60 lines
1.8 KiB
Rust
60 lines
1.8 KiB
Rust
use crate::{Primitive, Renderer};
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use iced_native::{button, Background, MouseCursor, Point, Rectangle};
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impl button::Renderer for Renderer {
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fn draw(
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&mut self,
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bounds: Rectangle,
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cursor_position: Point,
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is_pressed: bool,
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background: Option<Background>,
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border_radius: u16,
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(content, _): Self::Output,
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) -> Self::Output {
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let is_mouse_over = bounds.contains(cursor_position);
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// TODO: Render proper shadows
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// TODO: Make hovering and pressed styles configurable
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let shadow_offset = if is_mouse_over {
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if is_pressed {
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0.0
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} else {
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2.0
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}
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} else {
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1.0
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};
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(
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match background {
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None => content,
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Some(background) => Primitive::Group {
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primitives: vec![
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Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + 1.0,
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y: bounds.y + shadow_offset,
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..bounds
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},
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background: Background::Color(
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[0.0, 0.0, 0.0, 0.5].into(),
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),
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border_radius,
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},
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Primitive::Quad {
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bounds,
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background,
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border_radius,
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},
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content,
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],
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},
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},
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if is_mouse_over {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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},
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)
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}
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}
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