iced/native
Ian Douglas Scott 6ce12fc0c6 Use Cow<'static, [u8]> in image/svg, add constructors taking &[u8]`
This should resolve https://github.com/iced-rs/iced/issues/580 by
providing a way to use an image included with `include_bytes!` without
needing to copy it to a `Vec` to create an image handle.

It would be nice if these methods could also be `const`, but that isn't
possible due to the hashing being done.

This is technically a breaking change since `Handle::data()` is public.
But if that is used, it's most likely in used somewhere that only relies
on the type derefing to `&[u8]`.
2022-10-03 15:58:43 -07:00
..
src Use Cow<'static, [u8]> in image/svg, add constructors taking &[u8]` 2022-10-03 15:58:43 -07:00
Cargo.toml Bump versions 🎉 2022-05-31 05:42:43 +02:00
README.md Replace Zulip links with Discord 2022-01-31 21:18:39 +07:00

iced_native

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iced_native takes iced_core and builds a native runtime on top of it, featuring:

  • A custom layout engine, greatly inspired by druid
  • Event handling for all the built-in widgets
  • A renderer-agnostic API

To achieve this, it introduces a bunch of reusable interfaces:

  • A Widget trait, which is used to implement new widgets: from layout requirements to event and drawing logic.
  • A bunch of Renderer traits, meant to keep the crate renderer-agnostic.
  • A Windowed trait, leveraging raw-window-handle, which can be implemented by graphical renderers that target windows. Window-based shells (like iced_winit) can use this trait to stay renderer-agnostic.

The native target

Installation

Add iced_native as a dependency in your Cargo.toml:

iced_native = "0.4"

Iced moves fast and the master branch can contain breaking changes! If you want to learn about a specific release, check out the release list.