116 lines
2.4 KiB
Rust
116 lines
2.4 KiB
Rust
pub mod button;
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pub mod checkbox;
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pub mod container;
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pub mod image;
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pub mod pane_grid;
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pub mod pick_list;
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pub mod progress_bar;
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pub mod radio;
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pub mod rule;
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pub mod scrollable;
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pub mod slider;
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pub mod svg;
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pub mod text_input;
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pub mod toggler;
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pub mod tree;
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mod column;
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mod row;
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mod space;
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mod text;
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pub use button::Button;
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pub use checkbox::Checkbox;
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pub use column::Column;
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pub use container::Container;
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pub use image::Image;
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pub use pane_grid::PaneGrid;
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pub use pick_list::PickList;
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pub use progress_bar::ProgressBar;
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pub use radio::Radio;
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pub use row::Row;
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pub use rule::Rule;
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pub use scrollable::Scrollable;
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pub use slider::Slider;
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pub use space::Space;
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pub use svg::Svg;
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pub use text::Text;
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pub use text_input::TextInput;
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pub use toggler::Toggler;
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pub use tree::Tree;
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use iced_native::event::{self, Event};
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use iced_native::layout::{self, Layout};
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use iced_native::mouse;
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use iced_native::overlay;
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use iced_native::renderer;
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use iced_native::{Clipboard, Length, Point, Rectangle, Shell};
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pub trait Widget<Message, Renderer> {
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fn width(&self) -> Length;
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fn height(&self) -> Length;
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node;
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fn draw(
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&self,
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state: &Tree,
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renderer: &mut Renderer,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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);
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fn tag(&self) -> tree::Tag {
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tree::Tag::stateless()
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}
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fn state(&self) -> tree::State {
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tree::State::None
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}
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fn children(&self) -> Vec<Tree> {
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Vec::new()
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}
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fn diff(&self, _tree: &mut Tree) {}
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fn mouse_interaction(
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&self,
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_state: &Tree,
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_layout: Layout<'_>,
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_cursor_position: Point,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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mouse::Interaction::Idle
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}
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fn on_event(
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&mut self,
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_state: &mut Tree,
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_event: Event,
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_layout: Layout<'_>,
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_cursor_position: Point,
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_renderer: &Renderer,
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_clipboard: &mut dyn Clipboard,
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_shell: &mut Shell<'_, Message>,
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) -> event::Status {
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event::Status::Ignored
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}
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fn overlay<'a>(
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&'a self,
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_state: &'a mut Tree,
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_layout: Layout<'_>,
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_renderer: &Renderer,
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) -> Option<overlay::Element<'a, Message, Renderer>> {
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None
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}
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}
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