* fix: load system fonts to usvg font_db, this will make rendering of text in svg that has it * feat: add an example that renders svg that has text on it * Initialize `fontdb` only once for `vector` images * Remove `svg_text` example * Set `fontdb` for `usvg::Options` in `tiny_skia::vector` --------- Co-authored-by: Héctor Ramón Jiménez <hector@hecrj.dev>
217 lines
6.5 KiB
Rust
217 lines
6.5 KiB
Rust
use crate::core::svg;
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use crate::core::{Color, Size};
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use crate::image::atlas::{self, Atlas};
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use resvg::tiny_skia;
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use resvg::usvg;
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use rustc_hash::{FxHashMap, FxHashSet};
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use std::fs;
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use std::sync::Arc;
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/// Entry in cache corresponding to an svg handle
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pub enum Svg {
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/// Parsed svg
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Loaded(usvg::Tree),
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/// Svg not found or failed to parse
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NotFound,
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}
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impl Svg {
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/// Viewport width and height
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pub fn viewport_dimensions(&self) -> Size<u32> {
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match self {
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Svg::Loaded(tree) => {
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let size = tree.size();
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Size::new(size.width() as u32, size.height() as u32)
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}
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Svg::NotFound => Size::new(1, 1),
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}
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}
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}
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/// Caches svg vector and raster data
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#[derive(Debug, Default)]
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pub struct Cache {
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svgs: FxHashMap<u64, Svg>,
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rasterized: FxHashMap<(u64, u32, u32, ColorFilter), atlas::Entry>,
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svg_hits: FxHashSet<u64>,
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rasterized_hits: FxHashSet<(u64, u32, u32, ColorFilter)>,
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should_trim: bool,
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fontdb: Option<Arc<usvg::fontdb::Database>>,
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}
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type ColorFilter = Option<[u8; 4]>;
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impl Cache {
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/// Load svg
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pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
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if self.svgs.contains_key(&handle.id()) {
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return self.svgs.get(&handle.id()).unwrap();
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}
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// TODO: Reuse `cosmic-text` font database
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if self.fontdb.is_none() {
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let mut fontdb = usvg::fontdb::Database::new();
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fontdb.load_system_fonts();
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self.fontdb = Some(Arc::new(fontdb));
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}
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let options = usvg::Options {
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fontdb: self
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.fontdb
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.as_ref()
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.expect("fontdb must be initialized")
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.clone(),
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..usvg::Options::default()
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};
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let svg = match handle.data() {
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svg::Data::Path(path) => fs::read_to_string(path)
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.ok()
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.and_then(|contents| {
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usvg::Tree::from_str(&contents, &options).ok()
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})
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.map(Svg::Loaded)
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.unwrap_or(Svg::NotFound),
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svg::Data::Bytes(bytes) => {
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match usvg::Tree::from_data(bytes, &options) {
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Ok(tree) => Svg::Loaded(tree),
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Err(_) => Svg::NotFound,
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}
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}
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};
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self.should_trim = true;
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let _ = self.svgs.insert(handle.id(), svg);
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self.svgs.get(&handle.id()).unwrap()
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}
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/// Load svg and upload raster data
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pub fn upload(
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&mut self,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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handle: &svg::Handle,
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color: Option<Color>,
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[width, height]: [f32; 2],
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scale: f32,
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atlas: &mut Atlas,
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) -> Option<&atlas::Entry> {
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let id = handle.id();
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let (width, height) = (
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(scale * width).ceil() as u32,
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(scale * height).ceil() as u32,
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);
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let color = color.map(Color::into_rgba8);
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let key = (id, width, height, color);
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// TODO: Optimize!
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// We currently rerasterize the SVG when its size changes. This is slow
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// as heck. A GPU rasterizer like `pathfinder` may perform better.
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// It would be cool to be able to smooth resize the `svg` example.
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if self.rasterized.contains_key(&key) {
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let _ = self.svg_hits.insert(id);
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let _ = self.rasterized_hits.insert(key);
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return self.rasterized.get(&key);
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}
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match self.load(handle) {
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Svg::Loaded(tree) => {
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if width == 0 || height == 0 {
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return None;
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}
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// TODO: Optimize!
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// We currently rerasterize the SVG when its size changes. This is slow
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// as heck. A GPU rasterizer like `pathfinder` may perform better.
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// It would be cool to be able to smooth resize the `svg` example.
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let mut img = tiny_skia::Pixmap::new(width, height)?;
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let tree_size = tree.size().to_int_size();
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let target_size = if width > height {
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tree_size.scale_to_width(width)
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} else {
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tree_size.scale_to_height(height)
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};
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let transform = if let Some(target_size) = target_size {
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let tree_size = tree_size.to_size();
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let target_size = target_size.to_size();
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tiny_skia::Transform::from_scale(
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target_size.width() / tree_size.width(),
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target_size.height() / tree_size.height(),
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)
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} else {
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tiny_skia::Transform::default()
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};
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resvg::render(tree, transform, &mut img.as_mut());
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let mut rgba = img.take();
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if let Some(color) = color {
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rgba.chunks_exact_mut(4).for_each(|rgba| {
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if rgba[3] > 0 {
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rgba[0] = color[0];
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rgba[1] = color[1];
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rgba[2] = color[2];
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}
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});
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}
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let allocation =
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atlas.upload(device, encoder, width, height, &rgba)?;
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log::debug!("allocating {id} {width}x{height}");
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let _ = self.svg_hits.insert(id);
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let _ = self.rasterized_hits.insert(key);
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let _ = self.rasterized.insert(key, allocation);
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self.rasterized.get(&key)
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}
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Svg::NotFound => None,
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}
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}
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/// Load svg and upload raster data
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pub fn trim(&mut self, atlas: &mut Atlas) {
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if !self.should_trim {
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return;
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}
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let svg_hits = &self.svg_hits;
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let rasterized_hits = &self.rasterized_hits;
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self.svgs.retain(|k, _| svg_hits.contains(k));
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self.rasterized.retain(|k, entry| {
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let retain = rasterized_hits.contains(k);
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if !retain {
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atlas.remove(entry);
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}
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retain
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});
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self.svg_hits.clear();
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self.rasterized_hits.clear();
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self.should_trim = false;
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}
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}
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impl std::fmt::Debug for Svg {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Svg::Loaded(_) => write!(f, "Svg::Loaded"),
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Svg::NotFound => write!(f, "Svg::NotFound"),
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}
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}
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}
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