At this stage, it is important to allow the library to change rapidly. Because of this, keeping a log of changes can be counter-productive. We do not want pin down design decisions by writing detailed changelogs (sunk cost fallacy). Once the library and its different parts start becoming more stable and mature, we will reintroduce changelogs accordingly. For now, we will keep a main `CHANGELOG` file just for the `iced` crate. |
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| .. | ||
| src | ||
| Cargo.toml | ||
| README.md | ||
iced_native
iced_native takes iced_core and builds a native runtime on top of it, featuring:
- A custom layout engine, greatly inspired by
druid - Event handling for all the built-in widgets
- A renderer-agnostic API
To achieve this, it introduces a bunch of reusable interfaces:
- A
Widgettrait, which is used to implement new widgets: from layout requirements to event and drawing logic. - A bunch of
Renderertraits, meant to keep the crate renderer-agnostic. - A
Windowedtrait, leveragingraw-window-handle, which can be implemented by graphical renderers that target windows. Window-based shells (likeiced_winit) can use this trait to stay renderer-agnostic.
Installation
Add iced_native as a dependency in your Cargo.toml:
iced_native = "0.1.0"
Iced moves fast and the master branch can contain breaking changes! If
you want to learn about a specific release, check out the release list.
