358 lines
9.7 KiB
Rust
358 lines
9.7 KiB
Rust
//! Distribute content on a grid.
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use crate::core::layout::{self, Layout};
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use crate::core::mouse;
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use crate::core::overlay;
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use crate::core::renderer;
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use crate::core::widget::{Operation, Tree};
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use crate::core::{
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Clipboard, Element, Event, Length, Pixels, Rectangle, Shell, Size, Vector,
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Widget,
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};
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/// A container that distributes its contents on a responsive grid.
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#[allow(missing_debug_implementations)]
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pub struct Grid<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer> {
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spacing: f32,
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columns: Constraint,
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width: Option<Pixels>,
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ratio: Option<Pixels>,
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children: Vec<Element<'a, Message, Theme, Renderer>>,
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}
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enum Constraint {
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MaxWidth(Pixels),
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Amount(usize),
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}
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impl<'a, Message, Theme, Renderer> Grid<'a, Message, Theme, Renderer>
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where
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Renderer: crate::core::Renderer,
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{
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/// Creates an empty [`Grid`].
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pub fn new() -> Self {
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Self::from_vec(Vec::new())
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}
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/// Creates a [`Grid`] with the given capacity.
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pub fn with_capacity(capacity: usize) -> Self {
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Self::from_vec(Vec::with_capacity(capacity))
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}
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/// Creates a [`Grid`] with the given elements.
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pub fn with_children(
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children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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let iterator = children.into_iter();
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Self::with_capacity(iterator.size_hint().0).extend(iterator)
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}
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/// Creates a [`Grid`] from an already allocated [`Vec`].
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pub fn from_vec(
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children: Vec<Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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Self {
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spacing: 0.0,
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columns: Constraint::Amount(3),
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width: None,
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ratio: None,
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children,
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}
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}
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/// Sets the spacing _between_ cells in the [`Grid`].
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pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
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self.spacing = amount.into().0;
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self
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}
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/// Sets the width of the [`Grid`] in [`Pixels`].
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///
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/// By default, a [`Grid`] will [`Fill`] its parent.
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///
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/// [`Fill`]: Length::Fill
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pub fn width(mut self, width: impl Into<Pixels>) -> Self {
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self.width = Some(width.into());
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self
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}
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/// Sets the amount of columns in the [`Grid`].
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pub fn columns(mut self, column: usize) -> Self {
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self.columns = Constraint::Amount(column);
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self
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}
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/// Makes the amount of columns dynamic in the [`Grid`], never
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/// exceeding the provided `max_width`.
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pub fn fluid(mut self, max_width: impl Into<Pixels>) -> Self {
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self.columns = Constraint::MaxWidth(max_width.into());
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self
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}
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/// Sets the amount of horizontal pixels per each vertical pixel of a cell in the [`Grid`].
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pub fn ratio(mut self, ratio: impl Into<Pixels>) -> Self {
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self.ratio = Some(ratio.into());
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self
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}
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/// Adds an [`Element`] to the [`Grid`].
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pub fn push(
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mut self,
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child: impl Into<Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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self.children.push(child.into());
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self
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}
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/// Adds an element to the [`Grid`], if `Some`.
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pub fn push_maybe(
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self,
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child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>,
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) -> Self {
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if let Some(child) = child {
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self.push(child)
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} else {
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self
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}
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}
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/// Extends the [`Grid`] with the given children.
