919 lines
30 KiB
Rust
919 lines
30 KiB
Rust
//! Create interactive, native cross-platform applications.
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mod state;
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pub use state::State;
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use crate::conversion;
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use crate::core;
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use crate::core::mouse;
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use crate::core::renderer;
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use crate::core::time::Instant;
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use crate::core::widget::operation;
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use crate::core::window;
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use crate::core::{Event, Size};
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use crate::futures::futures;
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use crate::futures::{Executor, Runtime, Subscription};
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use crate::graphics::compositor::{self, Compositor};
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use crate::runtime::clipboard;
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use crate::runtime::program::Program;
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use crate::runtime::user_interface::{self, UserInterface};
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use crate::runtime::{Command, Debug};
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use crate::style::application::{Appearance, StyleSheet};
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use crate::{Clipboard, Error, Proxy, Settings};
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use futures::channel::mpsc;
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use std::mem::ManuallyDrop;
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use std::sync::Arc;
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/// An interactive, native cross-platform application.
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///
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/// This trait is the main entrypoint of Iced. Once implemented, you can run
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/// your GUI application by simply calling [`run`]. It will run in
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/// its own window.
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///
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/// An [`Application`] can execute asynchronous actions by returning a
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/// [`Command`] in some of its methods.
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///
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/// When using an [`Application`] with the `debug` feature enabled, a debug view
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/// can be toggled by pressing `F12`.
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pub trait Application: Program
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where
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Self::Theme: StyleSheet,
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{
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/// The data needed to initialize your [`Application`].
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type Flags;
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/// Initializes the [`Application`] with the flags provided to
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/// [`run`] as part of the [`Settings`].
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///
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/// Here is where you should return the initial state of your app.
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///
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/// Additionally, you can return a [`Command`] if you need to perform some
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/// async action in the background on startup. This is useful if you want to
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/// load state from a file, perform an initial HTTP request, etc.
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fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
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/// Returns the current title of the [`Application`].
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///
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/// This title can be dynamic! The runtime will automatically update the
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/// title of your application when necessary.
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fn title(&self) -> String;
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/// Returns the current `Theme` of the [`Application`].
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fn theme(&self) -> Self::Theme;
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/// Returns the `Style` variation of the `Theme`.
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fn style(&self) -> <Self::Theme as StyleSheet>::Style {
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Default::default()
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}
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/// Returns the event `Subscription` for the current state of the
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/// application.
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///
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/// The messages produced by the `Subscription` will be handled by
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/// [`update`](#tymethod.update).
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///
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/// A `Subscription` will be kept alive as long as you keep returning it!
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///
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/// By default, it returns an empty subscription.
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fn subscription(&self) -> Subscription<Self::Message> {
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Subscription::none()
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}
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/// Returns the scale factor of the [`Application`].
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///
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/// It can be used to dynamically control the size of the UI at runtime
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/// (i.e. zooming).
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///
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/// For instance, a scale factor of `2.0` will make widgets twice as big,
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/// while a scale factor of `0.5` will shrink them to half their size.
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///
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/// By default, it returns `1.0`.
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fn scale_factor(&self) -> f64 {
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1.0
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}
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}
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/// Runs an [`Application`] with an executor, compositor, and the provided
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/// settings.
