Replace stateful widgets with new iced_pure API

This commit is contained in:
Héctor Ramón Jiménez 2022-07-27 06:49:20 +02:00
parent c44267b85f
commit ff2519b1d4
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
142 changed files with 3631 additions and 14494 deletions

View file

@ -3,8 +3,6 @@
//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
//! [`Frame`]. It can be used for animation, data visualization, game graphics,
//! and more!
use crate::renderer::{self, Renderer};
use crate::{Backend, Primitive};
pub mod event;
pub mod path;
@ -29,42 +27,31 @@ pub use program::Program;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use text::Text;
use iced_native::layout;
use crate::{Backend, Primitive, Renderer};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::renderer;
use iced_native::widget::tree::{self, Tree};
use iced_native::{
Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Size, Vector,
Widget,
Clipboard, Element, Length, Point, Rectangle, Shell, Size, Vector, Widget,
};
use std::marker::PhantomData;
/// A widget capable of drawing 2D graphics.
///
/// # Examples
/// The repository has a couple of [examples] showcasing how to use a
/// [`Canvas`]:
///
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
/// and its hands to display the current time.
/// - [`game_of_life`], an interactive version of the Game of Life, invented by
/// John Conway.
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
/// and showcasing how to compose different transforms.
///
/// [examples]: https://github.com/iced-rs/iced/tree/0.4/examples
/// [`clock`]: https://github.com/iced-rs/iced/tree/0.4/examples/clock
/// [`game_of_life`]: https://github.com/iced-rs/iced/tree/0.4/examples/game_of_life
/// [`solar_system`]: https://github.com/iced-rs/iced/tree/0.4/examples/solar_system
///
/// ## Drawing a simple circle
/// If you want to get a quick overview, here's how we can draw a simple circle:
///
/// ```no_run
/// # mod iced {
/// # pub use iced_graphics::canvas;
/// # pub mod widget {
/// # pub use iced_graphics::widget::canvas;
/// # }
/// # pub use iced_native::{Color, Rectangle, Theme};
/// # }
/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
/// use iced::widget::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
/// use iced::{Color, Rectangle, Theme};
///
/// // First, we define the data we need for drawing
@ -75,7 +62,9 @@ use std::marker::PhantomData;
///
/// // Then, we implement the `Program` trait
/// impl Program<()> for Circle {
/// fn draw(&self, _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
/// type State = ();
///
/// fn draw(&self, _state: &(), _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
/// // We prepare a new `Frame`
/// let mut frame = Frame::new(bounds.size());
///
@ -140,6 +129,15 @@ where
P: Program<Message, T>,
B: Backend,
{
fn tag(&self) -> tree::Tag {
struct Tag<T>(T);
tree::Tag::of::<Tag<P::State>>()
}
fn state(&self) -> tree::State {
tree::State::new(P::State::default())
}
fn width(&self) -> Length {
self.width
}
@ -161,6 +159,7 @@ where
fn on_event(
&mut self,
tree: &mut Tree,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
@ -183,8 +182,10 @@ where
let cursor = Cursor::from_window_position(cursor_position);
if let Some(canvas_event) = canvas_event {
let state = tree.state.downcast_mut::<P::State>();
let (event_status, message) =
self.program.update(canvas_event, bounds, cursor);
self.program.update(state, canvas_event, bounds, cursor);
if let Some(message) = message {
shell.publish(message);
@ -198,6 +199,7 @@ where
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
@ -205,12 +207,14 @@ where
) -> mouse::Interaction {
let bounds = layout.bounds();
let cursor = Cursor::from_window_position(cursor_position);
let state = tree.state.downcast_ref::<P::State>();
self.program.mouse_interaction(bounds, cursor)
self.program.mouse_interaction(state, bounds, cursor)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer<B, T>,
theme: &T,
_style: &renderer::Style,
@ -228,12 +232,13 @@ where
let translation = Vector::new(bounds.x, bounds.y);
let cursor = Cursor::from_window_position(cursor_position);
let state = tree.state.downcast_ref::<P::State>();
renderer.with_translation(translation, |renderer| {
renderer.draw_primitive(Primitive::Group {
primitives: self
.program
.draw(theme, bounds, cursor)
.draw(state, theme, bounds, cursor)
.into_iter()
.map(Geometry::into_primitive)
.collect(),
@ -245,7 +250,7 @@ where
impl<'a, Message, P, B, T> From<Canvas<Message, T, P>>
for Element<'a, Message, Renderer<B, T>>
where
Message: 'static,
Message: 'a,
P: Program<Message, T> + 'a,
B: Backend,
T: 'a,