bounds, |renderer| {
overlay.draw(
renderer,
theme,
style,
root.as_widget()
.overlay(&mut self.state, Layout::new(base), renderer)
.map(|overlay| {
let overlay_interaction = overlay.mouse_interaction(
Layout::new(layout),
cursor_position,
&viewport,
renderer,
);
});
if overlay_bounds.contains(cursor_position) {
overlay_interaction
} else {
base_interaction
}
})
let overlay_bounds = layout.bounds();
renderer.with_layer(overlay_bounds, |renderer| {
overlay.draw(
renderer,
theme,
style,
Layout::new(layout),
cursor_position,
);
});
if overlay_bounds.contains(cursor_position) {
overlay_interaction
} else {
base_interaction
}
})
})
.unwrap_or(base_interaction)
}
@ -463,19 +482,21 @@ where
/// Relayouts and returns a new [`UserInterface`] using the provided
/// bounds.
pub fn relayout(self, bounds: Size, renderer: &mut Renderer) -> Self {
Self::build(self.root, bounds, Cache, renderer)
Self::build(self.root, bounds, Cache { state: self.state }, renderer)
}
/// Extract the [`Cache`] of the [`UserInterface`], consuming it in the
/// process.
pub fn into_cache(self) -> Cache {
Cache
Cache { state: self.state }
}
}
/// Reusable data of a specific [`UserInterface`].
#[derive(Debug, Clone)]
pub struct Cache;
#[derive(Debug)]
pub struct Cache {
state: widget::Tree,
}
impl Cache {
/// Creates an empty [`Cache`].
@ -483,7 +504,9 @@ impl Cache {
/// You should use this to initialize a [`Cache`] before building your first
/// [`UserInterface`].
pub fn new() -> Cache {
Cache
Cache {
state: widget::Tree::empty(),
}
}
}

View file

@ -15,6 +15,7 @@ pub mod button;
pub mod checkbox;
pub mod column;
pub mod container;
pub mod helpers;
pub mod image;
pub mod pane_grid;
pub mod pick_list;
@ -30,6 +31,7 @@ pub mod text;
pub mod text_input;
pub mod toggler;
pub mod tooltip;
pub mod tree;
#[doc(no_inline)]
pub use button::Button;
@ -40,6 +42,8 @@ pub use column::Column;
#[doc(no_inline)]
pub use container::Container;
#[doc(no_inline)]
pub use helpers::*;
#[doc(no_inline)]
pub use image::Image;
#[doc(no_inline)]
pub use pane_grid::PaneGrid;
@ -69,6 +73,8 @@ pub use text_input::TextInput;
pub use toggler::Toggler;
#[doc(no_inline)]
pub use tooltip::Tooltip;
#[doc(no_inline)]
pub use tree::Tree;
use crate::event::{self, Event};
use crate::layout;
@ -109,12 +115,10 @@ where
/// Returns the height of the [`Widget`].
fn height(&self) -> Length;
/// Returns the [`Node`] of the [`Widget`].
/// Returns the [`layout::Node`] of the [`Widget`].
///
/// This [`Node`] is used by the runtime to compute the [`Layout`] of the
/// This [`layout::Node`] is used by the runtime to compute the [`Layout`] of the
/// user interface.
///
/// [`Node`]: layout::Node
fn layout(
&self,
renderer: &Renderer,
@ -124,6 +128,7 @@ where
/// Draws the [`Widget`] using the associated `Renderer`.
fn draw(
&self,
state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
@ -132,20 +137,34 @@ where
viewport: &Rectangle,
);
/// Processes a runtime [`Event`].
/// Returns the [`Tag`] of the [`Widget`].
///
/// It receives:
/// * an [`Event`] describing user interaction
/// * the computed [`Layout`] of the [`Widget`]
/// * the current cursor position
/// * a mutable `Message` list, allowing the [`Widget`] to produce
/// new messages based on user interaction.
/// * the `Renderer`
/// * a [`Clipboard`], if available
/// [`Tag`]: tree::Tag
fn tag(&self) -> tree::Tag {
tree::Tag::stateless()
}
/// Returns the [`State`] of the [`Widget`].
///
/// [`State`]: tree::State
fn state(&self) -> tree::State {
tree::State::None
}
/// Returns the state [`Tree`] of the children of the [`Widget`].
fn children(&self) -> Vec<Tree> {
Vec::new()
}
/// Reconciliates the [`Widget`] with the provided [`Tree`].
fn diff(&self, _tree: &mut Tree) {}
/// Processes a runtime [`Event`].
///
/// By default, it does nothing.
fn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
@ -161,6 +180,7 @@ where
/// By default, it returns [`mouse::Interaction::Idle`].
fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
@ -170,11 +190,12 @@ where
}
/// Returns the overlay of the [`Widget`], if there is any.
fn overlay(
&mut self,
fn overlay<'a>(
&'a self,
_state: &'a mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
) -> Option<overlay::Element<'a, Message, Renderer>> {
None
}
}

View file

@ -7,6 +7,7 @@ use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::touch;
use crate::widget::tree::{self, Tree};
use crate::{
Background, Clipboard, Color, Element, Layout, Length, Padding, Point,
Rectangle, Shell, Vector, Widget,
@ -17,8 +18,6 @@ pub use iced_style::button::{Appearance, StyleSheet};
/// A generic widget that produces a message when pressed.
///
/// ```
/// # use iced_native::widget::{button, Text};
/// #
/// # type Button<'a, Message> =
/// # iced_native::widget::Button<'a, Message, iced_native::renderer::Null>;
/// #
@ -27,17 +26,13 @@ pub use iced_style::button::{Appearance, StyleSheet};
/// ButtonPressed,
/// }
///
/// let mut state = button::State::new();
/// let button = Button::new(&mut state, Text::new("Press me!"))
/// .on_press(Message::ButtonPressed);
/// let button = Button::new("Press me!").on_press(Message::ButtonPressed);
/// ```
///
/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will
/// be disabled:
///
/// ```
/// # use iced_native::widget::{button, Text};
/// #
/// # type Button<'a, Message> =
/// # iced_native::widget::Button<'a, Message, iced_native::renderer::Null>;
/// #
@ -46,12 +41,12 @@ pub use iced_style::button::{Appearance, StyleSheet};
/// ButtonPressed,
/// }
///
/// fn disabled_button(state: &mut button::State) -> Button<'_, Message> {
/// Button::new(state, Text::new("I'm disabled!"))
/// fn disabled_button<'a>() -> Button<'a, Message> {
/// Button::new("I'm disabled!")
/// }
///
/// fn enabled_button(state: &mut button::State) -> Button<'_, Message> {
/// disabled_button(state).on_press(Message::ButtonPressed)
/// fn enabled_button<'a>() -> Button<'a, Message> {
/// disabled_button().on_press(Message::ButtonPressed)
/// }
/// ```
#[allow(missing_debug_implementations)]
@ -60,7 +55,6 @@ where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
state: &'a mut State,
content: Element<'a, Message, Renderer>,
on_press: Option<Message>,
width: Length,
@ -71,24 +65,18 @@ where
impl<'a, Message, Renderer> Button<'a, Message, Renderer>
where
Message: Clone,
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
/// Creates a new [`Button`] with some local [`State`] and the given
/// content.
pub fn new<E>(state: &'a mut State, content: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
/// Creates a new [`Button`] with the given content.
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
Button {
state,
content: content.into(),
on_press: None,
width: Length::Shrink,
height: Length::Shrink,
padding: Padding::new(5),
style: Default::default(),
style: <Renderer::Theme as StyleSheet>::Style::default(),
}
}
@ -111,13 +99,14 @@ where
}
/// Sets the message that will be produced when the [`Button`] is pressed.
/// If on_press isn't set, button will be disabled.
///
/// Unless `on_press` is called, the [`Button`] will be disabled.
pub fn on_press(mut self, msg: Message) -> Self {
self.on_press = Some(msg);
self
}
/// Sets the style of this [`Button`].
/// Sets the style variant of this [`Button`].
pub fn style(
mut self,
style: <Renderer::Theme as StyleSheet>::Style,
@ -127,6 +116,159 @@ where
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Button<'a, Message, Renderer>
where
Message: 'a + Clone,
Renderer: 'a + crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::new())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
self.width,
self.height,
self.padding,
|renderer, limits| {
self.content.as_widget().layout(renderer, limits)
},
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
if let event::Status::Captured = self.content.as_widget_mut().on_event(
&mut tree.children[0],
event.clone(),
layout.children().next().unwrap(),
cursor_position,
renderer,
clipboard,
shell,
) {
return event::Status::Captured;
}
update(
event,
layout,
cursor_position,
shell,
&self.on_press,
|| tree.state.downcast_mut::<State>(),
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let styling = draw(
renderer,
bounds,
cursor_position,
self.on_press.is_some(),
theme,
self.style,
|| tree.state.downcast_ref::<State>(),
);
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
&renderer::Style {
text_color: styling.text_color,
},
content_layout,
cursor_position,
&bounds,
);
}
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(layout, cursor_position, self.on_press.is_some())
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content.as_widget().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
)
}
}
impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: Clone + 'a,
Renderer: crate::Renderer + 'a,
Renderer::Theme: StyleSheet,
{
fn from(button: Button<'a, Message, Renderer>) -> Self {
Self::new(button)
}
}
/// The local state of a [`Button`].
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct State {
@ -292,131 +434,3 @@ pub fn mouse_interaction(
mouse::Interaction::default()
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Button<'a, Message, Renderer>
where
Message: Clone,
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
self.width,
self.height,
self.padding,
|renderer, limits| self.content.layout(renderer, limits),
)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
if let event::Status::Captured = self.content.on_event(
event.clone(),
layout.children().next().unwrap(),
cursor_position,
renderer,
clipboard,
shell,
) {
return event::Status::Captured;
}
update(
event,
layout,
cursor_position,
shell,
&self.on_press,
|| &mut self.state,
)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(layout, cursor_position, self.on_press.is_some())
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let styling = draw(
renderer,
bounds,
cursor_position,
self.on_press.is_some(),
theme,
self.style,
|| self.state,
);
self.content.draw(
renderer,
theme,
&renderer::Style {
text_color: styling.text_color,
},
content_layout,
cursor_position,
&bounds,
);
}
fn overlay(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.content
.overlay(layout.children().next().unwrap(), renderer)
}
}
impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a + Clone,
Renderer: 'a + crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(
button: Button<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(button)
}
}