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pub fn run<A, E, C>(
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settings: Settings<A::Flags>,
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compositor_settings: C::Settings,
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) -> Result<(), Error>
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where
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A: Application + 'static,
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E: Executor + 'static,
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C: Compositor<Renderer = A::Renderer> + 'static,
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A::Theme: StyleSheet,
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{
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use futures::task;
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use futures::Future;
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use winit::event_loop::EventLoopBuilder;
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let mut debug = Debug::new();
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debug.startup_started();
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let event_loop = EventLoopBuilder::with_user_event()
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.build()
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.expect("Create event loop");
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let proxy = event_loop.create_proxy();
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let runtime = {
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let proxy = Proxy::new(event_loop.create_proxy());
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let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
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Runtime::new(executor, proxy)
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};
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let (application, init_command) = {
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let flags = settings.flags;
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runtime.enter(|| A::new(flags))
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};
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#[cfg(target_arch = "wasm32")]
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let target = settings.window.platform_specific.target.clone();
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let should_be_visible = settings.window.visible;
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let exit_on_close_request = settings.window.exit_on_close_request;
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let builder = conversion::window_settings(
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settings.window,
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&application.title(),
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event_loop.primary_monitor(),
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settings.id,
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)
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.with_visible(false);
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log::debug!("Window builder: {builder:#?}");
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let window = Arc::new(
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builder
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.build(&event_loop)
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.map_err(Error::WindowCreationFailed)?,
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);
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::WindowExtWebSys;
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let canvas = window.canvas().expect("Get window canvas");
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let body = document.body().unwrap();
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let target = target.and_then(|target| {
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body.query_selector(&format!("#{target}"))
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.ok()
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.unwrap_or(None)
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});
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match target {
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Some(node) => {
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let _ = node
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.replace_with_with_node_1(&canvas)
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.expect(&format!("Could not replace #{}", node.id()));
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}
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None => {
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let _ = body
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.append_child(&canvas)
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.expect("Append canvas to HTML body");
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}
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};
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}
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let compositor = C::new(compositor_settings, window.clone())?;
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let mut renderer = compositor.create_renderer();
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for font in settings.fonts {
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use crate::core::text::Renderer;
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renderer.load_font(font);
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}
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let (mut event_sender, event_receiver) = mpsc::unbounded();
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let (control_sender, mut control_receiver) = mpsc::unbounded();
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let mut instance = Box::pin(run_instance::<A, E, C>(
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application,
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compositor,
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renderer,
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runtime,
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proxy,
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debug,
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event_receiver,
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control_sender,
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init_command,
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window,
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should_be_visible,
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exit_on_close_request,
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));
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let mut context = task::Context::from_waker(task::noop_waker_ref());
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let process_event =
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move |event, event_loop: &winit::event_loop::EventLoopWindowTarget<_>| {
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if event_loop.exiting() {
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return;
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}
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event_sender.start_send(event).expect("Send event");
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let poll = instance.as_mut().poll(&mut context);
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match poll {
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task::Poll::Pending => {
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if let Ok(Some(flow)) = control_receiver.try_next() {
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event_loop.set_control_flow(flow);
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}
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}
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task::Poll::Ready(_) => {
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event_loop.exit();
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}
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}
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};
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#[cfg(not(target_os = "windows"))]
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let _ = event_loop.run(process_event);
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// TODO: Remove when unnecessary
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// On Windows, we emulate an `AboutToWait` event after every `Resized` event
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// since the event loop does not resume during resize interaction.
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// More details: https://github.com/rust-windowing/winit/issues/3272
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#[cfg(target_os = "windows")]
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{
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let mut process_event = process_event;
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let _ = event_loop.run(move |event, event_loop| {
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if matches!(
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event,
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::Resized(_),
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..
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}
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) {
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process_event(event, event_loop);
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process_event(winit::event::Event::AboutToWait, event_loop);
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} else {
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process_event(event, event_loop);
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}
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});
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}
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Ok(())
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}
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async fn run_instance<A, E, C>(
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mut application: A,
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mut compositor: C,
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mut renderer: A::Renderer,
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mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
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mut proxy: winit::event_loop::EventLoopProxy<A::Message>,
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mut debug: Debug,
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mut event_receiver: mpsc::UnboundedReceiver<
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winit::event::Event<A::Message>,
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>,
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mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
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init_command: Command<A::Message>,
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window: Arc<winit::window::Window>,
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should_be_visible: bool,
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exit_on_close_request: bool,
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) where
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A: Application + 'static,
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E: Executor + 'static,
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C: Compositor<Renderer = A::Renderer> + 'static,
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A::Theme: StyleSheet,
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{
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use futures::stream::StreamExt;
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use winit::event;
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use winit::event_loop::ControlFlow;
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let mut state = State::new(&application, &window);
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let mut viewport_version = state.viewport_version();
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let physical_size = state.physical_size();
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let mut clipboard = Clipboard::connect(&window);
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let mut cache = user_interface::Cache::default();
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let mut surface = compositor.create_surface(
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window.clone(),
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physical_size.width,
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physical_size.height,
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);
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let mut should_exit = false;
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if should_be_visible {
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window.set_visible(true);
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}
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run_command(
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&application,
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&mut compositor,
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&mut surface,
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&mut cache,
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&state,
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&mut renderer,
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init_command,
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&mut runtime,
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&mut clipboard,
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&mut should_exit,
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&mut proxy,
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&mut debug,
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&window,
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);
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runtime.track(application.subscription().into_recipes());
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let mut user_interface = ManuallyDrop::new(build_user_interface(
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&application,
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cache,
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&mut renderer,
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state.logical_size(),
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&mut debug,
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));
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let mut mouse_interaction = mouse::Interaction::default();
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let mut events = Vec::new();
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let mut messages = Vec::new();
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let mut redraw_pending = false;
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debug.startup_finished();
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while let Some(event) = event_receiver.next().await {
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match event {
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event::Event::NewEvents(
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event::StartCause::Init
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| event::StartCause::ResumeTimeReached { .. },
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) if !redraw_pending => {
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window.request_redraw();
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redraw_pending = true;
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}
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event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
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event::MacOS::ReceivedUrl(url),
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)) => {
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use crate::core::event;
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events.push(Event::PlatformSpecific(
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event::PlatformSpecific::MacOS(event::MacOS::ReceivedUrl(
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url,
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)),
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));
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}
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event::Event::UserEvent(message) => {
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messages.push(message);
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}
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event::Event::WindowEvent {
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event: event::WindowEvent::RedrawRequested { .. },
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..
