228 lines
5.8 KiB
Rust
228 lines
5.8 KiB
Rust
use stretch::{geometry, result};
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use crate::{
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renderer, Event, Hasher, Layout, MouseCursor, Node, Point, Widget,
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};
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/// A generic [`Widget`].
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///
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/// It is useful to build composable user interfaces that do not leak
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/// implementation details in their __view logic__.
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///
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/// If you have a [built-in widget], you should be able to use `Into<Element>`
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/// to turn it into an [`Element`].
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///
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/// [built-in widget]: widget/index.html#built-in-widgets
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/// [`Widget`]: widget/trait.Widget.html
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/// [`Element`]: struct.Element.html
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pub struct Element<'a, Message, Renderer> {
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pub(crate) widget: Box<dyn Widget<Message, Renderer> + 'a>,
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}
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impl<'a, Message, Renderer> std::fmt::Debug for Element<'a, Message, Renderer> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Element")
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.field("widget", &self.widget)
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.finish()
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}
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}
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impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
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/// Create a new [`Element`] containing the given [`Widget`].
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///
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/// [`Element`]: struct.Element.html
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/// [`Widget`]: widget/trait.Widget.html
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pub fn new(
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widget: impl Widget<Message, Renderer> + 'a,
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) -> Element<'a, Message, Renderer> {
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Element {
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widget: Box::new(widget),
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}
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}
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/// Applies a transformation to the produced message of the [`Element`].
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///
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/// This method is useful when you want to decouple different parts of your
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/// UI.
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///
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/// [`Element`]: struct.Element.html
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///
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/// # Example
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/// TODO
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pub fn map<F, B>(self, f: F) -> Element<'a, B, Renderer>
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where
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Message: 'static + Copy,
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Renderer: 'a,
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B: 'static,
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F: 'static + Fn(Message) -> B,
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{
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Element {
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widget: Box::new(Map::new(self.widget, f)),
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}
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}
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/// Marks the [`Element`] as _to-be-explained_.
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///
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/// The [`Renderer`] will explain the layout of the [`Element`] graphically.
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/// This can be very useful for debugging your layout!
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///
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/// [`Element`]: struct.Element.html
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/// [`Renderer`]: trait.Renderer.html
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pub fn explain(
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self,
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color: Renderer::Color,
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) -> Element<'a, Message, Renderer>
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where
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Message: 'static,
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Renderer: 'a + renderer::Debugger,
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{
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Element {
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widget: Box::new(Explain::new(self, color)),
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}
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}
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pub(crate) fn compute_layout(&self, renderer: &Renderer) -> result::Layout {
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let node = self.widget.node(renderer);
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node.0.compute_layout(geometry::Size::undefined()).unwrap()
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}
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pub(crate) fn hash_layout(&self, state: &mut Hasher) {
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self.widget.hash_layout(state);
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}
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}
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struct Map<'a, A, B, Renderer> {
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widget: Box<dyn Widget<A, Renderer> + 'a>,
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mapper: Box<dyn Fn(A) -> B>,
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}
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impl<'a, A, B, Renderer> std::fmt::Debug for Map<'a, A, B, Renderer> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Map").field("widget", &self.widget).finish()
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}
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}
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impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
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pub fn new<F>(
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widget: Box<dyn Widget<A, Renderer> + 'a>,
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mapper: F,
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) -> Map<'a, A, B, Renderer>
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where
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F: 'static + Fn(A) -> B,
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{
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Map {
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widget,
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mapper: Box::new(mapper),
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}
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}
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}
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impl<'a, A, B, Renderer> Widget<B, Renderer> for Map<'a, A, B, Renderer>
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where
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A: Copy,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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self.widget.node(renderer)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<B>,
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) {
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let mut original_messages = Vec::new();
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self.widget.on_event(
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event,
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layout,
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cursor_position,
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&mut original_messages,
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);
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original_messages
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.iter()
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.cloned()
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.for_each(|message| messages.push((self.mapper)(message)));
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor {
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self.widget.draw(renderer, layout, cursor_position)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.widget.hash_layout(state);
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}
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}
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struct Explain<'a, Message, Renderer: renderer::Debugger> {
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element: Element<'a, Message, Renderer>,
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color: Renderer::Color,
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}
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impl<'a, Message, Renderer> std::fmt::Debug for Explain<'a, Message, Renderer>
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where
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Renderer: renderer::Debugger,
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Explain")
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.field("element", &self.element)
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.finish()
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}
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}
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impl<'a, Message, Renderer> Explain<'a, Message, Renderer>
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where
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Renderer: renderer::Debugger,
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{
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fn new(
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element: Element<'a, Message, Renderer>,
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color: Renderer::Color,
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) -> Self {
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Explain { element, color }
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Explain<'a, Message, Renderer>
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where
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Renderer: renderer::Debugger,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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self.element.widget.node(renderer)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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) {
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self.element
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.widget
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.on_event(event, layout, cursor_position, messages)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor {
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renderer.explain(&layout, self.color);
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self.element.widget.draw(renderer, layout, cursor_position)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.element.widget.hash_layout(state);
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}
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}
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