View file

@ -6,7 +6,7 @@ use crate::mouse;
use crate::renderer;
use crate::text;
use crate::touch;
use crate::widget::{self, Row, Text};
use crate::widget::{self, Row, Text, Tree};
use crate::{
Alignment, Clipboard, Element, Layout, Length, Point, Rectangle, Shell,
Widget,
@ -168,6 +168,7 @@ where
fn on_event(
&mut self,
_tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
@ -194,6 +195,7 @@ where
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
@ -208,6 +210,7 @@ where
fn draw(
&self,
_tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,

View file

@ -4,6 +4,7 @@ use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::widget::Tree;
use crate::{
Alignment, Clipboard, Element, Layout, Length, Padding, Point, Rectangle,
Shell, Widget,
@ -19,7 +20,6 @@ pub struct Column<'a, Message, Renderer> {
width: Length,
height: Length,
max_width: u32,
max_height: u32,
align_items: Alignment,
children: Vec<Element<'a, Message, Renderer>>,
}
@ -40,7 +40,6 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
width: Length::Shrink,
height: Length::Shrink,
max_width: u32::MAX,
max_height: u32::MAX,
align_items: Alignment::Start,
children,
}
@ -80,12 +79,6 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
self
}
/// Sets the maximum height of the [`Column`] in pixels.
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Sets the horizontal alignment of the contents of the [`Column`] .
pub fn align_items(mut self, align: Alignment) -> Self {
self.align_items = align;
@ -93,10 +86,10 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
}
/// Adds an element to the [`Column`].
pub fn push<E>(mut self, child: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
pub fn push(
mut self,
child: impl Into<Element<'a, Message, Renderer>>,
) -> Self {
self.children.push(child.into());
self
}
@ -113,6 +106,14 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
where
Renderer: crate::Renderer,
{
fn children(&self) -> Vec<Tree> {
self.children.iter().map(Tree::new).collect()
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&self.children);
}
fn width(&self) -> Length {
self.width
}
@ -128,7 +129,6 @@ where
) -> layout::Node {
let limits = limits
.max_width(self.max_width)
.max_height(self.max_height)
.width(self.width)
.height(self.height);
@ -145,6 +145,7 @@ where
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
@ -154,9 +155,11 @@ where
) -> event::Status {
self.children
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|(child, layout)| {
child.widget.on_event(
.map(|((child, state), layout)| {
child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor_position,
@ -170,6 +173,7 @@ where
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
@ -177,9 +181,11 @@ where
) -> mouse::Interaction {
self.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|(child, layout)| {
child.widget.mouse_interaction(
.map(|((child, state), layout)| {
child.as_widget().mouse_interaction(
state,
layout,
cursor_position,
viewport,
@ -192,6 +198,7 @@ where
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
@ -199,8 +206,14 @@ where
cursor_position: Point,
viewport: &Rectangle,
) {
for (child, layout) in self.children.iter().zip(layout.children()) {
child.draw(
for ((child, state), layout) in self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
{
child.as_widget().draw(
state,
renderer,
theme,
style,
@ -211,30 +224,23 @@ where
}
}
fn overlay(
&mut self,
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.children
.iter_mut()
.zip(layout.children())
.filter_map(|(child, layout)| {
child.widget.overlay(layout, renderer)
})
.next()
) -> Option<overlay::Element<'b, Message, Renderer>> {
overlay::from_children(&self.children, tree, layout, renderer)
}
}
impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + crate::Renderer,
Message: 'a,
Renderer: crate::Renderer + 'a,
{
fn from(
column: Column<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(column)
fn from(column: Column<'a, Message, Renderer>) -> Self {
Self::new(column)
}
}

View file

@ -5,6 +5,7 @@ use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::widget::Tree;
use crate::{
Background, Clipboard, Color, Element, Layout, Length, Padding, Point,
Rectangle, Shell, Widget,
@ -121,6 +122,144 @@ where
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Container<'a, Message, Renderer>
where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
self.width,
self.height,
self.max_width,
self.max_height,
self.padding,
self.horizontal_alignment,
self.vertical_alignment,
|renderer, limits| {
self.content.as_widget().layout(renderer, limits)
},
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout.children().next().unwrap(),
cursor_position,
renderer,
clipboard,
shell,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout.children().next().unwrap(),
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
let style = theme.appearance(self.style);
draw_background(renderer, &style, layout.bounds());
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
&renderer::Style {
text_color: style
.text_color
.unwrap_or(renderer_style.text_color),
},
layout.children().next().unwrap(),
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content.as_widget().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
)
}
}
impl<'a, Message, Renderer> From<Container<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a + crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(
column: Container<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(column)
}
}
/// Computes the layout of a [`Container`].
pub fn layout<Renderer>(
renderer: &Renderer,
@ -155,110 +294,6 @@ pub fn layout<Renderer>(
layout::Node::with_children(size.pad(padding), vec![content])
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Container<'a, Message, Renderer>
where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
self.width,
self.height,
self.max_width,
self.max_height,
self.padding,
self.horizontal_alignment,
self.vertical_alignment,
|renderer, limits| self.content.layout(renderer, limits),
)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.content.widget.on_event(
event,
layout.children().next().unwrap(),
cursor_position,
renderer,
clipboard,
shell,
)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.widget.mouse_interaction(
layout.children().next().unwrap(),
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
let style = theme.appearance(self.style);
draw_background(renderer, &style, layout.bounds());
self.content.draw(
renderer,
theme,
&renderer::Style {
text_color: style
.text_color
.unwrap_or(renderer_style.text_color),
},
layout.children().next().unwrap(),
cursor_position,
viewport,
);
}
fn overlay(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.content
.overlay(layout.children().next().unwrap(), renderer)
}
}
/// Draws the background of a [`Container`] given its [`Style`] and its `bounds`.
pub fn draw_background<Renderer>(
renderer: &mut Renderer,
@ -281,17 +316,3 @@ pub fn draw_background<Renderer>(
);
}
}
impl<'a, Message, Renderer> From<Container<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a + crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(
column: Container<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(column)
}
}

