# Conflicts: # examples/events/src/main.rs # glutin/src/application.rs # native/src/window.rs # winit/src/window.rs
682 lines
22 KiB
Rust
682 lines
22 KiB
Rust
//! Create interactive, native cross-platform applications.
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use crate::mouse;
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use crate::{Error, Executor, Runtime};
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pub use iced_winit::application::StyleSheet;
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pub use iced_winit::Application;
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use iced_graphics::window;
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use iced_winit::application;
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use iced_winit::conversion;
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use iced_winit::futures;
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use iced_winit::futures::channel::mpsc;
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use iced_winit::renderer;
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use iced_winit::time::Instant;
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use iced_winit::user_interface;
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use iced_winit::winit;
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use iced_winit::{Clipboard, Command, Debug, Event, Proxy, Settings};
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use glutin::config::{
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Config, ConfigSurfaceTypes, ConfigTemplateBuilder, GlConfig,
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};
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use glutin::context::{
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ContextApi, ContextAttributesBuilder, NotCurrentContext,
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NotCurrentGlContextSurfaceAccessor,
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PossiblyCurrentContextGlSurfaceAccessor, PossiblyCurrentGlContext,
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};
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use glutin::display::{Display, DisplayApiPreference, GlDisplay};
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use glutin::surface::{
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GlSurface, Surface, SurfaceAttributesBuilder, WindowSurface,
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};
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use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
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use std::ffi::CString;
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use std::mem::ManuallyDrop;
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use std::num::NonZeroU32;
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#[cfg(feature = "trace")]
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use tracing::{info_span, instrument::Instrument};
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#[allow(unsafe_code)]
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const ONE: NonZeroU32 = unsafe { NonZeroU32::new_unchecked(1) };
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/// Runs an [`Application`] with an executor, compositor, and the provided
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/// settings.
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pub fn run<A, E, C>(
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settings: Settings<A::Flags>,
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compositor_settings: C::Settings,
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) -> Result<(), Error>
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where
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A: Application + 'static,
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E: Executor + 'static,
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C: window::GLCompositor<Renderer = A::Renderer> + 'static,
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<A::Renderer as iced_native::Renderer>::Theme: StyleSheet,
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{
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use futures::task;
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use futures::Future;
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use winit::event_loop::EventLoopBuilder;
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use winit::platform::run_return::EventLoopExtRunReturn;
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#[cfg(feature = "trace")]
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let _guard = iced_winit::Profiler::init();
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let mut debug = Debug::new();
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debug.startup_started();
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#[cfg(feature = "trace")]
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let _ = info_span!("Application::Glutin", "RUN").entered();
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let mut event_loop = EventLoopBuilder::with_user_event().build();
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let proxy = event_loop.create_proxy();
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let runtime = {
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let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
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let proxy = Proxy::new(event_loop.create_proxy());
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Runtime::new(executor, proxy)
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};
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let (application, init_command) = {
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let flags = settings.flags;
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runtime.enter(|| A::new(flags))
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};
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let builder = settings.window.into_builder(
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&application.title(),
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event_loop.primary_monitor(),
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settings.id,
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);
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log::info!("Window builder: {:#?}", builder);
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#[allow(unsafe_code)]
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let (display, window, surface, context) = unsafe {
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struct Configuration(Config);
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use std::fmt;
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impl fmt::Debug for Configuration {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let config = &self.0;
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f.debug_struct("Configuration")
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.field("raw", &config)
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.field("samples", &config.num_samples())
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.field("buffer_type", &config.color_buffer_type())
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.field("surface_type", &config.config_surface_types())
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.field("depth", &config.depth_size())
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.field("alpha", &config.alpha_size())
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.field("stencil", &config.stencil_size())
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.field("float_pixels", &config.float_pixels())
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.field("srgb", &config.srgb_capable())
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.field("api", &config.api())
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.finish()
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}
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}
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impl AsRef<Config> for Configuration {
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fn as_ref(&self) -> &Config {
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&self.0
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}
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}
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let display_handle = event_loop.raw_display_handle();
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#[cfg(all(
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any(windows, target_os = "macos"),
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not(target_arch = "wasm32")
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))]
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let (window, window_handle) = {
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let window = builder
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.build(&event_loop)
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.map_err(Error::WindowCreationFailed)?;
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let handle = window.raw_window_handle();
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(window, handle)
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};
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#[cfg(target_arch = "wasm32")]
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let preference = Err(Error::GraphicsCreationFailed(
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iced_graphics::Error::BackendError(format!(
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"target not supported by backend"
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)),
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))?;
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#[cfg(all(windows, not(target_arch = "wasm32")))]
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let preference = DisplayApiPreference::WglThenEgl(Some(window_handle));
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#[cfg(all(target_os = "macos", not(target_arch = "wasm32")))]
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let preference = DisplayApiPreference::Cgl;
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#[cfg(all(
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unix,
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not(target_os = "macos"),
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not(target_arch = "wasm32")
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))]
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let preference = DisplayApiPreference::GlxThenEgl(Box::new(
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winit::platform::unix::register_xlib_error_hook,
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));
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let display =
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Display::new(display_handle, preference).map_err(|error| {
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Error::GraphicsCreationFailed(
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iced_graphics::Error::BackendError(format!(
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"failed to create display: {error}"
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)),
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)
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})?;
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log::debug!("Display: {}", display.version_string());
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let samples = C::sample_count(&compositor_settings) as u8;
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let mut template = ConfigTemplateBuilder::new()
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.with_surface_type(ConfigSurfaceTypes::WINDOW);
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if samples != 0 {
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template = template.with_multisampling(samples);
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}
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#[cfg(all(windows, not(target_arch = "wasm32")))]
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let template = template.compatible_with_native_window(window_handle);
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log::debug!("Searching for display configurations");
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let configuration = display
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.find_configs(template.build())
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.map_err(|_| {
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Error::GraphicsCreationFailed(
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iced_graphics::Error::NoAvailablePixelFormat,
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)
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})?
