Replace stateful widgets with new iced_pure API
This commit is contained in:
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c44267b85f
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ff2519b1d4
142 changed files with 3631 additions and 14494 deletions
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@ -3,8 +3,6 @@
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//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
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//! [`Frame`]. It can be used for animation, data visualization, game graphics,
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//! and more!
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use crate::renderer::{self, Renderer};
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use crate::{Backend, Primitive};
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pub mod event;
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pub mod path;
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@ -29,42 +27,31 @@ pub use program::Program;
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pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
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pub use text::Text;
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use iced_native::layout;
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use crate::{Backend, Primitive, Renderer};
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use iced_native::layout::{self, Layout};
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use iced_native::mouse;
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use iced_native::renderer;
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use iced_native::widget::tree::{self, Tree};
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use iced_native::{
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Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Size, Vector,
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Widget,
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Clipboard, Element, Length, Point, Rectangle, Shell, Size, Vector, Widget,
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};
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use std::marker::PhantomData;
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/// A widget capable of drawing 2D graphics.
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///
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/// # Examples
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/// The repository has a couple of [examples] showcasing how to use a
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/// [`Canvas`]:
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///
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/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
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/// and its hands to display the current time.
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/// - [`game_of_life`], an interactive version of the Game of Life, invented by
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/// John Conway.
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/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
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/// and showcasing how to compose different transforms.
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///
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/// [examples]: https://github.com/iced-rs/iced/tree/0.4/examples
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/// [`clock`]: https://github.com/iced-rs/iced/tree/0.4/examples/clock
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/// [`game_of_life`]: https://github.com/iced-rs/iced/tree/0.4/examples/game_of_life
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/// [`solar_system`]: https://github.com/iced-rs/iced/tree/0.4/examples/solar_system
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///
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/// ## Drawing a simple circle
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/// If you want to get a quick overview, here's how we can draw a simple circle:
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///
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/// ```no_run
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/// # mod iced {
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/// # pub use iced_graphics::canvas;
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/// # pub mod widget {
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/// # pub use iced_graphics::widget::canvas;
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/// # }
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/// # pub use iced_native::{Color, Rectangle, Theme};
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/// # }
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/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
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/// use iced::widget::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
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/// use iced::{Color, Rectangle, Theme};
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///
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/// // First, we define the data we need for drawing
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@ -75,7 +62,9 @@ use std::marker::PhantomData;
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///
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/// // Then, we implement the `Program` trait
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/// impl Program<()> for Circle {
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/// fn draw(&self, _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
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/// type State = ();
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///
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/// fn draw(&self, _state: &(), _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
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/// // We prepare a new `Frame`
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/// let mut frame = Frame::new(bounds.size());
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///
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@ -140,6 +129,15 @@ where
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P: Program<Message, T>,
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B: Backend,
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{
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fn tag(&self) -> tree::Tag {
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struct Tag<T>(T);
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tree::Tag::of::<Tag<P::State>>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(P::State::default())
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}
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fn width(&self) -> Length {
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self.width
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}
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@ -161,6 +159,7 @@ where
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: iced_native::Event,
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layout: Layout<'_>,
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cursor_position: Point,
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@ -183,8 +182,10 @@ where
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let cursor = Cursor::from_window_position(cursor_position);
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if let Some(canvas_event) = canvas_event {
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let state = tree.state.downcast_mut::<P::State>();
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let (event_status, message) =
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self.program.update(canvas_event, bounds, cursor);
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self.program.update(state, canvas_event, bounds, cursor);
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if let Some(message) = message {
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shell.publish(message);
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@ -198,6 +199,7 @@ where
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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@ -205,12 +207,14 @@ where
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) -> mouse::Interaction {
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let bounds = layout.bounds();
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let cursor = Cursor::from_window_position(cursor_position);
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let state = tree.state.downcast_ref::<P::State>();
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self.program.mouse_interaction(bounds, cursor)
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self.program.mouse_interaction(state, bounds, cursor)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer<B, T>,
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theme: &T,
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_style: &renderer::Style,
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@ -228,12 +232,13 @@ where
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let translation = Vector::new(bounds.x, bounds.y);
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let cursor = Cursor::from_window_position(cursor_position);
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let state = tree.state.downcast_ref::<P::State>();
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renderer.with_translation(translation, |renderer| {
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renderer.draw_primitive(Primitive::Group {
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primitives: self
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.program
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.draw(theme, bounds, cursor)
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.draw(state, theme, bounds, cursor)
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.into_iter()
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.map(Geometry::into_primitive)
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.collect(),
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@ -245,7 +250,7 @@ where
