222 lines
6.9 KiB
Rust
222 lines
6.9 KiB
Rust
//! This example showcases a simple native custom widget that renders using
|
|
//! arbitrary low-level geometry.
|
|
//!
|
|
//TODO need to update this now that vertex data doesn't contain color data
|
|
mod rainbow {
|
|
use iced::Color;
|
|
// For now, to implement a custom native widget you will need to add
|
|
// `iced_native` and `iced_wgpu` to your dependencies.
|
|
//
|
|
// Then, you simply need to define your widget type and implement the
|
|
// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
|
|
//
|
|
// Of course, you can choose to make the implementation renderer-agnostic,
|
|
// if you wish to, by creating your own `Renderer` trait, which could be
|
|
// implemented by `iced_wgpu` and other renderers.
|
|
use iced_graphics::renderer::{self, Renderer};
|
|
use iced_graphics::{Backend, Primitive};
|
|
use iced_graphics::shader::Shader;
|
|
|
|
use iced_native::widget::{self, Widget};
|
|
use iced_native::{
|
|
layout, Element, Layout, Length, Point, Rectangle, Size, Vector,
|
|
};
|
|
|
|
#[derive(Default)]
|
|
pub struct Rainbow;
|
|
|
|
impl Rainbow {
|
|
pub fn new() -> Self {
|
|
Self
|
|
}
|
|
}
|
|
|
|
pub fn rainbow() -> Rainbow {
|
|
Rainbow
|
|
}
|
|
|
|
impl<Message, B, T> Widget<Message, Renderer<B, T>> for Rainbow
|
|
where
|
|
B: Backend,
|
|
{
|
|
fn width(&self) -> Length {
|
|
Length::Fill
|
|
}
|
|
|
|
fn height(&self) -> Length {
|
|
Length::Shrink
|
|
}
|
|
|
|
fn layout(
|
|
&self,
|
|
_renderer: &Renderer<B, T>,
|
|
limits: &layout::Limits,
|
|
) -> layout::Node {
|
|
let size = limits.width(Length::Fill).resolve(Size::ZERO);
|
|
|
|
layout::Node::new(Size::new(size.width, size.width))
|
|
}
|
|
|
|
fn draw(
|
|
&self,
|
|
_tree: &widget::Tree,
|
|
renderer: &mut Renderer<B, T>,
|
|
_theme: &T,
|
|
_style: &renderer::Style,
|
|
layout: Layout<'_>,
|
|
cursor_position: Point,
|
|
_viewport: &Rectangle,
|
|
) {
|
|
use iced_graphics::triangle::{Mesh2D, Shader, Vertex2D};
|
|
use iced_native::Renderer as _;
|
|
|
|
let b = layout.bounds();
|
|
|
|
// R O Y G B I V
|
|
// let color_r = [1.0, 0.0, 0.0, 1.0];
|
|
// let color_o = [1.0, 0.5, 0.0, 1.0];
|
|
// let color_y = [1.0, 1.0, 0.0, 1.0];
|
|
// let color_g = [0.0, 1.0, 0.0, 1.0];
|
|
// let color_gb = [0.0, 1.0, 0.5, 1.0];
|
|
// let color_b = [0.0, 0.2, 1.0, 1.0];
|
|
// let color_i = [0.5, 0.0, 1.0, 1.0];
|
|
// let color_v = [0.75, 0.0, 0.5, 1.0];
|
|
|
|
let posn_center = {
|
|
if b.contains(cursor_position) {
|
|
[cursor_position.x - b.x, cursor_position.y - b.y]
|
|
} else {
|
|
[b.width / 2.0, b.height / 2.0]
|
|
}
|
|
};
|
|
|
|
let posn_tl = [0.0, 0.0];
|
|
let posn_t = [b.width / 2.0, 0.0];
|
|
let posn_tr = [b.width, 0.0];
|
|
let posn_r = [b.width, b.height / 2.0];
