Richard
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e31566d430
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Improve shader version selection
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2022-01-19 17:40:17 -03:00 |
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Richard
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381052c50e
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Split quad::Pipeline into core and compatibility
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2022-01-19 17:40:17 -03:00 |
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Héctor Ramón Jiménez
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1916755b6b
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Limit border radius to max dimension in quad pipeline
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2020-11-23 00:43:59 +01:00 |
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Héctor Ramón Jiménez
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e11b5c614f
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Revert "Target physical pixels for quads in iced_glow"
This reverts commit 45511a442f.
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2020-05-28 22:57:30 +02:00 |
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Héctor Ramón Jiménez
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45511a442f
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Target physical pixels for quads in iced_glow
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2020-05-27 23:17:21 +02:00 |
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Héctor Ramón Jiménez
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6f71a8e3d5
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Use get_uniform_location for wider compatibility
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2020-05-22 05:55:28 +02:00 |
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Héctor Ramón Jiménez
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60dcfc354e
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Draft triangle pipeline in iced_glow
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2020-05-21 19:07:33 +02:00 |
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Héctor Ramón Jiménez
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d77492c0c3
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Avoid relying origin_upper_left
It seems to cause considerable glitches when resizing.
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2020-05-21 01:01:47 +02:00 |
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Héctor Ramón Jiménez
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d4743183d4
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Draft first working version of iced_glow 🎉
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2020-05-19 14:23:28 +02:00 |
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