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impl<'a, Message, P, B, T> From<Canvas<Message, T, P>>
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for Element<'a, Message, Renderer<B, T>>
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where
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Message: 'static,
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Message: 'a,
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P: Program<Message, T> + 'a,
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B: Backend,
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T: 'a,
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@ -1,7 +1,5 @@
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use crate::{
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canvas::{Frame, Geometry},
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Primitive,
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};
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use crate::widget::canvas::{Frame, Geometry};
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use crate::Primitive;
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use iced_native::Size;
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use std::{cell::RefCell, sync::Arc};
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@ -2,11 +2,10 @@ use std::borrow::Cow;
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use iced_native::{Point, Rectangle, Size, Vector};
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use crate::{
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canvas::path,
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canvas::{Fill, Geometry, Path, Stroke, Text},
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triangle, Primitive,
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};
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use crate::triangle;
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use crate::widget::canvas::path;
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use crate::widget::canvas::{Fill, Geometry, Path, Stroke, Text};
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use crate::Primitive;
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use lyon::tessellation;
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@ -7,7 +7,7 @@ mod builder;
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pub use arc::Arc;
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pub use builder::Builder;
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use crate::canvas::LineDash;
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use crate::widget::canvas::LineDash;
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use iced_native::{Point, Size};
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use lyon::algorithms::walk::{walk_along_path, RepeatedPattern, WalkerEvent};
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@ -1,4 +1,4 @@
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use crate::canvas::path::{arc, Arc, Path};
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use crate::widget::canvas::path::{arc, Arc, Path};
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use iced_native::{Point, Size};
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use lyon::path::builder::SvgPathBuilder;
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@ -1,8 +1,7 @@
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use crate::canvas::event::{self, Event};
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use crate::canvas::{Cursor, Geometry};
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use iced_native::mouse;
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use iced_native::Rectangle;
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use crate::widget::canvas::event::{self, Event};
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use crate::widget::canvas::mouse;
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use crate::widget::canvas::{Cursor, Geometry};
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use crate::Rectangle;
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/// The state and logic of a [`Canvas`].
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///
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///
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/// [`Canvas`]: crate::widget::Canvas
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pub trait Program<Message, Theme = iced_native::Theme> {
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/// Updates the state of the [`Program`].
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/// The internal state mutated by the [`Program`].
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type State: Default + 'static;
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/// Updates the [`State`](Self::State) of the [`Program`].
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///
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/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
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/// method for each [`Event`].
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@ -23,7 +25,8 @@ pub trait Program<Message, Theme = iced_native::Theme> {
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///
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/// [`Canvas`]: crate::widget::Canvas
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fn update(
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&mut self,
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&self,
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_state: &mut Self::State,
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_event: Event,
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_bounds: Rectangle,
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_cursor: Cursor,
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@ -40,6 +43,7 @@ pub trait Program<Message, Theme = iced_native::Theme> {
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/// [`Cache`]: crate::widget::canvas::Cache
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fn draw(
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&self,
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state: &Self::State,
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theme: &Theme,
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bounds: Rectangle,
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cursor: Cursor,
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/// [`Canvas`]: crate::widget::Canvas
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fn mouse_interaction(
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&self,
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_state: &Self::State,
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_bounds: Rectangle,
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_cursor: Cursor,
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) -> mouse::Interaction {
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@ -60,33 +65,38 @@ pub trait Program<Message, Theme = iced_native::Theme> {
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}
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}
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impl<T, Message, Theme> Program<Message, Theme> for &mut T
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impl<Message, Theme, T> Program<Message, Theme> for &T
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where
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T: Program<Message, Theme>,
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{
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type State = T::State;
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fn update(
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&mut self,
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&self,
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state: &mut Self::State,
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event: Event,
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bounds: Rectangle,
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cursor: Cursor,
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) -> (event::Status, Option<Message>) {
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T::update(self, event, bounds, cursor)
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T::update(self, state, event, bounds, cursor)
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}
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fn draw(
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&self,
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state: &Self::State,
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theme: &Theme,
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bounds: Rectangle,
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cursor: Cursor,
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) -> Vec<Geometry> {
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T::draw(self, theme, bounds, cursor)
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T::draw(self, state, theme, bounds, cursor)
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}
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fn mouse_interaction(
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&self,
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state: &Self::State,
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bounds: Rectangle,
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cursor: Cursor,
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) -> mouse::Interaction {
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T::mouse_interaction(self, bounds, cursor)
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T::mouse_interaction(self, state, bounds, cursor)
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}
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}
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@ -1,102 +0,0 @@
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use crate::widget::pure::canvas::event::{self, Event};
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use crate::widget::pure::canvas::mouse;
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use crate::widget::pure::canvas::{Cursor, Geometry};
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use crate::Rectangle;
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/// The state and logic of a [`Canvas`].