View file

@ -1,11 +1,36 @@
//! Helper functions to create pure widgets.
use crate::widget;
use crate::Element;
use crate::{Element, Length};
use iced_native::Length;
use std::borrow::Cow;
use std::ops::RangeInclusive;
/// Creates a [`Column`] with the given children.
///
/// [`Column`]: widget::Column
#[macro_export]
macro_rules! column {
() => (
$crate::widget::Column::new()
);
($($x:expr),+ $(,)?) => (
$crate::widget::Column::with_children(vec![$($crate::Element::from($x)),+])
);
}
/// Creates a [Row`] with the given children.
///
/// [`Row`]: widget::Row
#[macro_export]
macro_rules! row {
() => (
$crate::widget::Row::new()
);
($($x:expr),+ $(,)?) => (
$crate::widget::Row::with_children(vec![$($crate::Element::from($x)),+])
);
}
/// Creates a new [`Container`] with the provided content.
///
/// [`Container`]: widget::Container
@ -13,25 +38,28 @@ pub fn container<'a, Message, Renderer>(
content: impl Into<Element<'a, Message, Renderer>>,
) -> widget::Container<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer: crate::Renderer,
Renderer::Theme: widget::container::StyleSheet,
{
widget::Container::new(content)
}
/// Creates a new [`Column`].
/// Creates a new [`Column`] with the given children.
///
/// [`Column`]: widget::Column
pub fn column<'a, Message, Renderer>() -> widget::Column<'a, Message, Renderer>
{
widget::Column::new()
pub fn column<'a, Message, Renderer>(
children: Vec<Element<'a, Message, Renderer>>,
) -> widget::Row<'a, Message, Renderer> {
widget::Row::with_children(children)
}
/// Creates a new [`Row`].
/// Creates a new [`Row`] with the given children.
///
/// [`Row`]: widget::Row
pub fn row<'a, Message, Renderer>() -> widget::Row<'a, Message, Renderer> {
widget::Row::new()
pub fn row<'a, Message, Renderer>(
children: Vec<Element<'a, Message, Renderer>>,
) -> widget::Row<'a, Message, Renderer> {
widget::Row::with_children(children)
}
/// Creates a new [`Scrollable`] with the provided content.
@ -41,7 +69,7 @@ pub fn scrollable<'a, Message, Renderer>(
content: impl Into<Element<'a, Message, Renderer>>,
) -> widget::Scrollable<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer: crate::Renderer,
Renderer::Theme: widget::scrollable::StyleSheet,
{
widget::Scrollable::new(content)
@ -54,7 +82,7 @@ pub fn button<'a, Message, Renderer>(
content: impl Into<Element<'a, Message, Renderer>>,
) -> widget::Button<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer: crate::Renderer,
Renderer::Theme: widget::button::StyleSheet,
{
widget::Button::new(content)
@ -70,7 +98,7 @@ pub fn tooltip<'a, Message, Renderer>(
position: widget::tooltip::Position,
) -> widget::Tooltip<'a, Message, Renderer>
where
Renderer: iced_native::text::Renderer,
Renderer: crate::text::Renderer,
Renderer::Theme: widget::container::StyleSheet + widget::text::StyleSheet,
{
widget::Tooltip::new(content, tooltip, position)
@ -81,7 +109,7 @@ where
/// [`Text`]: widget::Text
pub fn text<Renderer>(text: impl Into<String>) -> widget::Text<Renderer>
where
Renderer: iced_native::text::Renderer,
Renderer: crate::text::Renderer,
Renderer::Theme: widget::text::StyleSheet,
{
widget::Text::new(text)
@ -96,7 +124,7 @@ pub fn checkbox<'a, Message, Renderer>(
f: impl Fn(bool) -> Message + 'a,
) -> widget::Checkbox<'a, Message, Renderer>
where
Renderer: iced_native::text::Renderer,
Renderer: crate::text::Renderer,
Renderer::Theme: widget::checkbox::StyleSheet + widget::text::StyleSheet,
{
widget::Checkbox::new(is_checked, label, f)
@ -113,7 +141,7 @@ pub fn radio<Message, Renderer, V>(
) -> widget::Radio<Message, Renderer>
where
Message: Clone,
Renderer: iced_native::text::Renderer,
Renderer: crate::text::Renderer,
Renderer::Theme: widget::radio::StyleSheet,
V: Copy + Eq,
{
@ -129,7 +157,7 @@ pub fn toggler<'a, Message, Renderer>(
f: impl Fn(bool) -> Message + 'a,
) -> widget::Toggler<'a, Message, Renderer>
where
Renderer: iced_native::text::Renderer,
Renderer: crate::text::Renderer,
Renderer::Theme: widget::toggler::StyleSheet,
{
widget::Toggler::new(is_checked, label, f)
@ -145,7 +173,7 @@ pub fn text_input<'a, Message, Renderer>(
) -> widget::TextInput<'a, Message, Renderer>
where
Message: Clone,
Renderer: iced_native::text::Renderer,
Renderer: crate::text::Renderer,
Renderer::Theme: widget::text_input::StyleSheet,
{
widget::TextInput::new(placeholder, value, on_change)
@ -162,7 +190,7 @@ pub fn slider<'a, T, Message, Renderer>(
where
T: Copy + From<u8> + std::cmp::PartialOrd,
Message: Clone,
Renderer: iced_native::Renderer,
Renderer: crate::Renderer,
Renderer::Theme: widget::slider::StyleSheet,
{
widget::Slider::new(range, value, on_change)
@ -179,7 +207,7 @@ pub fn pick_list<'a, Message, Renderer, T>(
where
T: ToString + Eq + 'static,
[T]: ToOwned<Owned = Vec<T>>,
Renderer: iced_native::text::Renderer,
Renderer: crate::text::Renderer,
Renderer::Theme: widget::pick_list::StyleSheet,
{
widget::PickList::new(options, selected, on_selected)
@ -211,7 +239,7 @@ pub fn vertical_space(height: Length) -> widget::Space {
/// [`Rule`]: widget::Rule
pub fn horizontal_rule<Renderer>(height: u16) -> widget::Rule<Renderer>
where
Renderer: iced_native::Renderer,
Renderer: crate::Renderer,
Renderer::Theme: widget::rule::StyleSheet,
{
widget::Rule::horizontal(height)
@ -222,7 +250,7 @@ where
/// [`Rule`]: widget::Rule
pub fn vertical_rule<Renderer>(width: u16) -> widget::Rule<Renderer>
where
Renderer: iced_native::Renderer,
Renderer: crate::Renderer,
Renderer::Theme: widget::rule::StyleSheet,
{
widget::Rule::vertical(width)
@ -240,8 +268,16 @@ pub fn progress_bar<Renderer>(
value: f32,
) -> widget::ProgressBar<Renderer>
where
Renderer: iced_native::Renderer,
Renderer: crate::Renderer,
Renderer::Theme: widget::progress_bar::StyleSheet,
{
widget::ProgressBar::new(range, value)
}
/// Creates a new [`Svg`] widget from the given [`Handle`].
///
/// [`Svg`]: widget::Svg
/// [`Handle`]: widget::svg::Handle
pub fn svg(handle: impl Into<widget::svg::Handle>) -> widget::Svg {
widget::Svg::new(handle)
}

View file

@ -5,12 +5,18 @@ pub use viewer::Viewer;
use crate::image;
use crate::layout;
use crate::renderer;
use crate::widget::Tree;
use crate::{
ContentFit, Element, Layout, Length, Point, Rectangle, Size, Vector, Widget,
};
use std::hash::Hash;
/// Creates a new [`Viewer`] with the given image `Handle`.
pub fn viewer<Handle>(handle: Handle) -> Viewer<Handle> {
Viewer::new(handle)
}
/// A frame that displays an image while keeping aspect ratio.
///
/// # Example
@ -135,6 +141,7 @@ where
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
_theme: &Renderer::Theme,
_style: &renderer::Style,

