159 lines
4.5 KiB
Rust
159 lines
4.5 KiB
Rust
use crate::canvas::path::{arc, Arc, Path};
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use iced_native::{Point, Size};
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use lyon::path::builder::SvgPathBuilder;
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/// A [`Path`] builder.
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///
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/// Once a [`Path`] is built, it can no longer be mutated.
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#[allow(missing_debug_implementations)]
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pub struct Builder {
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raw: lyon::path::builder::WithSvg<lyon::path::path::Builder>,
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}
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impl Builder {
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/// Creates a new [`Builder`].
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pub fn new() -> Builder {
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Builder {
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raw: lyon::path::Path::builder().with_svg(),
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}
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}
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/// Moves the starting point of a new sub-path to the given `Point`.
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#[inline]
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pub fn move_to(&mut self, point: Point) {
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let _ = self.raw.move_to(lyon::math::Point::new(point.x, point.y));
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}
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/// Connects the last point in the [`Path`] to the given `Point` with a
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/// straight line.
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#[inline]
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pub fn line_to(&mut self, point: Point) {
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let _ = self.raw.line_to(lyon::math::Point::new(point.x, point.y));
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}
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/// Adds an [`Arc`] to the [`Path`] from `start_angle` to `end_angle` in
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/// a clockwise direction.
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#[inline]
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pub fn arc(&mut self, arc: Arc) {
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self.ellipse(arc.into());
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}
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/// Adds a circular arc to the [`Path`] with the given control points and
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/// radius.
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///
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/// The arc is connected to the previous point by a straight line, if
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/// necessary.
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pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
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use lyon::{math, path};
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let a = math::Point::new(a.x, a.y);
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if self.raw.current_position() != a {
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let _ = self.raw.line_to(a);
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}
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self.raw.arc_to(
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math::Vector::new(radius, radius),
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math::Angle::radians(0.0),
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path::ArcFlags::default(),
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math::Point::new(b.x, b.y),
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);
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}
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/// Adds an ellipse to the [`Path`] using a clockwise direction.
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pub fn ellipse(&mut self, arc: arc::Elliptical) {
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use lyon::{geom, math};
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let arc = geom::Arc {
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center: math::Point::new(arc.center.x, arc.center.y),
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radii: math::Vector::new(arc.radii.x, arc.radii.y),
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x_rotation: math::Angle::radians(arc.rotation),
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start_angle: math::Angle::radians(arc.start_angle),
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sweep_angle: math::Angle::radians(arc.end_angle - arc.start_angle),
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};
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let _ = self.raw.move_to(arc.sample(0.0));
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arc.for_each_quadratic_bezier(&mut |curve| {
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let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
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});
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}
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/// Adds a cubic Bézier curve to the [`Path`] given its two control points
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/// and its end point.
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#[inline]
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pub fn bezier_curve_to(
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&mut self,
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control_a: Point,
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control_b: Point,
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to: Point,
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) {
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use lyon::math;
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let _ = self.raw.cubic_bezier_to(
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math::Point::new(control_a.x, control_a.y),
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math::Point::new(control_b.x, control_b.y),
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math::Point::new(to.x, to.y),
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);
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}
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/// Adds a quadratic Bézier curve to the [`Path`] given its control point
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/// and its end point.
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#[inline]
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pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
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use lyon::math;
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let _ = self.raw.quadratic_bezier_to(
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math::Point::new(control.x, control.y),
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math::Point::new(to.x, to.y),
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);
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}
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/// Adds a rectangle to the [`Path`] given its top-left corner coordinate
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/// and its `Size`.
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#[inline]
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pub fn rectangle(&mut self, top_left: Point, size: Size) {
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self.move_to(top_left);
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self.line_to(Point::new(top_left.x + size.width, top_left.y));
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self.line_to(Point::new(
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top_left.x + size.width,
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top_left.y + size.height,
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));
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self.line_to(Point::new(top_left.x, top_left.y + size.height));
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self.close();
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}
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/// Adds a circle to the [`Path`] given its center coordinate and its
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/// radius.
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#[inline]
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pub fn circle(&mut self, center: Point, radius: f32) {
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self.arc(Arc {
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center,
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radius,
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start_angle: 0.0,
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end_angle: 2.0 * std::f32::consts::PI,
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});
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}
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/// Closes the current sub-path in the [`Path`] with a straight line to
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/// the starting point.
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#[inline]
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pub fn close(&mut self) {
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self.raw.close()
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}
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/// Builds the [`Path`] of this [`Builder`].
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#[inline]
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pub fn build(self) -> Path {
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Path {
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raw: self.raw.build(),
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}
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}
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}
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impl Default for Builder {
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fn default() -> Self {
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Self::new()
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}
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}
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