use super::{into_color, Renderer}; use ggez::graphics::{DrawMode, MeshBuilder, Rect}; impl iced_native::renderer::Debugger for Renderer<'_> { fn explain( &mut self, layout: &iced_native::Layout<'_>, color: iced_native::Color, ) { let bounds = layout.bounds(); let mut debug_mesh = self.debug_mesh.take().unwrap_or(MeshBuilder::new()); debug_mesh.rectangle( DrawMode::stroke(1.0), Rect { x: bounds.x, y: bounds.y, w: bounds.width, h: bounds.height, }, into_color(color), ); self.debug_mesh = Some(debug_mesh); for child in layout.children() { self.explain(&child, color); } } }