View file

@ -4,6 +4,7 @@ use crate::image;
use crate::layout;
use crate::mouse;
use crate::renderer;
use crate::widget::tree::{self, Tree};
use crate::{
Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Size, Vector,
Widget,
@ -13,8 +14,7 @@ use std::hash::Hash;
/// A frame that displays an image with the ability to zoom in/out and pan.
#[allow(missing_debug_implementations)]
pub struct Viewer<'a, Handle> {
state: &'a mut State,
pub struct Viewer<Handle> {
padding: u16,
width: Length,
height: Length,
@ -24,11 +24,10 @@ pub struct Viewer<'a, Handle> {
handle: Handle,
}
impl<'a, Handle> Viewer<'a, Handle> {
impl<Handle> Viewer<Handle> {
/// Creates a new [`Viewer`] with the given [`State`].
pub fn new(state: &'a mut State, handle: Handle) -> Self {
pub fn new(handle: Handle) -> Self {
Viewer {
state,
padding: 0,
width: Length::Shrink,
height: Length::Shrink,
@ -81,43 +80,21 @@ impl<'a, Handle> Viewer<'a, Handle> {
self.scale_step = scale_step;
self
}
/// Returns the bounds of the underlying image, given the bounds of
/// the [`Viewer`]. Scaling will be applied and original aspect ratio
/// will be respected.
fn image_size<Renderer>(&self, renderer: &Renderer, bounds: Size) -> Size
where
Renderer: image::Renderer<Handle = Handle>,
{
let (width, height) = renderer.dimensions(&self.handle);
let (width, height) = {
let dimensions = (width as f32, height as f32);
let width_ratio = bounds.width / dimensions.0;
let height_ratio = bounds.height / dimensions.1;
let ratio = width_ratio.min(height_ratio);
let scale = self.state.scale;
if ratio < 1.0 {
(dimensions.0 * ratio * scale, dimensions.1 * ratio * scale)
} else {
(dimensions.0 * scale, dimensions.1 * scale)
}
};
Size::new(width, height)
}
}
impl<'a, Message, Renderer, Handle> Widget<Message, Renderer>
for Viewer<'a, Handle>
impl<Message, Renderer, Handle> Widget<Message, Renderer> for Viewer<Handle>
where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone + Hash,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::new())
}
fn width(&self) -> Length {
self.width
}
@ -164,6 +141,7 @@ where
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
@ -181,39 +159,43 @@ where
match delta {
mouse::ScrollDelta::Lines { y, .. }
| mouse::ScrollDelta::Pixels { y, .. } => {
let previous_scale = self.state.scale;
let state = tree.state.downcast_mut::<State>();
let previous_scale = state.scale;
if y < 0.0 && previous_scale > self.min_scale
|| y > 0.0 && previous_scale < self.max_scale
{
self.state.scale = (if y > 0.0 {
self.state.scale * (1.0 + self.scale_step)
state.scale = (if y > 0.0 {
state.scale * (1.0 + self.scale_step)
} else {
self.state.scale / (1.0 + self.scale_step)
state.scale / (1.0 + self.scale_step)
})
.max(self.min_scale)
.min(self.max_scale);
let image_size =
self.image_size(renderer, bounds.size());
let image_size = image_size(
renderer,
&self.handle,
state,
bounds.size(),
);
let factor =
self.state.scale / previous_scale - 1.0;
let factor = state.scale / previous_scale - 1.0;
let cursor_to_center =
cursor_position - bounds.center();
let adjustment = cursor_to_center * factor
+ self.state.current_offset * factor;
+ state.current_offset * factor;
self.state.current_offset = Vector::new(
state.current_offset = Vector::new(
if image_size.width > bounds.width {
self.state.current_offset.x + adjustment.x
state.current_offset.x + adjustment.x
} else {
0.0
},
if image_size.height > bounds.height {
self.state.current_offset.y + adjustment.y
state.current_offset.y + adjustment.y
} else {
0.0
},
@ -227,21 +209,34 @@ where
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
if is_mouse_over =>
{
self.state.cursor_grabbed_at = Some(cursor_position);
self.state.starting_offset = self.state.current_offset;
let state = tree.state.downcast_mut::<State>();
state.cursor_grabbed_at = Some(cursor_position);
state.starting_offset = state.current_offset;
event::Status::Captured
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
if self.state.cursor_grabbed_at.is_some() =>
{
self.state.cursor_grabbed_at = None;
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) => {
let state = tree.state.downcast_mut::<State>();
event::Status::Captured
if state.cursor_grabbed_at.is_some() {
state.cursor_grabbed_at = None;
event::Status::Captured
} else {
event::Status::Ignored
}
}
Event::Mouse(mouse::Event::CursorMoved { position }) => {
if let Some(origin) = self.state.cursor_grabbed_at {
let image_size = self.image_size(renderer, bounds.size());
let state = tree.state.downcast_mut::<State>();
if let Some(origin) = state.cursor_grabbed_at {
let image_size = image_size(
renderer,
&self.handle,
state,
bounds.size(),
);
let hidden_width = (image_size.width - bounds.width / 2.0)
.max(0.0)
@ -255,7 +250,7 @@ where
let delta = position - origin;
let x = if bounds.width < image_size.width {
(self.state.starting_offset.x - delta.x)
(state.starting_offset.x - delta.x)
.min(hidden_width)
.max(-hidden_width)
} else {
@ -263,14 +258,14 @@ where
};
let y = if bounds.height < image_size.height {
(self.state.starting_offset.y - delta.y)
(state.starting_offset.y - delta.y)
.min(hidden_height)
.max(-hidden_height)
} else {
0.0
};
self.state.current_offset = Vector::new(x, y);
state.current_offset = Vector::new(x, y);
event::Status::Captured
} else {
@ -283,15 +278,17 @@ where
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
let state = tree.state.downcast_ref::<State>();
let bounds = layout.bounds();
let is_mouse_over = bounds.contains(cursor_position);
if self.state.is_cursor_grabbed() {
if state.is_cursor_grabbed() {
mouse::Interaction::Grabbing
} else if is_mouse_over {
mouse::Interaction::Grab
@ -302,6 +299,7 @@ where
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
_theme: &Renderer::Theme,
_style: &renderer::Style,
@ -309,9 +307,11 @@ where
_cursor_position: Point,
_viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State>();
let bounds = layout.bounds();
let image_size = self.image_size(renderer, bounds.size());
let image_size =
image_size(renderer, &self.handle, state, bounds.size());
let translation = {
let image_top_left = Vector::new(
@ -319,7 +319,7 @@ where
bounds.height / 2.0 - image_size.height / 2.0,
);
image_top_left - self.state.offset(bounds, image_size)
image_top_left - state.offset(bounds, image_size)
};
renderer.with_layer(bounds, |renderer| {
@ -385,14 +385,47 @@ impl State {
}
}
impl<'a, Message, Renderer, Handle> From<Viewer<'a, Handle>>
impl<'a, Message, Renderer, Handle> From<Viewer<Handle>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + image::Renderer<Handle = Handle>,
Message: 'a,
Handle: Clone + Hash + 'a,
{
fn from(viewer: Viewer<'a, Handle>) -> Element<'a, Message, Renderer> {
fn from(viewer: Viewer<Handle>) -> Element<'a, Message, Renderer> {
Element::new(viewer)
}
}
/// Returns the bounds of the underlying image, given the bounds of
/// the [`Viewer`]. Scaling will be applied and original aspect ratio
/// will be respected.
pub fn image_size<Renderer>(
renderer: &Renderer,
handle: &<Renderer as image::Renderer>::Handle,
state: &State,
bounds: Size,
) -> Size
where
Renderer: image::Renderer,
{
let (width, height) = renderer.dimensions(handle);
let (width, height) = {
let dimensions = (width as f32, height as f32);
let width_ratio = bounds.width / dimensions.0;
let height_ratio = bounds.height / dimensions.1;
let ratio = width_ratio.min(height_ratio);
let scale = state.scale;
if ratio < 1.0 {
(dimensions.0 * ratio * scale, dimensions.1 * ratio * scale)
} else {
(dimensions.0 * scale, dimensions.1 * scale)
}
};
Size::new(width, height)
}

