247 lines
6.5 KiB
Rust
247 lines
6.5 KiB
Rust
//! Distribute content horizontally.
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use crate::core::event::{self, Event};
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use crate::core::layout::{self, Layout};
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use crate::core::mouse;
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use crate::core::overlay;
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use crate::core::renderer;
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use crate::core::widget::{Operation, Tree};
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use crate::core::{
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Alignment, Clipboard, Element, Length, Padding, Pixels, Rectangle, Shell,
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Widget,
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};
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/// A container that distributes its contents horizontally.
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#[allow(missing_debug_implementations)]
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pub struct Row<'a, Message, Renderer = crate::Renderer> {
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spacing: f32,
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padding: Padding,
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width: Length,
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height: Length,
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align_items: Alignment,
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children: Vec<Element<'a, Message, Renderer>>,
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}
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impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Creates an empty [`Row`].
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pub fn new() -> Self {
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Self::with_children(Vec::new())
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}
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/// Creates a [`Row`] with the given elements.
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pub fn with_children(
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children: Vec<Element<'a, Message, Renderer>>,
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) -> Self {
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Row {
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spacing: 0.0,
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padding: Padding::ZERO,
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width: Length::Shrink,
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height: Length::Shrink,
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align_items: Alignment::Start,
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children,
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}
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}
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/// Sets the horizontal spacing _between_ elements.
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///
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/// Custom margins per element do not exist in iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
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self.spacing = amount.into().0;
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self
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}
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/// Sets the [`Padding`] of the [`Row`].
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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self
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}
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/// Sets the width of the [`Row`].
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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/// Sets the height of the [`Row`].
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.height = height.into();
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self
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}
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/// Sets the vertical alignment of the contents of the [`Row`] .
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pub fn align_items(mut self, align: Alignment) -> Self {
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self.align_items = align;
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self
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}
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/// Adds an [`Element`] to the [`Row`].
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pub fn push(
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mut self,
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child: impl Into<Element<'a, Message, Renderer>>,
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) -> Self {
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self.children.push(child.into());
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self
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}
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}
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impl<'a, Message, Renderer> Default for Row<'a, Message, Renderer> {
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fn default() -> Self {
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Self::new()
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Row<'a, Message, Renderer>
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where
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Renderer: crate::core::Renderer,
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{
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fn children(&self) -> Vec<Tree> {
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self.children.iter().map(Tree::new).collect()
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}
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fn diff(&self, tree: &mut Tree) {
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tree.diff_children(&self.children);
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}
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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layout::flex::resolve(
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layout::flex::Axis::Horizontal,
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renderer,
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&limits,
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self.padding,
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self.spacing,
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self.align_items,
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&self.children,
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&mut tree.children,
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)
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn Operation<Message>,
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) {
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operation.container(None, layout.bounds(), &mut |operation| {
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self.children
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.iter()
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.zip(&mut tree.children)
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.zip(layout.children())
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.for_each(|((child, state), layout)| {
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child
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.as_widget()
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.operate(state, layout, renderer, operation);
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});
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});
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) -> event::Status {
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self.children
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.iter_mut()
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.zip(&mut tree.children)
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.zip(layout.children())
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.map(|((child, state), layout)| {
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child.as_widget_mut().on_event(
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state,
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event.clone(),
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layout,
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cursor,
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renderer,
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clipboard,
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shell,
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viewport,
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)
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})
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.fold(event::Status::Ignored, event::Status::merge)
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.children
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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.map(|((child, state), layout)| {
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child.as_widget().mouse_interaction(
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state, layout, cursor, viewport, renderer,
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)
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})
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.max()
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.unwrap_or_default()
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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) {
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for ((child, state), layout) in self
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.children
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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{
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child
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.as_widget()
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.draw(state, renderer, theme, style, layout, cursor, viewport);
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}
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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overlay::from_children(&mut self.children, tree, layout, renderer)
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}
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}
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impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
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for Element<'a, Message, Renderer>
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where
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Message: 'a,
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Renderer: crate::core::Renderer + 'a,
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{
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fn from(row: Row<'a, Message, Renderer>) -> Self {
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Self::new(row)
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}
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}
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