Fix empty wgpu draw calls in image pipeline

This commit is contained in:
Héctor Ramón Jiménez 2024-03-20 16:40:14 +01:00
parent af6bc4643d
commit ff409ce66c
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@ -161,13 +161,21 @@ impl Data {
queue: &wgpu::Queue,
instances: &[Instance],
) {
self.instance_count = instances.len();
if self.instance_count == 0 {
return;
}
let _ = self.instances.resize(device, instances.len());
let _ = self.instances.write(queue, 0, instances);
self.instance_count = instances.len();
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
if self.instance_count == 0 {
return;
}
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_vertex_buffer(0, self.instances.slice(..));