View file

@ -30,6 +30,8 @@ pub use split::Split;
pub use state::State;
pub use title_bar::TitleBar;
pub use iced_style::pane_grid::{Line, StyleSheet};
use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
@ -37,13 +39,12 @@ use crate::overlay;
use crate::renderer;
use crate::touch;
use crate::widget::container;
use crate::widget::tree::{self, Tree};
use crate::{
Clipboard, Color, Element, Layout, Length, Point, Rectangle, Shell, Size,
Vector, Widget,
};
pub use iced_style::pane_grid::{Line, StyleSheet};
/// A collection of panes distributed using either vertical or horizontal splits
/// to completely fill the space available.
///
@ -66,7 +67,7 @@ pub use iced_style::pane_grid::{Line, StyleSheet};
/// ## Example
///
/// ```
/// # use iced_native::widget::{pane_grid, Text};
/// # use iced_native::widget::{pane_grid, text};
/// #
/// # type PaneGrid<'a, Message> =
/// # iced_native::widget::PaneGrid<'a, Message, iced_native::renderer::Null>;
@ -84,10 +85,10 @@ pub use iced_style::pane_grid::{Line, StyleSheet};
/// let (mut state, _) = pane_grid::State::new(PaneState::SomePane);
///
/// let pane_grid =
/// PaneGrid::new(&mut state, |pane, state| {
/// PaneGrid::new(&state, |pane, state| {
/// pane_grid::Content::new(match state {
/// PaneState::SomePane => Text::new("This is some pane"),
/// PaneState::AnotherKindOfPane => Text::new("This is another kind of pane"),
/// PaneState::SomePane => text("This is some pane"),
/// PaneState::AnotherKindOfPane => text("This is another kind of pane"),
/// })
/// })
/// .on_drag(Message::PaneDragged)
@ -99,8 +100,7 @@ where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
state: &'a mut state::Internal,
action: &'a mut state::Action,
state: &'a state::Internal,
elements: Vec<(Pane, Content<'a, Message, Renderer>)>,
width: Length,
height: Length,
@ -121,21 +121,20 @@ where
/// The view function will be called to display each [`Pane`] present in the
/// [`State`].
pub fn new<T>(
state: &'a mut State<T>,
view: impl Fn(Pane, &'a mut T) -> Content<'a, Message, Renderer>,
state: &'a State<T>,
view: impl Fn(Pane, &'a T) -> Content<'a, Message, Renderer>,
) -> Self {
let elements = {
state
.panes
.iter_mut()
.iter()
.map(|(pane, pane_state)| (*pane, view(*pane, pane_state)))
.collect()
};
Self {
state: &mut state.internal,
action: &mut state.action,
elements,
state: &state.internal,
width: Length::Fill,
height: Length::Fill,
spacing: 0,
@ -211,6 +210,220 @@ where
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for PaneGrid<'a, Message, Renderer>
where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<state::Action>()
}
fn state(&self) -> tree::State {
tree::State::new(state::Action::Idle)
}
fn children(&self) -> Vec<Tree> {
self.elements
.iter()
.map(|(_, content)| content.state())
.collect()
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children_custom(
&self.elements,
|state, (_, content)| content.diff(state),
|(_, content)| content.state(),
)
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
self.state,
self.width,
self.height,
self.spacing,
self.elements.iter().map(|(pane, content)| (*pane, content)),
|element, renderer, limits| element.layout(renderer, limits),
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let action = tree.state.downcast_mut::<state::Action>();
let event_status = update(
action,
self.state,
&event,
layout,
cursor_position,
shell,
self.spacing,
self.elements.iter().map(|(pane, content)| (*pane, content)),
&self.on_click,
&self.on_drag,
&self.on_resize,
);
let picked_pane = action.picked_pane().map(|(pane, _)| pane);
self.elements
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|(((pane, content), tree), layout)| {
let is_picked = picked_pane == Some(*pane);
content.on_event(
tree,
event.clone(),
layout,
cursor_position,
renderer,
clipboard,
shell,
is_picked,
)
})
.fold(event_status, event::Status::merge)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(
tree.state.downcast_ref(),
self.state,
layout,
cursor_position,
self.spacing,
self.on_resize.as_ref().map(|(leeway, _)| *leeway),
)
.unwrap_or_else(|| {
self.elements
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|(((_pane, content), tree), layout)| {
content.mouse_interaction(
tree,
layout,
cursor_position,
viewport,
renderer,
)
})
.max()
.unwrap_or_default()
})
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
draw(
tree.state.downcast_ref(),
self.state,
layout,
cursor_position,
renderer,
theme,
style,
viewport,
self.spacing,
self.on_resize.as_ref().map(|(leeway, _)| *leeway),
self.style,
self.elements
.iter()
.zip(&tree.children)
.map(|((pane, content), tree)| (*pane, (content, tree))),
|(content, tree),
renderer,
style,
layout,
cursor_position,
rectangle| {
content.draw(
tree,
renderer,
theme,
style,
layout,
cursor_position,
rectangle,
);
},
)
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.elements
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.filter_map(|(((_, pane), tree), layout)| {
pane.overlay(tree, layout, renderer)
})
.next()
}
}
impl<'a, Message, Renderer> From<PaneGrid<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a + crate::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
fn from(
pane_grid: PaneGrid<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(pane_grid)
}
}
/// Calculates the [`Layout`] of a [`PaneGrid`].
pub fn layout<Renderer, T>(
renderer: &Renderer,
@ -656,175 +869,6 @@ pub struct ResizeEvent {
pub ratio: f32,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for PaneGrid<'a, Message, Renderer>
where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
self.state,
self.width,
self.height,
self.spacing,
self.elements.iter().map(|(pane, content)| (*pane, content)),
|element, renderer, limits| element.layout(renderer, limits),
)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let event_status = update(
self.action,
self.state,
&event,
layout,
cursor_position,
shell,
self.spacing,
self.elements.iter().map(|(pane, content)| (*pane, content)),
&self.on_click,
&self.on_drag,
&self.on_resize,
);
let picked_pane = self.action.picked_pane().map(|(pane, _)| pane);
self.elements
.iter_mut()
.zip(layout.children())
.map(|((pane, content), layout)| {
let is_picked = picked_pane == Some(*pane);
content.on_event(
event.clone(),
layout,
cursor_position,
renderer,
clipboard,
shell,
is_picked,
)
})
.fold(event_status, event::Status::merge)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(
self.action,
self.state,
layout,
cursor_position,
self.spacing,
self.on_resize.as_ref().map(|(leeway, _)| *leeway),
)
.unwrap_or_else(|| {
self.elements
.iter()
.zip(layout.children())
.map(|((_pane, content), layout)| {
content.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
})
.max()
.unwrap_or_default()
})
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
draw(
self.action,
self.state,
layout,
cursor_position,
renderer,
theme,
style,
viewport,
self.spacing,
self.on_resize.as_ref().map(|(leeway, _)| *leeway),
self.style,
self.elements.iter().map(|(pane, content)| (*pane, content)),
|pane, renderer, style, layout, cursor_position, rectangle| {
pane.draw(
renderer,
theme,
style,
layout,
cursor_position,
rectangle,
);
},
)
}
fn overlay(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.elements
.iter_mut()
.zip(layout.children())
.filter_map(|((_, pane), layout)| pane.overlay(layout, renderer))
.next()
}
}
impl<'a, Message, Renderer> From<PaneGrid<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a + crate::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
fn from(
pane_grid: PaneGrid<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(pane_grid)
}
}
/*
* Helpers
*/

View file

@ -5,6 +5,7 @@ use crate::overlay;
use crate::renderer;
use crate::widget::container;
use crate::widget::pane_grid::{Draggable, TitleBar};
use crate::widget::Tree;
use crate::{Clipboard, Element, Layout, Point, Rectangle, Shell, Size};
/// The content of a [`Pane`].
@ -59,11 +60,37 @@ where
Renderer: crate::Renderer,
Renderer::Theme: container::StyleSheet,
{
pub(super) fn state(&self) -> Tree {
let children = if let Some(title_bar) = self.title_bar.as_ref() {
vec![Tree::new(&self.body), title_bar.state()]
} else {
vec![Tree::new(&self.body), Tree::empty()]
};
Tree {
children,
..Tree::empty()
}
}
pub(super) fn diff(&self, tree: &mut Tree) {
if tree.children.len() == 2 {
if let Some(title_bar) = self.title_bar.as_ref() {
title_bar.diff(&mut tree.children[1]);
}
tree.children[0].diff(&self.body);
} else {
*tree = self.state();
}
}
/// Draws the [`Content`] with the provided [`Renderer`] and [`Layout`].
///
/// [`Renderer`]: crate::Renderer
/// [`Renderer`]: iced_native::Renderer
pub fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
@ -89,6 +116,7 @@ where
let show_controls = bounds.contains(cursor_position);
title_bar.draw(
&tree.children[1],
renderer,
theme,
style,
@ -98,7 +126,8 @@ where
show_controls,
);
self.body.draw(
self.body.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
@ -107,7 +136,8 @@ where
viewport,
);
} else {
self.body.draw(
self.body.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
@ -131,7 +161,7 @@ where
let title_bar_size = title_bar_layout.size();
let mut body_layout = self.body.layout(
let mut body_layout = self.body.as_widget().layout(
renderer,
&layout::Limits::new(
Size::ZERO,
@ -149,12 +179,13 @@ where
vec![title_bar_layout, body_layout],
)
} else {
self.body.layout(renderer, limits)
self.body.as_widget().layout(renderer, limits)
}
}
pub(crate) fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
@ -169,6 +200,7 @@ where
let mut children = layout.children();
event_status = title_bar.on_event(
&mut tree.children[1],
event.clone(),
children.next().unwrap(),
cursor_position,
@ -185,7 +217,8 @@ where
let body_status = if is_picked {
event::Status::Ignored
} else {
self.body.on_event(
self.body.as_widget_mut().on_event(
&mut tree.children[0],
event,
body_layout,
cursor_position,
@ -200,6 +233,7 @@ where
pub(crate) fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
@ -218,6 +252,7 @@ where
}
let mouse_interaction = title_bar.mouse_interaction(
&tree.children[1],
title_bar_layout,
cursor_position,
viewport,
@ -230,25 +265,46 @@ where
};
self.body
.mouse_interaction(body_layout, cursor_position, viewport, renderer)
.as_widget()
.mouse_interaction(
&tree.children[0],
body_layout,
cursor_position,
viewport,
renderer,
)
.max(title_bar_interaction)
}
pub(crate) fn overlay(
&mut self,
pub(crate) fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
if let Some(title_bar) = self.title_bar.as_mut() {
) -> Option<overlay::Element<'b, Message, Renderer>> {
if let Some(title_bar) = self.title_bar.as_ref() {
let mut children = layout.children();
let title_bar_layout = children.next()?;
match title_bar.overlay(title_bar_layout, renderer) {
let mut states = tree.children.iter_mut();
let body_state = states.next().unwrap();
let title_bar_state = states.next().unwrap();
match title_bar.overlay(title_bar_state, title_bar_layout, renderer)
{
Some(overlay) => Some(overlay),
None => self.body.overlay(children.next()?, renderer),
None => self.body.as_widget().overlay(
body_state,
children.next()?,
renderer,
),
}
} else {
self.body.overlay(layout, renderer)
self.body.as_widget().overlay(
&mut tree.children[0],
layout,
renderer,
)
}
}
}

View file

@ -31,8 +31,6 @@ pub struct State<T> {
///
/// [`PaneGrid`]: crate::widget::PaneGrid
pub internal: Internal,
pub(super) action: Action,
}
impl<T> State<T> {
@ -54,11 +52,7 @@ impl<T> State<T> {
let internal =
Internal::from_configuration(&mut panes, config.into(), 0);
State {
panes,
internal,
action: Action::Idle,
}
State { panes, internal }
}
/// Returns the total amount of panes in the [`State`].

