Replace stateful widgets with new iced_pure API
This commit is contained in:
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c44267b85f
commit
ff2519b1d4
142 changed files with 3631 additions and 14494 deletions
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@ -60,7 +60,8 @@ pub use iced_native::application::{Appearance, StyleSheet};
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/// says "Hello, world!":
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///
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/// ```no_run
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/// use iced::{executor, Application, Command, Element, Settings, Text, Theme};
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/// use iced::executor;
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/// use iced::{Application, Command, Element, Settings, Theme};
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///
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/// pub fn main() -> iced::Result {
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/// Hello::run(Settings::default())
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@ -86,8 +87,8 @@ pub use iced_native::application::{Appearance, StyleSheet};
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/// Command::none()
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/// }
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///
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/// fn view(&mut self) -> Element<Self::Message> {
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/// Text::new("Hello, world!").into()
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/// fn view(&self) -> Element<Self::Message> {
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/// "Hello, world!".into()
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/// }
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/// }
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/// ```
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@ -139,9 +140,7 @@ pub trait Application: Sized {
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/// Returns the widgets to display in the [`Application`].
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///
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/// These widgets can produce __messages__ based on user interaction.
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fn view(
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&mut self,
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) -> Element<'_, Self::Message, crate::Renderer<Self::Theme>>;
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fn view(&self) -> Element<'_, Self::Message, crate::Renderer<Self::Theme>>;
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/// Returns the current [`Theme`] of the [`Application`].
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///
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@ -249,7 +248,7 @@ where
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self.0.update(message)
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}
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fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer> {
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fn view(&self) -> Element<'_, Self::Message, Self::Renderer> {
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self.0.view()
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}
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}
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55
src/lib.rs
55
src/lib.rs
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@ -51,15 +51,9 @@
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//! We start by modelling the __state__ of our application:
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//!
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//! ```
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//! use iced::button;
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//!
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//! struct Counter {
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//! // The counter value
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//! value: i32,
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//!
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//! // The local state of the two buttons
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//! increment_button: button::State,
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//! decrement_button: button::State,
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//! }
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//! ```
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//!
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@ -78,15 +72,9 @@
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//! __view logic__:
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//!
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//! ```
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//! # use iced::button;
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//! #
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//! # struct Counter {
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//! # // The counter value
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//! # value: i32,
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//! #
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//! # // The local state of the two buttons
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//! # increment_button: button::State,
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//! # decrement_button: button::State,
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//! # }
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//! #
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//! # #[derive(Debug, Clone, Copy)]
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@ -95,28 +83,22 @@
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//! # DecrementPressed,
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//! # }
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//! #
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//! use iced::{Button, Column, Text};
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//! use iced::widget::{button, column, text, Column};
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//!
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//! impl Counter {
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//! pub fn view(&mut self) -> Column<Message> {
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//! // We use a column: a simple vertical layout
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//! Column::new()
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//! .push(
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//! // The increment button. We tell it to produce an
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//! // `IncrementPressed` message when pressed
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//! Button::new(&mut self.increment_button, Text::new("+"))
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//! .on_press(Message::IncrementPressed),
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//! )
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//! .push(
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//! // We show the value of the counter here
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//! Text::new(self.value.to_string()).size(50),
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//! )
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//! .push(
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//! // The decrement button. We tell it to produce a
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//! // `DecrementPressed` message when pressed
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//! Button::new(&mut self.decrement_button, Text::new("-"))
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//! .on_press(Message::DecrementPressed),
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//! )
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//! column![
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//! // The increment button. We tell it to produce an
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//! // `IncrementPressed` message when pressed
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//! button("+").on_press(Message::IncrementPressed),
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//!
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//! // We show the value of the counter here
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//! text(self.value.to_string()).size(50),
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//!
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//! // The decrement button. We tell it to produce a
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//! button("-").on_press(Message::DecrementPressed),
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//! ]
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//! }
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//! }
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//! ```
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@ -125,15 +107,9 @@
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//! our __state__ accordingly in our __update logic__:
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//!
