Héctor Ramón Jiménez
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ffbe59f812
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Zoom to cursor in game_of_life example
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2020-05-01 05:42:07 +02:00 |
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Héctor Ramón Jiménez
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0a5f1bb676
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Improve zooming logic in game_of_life
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2020-05-01 05:21:27 +02:00 |
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Héctor Ramón Jiménez
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c23995ecb4
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Increase speed limit to 200 in game_of_life
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2020-05-01 05:13:22 +02:00 |
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Héctor Ramón Jiménez
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f9227546ca
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Use fill_rectangle for cursor in game_of_life
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2020-05-01 04:41:04 +02:00 |
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Héctor Ramón Jiménez
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404122e0b1
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Implement zooming for game_of_life example
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2020-05-01 04:35:59 +02:00 |
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Héctor Ramón Jiménez
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377ead93d6
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Improve tick performance in game_of_life
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2020-05-01 01:24:31 +02:00 |
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Héctor Ramón Jiménez
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a6db1e1fb3
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Introduce Life type in game_of_life
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2020-05-01 01:08:39 +02:00 |
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Héctor Ramón Jiménez
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71323c51bb
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Simplify Interaction handling in game_of_life
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2020-05-01 00:54:43 +02:00 |
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Héctor Ramón Jiménez
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ee97887409
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Introduce Cell type in game_of_life
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2020-05-01 00:50:40 +02:00 |
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Héctor Ramón Jiménez
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98bc8cf2a7
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Rename MouseCursor to mouse::Interaction
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2020-04-30 08:16:38 +02:00 |
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Héctor Ramón Jiménez
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e2076612cb
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Implement time::every in iced_futures
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2020-04-30 05:37:44 +02:00 |
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Héctor Ramón Jiménez
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e55cd9652e
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Split Input mouse event by ButtonState
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2020-04-30 04:53:15 +02:00 |
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Héctor Ramón Jiménez
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af95d3972e
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Implement camera panning in game_of_life example
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2020-04-30 04:12:13 +02:00 |
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Héctor Ramón Jiménez
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611d9e399c
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Clarify tick logic in game_of_life
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2020-04-29 23:55:15 +02:00 |
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Héctor Ramón Jiménez
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5e014a70e8
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Use sparse grid representation in game_of_life
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2020-04-29 23:50:15 +02:00 |
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Héctor Ramón Jiménez
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5d12e194f4
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Rename Cursor::*_position methods in canvas
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2020-04-29 20:58:59 +02:00 |
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Héctor Ramón Jiménez
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70f86f998b
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Add game_of_life example
RIP John Conway
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2020-04-29 08:25:42 +02:00 |
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