View file

@ -4,6 +4,7 @@ use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::widget::container;
use crate::widget::Tree;
use crate::{
Clipboard, Element, Layout, Padding, Point, Rectangle, Shell, Size,
};
@ -86,11 +87,37 @@ where
Renderer: crate::Renderer,
Renderer::Theme: container::StyleSheet,
{
pub(super) fn state(&self) -> Tree {
let children = if let Some(controls) = self.controls.as_ref() {
vec![Tree::new(&self.content), Tree::new(controls)]
} else {
vec![Tree::new(&self.content), Tree::empty()]
};
Tree {
children,
..Tree::empty()
}
}
pub(super) fn diff(&self, tree: &mut Tree) {
if tree.children.len() == 2 {
if let Some(controls) = self.controls.as_ref() {
tree.children[1].diff(controls);
}
tree.children[0].diff(&self.content);
} else {
*tree = self.state();
}
}
/// Draws the [`TitleBar`] with the provided [`Renderer`] and [`Layout`].
///
/// [`Renderer`]: crate::Renderer
/// [`Renderer`]: iced_native::Renderer
pub fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
inherited_style: &renderer::Style,
@ -118,14 +145,15 @@ where
if let Some(controls) = &self.controls {
let controls_layout = children.next().unwrap();
if title_layout.bounds().width + controls_layout.bounds().width
> padded.bounds().width
{
show_title = false;
}
if show_controls || self.always_show_controls {
if title_layout.bounds().width + controls_layout.bounds().width
> padded.bounds().width
{
show_title = false;
}
controls.draw(
controls.as_widget().draw(
&tree.children[1],
renderer,
theme,
&inherited_style,
@ -137,7 +165,8 @@ where
}
if show_title {
self.content.draw(
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
&inherited_style,
@ -186,11 +215,14 @@ where
let title_layout = self
.content
.as_widget()
.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
let title_size = title_layout.size();
let mut node = if let Some(controls) = &self.controls {
let mut controls_layout = controls
.as_widget()
.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
let controls_size = controls_layout.size();
@ -221,6 +253,7 @@ where
pub(crate) fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
@ -243,7 +276,8 @@ where
show_title = false;
}
controls.on_event(
controls.as_widget_mut().on_event(
&mut tree.children[1],
event.clone(),
controls_layout,
cursor_position,
@ -256,7 +290,8 @@ where
};
let title_status = if show_title {
self.content.on_event(
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
title_layout,
cursor_position,
@ -273,6 +308,7 @@ where
pub(crate) fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
@ -284,7 +320,8 @@ where
let mut children = padded.children();
let title_layout = children.next().unwrap();
let title_interaction = self.content.mouse_interaction(
let title_interaction = self.content.as_widget().mouse_interaction(
&tree.children[0],
title_layout,
cursor_position,
viewport,
@ -293,7 +330,8 @@ where
if let Some(controls) = &self.controls {
let controls_layout = children.next().unwrap();
let controls_interaction = controls.mouse_interaction(
let controls_interaction = controls.as_widget().mouse_interaction(
&tree.children[1],
controls_layout,
cursor_position,
viewport,
@ -312,11 +350,12 @@ where
}
}
pub(crate) fn overlay(
&mut self,
pub(crate) fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
) -> Option<overlay::Element<'b, Message, Renderer>> {
let mut children = layout.children();
let padded = children.next()?;
@ -327,12 +366,23 @@ where
content, controls, ..
} = self;
content.overlay(title_layout, renderer).or_else(move || {
controls.as_mut().and_then(|controls| {
let controls_layout = children.next()?;
let mut states = tree.children.iter_mut();
let title_state = states.next().unwrap();
let controls_state = states.next().unwrap();
controls.overlay(controls_layout, renderer)
content
.as_widget()
.overlay(title_state, title_layout, renderer)
.or_else(move || {
controls.as_ref().and_then(|controls| {
let controls_layout = children.next()?;
controls.as_widget().overlay(
controls_state,
controls_layout,
renderer,
)
})
})
})
}
}

View file

@ -9,8 +9,7 @@ use crate::overlay::menu::{self, Menu};
use crate::renderer;
use crate::text::{self, Text};
use crate::touch;
use crate::widget::container;
use crate::widget::scrollable;
use crate::widget::tree::{self, Tree};
use crate::{
Clipboard, Element, Layout, Length, Padding, Point, Rectangle, Shell, Size,
Widget,
@ -27,8 +26,7 @@ where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
{
state: &'a mut State<T>,
on_selected: Box<dyn Fn(T) -> Message>,
on_selected: Box<dyn Fn(T) -> Message + 'a>,
options: Cow<'a, [T]>,
placeholder: Option<String>,
selected: Option<T>,
@ -39,35 +37,6 @@ where
style: <Renderer::Theme as StyleSheet>::Style,
}
/// The local state of a [`PickList`].
#[derive(Debug, Clone)]
pub struct State<T> {
menu: menu::State,
keyboard_modifiers: keyboard::Modifiers,
is_open: bool,
hovered_option: Option<usize>,
last_selection: Option<T>,
}
impl<T> State<T> {
/// Creates a new [`State`] for a [`PickList`].
pub fn new() -> Self {
Self {
menu: menu::State::default(),
keyboard_modifiers: keyboard::Modifiers::default(),
is_open: bool::default(),
hovered_option: Option::default(),
last_selection: Option::default(),
}
}
}
impl<T> Default for State<T> {
fn default() -> Self {
Self::new()
}
}
impl<'a, T: 'a, Message, Renderer> PickList<'a, T, Message, Renderer>
where
T: ToString + Eq,
@ -78,17 +47,14 @@ where
/// The default padding of a [`PickList`].
pub const DEFAULT_PADDING: Padding = Padding::new(5);
/// Creates a new [`PickList`] with the given [`State`], a list of options,
/// the current selected value, and the message to produce when an option is
/// selected.
/// Creates a new [`PickList`] with the given list of options, the current
/// selected value, and the message to produce when an option is selected.
pub fn new(
state: &'a mut State<T>,
options: impl Into<Cow<'a, [T]>>,
selected: Option<T>,
on_selected: impl Fn(T) -> Message + 'static,
on_selected: impl Fn(T) -> Message + 'a,
) -> Self {
Self {
state,
on_selected: Box::new(on_selected),
options: options.into(),
placeholder: None,
@ -141,6 +107,168 @@ where
}
}
impl<'a, T: 'a, Message, Renderer> Widget<Message, Renderer>
for PickList<'a, T, Message, Renderer>
where
T: Clone + ToString + Eq + 'static,
[T]: ToOwned<Owned = Vec<T>>,
Message: 'a,
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State<T>>()
}
fn state(&self) -> tree::State {
tree::State::new(State::<T>::new())
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
self.width,
self.padding,
self.text_size,
&self.font,
self.placeholder.as_deref(),
&self.options,
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
update(
event,
layout,
cursor_position,
shell,
self.on_selected.as_ref(),
self.selected.as_ref(),
&self.options,
|| tree.state.downcast_mut::<State<T>>(),
)
}
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(layout, cursor_position)
}
fn draw(
&self,
_tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
draw(
renderer,
theme,
layout,
cursor_position,
self.padding,
self.text_size,
&self.font,
self.placeholder.as_deref(),
self.selected.as_ref(),
self.style,
)
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
_renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
let state = tree.state.downcast_mut::<State<T>>();
overlay(
layout,
state,
self.padding,
self.text_size,
self.font.clone(),
&self.options,
self.style,
)
}
}
impl<'a, T: 'a, Message, Renderer> From<PickList<'a, T, Message, Renderer>>
for Element<'a, Message, Renderer>
where
T: Clone + ToString + Eq + 'static,
[T]: ToOwned<Owned = Vec<T>>,
Message: 'a,
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet,
{
fn from(pick_list: PickList<'a, T, Message, Renderer>) -> Self {
Self::new(pick_list)
}
}
/// The local state of a [`PickList`].
#[derive(Debug)]
pub struct State<T> {
menu: menu::State,
keyboard_modifiers: keyboard::Modifiers,
is_open: bool,
hovered_option: Option<usize>,
last_selection: Option<T>,
}
impl<T> State<T> {
/// Creates a new [`State`] for a [`PickList`].
pub fn new() -> Self {
Self {
menu: menu::State::default(),
keyboard_modifiers: keyboard::Modifiers::default(),
is_open: bool::default(),
hovered_option: Option::default(),
last_selection: Option::default(),
}
}
}
impl<T> Default for State<T> {
fn default() -> Self {
Self::new()
}
}
/// Computes the layout of a [`PickList`].
pub fn layout<Renderer, T>(
renderer: &Renderer,
@ -429,127 +557,3 @@ pub fn draw<T, Renderer>(
});
}
}
impl<'a, T: 'a, Message, Renderer> Widget<Message, Renderer>
for PickList<'a, T, Message, Renderer>
where
T: Clone + ToString + Eq,
[T]: ToOwned<Owned = Vec<T>>,
Message: 'static,
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
self.width,
self.padding,
self.text_size,
&self.font,
self.placeholder.as_deref(),
&self.options,
)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
update(
event,
layout,
cursor_position,
shell,
self.on_selected.as_ref(),
self.selected.as_ref(),
&self.options,
|| &mut self.state,
)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(layout, cursor_position)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
draw(
renderer,
theme,
layout,
cursor_position,
self.padding,
self.text_size,
&self.font,
self.placeholder.as_deref(),
self.selected.as_ref(),
self.style,
)
}
fn overlay(
&mut self,
layout: Layout<'_>,
_renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
overlay(
layout,
self.state,
self.padding,
self.text_size,
self.font.clone(),
&self.options,
self.style,
)
}
}
impl<'a, T: 'a, Message, Renderer> From<PickList<'a, T, Message, Renderer>>
for Element<'a, Message, Renderer>
where
T: Clone + ToString + Eq,
[T]: ToOwned<Owned = Vec<T>>,
Message: 'static,
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet
+ container::StyleSheet
+ scrollable::StyleSheet
+ menu::StyleSheet,
<Renderer::Theme as StyleSheet>::Style:
Into<<Renderer::Theme as menu::StyleSheet>::Style>,
{
fn from(pick_list: PickList<'a, T, Message, Renderer>) -> Self {
Element::new(pick_list)
}
}