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//! ```
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//! # use iced::button;
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//! #
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//! # struct Counter {
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//! # // The counter value
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//! # value: i32,
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//! #
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//! # // The local state of the two buttons
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//! # increment_button: button::State,
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//! # decrement_button: button::State,
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//! # }
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//! #
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//! # #[derive(Debug, Clone, Copy)]
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@ -203,10 +179,6 @@ pub mod time;
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pub mod widget;
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pub mod window;
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#[cfg(feature = "pure")]
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#[cfg_attr(docsrs, doc(cfg(feature = "pure")))]
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pub mod pure;
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#[cfg(all(not(feature = "glow"), feature = "wgpu"))]
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use iced_winit as runtime;
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@ -221,9 +193,6 @@ use iced_glow as renderer;
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pub use iced_native::theme;
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#[doc(no_inline)]
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pub use widget::*;
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pub use application::Application;
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pub use element::Element;
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pub use error::Error;
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112
src/pure.rs
112
src/pure.rs
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@ -1,112 +0,0 @@
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//! Leverage pure, virtual widgets in your application.
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//!
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//! The widgets found in this module are completely stateless versions of
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//! [the original widgets].
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//!
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//! Effectively, this means that, as a user of the library, you do not need to
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//! keep track of the local state of each widget (e.g. [`button::State`]).
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//! Instead, the runtime will keep track of everything for you!
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//!
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//! You can embed pure widgets anywhere in your [impure `Application`] using the
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//! [`Pure`] widget and some [`State`].
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//!
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//! In case you want to only use pure widgets in your application, this module
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//! offers an alternate [`Application`] trait with a completely pure `view`
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//! method.
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//!
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//! # The Elm Architecture, purity, and continuity
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//! As you may know, applications made with `iced` use [The Elm Architecture].
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//!
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//! In a nutshell, this architecture defines the initial state of the application, a way to `view` it, and a way to `update` it after a user interaction. The `update` logic is called after a meaningful user interaction, which in turn updates the state of the application. Then, the `view` logic is executed to redisplay the application.
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//!
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//! Since `view` logic is only run after an `update`, all of the mutations to the application state must only happen in the `update` logic. If the application state changes anywhere else, the `view` logic will not be rerun and, therefore, the previously generated `view` may stay outdated.
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//!
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//! However, the `Application` trait in `iced` defines `view` as:
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//!
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//! ```ignore
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//! pub trait Application {
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//! fn view(&mut self) -> Element<Self::Message>;
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//! }
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//! ```
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//!
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//! As a consequence, the application state can be mutated in `view` logic. The `view` logic in `iced` is __impure__.
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//!
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//! This impurity is necessary because `iced` puts the burden of widget __continuity__ on its users. In other words, it's up to you to provide `iced` with the internal state of each widget every time `view` is called.
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//!
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//! If we take a look at the classic `counter` example:
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//!
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//! ```ignore
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//! struct Counter {
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//! value: i32,
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//! increment_button: button::State,
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//! decrement_button: button::State,
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//! }
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//!
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//! // ...
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//!
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//! impl Counter {
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//! pub fn view(&mut self) -> Column<Message> {
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//! Column::new()
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//! .push(
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//! Button::new(&mut self.increment_button, Text::new("+"))
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//! .on_press(Message::IncrementPressed),
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//! )
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//! .push(Text::new(self.value.to_string()).size(50))
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//! .push(
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//! Button::new(&mut self.decrement_button, Text::new("-"))
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//! .on_press(Message::DecrementPressed),
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//! )
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//! }
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//! }
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//! ```
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//!
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//! We can see how we need to keep track of the `button::State` of each `Button` in our `Counter` state and provide a mutable reference to the widgets in our `view` logic. The widgets produced by `view` are __stateful__.
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//!
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//! While this approach forces users to keep track of widget state and causes impurity, I originally chose it because it allows `iced` to directly consume the widget tree produced by `view`. Since there is no internal state decoupled from `view` maintained by the runtime, `iced` does not need to compare (e.g. reconciliate) widget trees in order to ensure continuity.
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//!
