iced/wgpu
Héctor Ramón Jiménez 74a4ba65d6
Align images to the pixel grid in iced_wgpu
This should fix some graphical glitches, at the
expense of potential alignment issues with
small icons / images.
2024-05-12 13:44:13 +02:00
..
src Align images to the pixel grid in iced_wgpu 2024-05-12 13:44:13 +02:00
Cargo.toml Merge branch 'master' into wgpu/better-architecture 2024-04-07 14:06:52 +02:00
README.md Fix dead documentation link in wgpu/README.md 2024-02-10 03:08:43 +01:00

iced_wgpu

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iced_wgpu is a wgpu renderer for iced_runtime. For now, it is the default renderer of Iced on native platforms.

wgpu supports most modern graphics backends: Vulkan, Metal, and DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the incoming WebGPU API.

Currently, iced_wgpu supports the following primitives:

  • Text, which is rendered using wgpu_glyph. No shaping at all.
  • Quads or rectangles, with rounded borders and a solid background color.
  • Clip areas, useful to implement scrollables or hide overflowing content.
  • Images and SVG, loaded from memory or the file system.
  • Meshes of triangles, useful to draw geometry freely.

The native target

Installation

Add iced_wgpu as a dependency in your Cargo.toml:

iced_wgpu = "0.10"

Iced moves fast and the master branch can contain breaking changes! If you want to learn about a specific release, check out the release list.

Current limitations

The current implementation is quite naive; it uses:

  • A different pipeline/shader for each primitive
  • A very simplistic layer model: every Clip primitive will generate new layers
  • Many render passes instead of preparing everything upfront
  • A glyph cache that is trimmed incorrectly when there are multiple layers (a glyph_brush limitation)

Some of these issues are already being worked on! If you want to help, get in touch!