- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
37 lines
844 B
Rust
37 lines
844 B
Rust
use crate::image::atlas::{self, allocator};
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use iced_graphics::Size;
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#[derive(Debug)]
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pub enum Allocation {
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Partial {
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layer: usize,
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region: allocator::Region,
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},
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Full {
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layer: usize,
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},
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}
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impl Allocation {
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pub fn position(&self) -> (u32, u32) {
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match self {
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Allocation::Partial { region, .. } => region.position(),
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Allocation::Full { .. } => (0, 0),
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}
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}
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pub fn size(&self) -> Size<u32> {
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match self {
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Allocation::Partial { region, .. } => region.size(),
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Allocation::Full { .. } => Size::new(atlas::SIZE, atlas::SIZE),
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}
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}
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pub fn layer(&self) -> usize {
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match self {
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Allocation::Partial { layer, .. } => *layer,
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Allocation::Full { layer } => *layer,
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}
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}
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}
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