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//! # Stateless widgets
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//! As the library matures, the need for some kind of persistent widget data (see #553) between `view` calls becomes more apparent (e.g. incremental rendering, animations, accessibility, etc.).
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//!
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//! If we are going to end up having persistent widget data anyways... There is no reason to have impure, stateful widgets anymore!
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//!
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//! With the help of this module, we can now write a pure `counter` example:
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//!
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//! ```ignore
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//! struct Counter {
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//! value: i32,
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//! }
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//!
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//! // ...
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//!
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//! impl Counter {
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//! fn view(&self) -> Column<Message> {
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//! Column::new()
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//! .push(Button::new("Increment").on_press(Message::IncrementPressed))
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//! .push(Text::new(self.value.to_string()).size(50))
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//! .push(Button::new("Decrement").on_press(Message::DecrementPressed))
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//! }
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//! }
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//! ```
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//!
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//! Notice how we no longer need to keep track of the `button::State`! The widgets in `iced_pure` do not take any mutable application state in `view`. They are __stateless__ widgets. As a consequence, we do not need mutable access to `self` in `view` anymore. `view` becomes __pure__.
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//!
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//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
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//!
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//! [the original widgets]: crate::widget
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//! [`button::State`]: crate::widget::button::State
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//! [impure `Application`]: crate::Application
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pub mod application;
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pub mod widget;
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mod sandbox;
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pub use application::Application;
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pub use sandbox::Sandbox;
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pub use iced_pure::helpers::*;
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pub use iced_pure::Widget;
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pub use iced_pure::{Pure, State};
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/// A generic, pure [`Widget`].
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pub type Element<'a, Message, Renderer = crate::Renderer> =
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iced_pure::Element<'a, Message, Renderer>;
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@ -1,195 +0,0 @@
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//! Build interactive cross-platform applications.
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use crate::pure::{self, Pure};
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use crate::window;
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use crate::{Command, Executor, Settings, Subscription};
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pub use iced_native::application::StyleSheet;
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/// A pure version of [`Application`].
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///
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/// Unlike the impure version, the `view` method of this trait takes an
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/// immutable reference to `self` and returns a pure [`Element`].
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///
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/// [`Application`]: crate::Application
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/// [`Element`]: pure::Element
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pub trait Application: Sized {
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/// The [`Executor`] that will run commands and subscriptions.
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///
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/// The [default executor] can be a good starting point!
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///
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/// [`Executor`]: Self::Executor
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/// [default executor]: crate::executor::Default
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type Executor: Executor;
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/// The type of __messages__ your [`Application`] will produce.
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type Message: std::fmt::Debug + Send;
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/// The theme of your [`Application`].
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type Theme: Default + StyleSheet;
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/// The data needed to initialize your [`Application`].
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type Flags;
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/// Initializes the [`Application`] with the flags provided to
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/// [`run`] as part of the [`Settings`].
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///
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/// Here is where you should return the initial state of your app.
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///
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/// Additionally, you can return a [`Command`] if you need to perform some
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/// async action in the background on startup. This is useful if you want to
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/// load state from a file, perform an initial HTTP request, etc.
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///
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/// [`run`]: Self::run
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fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
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/// Returns the current title of the [`Application`].
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///
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/// This title can be dynamic! The runtime will automatically update the
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/// title of your application when necessary.
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fn title(&self) -> String;
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/// Handles a __message__ and updates the state of the [`Application`].
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///
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/// This is where you define your __update logic__. All the __messages__,
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/// produced by either user interactions or commands, will be handled by
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/// this method.
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///
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/// Any [`Command`] returned will be executed immediately in the background.
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fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
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/// Returns the widgets to display in the [`Application`].
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///
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/// These widgets can produce __messages__ based on user interaction.
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fn view(
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&self,
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) -> pure::Element<'_, Self::Message, crate::Renderer<Self::Theme>>;
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/// Returns the current [`Theme`] of the [`Application`].
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fn theme(&self) -> Self::Theme {
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Self::Theme::default()
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}
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/// Returns the event [`Subscription`] for the current state of the
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/// application.
