- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
10 lines
150 B
Rust
10 lines
150 B
Rust
//! Render images.
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#[cfg(feature = "image_rs")]
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pub mod raster;
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#[cfg(feature = "svg")]
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pub mod vector;
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pub mod storage;
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pub use storage::Storage;
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