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.map(Configuration)
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.inspect(|config| {
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log::trace!("{config:#?}");
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})
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.min_by_key(|config| {
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config.as_ref().num_samples().saturating_sub(samples)
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})
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.ok_or(Error::GraphicsCreationFailed(
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iced_graphics::Error::NoAvailablePixelFormat,
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))?;
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log::debug!("Selected: {configuration:#?}");
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#[cfg(all(
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unix,
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not(target_os = "macos"),
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not(target_arch = "wasm32")
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))]
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let (window, window_handle) = {
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use glutin::platform::x11::X11GlConfigExt;
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let builder =
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if let Some(visual) = configuration.as_ref().x11_visual() {
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use winit::platform::unix::WindowBuilderExtUnix;
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builder.with_x11_visual(visual.into_raw())
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} else {
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builder
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};
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let window = builder
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.build(&event_loop)
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.map_err(Error::WindowCreationFailed)?;
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let handle = window.raw_window_handle();
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(window, handle)
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};
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let attributes =
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ContextAttributesBuilder::new().build(Some(window_handle));
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let fallback_attributes = ContextAttributesBuilder::new()
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.with_context_api(ContextApi::Gles(None))
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.build(Some(window_handle));
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let context = display
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.create_context(configuration.as_ref(), &attributes)
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.or_else(|_| {
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display.create_context(
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configuration.as_ref(),
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&fallback_attributes,
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)
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})
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.map_err(|error| {
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Error::GraphicsCreationFailed(
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iced_graphics::Error::BackendError(format!(
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"failed to create context: {error}"
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)),
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)
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})?;
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let surface = gl_surface(&display, configuration.as_ref(), &window)
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.map_err(|error| {
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Error::GraphicsCreationFailed(
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iced_graphics::Error::BackendError(format!(
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"failed to create surface: {error}"
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)),
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)
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})?;
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let context = {
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context
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.make_current(&surface)
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.expect("make context current")
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};
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if let Err(error) = surface.set_swap_interval(
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&context,
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glutin::surface::SwapInterval::Wait(ONE),
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) {
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log::error!("set swap interval failed: {}", error);
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}
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(display, window, surface, context)
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};
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#[allow(unsafe_code)]
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let (compositor, renderer) = unsafe {
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C::new(compositor_settings, |address| {
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let address = CString::new(address).expect("address error");
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display.get_proc_address(address.as_c_str())
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})?
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};
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let context = { context.make_not_current().expect("make context current") };
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let (mut event_sender, event_receiver) = mpsc::unbounded();
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let (control_sender, mut control_receiver) = mpsc::unbounded();
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let mut instance = Box::pin({
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let run_instance = run_instance::<A, E, C>(
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application,
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compositor,
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renderer,
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runtime,
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proxy,
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debug,
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event_receiver,
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control_sender,
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window,
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surface,
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context,
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init_command,
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settings.exit_on_close_request,
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);
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#[cfg(feature = "trace")]
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let run_instance =
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run_instance.instrument(info_span!("Application", "LOOP"));
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run_instance
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});
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let mut context = task::Context::from_waker(task::noop_waker_ref());
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let _ = event_loop.run_return(move |event, _, control_flow| {
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use winit::event_loop::ControlFlow;
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if let ControlFlow::ExitWithCode(_) = control_flow {
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return;
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}
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let event = match event {
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winit::event::Event::WindowEvent {
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event:
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winit::event::WindowEvent::ScaleFactorChanged {
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new_inner_size,
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..