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///
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/// A [`Subscription`] will be kept alive as long as you keep returning it,
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/// and the __messages__ produced will be handled by
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/// [`update`](#tymethod.update).
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///
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/// By default, this method returns an empty [`Subscription`].
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fn subscription(&self) -> Subscription<Self::Message> {
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Subscription::none()
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}
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/// Returns the current [`Application`] mode.
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///
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/// The runtime will automatically transition your application if a new mode
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/// is returned.
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///
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/// Currently, the mode only has an effect in native platforms.
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///
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/// By default, an application will run in windowed mode.
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fn mode(&self) -> window::Mode {
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window::Mode::Windowed
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}
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/// Returns the scale factor of the [`Application`].
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///
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/// It can be used to dynamically control the size of the UI at runtime
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/// (i.e. zooming).
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///
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/// For instance, a scale factor of `2.0` will make widgets twice as big,
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/// while a scale factor of `0.5` will shrink them to half their size.
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///
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/// By default, it returns `1.0`.
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fn scale_factor(&self) -> f64 {
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1.0
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}
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/// Returns whether the [`Application`] should be terminated.
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///
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/// By default, it returns `false`.
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fn should_exit(&self) -> bool {
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false
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}
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/// Runs the [`Application`].
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///
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/// On native platforms, this method will take control of the current thread
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/// until the [`Application`] exits.
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///
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/// On the web platform, this method __will NOT return__ unless there is an
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/// [`Error`] during startup.
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///
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/// [`Error`]: crate::Error
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fn run(settings: Settings<Self::Flags>) -> crate::Result
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where
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Self: 'static,
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{
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<Instance<Self> as crate::Application>::run(settings)
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}
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}
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struct Instance<A: Application> {
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application: A,
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state: pure::State,
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}
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impl<A> crate::Application for Instance<A>
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where
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A: Application,
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A::Message: 'static,
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{
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type Executor = A::Executor;
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type Message = A::Message;
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type Flags = A::Flags;
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type Theme = A::Theme;
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fn new(flags: Self::Flags) -> (Self, Command<Self::Message>) {
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let (application, command) = A::new(flags);
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(
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Instance {
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application,
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state: pure::State::new(),
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},
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command,
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)
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}
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fn title(&self) -> String {
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A::title(&self.application)
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}
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fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
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A::update(&mut self.application, message)
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}
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fn subscription(&self) -> Subscription<Self::Message> {
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A::subscription(&self.application)
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}
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fn view(
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&mut self,
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) -> crate::Element<'_, Self::Message, crate::Renderer<Self::Theme>> {
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let content = A::view(&self.application);
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Pure::new(&mut self.state, content).into()
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}
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fn theme(&self) -> Self::Theme {
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A::theme(&self.application)
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}
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fn mode(&self) -> window::Mode {
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A::mode(&self.application)
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}
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fn scale_factor(&self) -> f64 {
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A::scale_factor(&self.application)
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}
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fn should_exit(&self) -> bool {
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A::should_exit(&self.application)
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}
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}
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@ -1,123 +0,0 @@
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use crate::pure;
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use crate::{Command, Error, Settings, Subscription, Theme};
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/// A pure version of [`Sandbox`].
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///
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/// Unlike the impure version, the `view` method of this trait takes an
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/// immutable reference to `self` and returns a pure [`Element`].
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///
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/// [`Sandbox`]: crate::Sandbox
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/// [`Element`]: pure::Element
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pub trait Sandbox {
|
||||
/// The type of __messages__ your [`Sandbox`] will produce.
|
||||
type Message: std::fmt::Debug + Send;
|
||||
|
||||
/// Initializes the [`Sandbox`].
|
||||
///
|
||||
/// Here is where you should return the initial state of your app.
|
||||
fn new() -> Self;
|
||||
|
||||
/// Returns the current title of the [`Sandbox`].
|
||||
///
|
||||
/// This title can be dynamic! The runtime will automatically update the
|
||||
/// title of your application when necessary.
|
||||
fn title(&self) -> String;
|
||||
|
||||
/// Handles a __message__ and updates the state of the [`Sandbox`].