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} => {
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let physical_size = state.physical_size();
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if physical_size.width == 0 || physical_size.height == 0 {
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continue;
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}
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let current_viewport_version = state.viewport_version();
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if viewport_version != current_viewport_version {
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let logical_size = state.logical_size();
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debug.layout_started();
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user_interface = ManuallyDrop::new(
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ManuallyDrop::into_inner(user_interface)
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.relayout(logical_size, &mut renderer),
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);
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debug.layout_finished();
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compositor.configure_surface(
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&mut surface,
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physical_size.width,
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physical_size.height,
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);
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viewport_version = current_viewport_version;
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}
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// TODO: Avoid redrawing all the time by forcing widgets to
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// request redraws on state changes
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//
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// Then, we can use the `interface_state` here to decide if a redraw
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// is needed right away, or simply wait until a specific time.
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let redraw_event = Event::Window(
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window::Id::MAIN,
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window::Event::RedrawRequested(Instant::now()),
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);
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let (interface_state, _) = user_interface.update(
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&[redraw_event.clone()],
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state.cursor(),
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&mut renderer,
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&mut clipboard,
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&mut messages,
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);
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let _ = control_sender.start_send(match interface_state {
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user_interface::State::Updated {
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redraw_request: Some(redraw_request),
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} => match redraw_request {
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window::RedrawRequest::NextFrame => {
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window.request_redraw();
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ControlFlow::Wait
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}
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window::RedrawRequest::At(at) => {
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ControlFlow::WaitUntil(at)
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}
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},
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_ => ControlFlow::Wait,
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});
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runtime.broadcast(redraw_event, core::event::Status::Ignored);
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debug.draw_started();
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let new_mouse_interaction = user_interface.draw(
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&mut renderer,
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state.theme(),
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&renderer::Style {
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text_color: state.text_color(),
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},
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state.cursor(),
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);
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redraw_pending = false;
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debug.draw_finished();
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if new_mouse_interaction != mouse_interaction {
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window.set_cursor_icon(conversion::mouse_interaction(
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new_mouse_interaction,
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));
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mouse_interaction = new_mouse_interaction;
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}
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debug.render_started();
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match compositor.present(
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&mut renderer,
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&mut surface,
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state.viewport(),
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state.background_color(),
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&debug.overlay(),
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) {
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Ok(()) => {
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debug.render_finished();
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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Err(error) => match error {
|
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// This is an unrecoverable error.
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compositor::SurfaceError::OutOfMemory => {
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panic!("{error:?}");
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}
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_ => {
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debug.render_finished();
|
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|
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// Try rendering again next frame.
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window.request_redraw();
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}
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},
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}
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}
|
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event::Event::WindowEvent {
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event: window_event,
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..
