Commit graph

9 commits

Author SHA1 Message Date
Richard
e31566d430 Improve shader version selection 2022-01-19 17:40:17 -03:00
Richard
381052c50e Split quad::Pipeline into core and compatibility 2022-01-19 17:40:17 -03:00
Héctor Ramón Jiménez
1916755b6b Limit border radius to max dimension in quad pipeline 2020-11-23 00:43:59 +01:00
Héctor Ramón Jiménez
e11b5c614f Revert "Target physical pixels for quads in iced_glow"
This reverts commit 45511a442f.
2020-05-28 22:57:30 +02:00
Héctor Ramón Jiménez
45511a442f Target physical pixels for quads in iced_glow 2020-05-27 23:17:21 +02:00
Héctor Ramón Jiménez
6f71a8e3d5 Use get_uniform_location for wider compatibility 2020-05-22 05:55:28 +02:00
Héctor Ramón Jiménez
60dcfc354e Draft triangle pipeline in iced_glow 2020-05-21 19:07:33 +02:00
Héctor Ramón Jiménez
d77492c0c3 Avoid relying origin_upper_left
It seems to cause considerable glitches when resizing.
2020-05-21 01:01:47 +02:00
Héctor Ramón Jiménez
d4743183d4 Draft first working version of iced_glow 🎉 2020-05-19 14:23:28 +02:00