207 lines
6.5 KiB
Rust
207 lines
6.5 KiB
Rust
use crate::{
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executor, Application, Color, Command, Element, Settings, Subscription,
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};
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/// A sandboxed [`Application`].
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///
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/// If you are a just getting started with the library, this trait offers a
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/// simpler interface than [`Application`].
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///
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/// Unlike an [`Application`], a [`Sandbox`] cannot run any asynchronous
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/// actions or be initialized with some external flags. However, both traits
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/// are very similar and upgrading from a [`Sandbox`] is very straightforward.
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///
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/// Therefore, it is recommended to always start by implementing this trait and
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/// upgrade only once necessary.
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///
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/// [`Application`]: trait.Application.html
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/// [`Sandbox`]: trait.Sandbox.html
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/// [`Command`]: struct.Command.html
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/// [`Command::none`]: struct.Command.html#method.none
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///
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/// # Examples
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/// [The repository has a bunch of examples] that use the [`Sandbox`] trait:
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///
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/// - [`bezier_tool`], a Paint-like tool for drawing Bézier curves using
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/// [`lyon`].
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/// - [`counter`], the classic counter example explained in [the overview].
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/// - [`custom_widget`], a demonstration of how to build a custom widget that
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/// draws a circle.
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/// - [`geometry`], a custom widget showcasing how to draw geometry with the
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/// `Mesh2D` primitive in [`iced_wgpu`].
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/// - [`pane_grid`], a grid of panes that can be split, resized, and
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/// reorganized.
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/// - [`progress_bar`], a simple progress bar that can be filled by using a
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/// slider.
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/// - [`styling`], an example showcasing custom styling with a light and dark
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/// theme.
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/// - [`svg`], an application that renders the [Ghostscript Tiger] by leveraging
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/// the [`Svg` widget].
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/// - [`tour`], a simple UI tour that can run both on native platforms and the
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/// web!
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///
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/// [The repository has a bunch of examples]: https://github.com/hecrj/iced/tree/0.1/examples
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/// [`bezier_tool`]: https://github.com/hecrj/iced/tree/0.1/examples/bezier_tool
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/// [`counter`]: https://github.com/hecrj/iced/tree/0.1/examples/counter
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/// [`custom_widget`]: https://github.com/hecrj/iced/tree/0.1/examples/custom_widget
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/// [`geometry`]: https://github.com/hecrj/iced/tree/0.1/examples/geometry
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/// [`pane_grid`]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
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/// [`progress_bar`]: https://github.com/hecrj/iced/tree/0.1/examples/progress_bar
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/// [`styling`]: https://github.com/hecrj/iced/tree/0.1/examples/styling
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/// [`svg`]: https://github.com/hecrj/iced/tree/0.1/examples/svg
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/// [`tour`]: https://github.com/hecrj/iced/tree/0.1/examples/tour
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/// [`lyon`]: https://github.com/nical/lyon
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/// [the overview]: index.html#overview
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/// [`iced_wgpu`]: https://github.com/hecrj/iced/tree/0.1/wgpu
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/// [`Svg` widget]: widget/svg/struct.Svg.html
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/// [Ghostscript Tiger]: https://commons.wikimedia.org/wiki/File:Ghostscript_Tiger.svg
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///
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/// ## A simple "Hello, world!"
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///
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/// If you just want to get started, here is a simple [`Sandbox`] that
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/// says "Hello, world!":
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///
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/// ```no_run
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/// use iced::{Element, Sandbox, Settings, Text};
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///
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/// pub fn main() {
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/// Hello::run(Settings::default())
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/// }
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///
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/// struct Hello;
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///
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/// impl Sandbox for Hello {
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/// type Message = ();
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///
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/// fn new() -> Hello {
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/// Hello
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/// }
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///
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/// fn title(&self) -> String {
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/// String::from("A cool application")
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/// }
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///
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/// fn update(&mut self, _message: Self::Message) {
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/// // This application has no interactions
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/// }
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///
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/// fn view(&mut self) -> Element<Self::Message> {
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/// Text::new("Hello, world!").into()
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/// }
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/// }
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/// ```
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pub trait Sandbox {
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/// The type of __messages__ your [`Sandbox`] will produce.
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///
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/// [`Sandbox`]: trait.Sandbox.html
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type Message: std::fmt::Debug + Send;
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/// Initializes the [`Sandbox`].
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///
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/// Here is where you should return the initial state of your app.
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///
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/// [`Sandbox`]: trait.Sandbox.html
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fn new() -> Self;
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/// Returns the current title of the [`Sandbox`].
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///
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/// This title can be dynamic! The runtime will automatically update the
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/// title of your application when necessary.
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///
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/// [`Sandbox`]: trait.Sandbox.html
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fn title(&self) -> String;
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/// Handles a __message__ and updates the state of the [`Sandbox`].
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///
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/// This is where you define your __update logic__. All the __messages__,
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/// produced by user interactions, will be handled by this method.
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///
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/// [`Sandbox`]: trait.Sandbox.html
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fn update(&mut self, message: Self::Message);
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/// Returns the widgets to display in the [`Sandbox`].
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///
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/// These widgets can produce __messages__ based on user interaction.
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///
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/// [`Sandbox`]: trait.Sandbox.html
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fn view(&mut self) -> Element<'_, Self::Message>;
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/// Returns the background color of the [`Sandbox`].
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///
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/// By default, it returns [`Color::WHITE`].
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///
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/// [`Sandbox`]: trait.Sandbox.html
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/// [`Color::WHITE`]: struct.Color.html#const.WHITE
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fn background_color(&self) -> Color {
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Color::WHITE
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}
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/// Returns the scale factor of the [`Sandbox`].
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///
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/// It can be used to dynamically control the size of the UI at runtime
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/// (i.e. zooming).
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///
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/// For instance, a scale factor of `2.0` will make widgets twice as big,
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/// while a scale factor of `0.5` will shrink them to half their size.
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///
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/// By default, it returns `1.0`.
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///
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/// [`Sandbox`]: trait.Sandbox.html
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fn scale_factor(&self) -> f64 {
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1.0
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}
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/// Runs the [`Sandbox`].
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///
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/// On native platforms, this method will take control of the current thread
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/// and __will NOT return__.
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///
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/// It should probably be that last thing you call in your `main` function.
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///
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/// [`Sandbox`]: trait.Sandbox.html
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fn run(settings: Settings<()>)
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where
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Self: 'static + Sized,
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{
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<Self as Application>::run(settings)
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}
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}
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impl<T> Application for T
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where
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T: Sandbox,
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{
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type Executor = executor::Null;
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type Flags = ();
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type Message = T::Message;
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fn new(_flags: ()) -> (Self, Command<T::Message>) {
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(T::new(), Command::none())
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}
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fn title(&self) -> String {
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T::title(self)
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}
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fn update(&mut self, message: T::Message) -> Command<T::Message> {
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T::update(self, message);
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Command::none()
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}
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fn subscription(&self) -> Subscription<T::Message> {
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Subscription::none()
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}
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fn view(&mut self) -> Element<'_, T::Message> {
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T::view(self)
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}
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fn background_color(&self) -> Color {
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T::background_color(self)
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}
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fn scale_factor(&self) -> f64 {
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T::scale_factor(self)
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}
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}
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