use crate::window::{Icon, Level, Position}; #[cfg(target_os = "windows")] #[path = "settings/windows.rs"] mod platform; #[cfg(target_os = "macos")] #[path = "settings/macos.rs"] mod platform; #[cfg(target_arch = "wasm32")] #[path = "settings/wasm.rs"] mod platform; #[cfg(not(any( target_os = "windows", target_os = "macos", target_arch = "wasm32" )))] #[path = "settings/other.rs"] mod platform; pub use platform::PlatformSpecific; /// The window settings of an application. #[derive(Debug, Clone)] pub struct Settings { /// The initial size of the window. pub size: (u32, u32), /// The initial position of the window. pub position: Position, /// The minimum size of the window. pub min_size: Option<(u32, u32)>, /// The maximum size of the window. pub max_size: Option<(u32, u32)>, /// Whether the window should be visible or not. pub visible: bool, /// Whether the window should be resizable or not. pub resizable: bool, /// Whether the window should have a border, a title bar, etc. or not. pub decorations: bool, /// Whether the window should be transparent. pub transparent: bool, /// The window [`Level`]. pub level: Level, /// The icon of the window. pub icon: Option, /// Platform specific settings. pub platform_specific: PlatformSpecific, } impl Default for Settings { fn default() -> Settings { Settings { size: (1024, 768), position: Position::default(), min_size: None, max_size: None, visible: true, resizable: true, decorations: true, transparent: false, level: Level::default(), icon: None, platform_specific: Default::default(), } } }