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} => {
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if requests_exit(&window_event, state.modifiers())
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&& exit_on_close_request
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{
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break;
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}
|
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|
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state.update(&window, &window_event, &mut debug);
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|
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if let Some(event) = conversion::window_event(
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window::Id::MAIN,
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window_event,
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state.scale_factor(),
|
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state.modifiers(),
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) {
|
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events.push(event);
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}
|
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}
|
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event::Event::AboutToWait => {
|
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if events.is_empty() && messages.is_empty() {
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continue;
|
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}
|
|
|
|
debug.event_processing_started();
|
|
|
|
let (interface_state, statuses) = user_interface.update(
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&events,
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state.cursor(),
|
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&mut renderer,
|
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&mut clipboard,
|
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&mut messages,
|
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);
|
|
|
|
debug.event_processing_finished();
|
|
|
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for (event, status) in
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events.drain(..).zip(statuses.into_iter())
|
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{
|
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runtime.broadcast(event, status);
|
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}
|
|
|
|
if !messages.is_empty()
|
|
|| matches!(
|
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interface_state,
|
|
user_interface::State::Outdated
|
|
)
|
|
{
|
|
let mut cache =
|
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ManuallyDrop::into_inner(user_interface).into_cache();
|
|
|
|
// Update application
|
|
update(
|
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&mut application,
|
|
&mut compositor,
|
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&mut surface,
|
|
&mut cache,
|
|
&mut state,
|
|
&mut renderer,
|
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&mut runtime,
|
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&mut clipboard,
|
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&mut should_exit,
|
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&mut proxy,
|
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&mut debug,
|
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&mut messages,
|
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&window,
|
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);
|
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|
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user_interface = ManuallyDrop::new(build_user_interface(
|
|
&application,
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cache,
|
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&mut renderer,
|
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state.logical_size(),
|
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&mut debug,
|
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));
|
|
|
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if should_exit {
|
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break;
|
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}
|
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}
|
|
|
|
if !redraw_pending {
|
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window.request_redraw();
|
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redraw_pending = true;
|
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}
|
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}
|
|
_ => {}
|
|
}
|
|
}
|
|
|
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// Manually drop the user interface
|
|
drop(ManuallyDrop::into_inner(user_interface));
|
|
}
|
|
|
|
/// Returns true if the provided event should cause an [`Application`] to
|
|
/// exit.
|
|
pub fn requests_exit(
|
|
event: &winit::event::WindowEvent,
|
|
_modifiers: winit::keyboard::ModifiersState,
|
|
) -> bool {
|
|
use winit::event::WindowEvent;
|
|
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match event {
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WindowEvent::CloseRequested => true,
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#[cfg(target_os = "macos")]
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WindowEvent::KeyboardInput {
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event:
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winit::event::KeyEvent {
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logical_key: winit::keyboard::Key::Character(c),
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state: winit::event::ElementState::Pressed,
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..
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},
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..
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} if c == "q" && _modifiers.super_key() => true,
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_ => false,
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}
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}
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/// Builds a [`UserInterface`] for the provided [`Application`], logging
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/// [`struct@Debug`] information accordingly.
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pub fn build_user_interface<'a, A: Application>(
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application: &'a A,
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cache: user_interface::Cache,
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renderer: &mut A::Renderer,
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size: Size,
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debug: &mut Debug,
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) -> UserInterface<'a, A::Message, A::Theme, A::Renderer>
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where
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A::Theme: StyleSheet,
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{
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debug.view_started();
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let view = application.view();
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debug.view_finished();
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debug.layout_started();
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let user_interface = UserInterface::build(view, size, cache, renderer);
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debug.layout_finished();
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user_interface
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}
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/// Updates an [`Application`] by feeding it the provided messages, spawning any
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/// resulting [`Command`], and tracking its [`Subscription`].
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pub fn update<A: Application, C, E: Executor>(
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application: &mut A,
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compositor: &mut C,
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surface: &mut C::Surface,
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cache: &mut user_interface::Cache,
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state: &mut State<A>,
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renderer: &mut A::Renderer,
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runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
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clipboard: &mut Clipboard,
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should_exit: &mut bool,
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proxy: &mut winit::event_loop::EventLoopProxy<A::Message>,
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debug: &mut Debug,
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messages: &mut Vec<A::Message>,
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window: &winit::window::Window,
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) where
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C: Compositor<Renderer = A::Renderer> + 'static,
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A::Theme: StyleSheet,
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{
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for message in messages.drain(..) {
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debug.log_message(&message);
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debug.update_started();
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let command = runtime.enter(|| application.update(message));
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debug.update_finished();
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run_command(
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application,
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compositor,
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surface,
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cache,
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state,
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renderer,
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command,
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runtime,
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clipboard,
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should_exit,
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proxy,
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debug,
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window,
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);
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}
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state.synchronize(application, window);
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let subscription = application.subscription();
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runtime.track(subscription.into_recipes());
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}
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/// Runs the actions of a [`Command`].