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pub fn extend(
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self,
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children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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children.into_iter().fold(self, Self::push)
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}
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}
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impl<Message, Renderer> Default for Grid<'_, Message, Renderer>
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where
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Renderer: crate::core::Renderer,
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{
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fn default() -> Self {
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Self::new()
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}
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}
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impl<'a, Message, Theme, Renderer: crate::core::Renderer>
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FromIterator<Element<'a, Message, Theme, Renderer>>
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for Grid<'a, Message, Theme, Renderer>
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{
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fn from_iter<
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T: IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
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>(
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iter: T,
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) -> Self {
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Self::with_children(iter)
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}
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}
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impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
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for Grid<'_, Message, Theme, Renderer>
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where
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Renderer: crate::core::Renderer,
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{
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fn children(&self) -> Vec<Tree> {
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self.children.iter().map(Tree::new).collect()
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}
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fn diff(&self, tree: &mut Tree) {
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tree.diff_children(&self.children);
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}
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fn size(&self) -> Size<Length> {
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Size {
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width: self
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.width
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.map(|pixels| Length::Fixed(pixels.0))
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.unwrap_or(Length::Fill),
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height: Length::Shrink,
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}
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let size = self.size();
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let limits = limits.width(size.width).height(size.height);
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let available = limits.max();
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let cells_per_row = match self.columns {
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// width = n * (cell + spacing) - spacing, given n > 0
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Constraint::MaxWidth(pixels) => ((available.width + self.spacing)
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/ (pixels.0 + self.spacing))
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.ceil() as usize,
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Constraint::Amount(amount) => amount,
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};
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let total_rows = self.children.len() / cells_per_row;
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let cell_width = (available.width
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- self.spacing * (cells_per_row - 1) as f32)
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/ cells_per_row as f32;
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let cell_height = if let Some(ratio) = self.ratio {
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cell_width / ratio.0
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} else if available.height.is_finite() {
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available.height / total_rows as f32
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} else {
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f32::INFINITY
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};
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let cell_limits = layout::Limits::new(
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Size::new(cell_width, 0.0),
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Size::new(cell_width, cell_height),
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);
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let mut nodes = Vec::new();
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let mut x = 0.0;
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let mut y = 0.0;
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for (i, (child, tree)) in
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self.children.iter().zip(&mut tree.children).enumerate()
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{
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let node = child
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.as_widget()
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.layout(tree, renderer, &cell_limits)
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.move_to((x, y));
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x += node.size().width + self.spacing;
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if (i + 1) % cells_per_row == 0 {
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y += cell_height + self.spacing;
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x = 0.0;
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}
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nodes.push(node);
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}
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if x == 0.0 {
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y -= self.spacing;
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} else {
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y += cell_height;
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}
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layout::Node::with_children(Size::new(available.width, y), nodes)
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn Operation,
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) {
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operation.container(None, layout.bounds(), &mut |operation| {
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self.children
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.iter()
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.zip(&mut tree.children)
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.zip(layout.children())
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.for_each(|((child, state), layout)| {
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child
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.as_widget()
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.operate(state, layout, renderer, operation);
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});
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});
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}
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fn update(
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&mut self,
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tree: &mut Tree,
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event: &Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) {
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for ((child, state), layout) in self
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.children
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.iter_mut()
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.zip(&mut tree.children)
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.zip(layout.children())
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{
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child.as_widget_mut().update(
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state, event, layout, cursor, renderer, clipboard, shell,
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viewport,
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);
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}
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.children
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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.map(|((child, state), layout)| {
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child.as_widget().mouse_interaction(
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state, layout, cursor, viewport, renderer,
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)
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})
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.max()
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.unwrap_or_default()
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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) {
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if let Some(viewport) = layout.bounds().intersection(viewport) {
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for ((child, state), layout) in self
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.children
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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.filter(|(_, layout)| layout.bounds().intersects(&viewport))
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{
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child.as_widget().draw(
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state, renderer, theme, style, layout, cursor, &viewport,
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);
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}
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}
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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translation: Vector,
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) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
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overlay::from_children(
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&mut self.children,
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tree,
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layout,
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renderer,
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translation,
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)
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}
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}
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impl<'a, Message, Theme, Renderer> From<Grid<'a, Message, Theme, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Message: 'a,
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Theme: 'a,
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Renderer: crate::core::Renderer + 'a,
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{
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fn from(row: Grid<'a, Message, Theme, Renderer>) -> Self {
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Self::new(row)
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}
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}
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