212 lines
5.6 KiB
Rust
212 lines
5.6 KiB
Rust
//! Draw and interact with text.
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use crate::alignment;
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use crate::{Color, Pixels, Point, Rectangle, Size};
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use std::borrow::Cow;
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use std::hash::{Hash, Hasher};
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/// A paragraph.
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#[derive(Debug, Clone, Copy)]
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pub struct Text<'a, Font> {
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/// The content of the paragraph.
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pub content: &'a str,
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/// The bounds of the paragraph.
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pub bounds: Rectangle,
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/// The size of the [`Text`] in logical pixels.
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pub size: f32,
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/// The line height of the [`Text`].
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pub line_height: LineHeight,
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/// The color of the [`Text`].
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pub color: Color,
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/// The font of the [`Text`].
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pub font: Font,
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/// The horizontal alignment of the [`Text`].
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pub horizontal_alignment: alignment::Horizontal,
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/// The vertical alignment of the [`Text`].
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pub vertical_alignment: alignment::Vertical,
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/// The [`Shaping`] strategy of the [`Text`].
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pub shaping: Shaping,
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}
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/// The shaping strategy of some text.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
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pub enum Shaping {
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/// No shaping and no font fallback.
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///
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/// This shaping strategy is very cheap, but it will not display complex
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/// scripts properly nor try to find missing glyphs in your system fonts.
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///
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/// You should use this strategy when you have complete control of the text
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/// and the font you are displaying in your application.
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///
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/// This is the default.
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#[default]
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Basic,
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/// Advanced text shaping and font fallback.
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///
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/// You will need to enable this flag if the text contains a complex
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/// script, the font used needs it, and/or multiple fonts in your system
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/// may be needed to display all of the glyphs.
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///
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/// Advanced shaping is expensive! You should only enable it when necessary.
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Advanced,
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}
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/// The height of a line of text in a paragraph.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum LineHeight {
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/// A factor of the size of the text.
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Relative(f32),
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/// An absolute height in logical pixels.
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Absolute(Pixels),
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}
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impl LineHeight {
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/// Returns the [`LineHeight`] in absolute logical pixels.
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pub fn to_absolute(self, text_size: Pixels) -> Pixels {
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match self {
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Self::Relative(factor) => Pixels(factor * text_size.0),
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Self::Absolute(pixels) => pixels,
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}
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}
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}
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impl Default for LineHeight {
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fn default() -> Self {
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Self::Relative(1.3)
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}
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}
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impl From<f32> for LineHeight {
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fn from(factor: f32) -> Self {
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Self::Relative(factor)
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}
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}
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impl From<Pixels> for LineHeight {
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fn from(pixels: Pixels) -> Self {
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Self::Absolute(pixels)
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}
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}
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impl Hash for LineHeight {
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fn hash<H: Hasher>(&self, state: &mut H) {
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match self {
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Self::Relative(factor) => {
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state.write_u8(0);
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factor.to_bits().hash(state);
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}
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Self::Absolute(pixels) => {
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state.write_u8(1);
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f32::from(*pixels).to_bits().hash(state);
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}
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}
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}
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}
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/// The result of hit testing on text.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Hit {
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/// The point was within the bounds of the returned character index.
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CharOffset(usize),
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}
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impl Hit {
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/// Computes the cursor position of the [`Hit`] .
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pub fn cursor(self) -> usize {
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match self {
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Self::CharOffset(i) => i,
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}
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}
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}
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/// A renderer capable of measuring and drawing [`Text`].
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pub trait Renderer: crate::Renderer {
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/// The font type used.
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type Font: Copy;
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/// The icon font of the backend.
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const ICON_FONT: Self::Font;
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/// The `char` representing a ✔ icon in the [`ICON_FONT`].
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///
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/// [`ICON_FONT`]: Self::ICON_FONT
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const CHECKMARK_ICON: char;
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/// The `char` representing a ▼ icon in the built-in [`ICON_FONT`].
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///
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/// [`ICON_FONT`]: Self::ICON_FONT
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const ARROW_DOWN_ICON: char;
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/// Returns the default [`Self::Font`].
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fn default_font(&self) -> Self::Font;
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/// Returns the default size of [`Text`].
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fn default_size(&self) -> f32;
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/// Measures the text in the given bounds and returns the minimum boundaries
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/// that can fit the contents.
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fn measure(
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&self,
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content: &str,
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size: f32,
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line_height: LineHeight,
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font: Self::Font,
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bounds: Size,
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shaping: Shaping,
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) -> (f32, f32);
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/// Measures the width of the text as if it were laid out in a single line.
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fn measure_width(
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&self,
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content: &str,
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size: f32,
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font: Self::Font,
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shaping: Shaping,
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) -> f32 {
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let (width, _) = self.measure(
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content,
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size,
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LineHeight::Absolute(Pixels(size)),
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font,
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Size::INFINITY,
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shaping,
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);
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width
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}
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/// Tests whether the provided point is within the boundaries of text
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/// laid out with the given parameters, returning information about
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/// the nearest character.
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///
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/// If `nearest_only` is true, the hit test does not consider whether the
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/// the point is interior to any glyph bounds, returning only the character
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/// with the nearest centeroid.
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fn hit_test(
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&self,
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contents: &str,
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size: f32,
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line_height: LineHeight,
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font: Self::Font,
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bounds: Size,
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shaping: Shaping,
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point: Point,
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nearest_only: bool,
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) -> Option<Hit>;
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/// Loads a [`Self::Font`] from its bytes.
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fn load_font(&mut self, font: Cow<'static, [u8]>);
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/// Draws the given [`Text`].
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fn fill_text(&mut self, text: Text<'_, Self::Font>);
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}
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