Replace stateful widgets with new iced_pure API
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c44267b85f
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ff2519b1d4
142 changed files with 3631 additions and 14494 deletions
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@ -4,6 +4,7 @@ use crate::image;
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use crate::layout;
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use crate::mouse;
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use crate::renderer;
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use crate::widget::tree::{self, Tree};
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use crate::{
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Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Size, Vector,
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Widget,
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@ -13,8 +14,7 @@ use std::hash::Hash;
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/// A frame that displays an image with the ability to zoom in/out and pan.
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#[allow(missing_debug_implementations)]
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pub struct Viewer<'a, Handle> {
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state: &'a mut State,
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pub struct Viewer<Handle> {
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padding: u16,
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width: Length,
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height: Length,
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@ -24,11 +24,10 @@ pub struct Viewer<'a, Handle> {
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handle: Handle,
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}
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impl<'a, Handle> Viewer<'a, Handle> {
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impl<Handle> Viewer<Handle> {
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/// Creates a new [`Viewer`] with the given [`State`].
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pub fn new(state: &'a mut State, handle: Handle) -> Self {
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pub fn new(handle: Handle) -> Self {
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Viewer {
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state,
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padding: 0,
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width: Length::Shrink,
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height: Length::Shrink,
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@ -81,43 +80,21 @@ impl<'a, Handle> Viewer<'a, Handle> {
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self.scale_step = scale_step;
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self
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}
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/// Returns the bounds of the underlying image, given the bounds of
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/// the [`Viewer`]. Scaling will be applied and original aspect ratio
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/// will be respected.
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fn image_size<Renderer>(&self, renderer: &Renderer, bounds: Size) -> Size
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where
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Renderer: image::Renderer<Handle = Handle>,
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{
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let (width, height) = renderer.dimensions(&self.handle);
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let (width, height) = {
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let dimensions = (width as f32, height as f32);
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let width_ratio = bounds.width / dimensions.0;
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let height_ratio = bounds.height / dimensions.1;
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let ratio = width_ratio.min(height_ratio);
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let scale = self.state.scale;
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if ratio < 1.0 {
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(dimensions.0 * ratio * scale, dimensions.1 * ratio * scale)
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} else {
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(dimensions.0 * scale, dimensions.1 * scale)
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}
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};
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Size::new(width, height)
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}
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}
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impl<'a, Message, Renderer, Handle> Widget<Message, Renderer>
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for Viewer<'a, Handle>
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impl<Message, Renderer, Handle> Widget<Message, Renderer> for Viewer<Handle>
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where
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Renderer: image::Renderer<Handle = Handle>,
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Handle: Clone + Hash,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State::new())
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}
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fn width(&self) -> Length {
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self.width
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}
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@ -164,6 +141,7 @@ where
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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@ -181,39 +159,43 @@ where
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match delta {
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mouse::ScrollDelta::Lines { y, .. }
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| mouse::ScrollDelta::Pixels { y, .. } => {
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let previous_scale = self.state.scale;
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let state = tree.state.downcast_mut::<State>();
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let previous_scale = state.scale;
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if y < 0.0 && previous_scale > self.min_scale
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|| y > 0.0 && previous_scale < self.max_scale
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{
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self.state.scale = (if y > 0.0 {
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self.state.scale * (1.0 + self.scale_step)
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state.scale = (if y > 0.0 {
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state.scale * (1.0 + self.scale_step)
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} else {
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self.state.scale / (1.0 + self.scale_step)
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state.scale / (1.0 + self.scale_step)
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})
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.max(self.min_scale)
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.min(self.max_scale);
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let image_size =
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self.image_size(renderer, bounds.size());
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let image_size = image_size(
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renderer,
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&self.handle,
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state,
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bounds.size(),
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);
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let factor =
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self.state.scale / previous_scale - 1.0;
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let factor = state.scale / previous_scale - 1.0;
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let cursor_to_center =
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cursor_position - bounds.center();
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let adjustment = cursor_to_center * factor
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+ self.state.current_offset * factor;
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+ state.current_offset * factor;
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self.state.current_offset = Vector::new(
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state.current_offset = Vector::new(
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if image_size.width > bounds.width {
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self.state.current_offset.x + adjustment.x
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state.current_offset.x + adjustment.x
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} else {
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0.0
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},
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if image_size.height > bounds.height {
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self.state.current_offset.y + adjustment.y
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state.current_offset.y + adjustment.y
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} else {
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0.0
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},
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@ -227,21 +209,34 @@ where
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Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
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if is_mouse_over =>
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{
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self.state.cursor_grabbed_at = Some(cursor_position);
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self.state.starting_offset = self.state.current_offset;
