65 lines
2 KiB
Rust
65 lines
2 KiB
Rust
//! Display information and interactive controls in your application.
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//!
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//! # Re-exports
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//! For convenience, the contents of this module are available at the root
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//! module. Therefore, you can directly type:
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//!
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//! ```
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//! use iced::{button, Button};
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//! ```
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//!
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//! # Stateful widgets
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//! Some widgets need to keep track of __local state__.
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//!
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//! These widgets have their own module with a `State` type. For instance, a
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//! [`TextInput`] has some [`text_input::State`].
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pub use crate::renderer::widget::{
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button, checkbox, container, pane_grid, pick_list, progress_bar, radio,
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rule, scrollable, slider, text_input, toggler, tooltip, Column, Row, Space,
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Text,
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};
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#[cfg(any(feature = "canvas", feature = "glow_canvas"))]
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#[cfg_attr(
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docsrs,
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doc(cfg(any(feature = "canvas", feature = "glow_canvas")))
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)]
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pub use crate::renderer::widget::canvas;
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#[cfg(any(feature = "qr_code", feature = "glow_qr_code"))]
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#[cfg_attr(
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docsrs,
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doc(cfg(any(feature = "qr_code", feature = "glow_qr_code")))
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)]
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pub use crate::renderer::widget::qr_code;
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#[cfg_attr(docsrs, doc(cfg(feature = "image")))]
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pub mod image {
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//! Display images in your user interface.
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pub use crate::runtime::image::Handle;
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pub use crate::runtime::widget::image::viewer;
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pub use crate::runtime::widget::image::{Image, Viewer};
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}
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#[cfg_attr(docsrs, doc(cfg(feature = "svg")))]
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pub mod svg {
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//! Display vector graphics in your user interface.
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pub use crate::runtime::svg::Handle;
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pub use crate::runtime::widget::svg::Svg;
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}
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#[doc(no_inline)]
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pub use {
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button::Button, checkbox::Checkbox, container::Container, image::Image,
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pane_grid::PaneGrid, pick_list::PickList, progress_bar::ProgressBar,
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radio::Radio, rule::Rule, scrollable::Scrollable, slider::Slider, svg::Svg,
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text_input::TextInput, toggler::Toggler, tooltip::Tooltip,
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};
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#[cfg(any(feature = "canvas", feature = "glow_canvas"))]
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#[doc(no_inline)]
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pub use canvas::Canvas;
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#[cfg(any(feature = "qr_code", feature = "glow_qr_code"))]
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#[doc(no_inline)]
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pub use qr_code::QRCode;
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