|
||||
///
|
||||
/// This is where you define your __update logic__. All the __messages__,
|
||||
/// produced by user interactions, will be handled by this method.
|
||||
fn update(&mut self, message: Self::Message);
|
||||
|
||||
/// Returns the widgets to display in the [`Sandbox`].
|
||||
///
|
||||
/// These widgets can produce __messages__ based on user interaction.
|
||||
fn view(&self) -> pure::Element<'_, Self::Message>;
|
||||
|
||||
/// Returns the current [`Theme`] of the [`Sandbox`].
|
||||
///
|
||||
/// If you want to use your own custom theme type, you will have to use an
|
||||
/// [`Application`].
|
||||
///
|
||||
/// By default, it returns [`Theme::default`].
|
||||
fn theme(&self) -> Theme {
|
||||
Theme::default()
|
||||
}
|
||||
|
||||
/// Returns the scale factor of the [`Sandbox`].
|
||||
///
|
||||
/// It can be used to dynamically control the size of the UI at runtime
|
||||
/// (i.e. zooming).
|
||||
///
|
||||
/// For instance, a scale factor of `2.0` will make widgets twice as big,
|
||||
/// while a scale factor of `0.5` will shrink them to half their size.
|
||||
///
|
||||
/// By default, it returns `1.0`.
|
||||
fn scale_factor(&self) -> f64 {
|
||||
1.0
|
||||
}
|
||||
|
||||
/// Returns whether the [`Sandbox`] should be terminated.
|
||||
///
|
||||
/// By default, it returns `false`.
|
||||
fn should_exit(&self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
/// Runs the [`Sandbox`].
|
||||
///
|
||||
/// On native platforms, this method will take control of the current thread
|
||||
/// and __will NOT return__.
|
||||
///
|
||||
/// It should probably be that last thing you call in your `main` function.
|
||||
fn run(settings: Settings<()>) -> Result<(), Error>
|
||||
where
|
||||
Self: 'static + Sized,
|
||||
{
|
||||
<Self as pure::Application>::run(settings)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> pure::Application for T
|
||||
where
|
||||
T: Sandbox,
|
||||
{
|
||||
type Executor = iced_futures::backend::null::Executor;
|
||||
type Flags = ();
|
||||
type Message = T::Message;
|
||||
type Theme = Theme;
|
||||
|
||||
fn new(_flags: ()) -> (Self, Command<T::Message>) {
|
||||
(T::new(), Command::none())
|
||||
}
|
||||
|
||||
fn title(&self) -> String {
|
||||
T::title(self)
|
||||
}
|
||||
|
||||
fn update(&mut self, message: T::Message) -> Command<T::Message> {
|
||||
T::update(self, message);
|
||||
|
||||
Command::none()
|
||||
}
|
||||
|
||||
fn view(&self) -> pure::Element<'_, T::Message> {
|
||||
T::view(self)
|
||||
}
|
||||
|
||||
fn theme(&self) -> Self::Theme {
|
||||
T::theme(self)
|
||||
}
|
||||
|
||||
fn subscription(&self) -> Subscription<T::Message> {
|
||||
Subscription::none()
|
||||
}
|
||||
|
||||
fn scale_factor(&self) -> f64 {
|
||||
T::scale_factor(self)
|
||||
}
|
||||
|
||||
fn should_exit(&self) -> bool {
|
||||
T::should_exit(self)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,174 +0,0 @@
|
|||
//! Pure versions of the widgets.
|
||||
|
||||
/// A container that distributes its contents vertically.
|
||||
pub type Column<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::Column<'a, Message, Renderer>;
|
||||
|
||||
/// A container that distributes its contents horizontally.
|
||||
pub type Row<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::Row<'a, Message, Renderer>;
|
||||
|
||||
/// A paragraph of text.
|
||||
pub type Text<Renderer = crate::Renderer> = iced_pure::widget::Text<Renderer>;
|
||||
|
||||
pub mod button {
|
||||
//! Allow your users to perform actions by pressing a button.
