Replace stateful widgets with new iced_pure API
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142 changed files with 3631 additions and 14494 deletions
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@ -10,6 +10,7 @@ use crate::event::{self, Event};
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use crate::layout;
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use crate::mouse;
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use crate::renderer;
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use crate::widget::tree::{self, Tree};
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use crate::{Clipboard, Layout, Point, Rectangle, Shell, Size};
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/// An interactive component that can be displayed on top of other widgets.
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@ -40,6 +41,28 @@ where
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cursor_position: Point,
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);
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/// Returns the [`Tag`] of the [`Widget`].
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///
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/// [`Tag`]: tree::Tag
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fn tag(&self) -> tree::Tag {
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tree::Tag::stateless()
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}
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/// Returns the [`State`] of the [`Widget`].
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///
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/// [`State`]: tree::State
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fn state(&self) -> tree::State {
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tree::State::None
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}
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/// Returns the state [`Tree`] of the children of the [`Widget`].
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fn children(&self) -> Vec<Tree> {
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Vec::new()
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}
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/// Reconciliates the [`Widget`] with the provided [`Tree`].
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fn diff(&self, _tree: &mut Tree) {}
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/// Processes a runtime [`Event`].
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///
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/// It receives:
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@ -77,3 +100,26 @@ where
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mouse::Interaction::Idle
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}
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}
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/// Obtains the first overlay [`Element`] found in the given children.
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///
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/// This method will generally only be used by advanced users that are
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/// implementing the [`Widget`](crate::Widget) trait.
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pub fn from_children<'a, Message, Renderer>(
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children: &'a [crate::Element<'_, Message, Renderer>],
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tree: &'a mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<Element<'a, Message, Renderer>>
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where
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Renderer: crate::Renderer,
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{
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children
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.iter()
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.zip(&mut tree.children)
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.zip(layout.children())
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.filter_map(|((child, state), layout)| {
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child.as_widget().overlay(state, layout, renderer)
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})
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.next()
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}
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