201 lines
5.4 KiB
Rust
201 lines
5.4 KiB
Rust
//! Draw 2D graphics for your users.
|
|
//!
|
|
//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
|
|
//! [`Frame`]. It can be used for animation, data visualization, game graphics,
|
|
//! and more!
|
|
//!
|
|
//! [`Canvas`]: struct.Canvas.html
|
|
//! [`Frame`]: struct.Frame.html
|
|
use crate::{Defaults, Primitive, Renderer};
|
|
|
|
use iced_native::{
|
|
layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size, Widget,
|
|
};
|
|
use std::hash::Hash;
|
|
|
|
pub mod layer;
|
|
pub mod path;
|
|
|
|
mod drawable;
|
|
mod fill;
|
|
mod frame;
|
|
mod stroke;
|
|
mod text;
|
|
|
|
pub use drawable::Drawable;
|
|
pub use fill::Fill;
|
|
pub use frame::Frame;
|
|
pub use layer::Layer;
|
|
pub use path::Path;
|
|
pub use stroke::{LineCap, LineJoin, Stroke};
|
|
pub use text::Text;
|
|
|
|
/// A widget capable of drawing 2D graphics.
|
|
///
|
|
/// A [`Canvas`] may contain multiple layers. A [`Layer`] is drawn using the
|
|
/// painter's algorithm. In other words, layers will be drawn on top of each
|
|
/// other in the same order they are pushed into the [`Canvas`].
|
|
///
|
|
/// [`Canvas`]: struct.Canvas.html
|
|
/// [`Layer`]: layer/trait.Layer.html
|
|
///
|
|
/// # Examples
|
|
/// The repository has a couple of [examples] showcasing how to use a
|
|
/// [`Canvas`]:
|
|
///
|
|
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
|
|
/// and its hands to display the current time.
|
|
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
|
|
/// and showcasing how to compose different transforms.
|
|
///
|
|
/// [examples]: https://github.com/hecrj/iced/tree/0.1/examples
|
|
/// [`clock`]: https://github.com/hecrj/iced/tree/0.1/examples/clock
|
|
/// [`solar_system`]: https://github.com/hecrj/iced/tree/0.1/examples/solar_system
|
|
///
|
|
/// ## Drawing a simple circle
|
|
/// If you want to get a quick overview, here's how we can draw a simple circle:
|
|
///
|
|
/// ```no_run
|
|
/// # mod iced {
|
|
/// # pub use iced_wgpu::canvas;
|
|
/// # pub use iced_native::Color;
|
|
/// # }
|
|
/// use iced::canvas::{self, layer, Canvas, Drawable, Fill, Frame, Path};
|
|
/// use iced::Color;
|
|
///
|
|
/// // First, we define the data we need for drawing
|
|
/// #[derive(Debug)]
|
|
/// struct Circle {
|
|
/// radius: f32,
|
|
/// }
|
|
///
|
|
/// // Then, we implement the `Drawable` trait
|
|
/// impl Drawable for Circle {
|
|
/// fn draw(&self, frame: &mut Frame) {
|
|
/// // We create a `Path` representing a simple circle
|
|
/// let circle = Path::new(|p| p.circle(frame.center(), self.radius));
|
|
///
|
|
/// // And fill it with some color
|
|
/// frame.fill(&circle, Fill::Color(Color::BLACK));
|
|
/// }
|
|
/// }
|
|
///
|
|
/// // We can use a `Cache` to avoid unnecessary re-tessellation
|
|
/// let cache: layer::Cache<Circle> = layer::Cache::new();
|
|
///
|
|
/// // Finally, we simply provide the data to our `Cache` and push the resulting
|
|
/// // layer into a `Canvas`
|
|
/// let canvas = Canvas::new()
|
|
/// .push(cache.with(&Circle { radius: 50.0 }));
|
|
/// ```
|
|
#[derive(Debug)]
|
|
pub struct Canvas<'a> {
|
|
width: Length,
|
|
height: Length,
|
|
layers: Vec<Box<dyn Layer + 'a>>,
|
|
}
|
|
|
|
impl<'a> Canvas<'a> {
|
|
const DEFAULT_SIZE: u16 = 100;
|
|
|
|
/// Creates a new [`Canvas`] with no layers.
|
|
///
|
|
/// [`Canvas`]: struct.Canvas.html
|
|
pub fn new() -> Self {
|
|
Canvas {
|
|
width: Length::Units(Self::DEFAULT_SIZE),
|
|
height: Length::Units(Self::DEFAULT_SIZE),
|
|
layers: Vec::new(),
|
|
}
|
|
}
|
|
|
|
/// Sets the width of the [`Canvas`].
|
|
///
|
|
/// [`Canvas`]: struct.Canvas.html
|
|
pub fn width(mut self, width: Length) -> Self {
|
|
self.width = width;
|
|
self
|
|
}
|
|
|
|
/// Sets the height of the [`Canvas`].
|
|
///
|
|
/// [`Canvas`]: struct.Canvas.html
|
|
pub fn height(mut self, height: Length) -> Self {
|
|
self.height = height;
|
|
self
|
|
}
|
|
|
|
/// Adds a [`Layer`] to the [`Canvas`].
|
|
///
|
|
/// It will be drawn on top of previous layers.
|
|
///
|
|
/// [`Layer`]: layer/trait.Layer.html
|
|
/// [`Canvas`]: struct.Canvas.html
|
|
pub fn push(mut self, layer: impl Layer + 'a) -> Self {
|
|
self.layers.push(Box::new(layer));
|
|
self
|
|
}
|
|
}
|
|
|
|
impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
|
|
fn width(&self) -> Length {
|
|
self.width
|
|
}
|
|
|
|
fn height(&self) -> Length {
|
|
self.height
|
|
}
|
|
|
|
fn layout(
|
|
&self,
|
|
_renderer: &Renderer,
|
|
limits: &layout::Limits,
|
|
) -> layout::Node {
|
|
let limits = limits.width(self.width).height(self.height);
|
|
let size = limits.resolve(Size::ZERO);
|
|
|
|
layout::Node::new(size)
|
|
}
|
|
|
|
fn draw(
|
|
&self,
|
|
_renderer: &mut Renderer,
|
|
_defaults: &Defaults,
|
|
layout: Layout<'_>,
|
|
_cursor_position: Point,
|
|
) -> (Primitive, MouseCursor) {
|
|
let bounds = layout.bounds();
|
|
let origin = Point::new(bounds.x, bounds.y);
|
|
let size = Size::new(bounds.width, bounds.height);
|
|
|
|
(
|
|
Primitive::Group {
|
|
primitives: self
|
|
.layers
|
|
.iter()
|
|
.map(|layer| Primitive::Cached {
|
|
origin,
|
|
cache: layer.draw(size),
|
|
})
|
|
.collect(),
|
|
},
|
|
MouseCursor::Idle,
|
|
)
|
|
}
|
|
|
|
fn hash_layout(&self, state: &mut Hasher) {
|
|
std::any::TypeId::of::<Canvas<'static>>().hash(state);
|
|
|
|
self.width.hash(state);
|
|
self.height.hash(state);
|
|
}
|
|
}
|
|
|
|
impl<'a, Message> From<Canvas<'a>> for Element<'a, Message, Renderer>
|
|
where
|
|
Message: 'static,
|
|
{
|
|
fn from(canvas: Canvas<'a>) -> Element<'a, Message, Renderer> {
|
|
Element::new(canvas)
|
|
}
|
|
}
|