|
||||
pub use iced_pure::widget::button::{Appearance, StyleSheet};
|
||||
|
||||
/// A widget that produces a message when clicked.
|
||||
pub type Button<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::Button<'a, Message, Renderer>;
|
||||
}
|
||||
|
||||
pub mod checkbox {
|
||||
//! Show toggle controls using checkboxes.
|
||||
pub use iced_pure::widget::checkbox::{Appearance, StyleSheet};
|
||||
|
||||
/// A box that can be checked.
|
||||
pub type Checkbox<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_native::widget::Checkbox<'a, Message, Renderer>;
|
||||
}
|
||||
|
||||
pub mod container {
|
||||
//! Decorate content and apply alignment.
|
||||
pub use iced_pure::widget::container::{Appearance, StyleSheet};
|
||||
|
||||
/// An element decorating some content.
|
||||
pub type Container<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::Container<'a, Message, Renderer>;
|
||||
}
|
||||
|
||||
pub mod pane_grid {
|
||||
//! Let your users split regions of your application and organize layout dynamically.
|
||||
//!
|
||||
//! [](https://gfycat.com/mixedflatjellyfish)
|
||||
//!
|
||||
//! # Example
|
||||
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
|
||||
//! drag and drop, and hotkey support.
|
||||
//!
|
||||
//! [`pane_grid` example]: https://github.com/iced-rs/iced/tree/0.4/examples/pane_grid
|
||||
pub use iced_pure::widget::pane_grid::{
|
||||
Axis, Configuration, Direction, DragEvent, Line, Node, Pane,
|
||||
ResizeEvent, Split, State, StyleSheet,
|
||||
};
|
||||
|
||||
/// A collection of panes distributed using either vertical or horizontal splits
|
||||
/// to completely fill the space available.
|
||||
///
|
||||
/// [](https://gfycat.com/mixedflatjellyfish)
|
||||
pub type PaneGrid<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::PaneGrid<'a, Message, Renderer>;
|
||||
|
||||
/// The content of a [`Pane`].
|
||||
pub type Content<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::pane_grid::Content<'a, Message, Renderer>;
|
||||
|
||||
/// The title bar of a [`Pane`].
|
||||
pub type TitleBar<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::pane_grid::TitleBar<'a, Message, Renderer>;
|
||||
}
|
||||
|
||||
pub mod pick_list {
|
||||
//! Display a dropdown list of selectable values.
|
||||
pub use iced_pure::widget::pick_list::{Appearance, StyleSheet};
|
||||
|
||||
/// A widget allowing the selection of a single value from a list of options.
|
||||
pub type PickList<'a, T, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::PickList<'a, T, Message, Renderer>;
|
||||
}
|
||||
|
||||
pub mod radio {
|
||||
//! Create choices using radio buttons.
|
||||
pub use iced_pure::widget::radio::{Appearance, StyleSheet};
|
||||
|
||||
/// A circular button representing a choice.
|
||||
pub type Radio<Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::Radio<Message, Renderer>;
|
||||
}
|
||||
|
||||
pub mod scrollable {
|
||||
//! Navigate an endless amount of content with a scrollbar.
|
||||
pub use iced_pure::widget::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
|
||||
/// A widget that can vertically display an infinite amount of content
|
||||
/// with a scrollbar.
|
||||
pub type Scrollable<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::Scrollable<'a, Message, Renderer>;
|
||||
}
|
||||
|
||||
pub mod toggler {
|
||||
//! Show toggle controls using togglers.
|
||||
pub use iced_pure::widget::toggler::{Appearance, StyleSheet};
|
||||
|
||||
/// A toggler widget.
|
||||
pub type Toggler<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::Toggler<'a, Message, Renderer>;
|
||||
}
|
||||
|
||||
pub mod text_input {
|
||||
//! Display fields that can be filled with text.
|
||||
pub use iced_pure::widget::text_input::{Appearance, StyleSheet};
|
||||
|
||||
/// A field that can be filled with text.
|
||||
pub type TextInput<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::TextInput<'a, Message, Renderer>;
|
||||
}
|
||||
|
||||
pub mod tooltip {
|
||||
//! Display a widget over another.