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let state = tree.state.downcast_mut::<State>();
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state.cursor_grabbed_at = Some(cursor_position);
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state.starting_offset = state.current_offset;
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event::Status::Captured
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}
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Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
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if self.state.cursor_grabbed_at.is_some() =>
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{
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self.state.cursor_grabbed_at = None;
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Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) => {
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let state = tree.state.downcast_mut::<State>();
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event::Status::Captured
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if state.cursor_grabbed_at.is_some() {
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state.cursor_grabbed_at = None;
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event::Status::Captured
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} else {
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event::Status::Ignored
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}
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}
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Event::Mouse(mouse::Event::CursorMoved { position }) => {
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if let Some(origin) = self.state.cursor_grabbed_at {
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let image_size = self.image_size(renderer, bounds.size());
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let state = tree.state.downcast_mut::<State>();
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if let Some(origin) = state.cursor_grabbed_at {
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let image_size = image_size(
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renderer,
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&self.handle,
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state,
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bounds.size(),
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);
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let hidden_width = (image_size.width - bounds.width / 2.0)
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.max(0.0)
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@ -255,7 +250,7 @@ where
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let delta = position - origin;
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let x = if bounds.width < image_size.width {
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(self.state.starting_offset.x - delta.x)
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(state.starting_offset.x - delta.x)
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.min(hidden_width)
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.max(-hidden_width)
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} else {
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@ -263,14 +258,14 @@ where
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};
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let y = if bounds.height < image_size.height {
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(self.state.starting_offset.y - delta.y)
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(state.starting_offset.y - delta.y)
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.min(hidden_height)
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.max(-hidden_height)
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} else {
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0.0
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};
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self.state.current_offset = Vector::new(x, y);
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state.current_offset = Vector::new(x, y);
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event::Status::Captured
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} else {
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@ -283,15 +278,17 @@ where
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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let state = tree.state.downcast_ref::<State>();
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let bounds = layout.bounds();
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let is_mouse_over = bounds.contains(cursor_position);
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if self.state.is_cursor_grabbed() {
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if state.is_cursor_grabbed() {
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mouse::Interaction::Grabbing
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} else if is_mouse_over {
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mouse::Interaction::Grab
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@ -302,6 +299,7 @@ where
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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_theme: &Renderer::Theme,
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_style: &renderer::Style,
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@ -309,9 +307,11 @@ where
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_cursor_position: Point,
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_viewport: &Rectangle,
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) {
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let state = tree.state.downcast_ref::<State>();
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let bounds = layout.bounds();
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let image_size = self.image_size(renderer, bounds.size());
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let image_size =
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image_size(renderer, &self.handle, state, bounds.size());
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let translation = {
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let image_top_left = Vector::new(
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@ -319,7 +319,7 @@ where
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bounds.height / 2.0 - image_size.height / 2.0,
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);
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image_top_left - self.state.offset(bounds, image_size)
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image_top_left - state.offset(bounds, image_size)
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};
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renderer.with_layer(bounds, |renderer| {
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@ -385,14 +385,47 @@ impl State {
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}
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}
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impl<'a, Message, Renderer, Handle> From<Viewer<'a, Handle>>
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impl<'a, Message, Renderer, Handle> From<Viewer<Handle>>
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for Element<'a, Message, Renderer>
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where
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Renderer: 'a + image::Renderer<Handle = Handle>,
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Message: 'a,
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Handle: Clone + Hash + 'a,
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{
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fn from(viewer: Viewer<'a, Handle>) -> Element<'a, Message, Renderer> {
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fn from(viewer: Viewer<Handle>) -> Element<'a, Message, Renderer> {
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Element::new(viewer)
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}
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}
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/// Returns the bounds of the underlying image, given the bounds of
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/// the [`Viewer`]. Scaling will be applied and original aspect ratio
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/// will be respected.
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pub fn image_size<Renderer>(
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renderer: &Renderer,
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handle: &<Renderer as image::Renderer>::Handle,
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state: &State,
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bounds: Size,
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) -> Size
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where
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Renderer: image::Renderer,
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{
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let (width, height) = renderer.dimensions(handle);
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let (width, height) = {
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let dimensions = (width as f32, height as f32);
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let width_ratio = bounds.width / dimensions.0;
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let height_ratio = bounds.height / dimensions.1;
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let ratio = width_ratio.min(height_ratio);
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let scale = state.scale;
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if ratio < 1.0 {
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(dimensions.0 * ratio * scale, dimensions.1 * ratio * scale)
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} else {
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(dimensions.0 * scale, dimensions.1 * scale)
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}
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};
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Size::new(width, height)
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}
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