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},
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window_id,
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} => Some(winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::Resized(*new_inner_size),
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window_id,
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}),
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_ => event.to_static(),
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};
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if let Some(event) = event {
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event_sender.start_send(event).expect("Send event");
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let poll = instance.as_mut().poll(&mut context);
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match poll {
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task::Poll::Pending => {
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if let Ok(Some(flow)) = control_receiver.try_next() {
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*control_flow = flow;
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}
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}
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task::Poll::Ready(_) => {
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*control_flow = ControlFlow::Exit;
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}
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}
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}
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});
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Ok(())
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}
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async fn run_instance<A, E, C>(
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mut application: A,
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mut compositor: C,
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mut renderer: A::Renderer,
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mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
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mut proxy: winit::event_loop::EventLoopProxy<A::Message>,
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mut debug: Debug,
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mut event_receiver: mpsc::UnboundedReceiver<winit::event::Event<'_, A::Message>, >,
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mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
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window: winit::window::Window,
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surface: Surface<WindowSurface>,
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context: NotCurrentContext,
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init_command: Command<A::Message>,
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exit_on_close_request: bool,
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) where
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A: Application + 'static,
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E: Executor + 'static,
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C: window::GLCompositor<Renderer = A::Renderer> + 'static,
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<A::Renderer as iced_native::Renderer>::Theme: StyleSheet,
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{
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use iced_winit::futures::stream::StreamExt;
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use winit::event_loop::ControlFlow;
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use winit::event;
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let context = {
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context
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.make_current(&surface)
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.expect("make context current")
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};
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let mut clipboard = Clipboard::connect(&window);
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let mut cache = user_interface::Cache::default();
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let mut state = application::State::new(&application, &window);
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let mut viewport_version = state.viewport_version();
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let mut should_exit = false;
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application::run_command(
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&application,
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&mut cache,
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&state,
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&mut renderer,
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init_command,
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&mut runtime,
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&mut clipboard,
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&mut should_exit,
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&mut proxy,
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&mut debug,
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&window,
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|| compositor.fetch_information(),
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);
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runtime.track(application.subscription());
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let mut user_interface =
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ManuallyDrop::new(application::build_user_interface(
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&application,
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user_interface::Cache::default(),
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&mut renderer,
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state.logical_size(),
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&mut debug,
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));
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let mut mouse_interaction = mouse::Interaction::default();
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let mut events = Vec::new();
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let mut messages = Vec::new();
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let mut redraw_pending = false;
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debug.startup_finished();
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while let Some(event) = event_receiver.next().await {
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match event {
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event::Event::NewEvents(start_cause) => {
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redraw_pending = matches!(
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start_cause,
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event::StartCause::Init
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| event::StartCause::Poll
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| event::StartCause::ResumeTimeReached { .. }
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);
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}
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event::Event::MainEventsCleared => {
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if !redraw_pending && events.is_empty() && messages.is_empty() {
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continue;
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}
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debug.event_processing_started();
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let (interface_state, statuses) = user_interface.update(
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&events,
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state.cursor_position(),
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&mut renderer,
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&mut clipboard,
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&mut messages,
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);
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debug.event_processing_finished();
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for event in events.drain(..).zip(statuses.into_iter()) {
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runtime.broadcast(event);
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}
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if !messages.is_empty()
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|| matches!(
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interface_state,
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user_interface::State::Outdated
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)
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{
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let mut cache =
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ManuallyDrop::into_inner(user_interface).into_cache();
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// Update application
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application::update(
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&mut application,
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&mut cache,
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&state,
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&mut renderer,
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&mut runtime,
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&mut clipboard,
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&mut should_exit,
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&mut proxy,
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&mut debug,
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&mut messages,
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&window,
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|| compositor.fetch_information(),
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);
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// Update window
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state.synchronize(&application, &window);
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user_interface =
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ManuallyDrop::new(application::build_user_interface(
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&application,
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cache,
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&mut renderer,
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state.logical_size(),
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&mut debug,
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));
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if should_exit {
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break;
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}
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}
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// TODO: Avoid redrawing all the time by forcing widgets to
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// request redraws on state changes
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//
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// Then, we can use the `interface_state` here to decide if a redraw
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// is needed right away, or simply wait until a specific time.