|
||||
pub use iced_pure::widget::tooltip::Position;
|
||||
|
||||
/// A widget allowing the selection of a single value from a list of options.
|
||||
pub type Tooltip<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_pure::widget::Tooltip<'a, Message, Renderer>;
|
||||
}
|
||||
|
||||
pub use iced_pure::widget::progress_bar;
|
||||
pub use iced_pure::widget::rule;
|
||||
pub use iced_pure::widget::slider;
|
||||
pub use iced_pure::widget::Space;
|
||||
|
||||
pub use button::Button;
|
||||
pub use checkbox::Checkbox;
|
||||
pub use container::Container;
|
||||
pub use pane_grid::PaneGrid;
|
||||
pub use pick_list::PickList;
|
||||
pub use progress_bar::ProgressBar;
|
||||
pub use radio::Radio;
|
||||
pub use rule::Rule;
|
||||
pub use scrollable::Scrollable;
|
||||
pub use slider::Slider;
|
||||
pub use text_input::TextInput;
|
||||
pub use toggler::Toggler;
|
||||
pub use tooltip::Tooltip;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
pub use iced_graphics::widget::pure::canvas;
|
||||
|
||||
#[cfg(feature = "qr_code")]
|
||||
pub use iced_graphics::widget::pure::qr_code;
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
pub mod image {
|
||||
//! Display images in your user interface.
|
||||
pub use iced_native::image::Handle;
|
||||
|
||||
/// A frame that displays an image.
|
||||
pub type Image = iced_pure::widget::Image<Handle>;
|
||||
}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
pub use iced_pure::widget::svg;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
pub use canvas::Canvas;
|
||||
|
||||
#[cfg(feature = "qr_code")]
|
||||
pub use qr_code::QRCode;
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
pub use image::Image;
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
pub use svg::Svg;
|
||||
|
|
@ -56,7 +56,7 @@ use crate::{Application, Command, Element, Error, Settings, Subscription};
|
|||
/// says "Hello, world!":
|
||||
///
|
||||
/// ```no_run
|
||||
/// use iced::{Element, Sandbox, Settings, Text};
|
||||
/// use iced::{Element, Sandbox, Settings};
|
||||
///
|
||||
/// pub fn main() -> iced::Result {
|
||||
/// Hello::run(Settings::default())
|
||||
|
|
@ -79,8 +79,8 @@ use crate::{Application, Command, Element, Error, Settings, Subscription};
|
|||
/// // This application has no interactions
|
||||
/// }
|
||||
///
|
||||
/// fn view(&mut self) -> Element<Self::Message> {
|
||||
/// Text::new("Hello, world!").into()
|
||||
/// fn view(&self) -> Element<Self::Message> {
|
||||
/// "Hello, world!".into()
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
|
|
@ -108,7 +108,7 @@ pub trait Sandbox {
|
|||
/// Returns the widgets to display in the [`Sandbox`].
|
||||
///
|
||||
/// These widgets can produce __messages__ based on user interaction.
|
||||
fn view(&mut self) -> Element<'_, Self::Message>;
|
||||
fn view(&self) -> Element<'_, Self::Message>;
|
||||
|
||||
/// Returns the current [`Theme`] of the [`Sandbox`].
|
||||
///
|
||||
|
|
@ -184,7 +184,7 @@ where
|
|||
Command::none()
|
||||
}
|
||||
|
||||
fn view(&mut self) -> Element<'_, T::Message> {
|
||||
fn view(&self) -> Element<'_, T::Message> {
|
||||
T::view(self)
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,18 +1,7 @@
|
|||
//! Display information and interactive controls in your application.
|
||||
//!
|
||||
//! # Re-exports
|
||||
//! For convenience, the contents of this module are available at the root
|
||||
//! module. Therefore, you can directly type:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced::{button, Button};
|
||||
//! ```
|
||||
//!
|
||||
//! # Stateful widgets
|
||||
//! Some widgets need to keep track of __local state__.
|
||||
//!
