iced/runtime/src/window/action.rs
2023-11-29 22:46:47 +01:00

175 lines
6.9 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

use crate::core::window::{Icon, Level, Mode, Settings, UserAttention};
use crate::core::Size;
use crate::futures::MaybeSend;
use crate::window::Screenshot;
use std::fmt;
/// An operation to be performed on some window.
pub enum Action<T> {
/// Close the current window and exits the application.
Close,
/// Move the window with the left mouse button until the button is
/// released.
///
/// Theres no guarantee that this will work unless the left mouse
/// button was pressed immediately before this function is called.
Drag,
/// Spawns a new window.
Spawn {
/// The settings of the window.
settings: Settings,
},
/// Resize the window.
Resize(Size<u32>),
/// Fetch the current size of the window.
FetchSize(Box<dyn FnOnce(Size<u32>) -> T + 'static>),
/// Set the window to maximized or back
Maximize(bool),
/// Set the window to minimized or back
Minimize(bool),
/// Move the window.
///
/// Unsupported on Wayland.
Move {
/// The new logical x location of the window
x: i32,
/// The new logical y location of the window
y: i32,
},
/// Change the [`Mode`] of the window.
ChangeMode(Mode),
/// Fetch the current [`Mode`] of the window.
FetchMode(Box<dyn FnOnce(Mode) -> T + 'static>),
/// Toggle the window to maximized or back
ToggleMaximize,
/// Toggle whether window has decorations.
///
/// ## Platform-specific
/// - **X11:** Not implemented.
/// - **Web:** Unsupported.
ToggleDecorations,
/// Request user attention to the window, this has no effect if the application
/// is already focused. How requesting for user attention manifests is platform dependent,
/// see [`UserAttention`] for details.
///
/// Providing `None` will unset the request for user attention. Unsetting the request for
/// user attention might not be done automatically by the WM when the window receives input.
///
/// ## Platform-specific
///
/// - **iOS / Android / Web:** Unsupported.
/// - **macOS:** `None` has no effect.
/// - **X11:** Requests for user attention must be manually cleared.
/// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
RequestUserAttention(Option<UserAttention>),
/// Bring the window to the front and sets input focus. Has no effect if the window is
/// already in focus, minimized, or not visible.
///
/// This method steals input focus from other applications. Do not use this method unless
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
///
/// ## Platform-specific
///
/// - **Web / Wayland:** Unsupported.
GainFocus,
/// Change the window [`Level`].
ChangeLevel(Level),
/// Fetch an identifier unique to the window.
FetchId(Box<dyn FnOnce(u64) -> T + 'static>),
/// Change the window [`Icon`].
///
/// On Windows and X11, this is typically the small icon in the top-left
/// corner of the titlebar.
///
/// ## Platform-specific
///
/// - **Web / Wayland / macOS:** Unsupported.
///
/// - **Windows:** Sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's
/// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
///
/// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM. That
/// said, it's usually in the same ballpark as on Windows.
ChangeIcon(Icon),
/// Screenshot the viewport of the window.
Screenshot(Box<dyn FnOnce(Screenshot) -> T + 'static>),
}
impl<T> Action<T> {
/// Maps the output of a window [`Action`] using the provided closure.
pub fn map<A>(
self,
f: impl Fn(T) -> A + 'static + MaybeSend + Sync,
) -> Action<A>
where
T: 'static,
{
match self {
Self::Close => Action::Close,
Self::Drag => Action::Drag,
Self::Spawn { settings } => Action::Spawn { settings },
Self::Resize(size) => Action::Resize(size),
Self::FetchSize(o) => Action::FetchSize(Box::new(move |s| f(o(s)))),
Self::Maximize(maximized) => Action::Maximize(maximized),
Self::Minimize(minimized) => Action::Minimize(minimized),
Self::Move { x, y } => Action::Move { x, y },
Self::ChangeMode(mode) => Action::ChangeMode(mode),
Self::FetchMode(o) => Action::FetchMode(Box::new(move |s| f(o(s)))),
Self::ToggleMaximize => Action::ToggleMaximize,
Self::ToggleDecorations => Action::ToggleDecorations,
Self::RequestUserAttention(attention_type) => {
Action::RequestUserAttention(attention_type)
}
Self::GainFocus => Action::GainFocus,
Self::ChangeLevel(level) => Action::ChangeLevel(level),
Self::FetchId(o) => Action::FetchId(Box::new(move |s| f(o(s)))),
Self::ChangeIcon(icon) => Action::ChangeIcon(icon),
Self::Screenshot(tag) => {
Action::Screenshot(Box::new(move |screenshot| {
f(tag(screenshot))
}))
}
}
}
}
impl<T> fmt::Debug for Action<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Close => write!(f, "Action::Close"),
Self::Drag => write!(f, "Action::Drag"),
Self::Spawn { settings } => {
write!(f, "Action::Spawn {{ settings: {:?} }}", settings)
}
Self::Resize(size) => write!(f, "Action::Resize({size:?})"),
Self::FetchSize(_) => write!(f, "Action::FetchSize"),
Self::Maximize(maximized) => {
write!(f, "Action::Maximize({maximized})")
}
Self::Minimize(minimized) => {
write!(f, "Action::Minimize({minimized}")
}
Self::Move { x, y } => {
write!(f, "Action::Move {{ x: {x}, y: {y} }}")
}
Self::ChangeMode(mode) => write!(f, "Action::SetMode({mode:?})"),
Self::FetchMode(_) => write!(f, "Action::FetchMode"),
Self::ToggleMaximize => write!(f, "Action::ToggleMaximize"),
Self::ToggleDecorations => write!(f, "Action::ToggleDecorations"),
Self::RequestUserAttention(_) => {
write!(f, "Action::RequestUserAttention")
}
Self::GainFocus => write!(f, "Action::GainFocus"),
Self::ChangeLevel(level) => {
write!(f, "Action::ChangeLevel({level:?})")
}
Self::FetchId(_) => write!(f, "Action::FetchId"),
Self::ChangeIcon(_icon) => {
write!(f, "Action::ChangeIcon(icon)")
}
Self::Screenshot(_) => write!(f, "Action::Screenshot"),
}
}
}