270 lines
7 KiB
Rust
270 lines
7 KiB
Rust
//! A pin widget positions a widget at some fixed coordinates inside its boundaries.
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//!
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//! # Example
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//! ```no_run
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//! # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::core::Length::Fill; }
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//! # pub type State = ();
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//! # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
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//! use iced::widget::pin;
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//! use iced::Fill;
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//!
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//! enum Message {
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//! // ...
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//! }
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//!
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//! fn view(state: &State) -> Element<'_, Message> {
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//! pin("This text is displayed at coordinates (50, 50)!")
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//! .x(50)
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//! .y(50)
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//! .into()
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//! }
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//! ```
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use crate::core::layout;
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use crate::core::mouse;
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use crate::core::overlay;
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use crate::core::renderer;
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use crate::core::widget;
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use crate::core::{
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self, Clipboard, Element, Event, Layout, Length, Pixels, Point, Rectangle,
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Shell, Size, Vector, Widget,
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};
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/// A widget that positions its contents at some fixed coordinates inside of its boundaries.
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///
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/// By default, a [`Pin`] widget will try to fill its parent.
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///
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/// # Example
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/// ```no_run
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/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::core::Length::Fill; }
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/// # pub type State = ();
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/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
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/// use iced::widget::pin;
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/// use iced::Fill;
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///
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/// enum Message {
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/// // ...
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/// }
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///
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/// fn view(state: &State) -> Element<'_, Message> {
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/// pin("This text is displayed at coordinates (50, 50)!")
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/// .x(50)
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/// .y(50)
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/// .into()
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/// }
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/// ```
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#[allow(missing_debug_implementations)]
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pub struct Pin<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
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where
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Renderer: core::Renderer,
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{
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content: Element<'a, Message, Theme, Renderer>,
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width: Length,
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height: Length,
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position: Point,
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}
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impl<'a, Message, Theme, Renderer> Pin<'a, Message, Theme, Renderer>
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where
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Renderer: core::Renderer,
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{
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/// Creates a [`Pin`] widget with the given content.
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pub fn new(
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content: impl Into<Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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Self {
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content: content.into(),
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width: Length::Fill,
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height: Length::Fill,
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position: Point::ORIGIN,
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}
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}
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/// Sets the width of the [`Pin`].
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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/// Sets the height of the [`Pin`].
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.height = height.into();
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self
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}
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/// Sets the position of the [`Pin`]; where the pinned widget will be displayed.
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pub fn position(mut self, position: impl Into<Point>) -> Self {
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self.position = position.into();
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self
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}
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/// Sets the X coordinate of the [`Pin`].
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pub fn x(mut self, x: impl Into<Pixels>) -> Self {
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self.position.x = x.into().0;
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self
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}
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/// Sets the Y coordinate of the [`Pin`].
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pub fn y(mut self, y: impl Into<Pixels>) -> Self {
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self.position.y = y.into().0;
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self
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}
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}
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impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
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for Pin<'_, Message, Theme, Renderer>
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where
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Renderer: core::Renderer,
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{
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fn tag(&self) -> widget::tree::Tag {
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self.content.as_widget().tag()
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}
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fn state(&self) -> widget::tree::State {
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self.content.as_widget().state()
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}
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fn children(&self) -> Vec<widget::Tree> {
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self.content.as_widget().children()
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}
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fn diff(&self, tree: &mut widget::Tree) {
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self.content.as_widget().diff(tree);
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}
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fn size(&self) -> Size<Length> {
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Size {
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width: self.width,
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height: self.height,
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}
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}
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fn layout(
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&self,
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tree: &mut widget::Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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let available =
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limits.max() - Size::new(self.position.x, self.position.y);
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let node = self
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.content
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.as_widget()
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.layout(tree, renderer, &layout::Limits::new(Size::ZERO, available))
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.move_to(self.position);
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let size = limits.resolve(self.width, self.height, node.size());
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layout::Node::with_children(size, vec![node])
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}
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fn operate(
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&self,
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tree: &mut widget::Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation,
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) {
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self.content.as_widget().operate(
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tree,
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layout.children().next().unwrap(),
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renderer,
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operation,
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);
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}
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fn update(
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&mut self,
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tree: &mut widget::Tree,
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event: &Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) {
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self.content.as_widget_mut().update(
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tree,
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event,
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layout.children().next().unwrap(),
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cursor,
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renderer,
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clipboard,
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shell,
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viewport,
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);
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}
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fn mouse_interaction(
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&self,
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tree: &widget::Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.content.as_widget().mouse_interaction(
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tree,
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layout.children().next().unwrap(),
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cursor,
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viewport,
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renderer,
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)
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}
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fn draw(
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&self,
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tree: &widget::Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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) {
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let bounds = layout.bounds();
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if let Some(clipped_viewport) = bounds.intersection(viewport) {
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self.content.as_widget().draw(
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tree,
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renderer,
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theme,
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style,
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layout.children().next().unwrap(),
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cursor,
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&clipped_viewport,
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);
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}
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut widget::Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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translation: Vector,
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) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
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self.content.as_widget_mut().overlay(
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tree,
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layout.children().next().unwrap(),
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renderer,
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translation,
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)
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}
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}
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impl<'a, Message, Theme, Renderer> From<Pin<'a, Message, Theme, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Message: 'a,
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Theme: 'a,
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Renderer: core::Renderer + 'a,
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{
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fn from(
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pin: Pin<'a, Message, Theme, Renderer>,
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) -> Element<'a, Message, Theme, Renderer> {
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Element::new(pin)
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}
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}
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