|
||||
//! These widgets have their own module with a `State` type. For instance, a
|
||||
//! [`TextInput`] has some [`text_input::State`].
|
||||
pub use iced_native::widget::helpers::*;
|
||||
|
||||
pub use iced_native::{column, row};
|
||||
|
||||
/// A container that distributes its contents vertically.
|
||||
pub type Column<'a, Message, Renderer = crate::Renderer> =
|
||||
|
|
@ -22,14 +11,18 @@ pub type Column<'a, Message, Renderer = crate::Renderer> =
|
|||
pub type Row<'a, Message, Renderer = crate::Renderer> =
|
||||
iced_native::widget::Row<'a, Message, Renderer>;
|
||||
|
||||
/// A paragraph of text.
|
||||
pub type Text<Renderer = crate::Renderer> = iced_native::widget::Text<Renderer>;
|
||||
pub mod text {
|
||||
//! Write some text for your users to read.
|
||||
pub use iced_native::widget::text::{Appearance, StyleSheet};
|
||||
|
||||
/// A paragraph of text.
|
||||
pub type Text<Renderer = crate::Renderer> =
|
||||
iced_native::widget::Text<Renderer>;
|
||||
}
|
||||
|
||||
pub mod button {
|
||||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`].
|
||||
pub use iced_native::widget::button::{Appearance, State, StyleSheet};
|
||||
pub use iced_native::widget::button::{Appearance, StyleSheet};
|
||||
|
||||
/// A widget that produces a message when clicked.
|
||||
pub type Button<'a, Message, Renderer = crate::Renderer> =
|
||||
|
|
@ -87,7 +80,7 @@ pub mod pane_grid {
|
|||
|
||||
pub mod pick_list {
|
||||
//! Display a dropdown list of selectable values.
|
||||
pub use iced_native::widget::pick_list::{Appearance, State, StyleSheet};
|
||||
pub use iced_native::widget::pick_list::{Appearance, StyleSheet};
|
||||
|
||||
/// A widget allowing the selection of a single value from a list of options.
|
||||
pub type PickList<'a, T, Message, Renderer = crate::Renderer> =
|
||||
|
|
@ -106,7 +99,7 @@ pub mod radio {
|
|||
pub mod scrollable {
|
||||
//! Navigate an endless amount of content with a scrollbar.
|
||||
pub use iced_native::widget::scrollable::{
|
||||
style::Scrollbar, style::Scroller, State, StyleSheet,
|
||||
style::Scrollbar, style::Scroller, StyleSheet,
|
||||
};
|
||||
|
||||
/// A widget that can vertically display an infinite amount of content
|
||||
|
|
@ -126,9 +119,7 @@ pub mod toggler {
|
|||
|
||||
pub mod text_input {
|
||||
//! Display fields that can be filled with text.
|
||||
//!
|
||||
//! A [`TextInput`] has some local [`State`].
|
||||
pub use iced_native::widget::text_input::{Appearance, State, StyleSheet};
|
||||
pub use iced_native::widget::text_input::{Appearance, StyleSheet};
|
||||
|
||||
/// A field that can be filled with text.
|
||||
pub type TextInput<'a, Message, Renderer = crate::Renderer> =
|
||||
|
|
@ -159,6 +150,7 @@ pub use radio::Radio;
|
|||
pub use rule::Rule;
|
||||
pub use scrollable::Scrollable;
|
||||
pub use slider::Slider;
|
||||
pub use text::Text;
|
||||
pub use text_input::TextInput;
|
||||
pub use toggler::Toggler;
|
||||
pub use tooltip::Tooltip;
|
||||
|
|
@ -167,6 +159,16 @@ pub use tooltip::Tooltip;
|
|||
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
|
||||
pub use iced_graphics::widget::canvas;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
|
||||
/// Creates a new [`Canvas`].
|
||||
pub fn canvas<P, Message, Theme>(program: P) -> Canvas<Message, Theme, P>
|
||||
where
|
||||
P: canvas::Program<Message, Theme>,
|
||||
{
|
||||
Canvas::new(program)
|
||||
}
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "image")))]
|
||||
pub mod image {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue