270 lines
7 KiB
Rust
270 lines
7 KiB
Rust
pub use crate::Overlay;
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use crate::event::{self, Event};
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use crate::layout;
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use crate::mouse;
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use crate::renderer;
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use crate::widget;
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use crate::{Clipboard, Layout, Point, Rectangle, Shell, Size, Vector};
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use std::any::Any;
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/// A generic [`Overlay`].
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#[allow(missing_debug_implementations)]
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pub struct Element<'a, Message, Renderer> {
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position: Point,
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overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
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}
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impl<'a, Message, Renderer> Element<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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/// Creates a new [`Element`] containing the given [`Overlay`].
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pub fn new(
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position: Point,
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overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
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) -> Self {
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Self { position, overlay }
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}
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/// Returns the position of the [`Element`].
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pub fn position(&self) -> Point {
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self.position
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}
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/// Translates the [`Element`].
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pub fn translate(mut self, translation: Vector) -> Self {
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self.position = self.position + translation;
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self
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}
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/// Applies a transformation to the produced message of the [`Element`].
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pub fn map<B>(self, f: &'a dyn Fn(Message) -> B) -> Element<'a, B, Renderer>
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where
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Message: 'a,
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Renderer: 'a,
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B: 'a,
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{
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Element {
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position: self.position,
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overlay: Box::new(Map::new(self.overlay, f)),
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}
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}
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/// Computes the layout of the [`Element`] in the given bounds.
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pub fn layout(
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&self,
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renderer: &Renderer,
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bounds: Size,
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translation: Vector,
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) -> layout::Node {
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self.overlay
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.layout(renderer, bounds, self.position + translation)
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}
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/// Processes a runtime [`Event`].
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pub fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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self.overlay.on_event(
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event,
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layout,
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cursor_position,
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renderer,
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clipboard,
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shell,
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)
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}
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/// Returns the current [`mouse::Interaction`] of the [`Element`].
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pub fn mouse_interaction(
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&self,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.overlay.mouse_interaction(
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layout,
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cursor_position,
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viewport,
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renderer,
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)
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}
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/// Draws the [`Element`] and its children using the given [`Layout`].
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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) {
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self.overlay
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.draw(renderer, theme, style, layout, cursor_position)
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}
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/// Applies a [`widget::Operation`] to the [`Element`].
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pub fn operate(
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&mut self,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation<Message>,
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) {
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self.overlay.operate(layout, renderer, operation);
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}
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/// Returns true if the cursor is over the [`Element`].
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pub fn is_over(&self, layout: Layout<'_>, cursor_position: Point) -> bool {
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self.overlay.is_over(layout, cursor_position)
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}
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}
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struct Map<'a, A, B, Renderer> {
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content: Box<dyn Overlay<A, Renderer> + 'a>,
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mapper: &'a dyn Fn(A) -> B,
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}
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impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
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pub fn new(
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content: Box<dyn Overlay<A, Renderer> + 'a>,
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mapper: &'a dyn Fn(A) -> B,
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) -> Map<'a, A, B, Renderer> {
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Map { content, mapper }
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}
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}
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impl<'a, A, B, Renderer> Overlay<B, Renderer> for Map<'a, A, B, Renderer>
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where
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Renderer: crate::Renderer,
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{
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fn layout(
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&self,
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renderer: &Renderer,
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bounds: Size,
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position: Point,
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) -> layout::Node {
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self.content.layout(renderer, bounds, position)
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}
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fn operate(
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&mut self,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation<B>,
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) {
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struct MapOperation<'a, B> {
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operation: &'a mut dyn widget::Operation<B>,
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}
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impl<'a, T, B> widget::Operation<T> for MapOperation<'a, B> {
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fn container(
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&mut self,
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id: Option<&widget::Id>,
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operate_on_children: &mut dyn FnMut(
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&mut dyn widget::Operation<T>,
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),
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) {
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self.operation.container(id, &mut |operation| {
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operate_on_children(&mut MapOperation { operation });
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});
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}
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fn focusable(
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&mut self,
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state: &mut dyn widget::operation::Focusable,
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id: Option<&widget::Id>,
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) {
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self.operation.focusable(state, id);
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}
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fn scrollable(
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&mut self,
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state: &mut dyn widget::operation::Scrollable,
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id: Option<&widget::Id>,
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) {
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self.operation.scrollable(state, id);
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}
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fn text_input(
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&mut self,
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state: &mut dyn widget::operation::TextInput,
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id: Option<&widget::Id>,
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) {
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self.operation.text_input(state, id)
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}
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fn custom(&mut self, state: &mut dyn Any, id: Option<&widget::Id>) {
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self.operation.custom(state, id);
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}
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}
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self.content
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.operate(layout, renderer, &mut MapOperation { operation });
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, B>,
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) -> event::Status {
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let mut local_messages = Vec::new();
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let mut local_shell = Shell::new(&mut local_messages);
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let event_status = self.content.on_event(
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event,
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layout,
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cursor_position,
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renderer,
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clipboard,
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&mut local_shell,
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);
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shell.merge(local_shell, self.mapper);
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event_status
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}
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fn mouse_interaction(
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&self,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.content.mouse_interaction(
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layout,
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cursor_position,
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viewport,
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renderer,
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)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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) {
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self.content
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.draw(renderer, theme, style, layout, cursor_position)
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}
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fn is_over(&self, layout: Layout<'_>, cursor_position: Point) -> bool {
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self.content.is_over(layout, cursor_position)
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}
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}
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