Héctor Ramón Jiménez
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c58d94f3fd
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Avoid creating a vertex buffer every frame
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2020-02-26 12:55:04 +01:00 |
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Malte Veerman
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2f77a6bf5a
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Use array of atlases instead of one growing indefinitely.
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2020-02-25 13:26:50 +01:00 |
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Malte Veerman
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1bcfc9a5cc
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Implemented a texture atlas for images and svgs.
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2020-02-25 13:26:33 +01:00 |
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Héctor Ramón Jiménez
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dadae12253
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Implement MSAA for triangle pipeline in iced_wgpu
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2020-02-15 10:08:27 +01:00 |
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Héctor Ramón Jiménez
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38b6c84e77
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Implement basic image rendering in iced_wgpu
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2019-10-23 01:21:23 +02:00 |
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