- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
206 lines
5.2 KiB
Rust
206 lines
5.2 KiB
Rust
//! Create a renderer from a [`Backend`].
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use crate::backend::{self, Backend};
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use crate::{Primitive, Vector};
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use iced_native::image;
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use iced_native::layout;
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use iced_native::renderer;
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use iced_native::svg;
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use iced_native::text::{self, Text};
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use iced_native::{Background, Element, Font, Point, Rectangle, Size};
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pub use iced_native::renderer::Style;
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use std::marker::PhantomData;
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/// A backend-agnostic renderer that supports all the built-in widgets.
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#[derive(Debug)]
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pub struct Renderer<B: Backend, Theme> {
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backend: B,
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primitives: Vec<Primitive>,
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theme: PhantomData<Theme>,
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}
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impl<B: Backend, T> Renderer<B, T> {
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/// Creates a new [`Renderer`] from the given [`Backend`].
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pub fn new(backend: B) -> Self {
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Self {
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backend,
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primitives: Vec::new(),
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theme: PhantomData,
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}
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}
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/// Returns the [`Backend`] of the [`Renderer`].
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pub fn backend(&self) -> &B {
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&self.backend
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}
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/// Enqueues the given [`Primitive`] in the [`Renderer`] for drawing.
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pub fn draw_primitive(&mut self, primitive: Primitive) {
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self.primitives.push(primitive);
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}
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/// Runs the given closure with the [`Backend`] and the recorded primitives
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/// of the [`Renderer`].
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pub fn with_primitives(&mut self, f: impl FnOnce(&mut B, &[Primitive])) {
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f(&mut self.backend, &self.primitives);
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}
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}
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impl<B, T> iced_native::Renderer for Renderer<B, T>
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where
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B: Backend,
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{
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type Theme = T;
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fn layout<'a, Message>(
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&mut self,
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element: &Element<'a, Message, Self>,
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limits: &layout::Limits,
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) -> layout::Node {
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let layout = element.as_widget().layout(self, limits);
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self.backend.trim_measurements();
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layout
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}
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fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) {
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let current_primitives = std::mem::take(&mut self.primitives);
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f(self);
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let layer_primitives =
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std::mem::replace(&mut self.primitives, current_primitives);
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self.primitives.push(Primitive::Clip {
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bounds,
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content: Box::new(Primitive::Group {
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primitives: layer_primitives,
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}),
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});
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}
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fn with_translation(
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&mut self,
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translation: Vector,
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f: impl FnOnce(&mut Self),
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) {
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let current_primitives = std::mem::take(&mut self.primitives);
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f(self);
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let layer_primitives =
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std::mem::replace(&mut self.primitives, current_primitives);
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self.primitives.push(Primitive::Translate {
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translation,
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content: Box::new(Primitive::Group {
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primitives: layer_primitives,
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}),
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});
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}
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fn fill_quad(
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&mut self,
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quad: renderer::Quad,
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background: impl Into<Background>,
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) {
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self.primitives.push(Primitive::Quad {
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bounds: quad.bounds,
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background: background.into(),
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border_radius: quad.border_radius,
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border_width: quad.border_width,
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border_color: quad.border_color,
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});
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}
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fn clear(&mut self) {
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self.primitives.clear();
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}
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}
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impl<B, T> text::Renderer for Renderer<B, T>
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where
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B: Backend + backend::Text,
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{
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type Font = Font;
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const ICON_FONT: Font = B::ICON_FONT;
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const CHECKMARK_ICON: char = B::CHECKMARK_ICON;
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const ARROW_DOWN_ICON: char = B::ARROW_DOWN_ICON;
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fn default_size(&self) -> u16 {
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self.backend().default_size()
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}
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fn measure(
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&self,
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content: &str,
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size: u16,
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font: Font,
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bounds: Size,
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) -> (f32, f32) {
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self.backend()
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.measure(content, f32::from(size), font, bounds)
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}
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fn hit_test(
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&self,
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content: &str,
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size: f32,
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font: Font,
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bounds: Size,
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point: Point,
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nearest_only: bool,
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) -> Option<text::Hit> {
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self.backend().hit_test(
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content,
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size,
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font,
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bounds,
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point,
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nearest_only,
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)
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}
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fn fill_text(&mut self, text: Text<'_, Self::Font>) {
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self.primitives.push(Primitive::Text {
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content: text.content.to_string(),
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bounds: text.bounds,
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size: text.size,
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color: text.color,
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font: text.font,
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horizontal_alignment: text.horizontal_alignment,
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vertical_alignment: text.vertical_alignment,
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});
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}
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}
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impl<B, T> image::Renderer for Renderer<B, T>
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where
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B: Backend + backend::Image,
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{
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type Handle = image::Handle;
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fn dimensions(&self, handle: &image::Handle) -> Size<u32> {
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self.backend().dimensions(handle)
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}
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fn draw(&mut self, handle: image::Handle, bounds: Rectangle) {
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self.draw_primitive(Primitive::Image { handle, bounds })
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}
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}
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impl<B, T> svg::Renderer for Renderer<B, T>
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where
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B: Backend + backend::Svg,
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{
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fn dimensions(&self, handle: &svg::Handle) -> Size<u32> {
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self.backend().viewport_dimensions(handle)
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}
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fn draw(&mut self, handle: svg::Handle, bounds: Rectangle) {
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self.draw_primitive(Primitive::Svg { handle, bounds })
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}
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}
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