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pub fn run_command<A, C, E>(
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application: &A,
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compositor: &mut C,
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surface: &mut C::Surface,
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cache: &mut user_interface::Cache,
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state: &State<A>,
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|
renderer: &mut A::Renderer,
|
|
command: Command<A::Message>,
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|
runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
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clipboard: &mut Clipboard,
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should_exit: &mut bool,
|
|
proxy: &mut winit::event_loop::EventLoopProxy<A::Message>,
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|
debug: &mut Debug,
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|
window: &winit::window::Window,
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|
) where
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A: Application,
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E: Executor,
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C: Compositor<Renderer = A::Renderer> + 'static,
|
|
A::Theme: StyleSheet,
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|
{
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|
use crate::runtime::command;
|
|
use crate::runtime::system;
|
|
use crate::runtime::window;
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|
|
|
for action in command.actions() {
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match action {
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|
command::Action::Future(future) => {
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|
runtime.spawn(future);
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|
}
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command::Action::Stream(stream) => {
|
|
runtime.run(stream);
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}
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command::Action::Clipboard(action) => match action {
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|
clipboard::Action::Read(tag) => {
|
|
let message = tag(clipboard.read());
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|
|
|
proxy
|
|
.send_event(message)
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|
.expect("Send message to event loop");
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|
}
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|
clipboard::Action::Write(contents) => {
|
|
clipboard.write(contents);
|
|
}
|
|
},
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|
command::Action::ClipboardPrimary(action) => match action {
|
|
clipboard::Action::Read(tag) => {
|
|
let message = tag(clipboard.read_primary());
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|
|
|
proxy
|
|
.send_event(message)
|
|
.expect("Send message to event loop");
|
|
}
|
|
clipboard::Action::Write(contents) => {
|
|
clipboard.write_primary(contents);
|
|
}
|
|
},
|
|
command::Action::Window(action) => match action {
|
|
window::Action::Close(_id) => {
|
|
*should_exit = true;
|
|
}
|
|
window::Action::Drag(_id) => {
|
|
let _res = window.drag_window();
|
|
}
|
|
window::Action::Spawn { .. } => {
|
|
log::warn!(
|
|
"Spawning a window is only available with \
|
|
multi-window applications."
|
|
);
|
|
}
|
|
window::Action::Resize(_id, size) => {
|
|
let _ =
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|
window.request_inner_size(winit::dpi::LogicalSize {
|
|
width: size.width,
|
|
height: size.height,
|
|
});
|
|
}
|
|
window::Action::FetchSize(_id, callback) => {
|
|
let size =
|
|
window.inner_size().to_logical(window.scale_factor());
|
|
|
|
proxy
|
|
.send_event(callback(Size::new(
|
|
size.width,
|
|
size.height,
|
|
)))
|
|
.expect("Send message to event loop");
|
|
}
|
|
window::Action::FetchMaximized(_id, callback) => {
|
|
proxy
|
|
.send_event(callback(window.is_maximized()))