View file

@ -1,6 +1,7 @@
//! Provide progress feedback to your users.
use crate::layout;
use crate::renderer;
use crate::widget::Tree;
use crate::{Color, Element, Layout, Length, Point, Rectangle, Size, Widget};
use std::ops::RangeInclusive;
@ -105,6 +106,7 @@ where
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,

View file

@ -6,7 +6,7 @@ use crate::mouse;
use crate::renderer;
use crate::text;
use crate::touch;
use crate::widget::{self, Row, Text};
use crate::widget::{self, Row, Text, Tree};
use crate::{
Alignment, Clipboard, Color, Element, Layout, Length, Point, Rectangle,
Shell, Widget,
@ -176,6 +176,7 @@ where
fn on_event(
&mut self,
_state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
@ -200,6 +201,7 @@ where
fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
@ -214,6 +216,7 @@ where
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,

View file

@ -1,16 +1,15 @@
//! Distribute content horizontally.
use crate::event::{self, Event};
use crate::layout;
use crate::layout::{self, Layout};
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::widget::Tree;
use crate::{
Alignment, Clipboard, Element, Layout, Length, Padding, Point, Rectangle,
Shell, Widget,
Alignment, Clipboard, Element, Length, Padding, Point, Rectangle, Shell,
Widget,
};
use std::u32;
/// A container that distributes its contents horizontally.
#[allow(missing_debug_implementations)]
pub struct Row<'a, Message, Renderer> {
@ -18,8 +17,6 @@ pub struct Row<'a, Message, Renderer> {
padding: Padding,
width: Length,
height: Length,
max_width: u32,
max_height: u32,
align_items: Alignment,
children: Vec<Element<'a, Message, Renderer>>,
}
@ -39,8 +36,6 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
padding: Padding::ZERO,
width: Length::Shrink,
height: Length::Shrink,
max_width: u32::MAX,
max_height: u32::MAX,
align_items: Alignment::Start,
children,
}
@ -74,18 +69,6 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
self
}
/// Sets the maximum width of the [`Row`].
pub fn max_width(mut self, max_width: u32) -> Self {
self.max_width = max_width;
self
}
/// Sets the maximum height of the [`Row`].
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Sets the vertical alignment of the contents of the [`Row`] .
pub fn align_items(mut self, align: Alignment) -> Self {
self.align_items = align;
@ -93,10 +76,10 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
}
/// Adds an [`Element`] to the [`Row`].
pub fn push<E>(mut self, child: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
pub fn push(
mut self,
child: impl Into<Element<'a, Message, Renderer>>,
) -> Self {
self.children.push(child.into());
self
}
@ -113,6 +96,14 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
where
Renderer: crate::Renderer,
{
fn children(&self) -> Vec<Tree> {
self.children.iter().map(Tree::new).collect()
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&self.children)
}
fn width(&self) -> Length {
self.width
}
@ -126,11 +117,7 @@ where
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.max_width(self.max_width)
.max_height(self.max_height)
.width(self.width)
.height(self.height);
let limits = limits.width(self.width).height(self.height);
layout::flex::resolve(
layout::flex::Axis::Horizontal,
@ -145,6 +132,7 @@ where
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
@ -154,9 +142,11 @@ where
) -> event::Status {
self.children
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|(child, layout)| {
child.widget.on_event(
.map(|((child, state), layout)| {
child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor_position,
@ -170,6 +160,7 @@ where
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
@ -177,9 +168,11 @@ where
) -> mouse::Interaction {
self.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|(child, layout)| {
child.widget.mouse_interaction(
.map(|((child, state), layout)| {
child.as_widget().mouse_interaction(
state,
layout,
cursor_position,
viewport,
@ -192,6 +185,7 @@ where
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
@ -199,8 +193,14 @@ where
cursor_position: Point,
viewport: &Rectangle,
) {
for (child, layout) in self.children.iter().zip(layout.children()) {
child.draw(
for ((child, state), layout) in self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
{
child.as_widget().draw(
state,
renderer,
theme,
style,
@ -211,28 +211,23 @@ where
}
}
fn overlay(
&mut self,
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.children
.iter_mut()
.zip(layout.children())
.filter_map(|(child, layout)| {
child.widget.overlay(layout, renderer)
})
.next()
) -> Option<overlay::Element<'b, Message, Renderer>> {
overlay::from_children(&self.children, tree, layout, renderer)
}
}
impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + crate::Renderer,
Message: 'a,
Renderer: crate::Renderer + 'a,
{
fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
Element::new(row)
fn from(row: Row<'a, Message, Renderer>) -> Self {
Self::new(row)
}
}

View file

@ -1,6 +1,7 @@
//! Display a horizontal or vertical rule for dividing content.
use crate::layout;
use crate::renderer;
use crate::widget::Tree;
use crate::{Color, Element, Layout, Length, Point, Rectangle, Size, Widget};
pub use iced_style::rule::{Appearance, FillMode, StyleSheet};
@ -78,6 +79,7 @@ where
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,

