459 lines
12 KiB
Rust
459 lines
12 KiB
Rust
//! Allow your users to perform actions by pressing a button.
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//!
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//! A [`Button`] has some local [`State`].
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use crate::core::event::{self, Event};
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use crate::core::layout;
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use crate::core::mouse;
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use crate::core::overlay;
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use crate::core::renderer;
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use crate::core::touch;
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use crate::core::widget::tree::{self, Tree};
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use crate::core::widget::Operation;
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use crate::core::{
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Background, Clipboard, Color, Element, Layout, Length, Padding, Point,
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Rectangle, Shell, Vector, Widget,
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};
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pub use iced_style::button::{Appearance, StyleSheet};
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/// A generic widget that produces a message when pressed.
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///
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/// ```no_run
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/// # type Button<'a, Message> =
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/// # iced_widget::Button<'a, Message, iced_widget::renderer::Renderer<iced_widget::style::Theme>>;
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/// #
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/// #[derive(Clone)]
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/// enum Message {
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/// ButtonPressed,
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/// }
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///
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/// let button = Button::new("Press me!").on_press(Message::ButtonPressed);
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/// ```
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///
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/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will
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/// be disabled:
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///
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/// ```
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/// # type Button<'a, Message> =
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/// # iced_widget::Button<'a, Message, iced_widget::renderer::Renderer<iced_widget::style::Theme>>;
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/// #
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/// #[derive(Clone)]
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/// enum Message {
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/// ButtonPressed,
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/// }
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///
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/// fn disabled_button<'a>() -> Button<'a, Message> {
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/// Button::new("I'm disabled!")
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/// }
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///
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/// fn enabled_button<'a>() -> Button<'a, Message> {
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/// disabled_button().on_press(Message::ButtonPressed)
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/// }
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/// ```
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#[allow(missing_debug_implementations)]
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pub struct Button<'a, Message, Renderer = crate::Renderer>
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where
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Renderer: crate::core::Renderer,
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Renderer::Theme: StyleSheet,
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{
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content: Element<'a, Message, Renderer>,
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on_press: Option<Message>,
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width: Length,
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height: Length,
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padding: Padding,
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style: <Renderer::Theme as StyleSheet>::Style,
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}
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impl<'a, Message, Renderer> Button<'a, Message, Renderer>
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where
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Renderer: crate::core::Renderer,
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Renderer::Theme: StyleSheet,
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{
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/// Creates a new [`Button`] with the given content.
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pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
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Button {
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content: content.into(),
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on_press: None,
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width: Length::Shrink,
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height: Length::Shrink,
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padding: Padding::new(5.0),
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style: <Renderer::Theme as StyleSheet>::Style::default(),
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}
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}
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/// Sets the width of the [`Button`].
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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/// Sets the height of the [`Button`].
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.height = height.into();
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self
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}
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/// Sets the [`Padding`] of the [`Button`].
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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self
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}
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/// Sets the message that will be produced when the [`Button`] is pressed.
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///
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/// Unless `on_press` is called, the [`Button`] will be disabled.
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pub fn on_press(mut self, on_press: Message) -> Self {
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self.on_press = Some(on_press);
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self
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}
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/// Sets the message that will be produced when the [`Button`] is pressed,
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/// if `Some`.
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///
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/// If `None`, the [`Button`] will be disabled.
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pub fn on_press_maybe(mut self, on_press: Option<Message>) -> Self {
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self.on_press = on_press;
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self
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}
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/// Sets the style variant of this [`Button`].
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pub fn style(
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mut self,
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style: <Renderer::Theme as StyleSheet>::Style,
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) -> Self {
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self.style = style;
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self
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Button<'a, Message, Renderer>
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where
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Message: 'a + Clone,
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Renderer: 'a + crate::core::Renderer,
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Renderer::Theme: StyleSheet,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State::new())
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}
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fn children(&self) -> Vec<Tree> {
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vec![Tree::new(&self.content)]
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}
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fn diff(&self, tree: &mut Tree) {
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tree.diff_children(std::slice::from_ref(&self.content))
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}
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout(
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renderer,
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limits,
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self.width,
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self.height,
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self.padding,
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|renderer, limits| {
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self.content.as_widget().layout(renderer, limits)
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},
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)
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn Operation<Message>,
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) {
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operation.container(None, &mut |operation| {
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self.content.as_widget().operate(
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&mut tree.children[0],
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layout.children().next().unwrap(),
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renderer,
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operation,
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);
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});
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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if let event::Status::Captured = self.content.as_widget_mut().on_event(
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&mut tree.children[0],
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event.clone(),
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layout.children().next().unwrap(),
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cursor,
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renderer,
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clipboard,
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shell,
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) {
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return event::Status::Captured;
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}
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update(event, layout, cursor, shell, &self.on_press, || {
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tree.state.downcast_mut::<State>()
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})
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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_style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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_viewport: &Rectangle,
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) {
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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let styling = draw(
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renderer,
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bounds,
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cursor,
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self.on_press.is_some(),
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theme,
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&self.style,
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|| tree.state.downcast_ref::<State>(),
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);
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self.content.as_widget().draw(
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&tree.children[0],
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renderer,
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theme,
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&renderer::Style {
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text_color: styling.text_color,
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},
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content_layout,
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cursor,
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&bounds,
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);
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}
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fn mouse_interaction(
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&self,
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_tree: &Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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mouse_interaction(layout, cursor, self.on_press.is_some())
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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self.content.as_widget_mut().overlay(
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&mut tree.children[0],
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layout.children().next().unwrap(),
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renderer,
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)
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}
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}
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impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>>
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for Element<'a, Message, Renderer>
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where
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Message: Clone + 'a,
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Renderer: crate::core::Renderer + 'a,
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Renderer::Theme: StyleSheet,
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{
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fn from(button: Button<'a, Message, Renderer>) -> Self {
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Self::new(button)
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}
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}
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/// The local state of a [`Button`].
