iced/examples/integration/src/shader/vert.wgsl
2023-02-24 13:17:58 +01:00

6 lines
242 B
WebGPU Shading Language

@vertex
fn main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
let x = f32(1 - i32(in_vertex_index)) * 0.5;
let y = f32(1 - i32(in_vertex_index & 1u) * 2) * 0.5;
return vec4<f32>(x, y, 0.0, 1.0);
}