|
|
.expect("Send message to event loop");
|
|
}
|
|
window::Action::Maximize(_id, maximized) => {
|
|
window.set_maximized(maximized);
|
|
}
|
|
window::Action::FetchMinimized(_id, callback) => {
|
|
proxy
|
|
.send_event(callback(window.is_minimized()))
|
|
.expect("Send message to event loop");
|
|
}
|
|
window::Action::Minimize(_id, minimized) => {
|
|
window.set_minimized(minimized);
|
|
}
|
|
window::Action::Move(_id, position) => {
|
|
window.set_outer_position(winit::dpi::LogicalPosition {
|
|
x: position.x,
|
|
y: position.y,
|
|
});
|
|
}
|
|
window::Action::ChangeMode(_id, mode) => {
|
|
window.set_visible(conversion::visible(mode));
|
|
window.set_fullscreen(conversion::fullscreen(
|
|
window.current_monitor(),
|
|
mode,
|
|
));
|
|
}
|
|
window::Action::ChangeIcon(_id, icon) => {
|
|
window.set_window_icon(conversion::icon(icon));
|
|
}
|
|
window::Action::FetchMode(_id, tag) => {
|
|
let mode = if window.is_visible().unwrap_or(true) {
|
|
conversion::mode(window.fullscreen())
|
|
} else {
|
|
core::window::Mode::Hidden
|
|
};
|
|
|
|
proxy
|
|
.send_event(tag(mode))
|
|
.expect("Send message to event loop");
|
|
}
|
|
window::Action::ToggleMaximize(_id) => {
|
|
window.set_maximized(!window.is_maximized());
|
|
}
|
|
window::Action::ToggleDecorations(_id) => {
|
|
window.set_decorations(!window.is_decorated());
|
|
}
|
|
window::Action::RequestUserAttention(_id, user_attention) => {
|
|
window.request_user_attention(
|
|
user_attention.map(conversion::user_attention),
|
|
);
|
|
}
|
|
window::Action::GainFocus(_id) => {
|
|
window.focus_window();
|
|
}
|
|
window::Action::ChangeLevel(_id, level) => {
|
|
window.set_window_level(conversion::window_level(level));
|
|
}
|
|
window::Action::FetchId(_id, tag) => {
|
|
proxy
|
|
.send_event(tag(window.id().into()))
|
|
.expect("Send message to event loop");
|
|
}
|
|
window::Action::RunWithHandle(_id, tag) => {
|
|
use window::raw_window_handle::HasWindowHandle;
|
|
|
|
if let Ok(handle) = window.window_handle() {
|
|
proxy
|
|
.send_event(tag(&handle))
|
|
.expect("Send message to event loop");
|
|
}
|
|
}
|
|
|
|
window::Action::Screenshot(_id, tag) => {
|
|
let bytes = compositor.screenshot(
|
|
renderer,
|
|
surface,
|
|
state.viewport(),
|
|
state.background_color(),
|
|
&debug.overlay(),
|
|
);
|
|
|
|
proxy
|
|
.send_event(tag(window::Screenshot::new(
|
|
bytes,
|
|
state.physical_size(),
|
|
)))
|
|
.expect("Send message to event loop.");
|
|
}
|
|
},
|
|
command::Action::System(action) => match action {
|
|
system::Action::QueryInformation(_tag) => {
|
|
#[cfg(feature = "system")]
|
|
{
|
|
let graphics_info = compositor.fetch_information();
|
|
let proxy = proxy.clone();
|
|
|
|
let _ = std::thread::spawn(move || {
|
|
let information =
|
|
crate::system::information(graphics_info);
|
|
|
|
let message = _tag(information);
|
|
|
|
proxy
|
|
.send_event(message)
|
|
.expect("Send message to event loop");
|
|
});
|
|
}
|
|
}
|
|
},
|
|
command::Action::Widget(action) => {
|
|
let mut current_cache = std::mem::take(cache);
|
|
let mut current_operation = Some(action);
|
|
|
|
let mut user_interface = build_user_interface(
|
|
application,
|
|
current_cache,
|
|
renderer,
|
|
state.logical_size(),
|
|
debug,
|
|
);
|
|
|
|
while let Some(mut operation) = current_operation.take() {
|
|
user_interface.operate(renderer, operation.as_mut());
|
|
|
|
match operation.finish() {
|
|
operation::Outcome::None => {}
|
|
operation::Outcome::Some(message) => {
|
|
proxy
|
|
.send_event(message)
|
|
.expect("Send message to event loop");
|
|
}
|
|
operation::Outcome::Chain(next) => {
|
|
current_operation = Some(next);
|
|
}
|
|
}
|
|
}
|
|
|
|
current_cache = user_interface.into_cache();
|
|
*cache = current_cache;
|
|
}
|
|
command::Action::LoadFont { bytes, tagger } => {
|
|
use crate::core::text::Renderer;
|
|
|
|
// TODO: Error handling (?)
|
|
renderer.load_font(bytes);
|
|
|
|
proxy
|
|
.send_event(tagger(Ok(())))
|
|
.expect("Send message to event loop");
|
|
}
|
|
command::Action::Custom(_) => {
|
|
log::warn!("Unsupported custom action in `iced_winit` shell");
|
|
}
|
|
}
|
|
}
|
|
}
|