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let redraw_event = Event::Window(
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crate::window::Id::MAIN,
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crate::window::Event::RedrawRequested(Instant::now()),
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);
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let (interface_state, _) = user_interface.update(
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&[redraw_event.clone()],
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state.cursor_position(),
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&mut renderer,
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&mut clipboard,
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&mut messages,
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);
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debug.draw_started();
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let new_mouse_interaction = user_interface.draw(
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&mut renderer,
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state.theme(),
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&renderer::Style {
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text_color: state.text_color(),
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},
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state.cursor_position(),
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);
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debug.draw_finished();
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if new_mouse_interaction != mouse_interaction {
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window.set_cursor_icon(conversion::mouse_interaction(
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new_mouse_interaction,
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));
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mouse_interaction = new_mouse_interaction;
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}
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window.request_redraw();
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runtime.broadcast((redraw_event, crate::event::Status::Ignored));
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let _ = control_sender.start_send(match interface_state {
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user_interface::State::Updated {
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redraw_request: Some(redraw_request),
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} => match redraw_request {
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crate::window::RedrawRequest::NextFrame => {
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ControlFlow::Poll
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}
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crate::window::RedrawRequest::At(at) => {
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ControlFlow::WaitUntil(at)
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}
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},
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_ => ControlFlow::Wait,
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});
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redraw_pending = false;
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}
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event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
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event::MacOS::ReceivedUrl(url),
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)) => {
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use iced_native::event;
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events.push(iced_native::Event::PlatformSpecific(
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event::PlatformSpecific::MacOS(event::MacOS::ReceivedUrl(
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url,
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)),
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));
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|
}
|
|
event::Event::UserEvent(message) => {
|
|
messages.push(message);
|
|
}
|
|
event::Event::RedrawRequested(_) => {
|
|
#[cfg(feature = "trace")]
|
|
let _ = info_span!("Application", "FRAME").entered();
|
|
|
|
debug.render_started();
|
|
|
|
if !context.is_current() {
|
|
context
|
|
.make_current(&surface)
|
|
.expect("Make OpenGL context current");
|
|
}
|
|
|
|
let current_viewport_version = state.viewport_version();
|
|
|
|
if viewport_version != current_viewport_version {
|
|
let physical_size = state.physical_size();
|
|
let logical_size = state.logical_size();
|
|
|
|
debug.layout_started();
|
|
user_interface = ManuallyDrop::new(
|
|
ManuallyDrop::into_inner(user_interface)
|
|
.relayout(logical_size, &mut renderer),
|
|
);
|
|
debug.layout_finished();
|
|
|
|
debug.draw_started();
|
|
let new_mouse_interaction = user_interface.draw(
|
|
&mut renderer,
|
|
state.theme(),
|
|
&renderer::Style {
|
|
text_color: state.text_color(),
|
|
},
|
|
state.cursor_position(),
|
|
);
|
|
debug.draw_finished();
|
|
|
|
if new_mouse_interaction != mouse_interaction {
|
|
window.set_cursor_icon(conversion::mouse_interaction(
|
|
new_mouse_interaction,
|
|
));
|
|
|
|
mouse_interaction = new_mouse_interaction;
|
|
}
|
|
|
|
surface.resize(
|
|
&context,
|
|
NonZeroU32::new(physical_size.width).unwrap_or(ONE),
|
|
NonZeroU32::new(physical_size.height).unwrap_or(ONE),
|
|
);
|
|
|
|
compositor.resize_viewport(physical_size);
|
|
|
|
viewport_version = current_viewport_version;
|
|
}
|
|
|
|
compositor.present(
|
|
&mut renderer,
|
|
state.viewport(),
|
|
state.background_color(),
|
|
&debug.overlay(),
|
|
);
|
|
|
|
surface.swap_buffers(&context).expect("Swap buffers");
|
|
|
|
debug.render_finished();
|
|
|
|
// TODO: Handle animations!
|
|
// Maybe we can use `ControlFlow::WaitUntil` for this.
|
|
}
|
|
event::Event::WindowEvent {
|
|
event: window_event,
|
|
..
|
|
} => {
|
|
if application::requests_exit(&window_event, state.modifiers())
|
|
&& exit_on_close_request
|
|
{
|
|
break;
|
|
}
|
|
|
|
state.update(&window, &window_event, &mut debug);
|
|
|
|
if let Some(event) = conversion::window_event(
|
|
crate::window::Id::MAIN,
|
|
&window_event,
|
|
state.scale_factor(),
|
|
state.modifiers(),
|
|
) {
|
|
events.push(event);
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
|
|
// Manually drop the user interface
|
|
drop(ManuallyDrop::into_inner(user_interface));
|
|
}
|
|
|
|
#[allow(unsafe_code)]
|
|
/// Creates a new [`glutin::Surface<WindowSurface>`].
|
|
pub fn gl_surface(
|
|
display: &Display,
|
|
gl_config: &Config,
|
|
window: &winit::window::Window,
|
|
) -> Result<Surface<WindowSurface>, glutin::error::Error> {
|
|
let (width, height) = window.inner_size().into();
|
|
|
|
let surface_attributes = SurfaceAttributesBuilder::<WindowSurface>::new()
|
|
.with_srgb(Some(true))
|
|
.build(
|
|
window.raw_window_handle(),
|
|
NonZeroU32::new(width).unwrap_or(ONE),
|
|
NonZeroU32::new(height).unwrap_or(ONE),
|
|
);
|
|
|
|
unsafe { display.create_window_surface(gl_config, &surface_attributes) }
|
|
}
|