212 lines
6.2 KiB
Rust
212 lines
6.2 KiB
Rust
use crate::{
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column,
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input::{mouse, ButtonState},
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layout, Element, Event, Hasher, Layout, Length, Point, Rectangle, Size,
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Widget,
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};
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pub use iced_core::scrollable::State;
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use std::f32;
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use std::hash::Hash;
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/// A scrollable [`Column`].
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///
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/// [`Column`]: ../column/struct.Column.html
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pub type Scrollable<'a, Message, Renderer> =
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iced_core::Scrollable<'a, Element<'a, Message, Renderer>>;
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Scrollable<'a, Message, Renderer>
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where
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Renderer: self::Renderer + column::Renderer,
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{
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fn width(&self) -> Length {
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Length::Fill
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits
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.max_height(self.max_height)
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.width(Length::Fill)
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.height(self.height);
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let child_limits = layout::Limits::new(
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Size::new(limits.min().width, 0.0),
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Size::new(limits.max().width, f32::INFINITY),
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);
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let content = self.content.layout(renderer, &child_limits);
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let size = limits.resolve(content.size());
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layout::Node::with_children(size, vec![content])
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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renderer: &Renderer,
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) {
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let bounds = layout.bounds();
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let is_mouse_over = bounds.contains(cursor_position);
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let content = layout.children().next().unwrap();
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let content_bounds = content.bounds();
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let is_mouse_over_scrollbar = renderer.is_mouse_over_scrollbar(
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bounds,
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content_bounds,
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cursor_position,
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);
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// TODO: Event capture. Nested scrollables should capture scroll events.
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if is_mouse_over {
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match event {
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Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
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match delta {
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mouse::ScrollDelta::Lines { y, .. } => {
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// TODO: Configurable speed (?)
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self.state.scroll(y * 15.0, bounds, content_bounds);
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}
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mouse::ScrollDelta::Pixels { y, .. } => {
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self.state.scroll(y, bounds, content_bounds);
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}
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}
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}
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_ => {}
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}
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}
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if self.state.is_scrollbar_grabbed() || is_mouse_over_scrollbar {
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match event {
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Event::Mouse(mouse::Event::Input {
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button: mouse::Button::Left,
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state,
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}) => match state {
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ButtonState::Pressed => {
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self.state.scroll_to(
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cursor_position.y / (bounds.y + bounds.height),
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bounds,
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content_bounds,
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);
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self.state.scrollbar_grabbed_at = Some(cursor_position);
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}
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ButtonState::Released => {
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self.state.scrollbar_grabbed_at = None;
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}
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},
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Event::Mouse(mouse::Event::CursorMoved { .. }) => {
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if let Some(scrollbar_grabbed_at) =
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self.state.scrollbar_grabbed_at
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{
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let ratio = content_bounds.height / bounds.height;
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let delta = scrollbar_grabbed_at.y - cursor_position.y;
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self.state.scroll(
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delta * ratio,
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bounds,
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content_bounds,
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);
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self.state.scrollbar_grabbed_at = Some(cursor_position);
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}
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}
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_ => {}
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}
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}
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let cursor_position = if is_mouse_over
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&& !(is_mouse_over_scrollbar
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|| self.state.scrollbar_grabbed_at.is_some())
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{
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Point::new(
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cursor_position.x,
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cursor_position.y
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+ self.state.offset(bounds, content_bounds) as f32,
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)
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} else {
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// TODO: Make `cursor_position` an `Option<Point>` so we can encode
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// cursor availability.
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// This will probably happen naturally once we add multi-window
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// support.
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Point::new(cursor_position.x, -1.0)
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};
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self.content.on_event(
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event,
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content,
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cursor_position,
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messages,
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renderer,
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)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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self::Renderer::draw(
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renderer,
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&self,
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bounds,
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content_layout,
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cursor_position,
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)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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std::any::TypeId::of::<Scrollable<'static, (), ()>>().hash(state);
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self.height.hash(state);
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self.max_height.hash(state);
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self.content.hash_layout(state)
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}
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}
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pub trait Renderer: crate::Renderer + Sized {
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fn is_mouse_over_scrollbar(
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&self,
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bounds: Rectangle,
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content_bounds: Rectangle,
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cursor_position: Point,
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) -> bool;
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fn draw<Message>(
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&mut self,
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scrollable: &Scrollable<'_, Message, Self>,
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bounds: Rectangle,
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content_layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>>
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for Element<'a, Message, Renderer>
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where
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Renderer: 'a + self::Renderer + column::Renderer,
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Message: 'static,
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{
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fn from(
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scrollable: Scrollable<'a, Message, Renderer>,
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) -> Element<'a, Message, Renderer> {
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Element::new(scrollable)
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}
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}
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