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct State {
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is_pressed: bool,
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}
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impl State {
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/// Creates a new [`State`].
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pub fn new() -> State {
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State::default()
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}
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}
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/// Processes the given [`Event`] and updates the [`State`] of a [`Button`]
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/// accordingly.
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pub fn update<'a, Message: Clone>(
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event: Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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shell: &mut Shell<'_, Message>,
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on_press: &Option<Message>,
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state: impl FnOnce() -> &'a mut State,
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) -> event::Status {
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match event {
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Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerPressed { .. }) => {
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if on_press.is_some() {
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let bounds = layout.bounds();
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if cursor.is_over(bounds) {
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let state = state();
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state.is_pressed = true;
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return event::Status::Captured;
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}
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}
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}
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Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerLifted { .. }) => {
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if let Some(on_press) = on_press.clone() {
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let state = state();
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if state.is_pressed {
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state.is_pressed = false;
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let bounds = layout.bounds();
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if cursor.is_over(bounds) {
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shell.publish(on_press);
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}
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return event::Status::Captured;
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}
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}
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}
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Event::Touch(touch::Event::FingerLost { .. }) => {
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let state = state();
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state.is_pressed = false;
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}
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_ => {}
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}
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event::Status::Ignored
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}
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/// Draws a [`Button`].
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pub fn draw<'a, Renderer: crate::core::Renderer>(
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renderer: &mut Renderer,
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bounds: Rectangle,
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cursor: mouse::Cursor,
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is_enabled: bool,
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style_sheet: &dyn StyleSheet<
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Style = <Renderer::Theme as StyleSheet>::Style,
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>,
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style: &<Renderer::Theme as StyleSheet>::Style,
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state: impl FnOnce() -> &'a State,
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) -> Appearance
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where
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Renderer::Theme: StyleSheet,
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{
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let is_mouse_over = cursor.is_over(bounds);
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let styling = if !is_enabled {
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style_sheet.disabled(style)
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} else if is_mouse_over {
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let state = state();
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if state.is_pressed {
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style_sheet.pressed(style)
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} else {
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style_sheet.hovered(style)
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}
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} else {
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style_sheet.active(style)
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};
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if styling.background.is_some() || styling.border_width > 0.0 {
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if styling.shadow_offset != Vector::default() {
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// TODO: Implement proper shadow support
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle {
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x: bounds.x + styling.shadow_offset.x,
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y: bounds.y + styling.shadow_offset.y,
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..bounds
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},
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border_radius: styling.border_radius,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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Background::Color([0.0, 0.0, 0.0, 0.5].into()),
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);
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}
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renderer.fill_quad(
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renderer::Quad {
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bounds,
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border_radius: styling.border_radius,
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border_width: styling.border_width,
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border_color: styling.border_color,
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},
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styling
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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);
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}
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styling
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}
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/// Computes the layout of a [`Button`].
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pub fn layout<Renderer>(
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renderer: &Renderer,
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limits: &layout::Limits,
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width: Length,
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height: Length,
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padding: Padding,
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layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
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) -> layout::Node {
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let limits = limits.width(width).height(height);
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let mut content = layout_content(renderer, &limits.pad(padding));
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let padding = padding.fit(content.size(), limits.max());
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let size = limits.pad(padding).resolve(content.size()).pad(padding);
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content.move_to(Point::new(padding.left, padding.top));
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layout::Node::with_children(size, vec![content])
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}
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/// Returns the [`mouse::Interaction`] of a [`Button`].
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pub fn mouse_interaction(
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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is_enabled: bool,
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) -> mouse::Interaction {
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let is_mouse_over = cursor.is_over(layout.bounds());
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if is_mouse_over && is_enabled {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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}
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}
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