|
|
let posn_br = [b.width, b.height];
|
|
let posn_b = [(b.width / 2.0), b.height];
|
|
let posn_bl = [0.0, b.height];
|
|
let posn_l = [0.0, b.height / 2.0];
|
|
|
|
let mesh = Primitive::Mesh2D {
|
|
size: b.size(),
|
|
buffers: Mesh2D {
|
|
vertices: vec![
|
|
Vertex2D {
|
|
position: posn_center,
|
|
// color: [1.0, 1.0, 1.0, 1.0],
|
|
},
|
|
Vertex2D {
|
|
position: posn_tl,
|
|
// color: color_r,
|
|
},
|
|
Vertex2D {
|
|
position: posn_t,
|
|
// color: color_o,
|
|
},
|
|
Vertex2D {
|
|
position: posn_tr,
|
|
// color: color_y,
|
|
},
|
|
Vertex2D {
|
|
position: posn_r,
|
|
// color: color_g,
|
|
},
|
|
Vertex2D {
|
|
position: posn_br,
|
|
// color: color_gb,
|
|
},
|
|
Vertex2D {
|
|
position: posn_b,
|
|
// color: color_b,
|
|
},
|
|
Vertex2D {
|
|
position: posn_bl,
|
|
// color: color_i,
|
|
},
|
|
Vertex2D {
|
|
position: posn_l,
|
|
// color: color_v,
|
|
},
|
|
],
|
|
indices: vec![
|
|
0, 1, 2, // TL
|
|
0, 2, 3, // T
|
|
0, 3, 4, // TR
|
|
0, 4, 5, // R
|
|
0, 5, 6, // BR
|
|
0, 6, 7, // B
|
|
0, 7, 8, // BL
|
|
0, 8, 1, // L
|
|
],
|
|
},
|
|
shader: Shader::Solid(Color::BLACK),
|
|
};
|
|
|
|
renderer.with_translation(Vector::new(b.x, b.y), |renderer| {
|
|
renderer.draw_primitive(mesh);
|
|
});
|
|
}
|
|
}
|
|
|
|
impl<'a, Message, B, T> From<Rainbow> for Element<'a, Message, Renderer<B, T>>
|
|
where
|
|
B: Backend,
|
|
{
|
|
fn from(rainbow: Rainbow) -> Self {
|
|
Self::new(rainbow)
|
|
}
|
|
}
|
|
}
|
|
|
|
use iced::widget::{column, container, scrollable};
|
|
use iced::{Alignment, Element, Length, Sandbox, Settings};
|
|
use rainbow::rainbow;
|
|
|
|
pub fn main() -> iced::Result {
|
|
Example::run(Settings::default())
|
|
}
|
|
|
|
struct Example;
|
|
|
|
impl Sandbox for Example {
|
|
type Message = ();
|
|
|
|
fn new() -> Self {
|
|
Example
|
|
}
|
|
|
|
fn title(&self) -> String {
|
|
String::from("Custom 2D geometry - Iced")
|
|
}
|
|
|
|
fn update(&mut self, _: ()) {}
|
|
|
|
fn view(&self) -> Element<()> {
|
|
let content = column![
|
|
rainbow(),
|
|
"In this example we draw a custom widget Rainbow, using \
|
|
the Mesh2D primitive. This primitive supplies a list of \
|
|
triangles, expressed as vertices and indices.",
|
|
"Move your cursor over it, and see the center vertex \
|
|
follow you!",
|
|
"Every Vertex2D defines its own color. You could use the \
|
|
Mesh2D primitive to render virtually any two-dimensional \
|
|
geometry for your widget.",
|
|
]
|
|
.padding(20)
|
|
.spacing(20)
|
|
.max_width(500)
|
|
.align_items(Alignment::Start);
|
|
|
|
let scrollable =
|
|
scrollable(container(content).width(Length::Fill).center_x());
|
|
|
|
container(scrollable)
|
|
.width(Length::Fill)
|
|
.height(Length::Fill)
|
|
.center_y()
|
|
.into()
|
|
}
|
|
}
|