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///
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/// A [`Program`] can mutate internal state and produce messages for an
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/// application.
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///
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/// [`Canvas`]: crate::widget::Canvas
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pub trait Program<Message, Theme = iced_native::Theme> {
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/// The internal state mutated by the [`Program`].
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type State: Default + 'static;
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/// Updates the [`State`](Self::State) of the [`Program`].
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///
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/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
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/// method for each [`Event`].
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///
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/// This method can optionally return a `Message` to notify an application
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/// of any meaningful interactions.
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///
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/// By default, this method does and returns nothing.
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///
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/// [`Canvas`]: crate::widget::Canvas
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fn update(
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&self,
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_state: &mut Self::State,
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_event: Event,
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_bounds: Rectangle,
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_cursor: Cursor,
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) -> (event::Status, Option<Message>) {
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(event::Status::Ignored, None)
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}
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/// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
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///
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/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
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/// [`Cache`].
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///
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/// [`Frame`]: crate::widget::canvas::Frame
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/// [`Cache`]: crate::widget::canvas::Cache
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fn draw(
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&self,
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state: &Self::State,
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theme: &Theme,
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bounds: Rectangle,
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cursor: Cursor,
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) -> Vec<Geometry>;
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/// Returns the current mouse interaction of the [`Program`].
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///
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/// The interaction returned will be in effect even if the cursor position
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/// is out of bounds of the program's [`Canvas`].
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///
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/// [`Canvas`]: crate::widget::Canvas
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fn mouse_interaction(
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&self,
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_state: &Self::State,
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_bounds: Rectangle,
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_cursor: Cursor,
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) -> mouse::Interaction {
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mouse::Interaction::default()
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}
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}
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impl<Message, Theme, T> Program<Message, Theme> for &T
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where
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T: Program<Message, Theme>,
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{
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type State = T::State;
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fn update(
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&self,
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state: &mut Self::State,
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event: Event,
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bounds: Rectangle,
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cursor: Cursor,
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) -> (event::Status, Option<Message>) {
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T::update(self, state, event, bounds, cursor)
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}
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fn draw(
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&self,
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state: &Self::State,
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theme: &Theme,
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bounds: Rectangle,
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cursor: Cursor,
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) -> Vec<Geometry> {
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T::draw(self, state, theme, bounds, cursor)
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}
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fn mouse_interaction(
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&self,
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state: &Self::State,
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bounds: Rectangle,
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cursor: Cursor,
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) -> mouse::Interaction {
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T::mouse_interaction(self, state, bounds, cursor)
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}
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}
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@ -1,9 +1,10 @@
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//! Encode and display information in a QR code.
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use crate::canvas;
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use crate::renderer::{self, Renderer};
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use crate::widget::canvas;
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use crate::Backend;
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use iced_native::layout;
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use iced_native::widget::Tree;
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use iced_native::{
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Color, Element, Layout, Length, Point, Rectangle, Size, Vector, Widget,
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};
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@ -72,6 +73,7 @@ where
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fn draw(
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&self,
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_state: &Tree,
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renderer: &mut Renderer<B, T>,
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_theme: &T,
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_style: &renderer::Style,
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