Commit graph

15 commits

Author SHA1 Message Date
bungoboingo
4b6d3797d4
Restructured everything to make profiling a feature of iced_winit. 2023-01-09 18:52:38 +01:00
Bingus
c5cd236b73
Initial profiling support for Iced. 2023-01-09 18:52:38 +01:00
Richard
424e1d3fda Add Shader and Version
to simplify and constrain `program::create`
2022-01-19 22:08:41 -03:00
Richard
e31566d430 Improve shader version selection 2022-01-19 17:40:17 -03:00
Richard
94bb03c33c Log debugging info 2022-01-19 17:40:17 -03:00
Richard
381052c50e Split quad::Pipeline into core and compatibility 2022-01-19 17:40:17 -03:00
Héctor Ramón Jiménez
795da598e0 Update glow to 0.5 in iced_glow 2020-07-27 23:01:30 +02:00
Héctor Ramón Jiménez
d6bf8955db Use published glow and glow_glyph versions 2020-05-22 19:17:07 +02:00
Héctor Ramón Jiménez
6f71a8e3d5 Use get_uniform_location for wider compatibility 2020-05-22 05:55:28 +02:00
Héctor Ramón Jiménez
bbfb1c040c Update to latest glow 2020-05-21 19:50:53 +02:00
Héctor Ramón Jiménez
60dcfc354e Draft triangle pipeline in iced_glow 2020-05-21 19:07:33 +02:00
Héctor Ramón Jiménez
d77492c0c3 Avoid relying origin_upper_left
It seems to cause considerable glitches when resizing.
2020-05-21 01:01:47 +02:00
Héctor Ramón Jiménez
a1a5fcfd46 Refactor Viewport and Compositor 2020-05-20 20:28:35 +02:00
Héctor Ramón Jiménez
720e7756f2 Move Layer to iced_graphics 2020-05-19 23:19:39 +02:00
Héctor Ramón Jiménez
d4743183d4 Draft first working version of iced_glow 🎉 2020-05-19 14:23:28 +02:00