View file

@ -5,10 +5,10 @@ use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::touch;
use crate::widget::Column;
use crate::widget::tree::{self, Tree};
use crate::{
Alignment, Background, Clipboard, Color, Element, Layout, Length, Padding,
Point, Rectangle, Shell, Size, Vector, Widget,
Background, Clipboard, Color, Element, Layout, Length, Point, Rectangle,
Shell, Size, Vector, Widget,
};
use std::{f32, u32};
@ -30,13 +30,11 @@ where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
state: &'a mut State,
height: Length,
max_height: u32,
scrollbar_width: u16,
scrollbar_margin: u16,
scroller_width: u16,
content: Column<'a, Message, Renderer>,
content: Element<'a, Message, Renderer>,
on_scroll: Option<Box<dyn Fn(f32) -> Message + 'a>>,
style: <Renderer::Theme as StyleSheet>::Style,
}
@ -46,67 +44,25 @@ where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
/// Creates a new [`Scrollable`] with the given [`State`].
pub fn new(state: &'a mut State) -> Self {
/// Creates a new [`Scrollable`].
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
Scrollable {
state,
height: Length::Shrink,
max_height: u32::MAX,
scrollbar_width: 10,
scrollbar_margin: 0,
scroller_width: 10,
content: Column::new(),
content: content.into(),
on_scroll: None,
style: Default::default(),
}
}
/// Sets the vertical spacing _between_ elements.
///
/// Custom margins per element do not exist in Iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, units: u16) -> Self {
self.content = self.content.spacing(units);
self
}
/// Sets the [`Padding`] of the [`Scrollable`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.content = self.content.padding(padding);
self
}
/// Sets the width of the [`Scrollable`].
pub fn width(mut self, width: Length) -> Self {
self.content = self.content.width(width);
self
}
/// Sets the height of the [`Scrollable`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the maximum width of the [`Scrollable`].
pub fn max_width(mut self, max_width: u32) -> Self {
self.content = self.content.max_width(max_width);
self
}
/// Sets the maximum height of the [`Scrollable`] in pixels.
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Sets the horizontal alignment of the contents of the [`Scrollable`] .
pub fn align_items(mut self, align_items: Alignment) -> Self {
self.content = self.content.align_items(align_items);
self
}
/// Sets the scrollbar width of the [`Scrollable`] .
/// Silently enforces a minimum value of 1.
pub fn scrollbar_width(mut self, scrollbar_width: u16) -> Self {
@ -132,7 +88,7 @@ where
///
/// The function takes the new relative offset of the [`Scrollable`]
/// (e.g. `0` means top, while `1` means bottom).
pub fn on_scroll(mut self, f: impl Fn(f32) -> Message + 'static) -> Self {
pub fn on_scroll(mut self, f: impl Fn(f32) -> Message + 'a) -> Self {
self.on_scroll = Some(Box::new(f));
self
}
@ -145,14 +101,189 @@ where
self.style = style.into();
self
}
}
/// Adds an element to the [`Scrollable`].
pub fn push<E>(mut self, child: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
self.content = self.content.push(child);
self
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Scrollable<'a, Message, Renderer>
where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::new())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn width(&self) -> Length {
self.content.as_widget().width()
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
Widget::<Message, Renderer>::width(self),
self.height,
u32::MAX,
|renderer, limits| {
self.content.as_widget().layout(renderer, limits)
},
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
update(
tree.state.downcast_mut::<State>(),
event,
layout,
cursor_position,
clipboard,
shell,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
&self.on_scroll,
|event, layout, cursor_position, clipboard, shell| {
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
},
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
draw(
tree.state.downcast_ref::<State>(),
renderer,
theme,
layout,
cursor_position,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
self.style,
|renderer, layout, cursor_position, viewport| {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor_position,
viewport,
)
},
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(
tree.state.downcast_ref::<State>(),
layout,
cursor_position,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
|layout, cursor_position, viewport| {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor_position,
viewport,
renderer,
)
},
)
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content
.as_widget()
.overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
)
.map(|overlay| {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let offset = tree
.state
.downcast_ref::<State>()
.offset(bounds, content_bounds);
overlay.translate(Vector::new(0.0, -(offset as f32)))
})
}
}
impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a + crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(
text_input: Scrollable<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(text_input)
}
}
@ -625,145 +756,6 @@ fn notify_on_scroll<Message>(
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Scrollable<'a, Message, Renderer>
where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn width(&self) -> Length {
Widget::<Message, Renderer>::width(&self.content)
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
Widget::<Message, Renderer>::width(self),
self.height,
self.max_height,
|renderer, limits| self.content.layout(renderer, limits),
)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
update(
self.state,
event,
layout,
cursor_position,
clipboard,
shell,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
&self.on_scroll,
|event, layout, cursor_position, clipboard, shell| {
self.content.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
},
)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(
self.state,
layout,
cursor_position,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
|layout, cursor_position, viewport| {
self.content.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
},
)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
draw(
self.state,
renderer,
theme,
layout,
cursor_position,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
self.style,
|renderer, layout, cursor_position, viewport| {
self.content.draw(
renderer,
theme,
style,
layout,
cursor_position,
viewport,
)
},
)
}
fn overlay(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
let Self { content, state, .. } = self;
content
.overlay(layout.children().next().unwrap(), renderer)
.map(|overlay| {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let offset = state.offset(bounds, content_bounds);
overlay.translate(Vector::new(0.0, -(offset as f32)))
})
}
}
/// The local state of a [`Scrollable`].
#[derive(Debug, Clone, Copy)]
pub struct State {
@ -926,17 +918,3 @@ struct Scroller {
/// The bounds of the [`Scroller`].
bounds: Rectangle,
}
impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a + crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(
scrollable: Scrollable<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(scrollable)
}
}

View file

@ -6,6 +6,7 @@ use crate::layout;
use crate::mouse;
use crate::renderer;
use crate::touch;
use crate::widget::tree::{self, Tree};
use crate::{
Background, Clipboard, Color, Element, Layout, Length, Point, Rectangle,
Shell, Size, Widget,
@ -29,15 +30,15 @@ pub use iced_style::slider::{Appearance, Handle, HandleShape, StyleSheet};
/// # use iced_native::renderer::Null;
/// #
/// # type Slider<'a, T, Message> = slider::Slider<'a, T, Message, Null>;
/// #
/// #[derive(Clone)]
/// pub enum Message {
/// SliderChanged(f32),
/// }
///
/// let state = &mut slider::State::new();
/// let value = 50.0;
///
/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
/// Slider::new(0.0..=100.0, value, Message::SliderChanged);
/// ```
///
/// ![Slider drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/slider.png?raw=true)
@ -47,11 +48,10 @@ where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
state: &'a mut State,
range: RangeInclusive<T>,
step: T,
value: T,
on_change: Box<dyn Fn(T) -> Message>,
on_change: Box<dyn Fn(T) -> Message + 'a>,
on_release: Option<Message>,
width: Length,
height: u16,
@ -71,20 +71,14 @@ where
/// Creates a new [`Slider`].
///
/// It expects:
/// * the local [`State`] of the [`Slider`]
/// * an inclusive range of possible values
/// * the current value of the [`Slider`]
/// * a function that will be called when the [`Slider`] is dragged.
/// It receives the new value of the [`Slider`] and must produce a
/// `Message`.
pub fn new<F>(
state: &'a mut State,
range: RangeInclusive<T>,
value: T,
on_change: F,
) -> Self
pub fn new<F>(range: RangeInclusive<T>, value: T, on_change: F) -> Self
where
F: 'static + Fn(T) -> Message,
F: 'a + Fn(T) -> Message,
{
let value = if value >= *range.start() {
value
@ -99,7 +93,6 @@ where
};
Slider {
state,
value,
range,
step: T::from(1),
@ -150,6 +143,120 @@ where
}
}
impl<'a, T, Message, Renderer> Widget<Message, Renderer>
for Slider<'a, T, Message, Renderer>
where
T: Copy + Into<f64> + num_traits::FromPrimitive,
Message: Clone,
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::new())
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits =
limits.width(self.width).height(Length::Units(self.height));
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
update(
event,
layout,
cursor_position,
shell,
tree.state.downcast_mut::<State>(),
&mut self.value,
&self.range,
self.step,
self.on_change.as_ref(),
&self.on_release,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
draw(
renderer,
layout,
cursor_position,
tree.state.downcast_ref::<State>(),
self.value,
&self.range,
theme,
self.style,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(
layout,
cursor_position,
tree.state.downcast_ref::<State>(),
)
}
}
impl<'a, T, Message, Renderer> From<Slider<'a, T, Message, Renderer>>
for Element<'a, Message, Renderer>
where
T: 'a + Copy + Into<f64> + num_traits::FromPrimitive,
Message: 'a + Clone,
Renderer: 'a + crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(
slider: Slider<'a, T, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(slider)
}
}
/// Processes an [`Event`] and updates the [`State`] of a [`Slider`]
/// accordingly.
pub fn update<Message, T>(
@ -366,102 +473,3 @@ impl State {
State::default()
}
}
impl<'a, T, Message, Renderer> Widget<Message, Renderer>
for Slider<'a, T, Message, Renderer>
where
T: Copy + Into<f64> + num_traits::FromPrimitive,
Message: Clone,
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits =
limits.width(self.width).height(Length::Units(self.height));
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
update(
event,
layout,
cursor_position,
shell,
self.state,
&mut self.value,
&self.range,
self.step,
self.on_change.as_ref(),
&self.on_release,
)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
draw(
renderer,
layout,
cursor_position,
self.state,
self.value,
&self.range,
theme,
self.style,
)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(layout, cursor_position, self.state)
}
}
impl<'a, T, Message, Renderer> From<Slider<'a, T, Message, Renderer>>
for Element<'a, Message, Renderer>
where
T: 'a + Copy + Into<f64> + num_traits::FromPrimitive,
Message: 'a + Clone,
Renderer: 'a + crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(
slider: Slider<'a, T, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(slider)
}
}

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