169 lines
4.7 KiB
Rust
169 lines
4.7 KiB
Rust
//! Operate on widgets that can be focused.
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use crate::widget::operation::{Operation, Outcome};
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use crate::widget::Id;
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/// The internal state of a widget that can be focused.
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pub trait Focusable {
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/// Returns whether the widget is focused or not.
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fn is_focused(&self) -> bool;
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/// Focuses the widget.
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fn focus(&mut self);
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/// Unfocuses the widget.
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fn unfocus(&mut self);
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}
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/// A summary of the focusable widgets present on a widget tree.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct Count {
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/// The index of the current focused widget, if any.
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focused: Option<usize>,
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/// The total amount of focusable widgets.
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total: usize,
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}
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/// Produces an [`Operation`] that focuses the widget with the given [`Id`].
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pub fn focus<T>(target: Id) -> impl Operation<T> {
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struct Focus {
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target: Id,
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}
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impl<T> Operation<T> for Focus {
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fn focusable(&mut self, state: &mut dyn Focusable, id: Option<&Id>) {
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match id {
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Some(id) if id == &self.target => {
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state.focus();
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}
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_ => {
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state.unfocus();
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}
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}
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}
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fn container(
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&mut self,
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_id: Option<&Id>,
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operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
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) {
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operate_on_children(self)
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}
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}
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Focus { target }
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}
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/// Produces an [`Operation`] that generates a [`Count`] and chains it with the
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/// provided function to build a new [`Operation`].
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pub fn count<T, O>(f: fn(Count) -> O) -> impl Operation<T>
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where
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O: Operation<T> + 'static,
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{
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struct CountFocusable<O> {
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count: Count,
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next: fn(Count) -> O,
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}
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impl<T, O> Operation<T> for CountFocusable<O>
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where
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O: Operation<T> + 'static,
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{
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fn focusable(&mut self, state: &mut dyn Focusable, _id: Option<&Id>) {
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if state.is_focused() {
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self.count.focused = Some(self.count.total);
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}
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self.count.total += 1;
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}
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fn container(
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&mut self,
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_id: Option<&Id>,
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operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
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) {
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operate_on_children(self)
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}
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fn finish(&self) -> Outcome<T> {
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Outcome::Chain(Box::new((self.next)(self.count)))
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}
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}
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CountFocusable {
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count: Count::default(),
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next: f,
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}
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}
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/// Produces an [`Operation`] that searches for the current focused widget, and
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/// - if found, focuses the previous focusable widget.
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/// - if not found, focuses the last focusable widget.
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pub fn focus_previous<T>() -> impl Operation<T> {
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struct FocusPrevious {
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count: Count,
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current: usize,
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}
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impl<T> Operation<T> for FocusPrevious {
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fn focusable(&mut self, state: &mut dyn Focusable, _id: Option<&Id>) {
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if self.count.total == 0 {
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return;
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}
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match self.count.focused {
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None if self.current == self.count.total - 1 => state.focus(),
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Some(0) if self.current == 0 => state.unfocus(),
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Some(0) => {}
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Some(focused) if focused == self.current => state.unfocus(),
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Some(focused) if focused - 1 == self.current => state.focus(),
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_ => {}
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}
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self.current += 1;
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}
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fn container(
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&mut self,
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_id: Option<&Id>,
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operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
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) {
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operate_on_children(self)
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}
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}
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count(|count| FocusPrevious { count, current: 0 })
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}
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/// Produces an [`Operation`] that searches for the current focused widget, and
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/// - if found, focuses the next focusable widget.
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/// - if not found, focuses the first focusable widget.
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pub fn focus_next<T>() -> impl Operation<T> {
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struct FocusNext {
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count: Count,
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current: usize,
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}
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impl<T> Operation<T> for FocusNext {
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fn focusable(&mut self, state: &mut dyn Focusable, _id: Option<&Id>) {
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match self.count.focused {
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None if self.current == 0 => state.focus(),
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Some(focused) if focused == self.current => state.unfocus(),
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Some(focused) if focused + 1 == self.current => state.focus(),
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_ => {}
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}
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self.current += 1;
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}
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fn container(
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&mut self,
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_id: Option<&Id>,
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operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
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) {
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operate_on_children(self)
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}
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}
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count(|count| FocusNext { count, current: 0 })
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}
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