174 lines
4.3 KiB
Rust
174 lines
4.3 KiB
Rust
//! Load and draw raster graphics.
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use crate::{Hasher, Rectangle, Size};
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use std::hash::{Hash, Hasher as _};
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use std::path::PathBuf;
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use std::sync::Arc;
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/// A handle of some image data.
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#[derive(Debug, Clone)]
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pub struct Handle {
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id: u64,
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data: Data,
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}
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impl Handle {
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/// Creates an image [`Handle`] pointing to the image of the given path.
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///
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/// Makes an educated guess about the image format by examining the data in the file.
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pub fn from_path<T: Into<PathBuf>>(path: T) -> Handle {
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Self::from_data(Data::Path(path.into()))
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}
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/// Creates an image [`Handle`] containing the image pixels directly. This
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/// function expects the input data to be provided as a `Vec<u8>` of RGBA
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/// pixels.
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///
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/// This is useful if you have already decoded your image.
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pub fn from_pixels(
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width: u32,
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height: u32,
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pixels: impl AsRef<[u8]> + Send + Sync + 'static,
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) -> Handle {
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Self::from_data(Data::Rgba {
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width,
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height,
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pixels: Bytes::new(pixels),
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})
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}
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/// Creates an image [`Handle`] containing the image data directly.
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///
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/// Makes an educated guess about the image format by examining the given data.
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///
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/// This is useful if you already have your image loaded in-memory, maybe
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/// because you downloaded or generated it procedurally.
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pub fn from_memory(
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bytes: impl AsRef<[u8]> + Send + Sync + 'static,
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) -> Handle {
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Self::from_data(Data::Bytes(Bytes::new(bytes)))
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}
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fn from_data(data: Data) -> Handle {
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let mut hasher = Hasher::default();
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data.hash(&mut hasher);
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Handle {
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id: hasher.finish(),
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data,
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}
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}
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/// Returns the unique identifier of the [`Handle`].
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pub fn id(&self) -> u64 {
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self.id
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}
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/// Returns a reference to the image [`Data`].
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pub fn data(&self) -> &Data {
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&self.data
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}
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}
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impl<T> From<T> for Handle
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where
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T: Into<PathBuf>,
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{
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fn from(path: T) -> Handle {
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Handle::from_path(path.into())
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}
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}
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impl Hash for Handle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.id.hash(state);
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}
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}
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/// A wrapper around raw image data.
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///
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/// It behaves like a `&[u8]`.
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#[derive(Clone)]
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pub struct Bytes(Arc<dyn AsRef<[u8]> + Send + Sync + 'static>);
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impl Bytes {
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/// Creates new [`Bytes`] around `data`.
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pub fn new(data: impl AsRef<[u8]> + Send + Sync + 'static) -> Self {
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Self(Arc::new(data))
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}
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}
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impl std::fmt::Debug for Bytes {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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self.0.as_ref().as_ref().fmt(f)
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}
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}
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impl std::hash::Hash for Bytes {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.0.as_ref().as_ref().hash(state);
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}
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}
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impl AsRef<[u8]> for Bytes {
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fn as_ref(&self) -> &[u8] {
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self.0.as_ref().as_ref()
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}
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}
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impl std::ops::Deref for Bytes {
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type Target = [u8];
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fn deref(&self) -> &[u8] {
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self.0.as_ref().as_ref()
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}
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}
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/// The data of a raster image.
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#[derive(Clone, Hash)]
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pub enum Data {
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/// File data
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Path(PathBuf),
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/// In-memory data
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Bytes(Bytes),
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/// Decoded image pixels in RGBA format.
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Rgba {
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/// The width of the image.
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width: u32,
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/// The height of the image.
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height: u32,
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/// The pixels.
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pixels: Bytes,
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},
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}
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impl std::fmt::Debug for Data {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Data::Path(path) => write!(f, "Path({path:?})"),
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Data::Bytes(_) => write!(f, "Bytes(...)"),
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Data::Rgba { width, height, .. } => {
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write!(f, "Pixels({width} * {height})")
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}
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}
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}
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}
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/// A [`Renderer`] that can render raster graphics.
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///
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/// [renderer]: crate::renderer
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pub trait Renderer: crate::Renderer {
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/// The image Handle to be displayed. Iced exposes its own default implementation of a [`Handle`]
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///
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/// [`Handle`]: Self::Handle
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type Handle: Clone + Hash;
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/// Returns the dimensions of an image for the given [`Handle`].
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fn dimensions(&self, handle: &Self::Handle) -> Size<u32>;
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/// Draws an image with the given [`Handle`] and inside the provided
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/// `bounds`.
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fn draw(&mut self, handle: Self::Handle, bounds: Rectangle);
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}
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