239 lines
7.5 KiB
Rust
239 lines
7.5 KiB
Rust
use crate::conversion;
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use crate::core::{mouse, window};
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use crate::core::{Color, Size};
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use crate::graphics::Viewport;
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use crate::multi_window::{self, Application};
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use std::fmt::{Debug, Formatter};
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use winit::event::{Touch, WindowEvent};
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use winit::window::Window;
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/// The state of a multi-windowed [`Application`].
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pub struct State<A: Application>
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where
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multi_window::Style<A::Theme>: Default,
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{
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title: String,
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scale_factor: f64,
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viewport: Viewport,
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viewport_version: u64,
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cursor_position: Option<winit::dpi::PhysicalPosition<f64>>,
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modifiers: winit::keyboard::ModifiersState,
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theme: A::Theme,
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appearance: multi_window::Appearance,
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}
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impl<A: Application> Debug for State<A>
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where
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multi_window::Style<A::Theme>: Default,
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{
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("multi_window::State")
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.field("title", &self.title)
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.field("scale_factor", &self.scale_factor)
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.field("viewport", &self.viewport)
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.field("viewport_version", &self.viewport_version)
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.field("cursor_position", &self.cursor_position)
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.field("appearance", &self.appearance)
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.finish()
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}
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}
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impl<A: Application> State<A>
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where
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multi_window::Style<A::Theme>: Default,
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{
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/// Creates a new [`State`] for the provided [`Application`]'s `window`.
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pub fn new(
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application: &A,
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window_id: window::Id,
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window: &Window,
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) -> Self {
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let title = application.title(window_id);
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let scale_factor = application.scale_factor(window_id);
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let theme = application.theme(window_id);
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let appearance = application.style(&theme);
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let viewport = {
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let physical_size = window.inner_size();
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Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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window.scale_factor() * scale_factor,
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)
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};
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Self {
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title,
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scale_factor,
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viewport,
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viewport_version: 0,
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cursor_position: None,
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modifiers: winit::keyboard::ModifiersState::default(),
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theme,
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appearance,
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}
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}
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/// Returns the current [`Viewport`] of the [`State`].
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pub fn viewport(&self) -> &Viewport {
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&self.viewport
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}
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/// Returns the version of the [`Viewport`] of the [`State`].
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///
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/// The version is incremented every time the [`Viewport`] changes.
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pub fn viewport_version(&self) -> u64 {
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self.viewport_version
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}
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/// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
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pub fn physical_size(&self) -> Size<u32> {
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self.viewport.physical_size()
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}
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/// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
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pub fn logical_size(&self) -> Size<f32> {
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self.viewport.logical_size()
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}
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/// Returns the current scale factor of the [`Viewport`] of the [`State`].
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pub fn scale_factor(&self) -> f64 {
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self.viewport.scale_factor()
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}
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/// Returns the current cursor position of the [`State`].
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pub fn cursor(&self) -> mouse::Cursor {
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self.cursor_position
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.map(|cursor_position| {
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conversion::cursor_position(
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cursor_position,
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self.viewport.scale_factor(),
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)
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})
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.map(mouse::Cursor::Available)
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.unwrap_or(mouse::Cursor::Unavailable)
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}
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/// Returns the current keyboard modifiers of the [`State`].
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pub fn modifiers(&self) -> winit::keyboard::ModifiersState {
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self.modifiers
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}
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/// Returns the current theme of the [`State`].
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pub fn theme(&self) -> &A::Theme {
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&self.theme
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}
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/// Returns the current background [`Color`] of the [`State`].
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pub fn background_color(&self) -> Color {
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self.appearance.background_color
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}
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/// Returns the current text [`Color`] of the [`State`].
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pub fn text_color(&self) -> Color {
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self.appearance.text_color
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}
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/// Processes the provided window event and updates the [`State`] accordingly.
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pub fn update(
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&mut self,
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window: &Window,
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event: &WindowEvent,
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_debug: &mut crate::runtime::Debug,
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) {
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match event {
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WindowEvent::Resized(new_size) => {
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let size = Size::new(new_size.width, new_size.height);
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self.viewport = Viewport::with_physical_size(
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size,
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window.scale_factor() * self.scale_factor,
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);
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self.viewport_version = self.viewport_version.wrapping_add(1);
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}
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WindowEvent::ScaleFactorChanged {
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scale_factor: new_scale_factor,
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..
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} => {
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let size = self.viewport.physical_size();
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self.viewport = Viewport::with_physical_size(
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size,
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new_scale_factor * self.scale_factor,
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);
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self.viewport_version = self.viewport_version.wrapping_add(1);
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}
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WindowEvent::CursorMoved { position, .. }
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| WindowEvent::Touch(Touch {
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location: position, ..
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}) => {
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self.cursor_position = Some(*position);
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}
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WindowEvent::CursorLeft { .. } => {
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self.cursor_position = None;
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}
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WindowEvent::ModifiersChanged(new_modifiers) => {
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self.modifiers = new_modifiers.state();
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}
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#[cfg(feature = "debug")]
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WindowEvent::KeyboardInput {
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event:
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winit::event::KeyEvent {
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logical_key:
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winit::keyboard::Key::Named(
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winit::keyboard::NamedKey::F12,
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),
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state: winit::event::ElementState::Pressed,
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..
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},
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..
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} => _debug.toggle(),
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_ => {}
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}
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}
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/// Synchronizes the [`State`] with its [`Application`] and its respective
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/// window.
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///
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/// Normally, an [`Application`] should be synchronized with its [`State`]
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/// and window after calling [`State::update`].
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pub fn synchronize(
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&mut self,
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application: &A,
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window_id: window::Id,
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window: &Window,
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) {
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// Update window title
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let new_title = application.title(window_id);
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if self.title != new_title {
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window.set_title(&new_title);
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self.title = new_title;
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}
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// Update scale factor and size
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let new_scale_factor = application.scale_factor(window_id);
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let new_size = window.inner_size();
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let current_size = self.viewport.physical_size();
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if self.scale_factor != new_scale_factor
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|| (current_size.width, current_size.height)
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!= (new_size.width, new_size.height)
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{
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self.viewport = Viewport::with_physical_size(
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Size::new(new_size.width, new_size.height),
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window.scale_factor() * new_scale_factor,
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);
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self.viewport_version = self.viewport_version.wrapping_add(1);
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self.scale_factor = new_scale_factor;
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}
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// Update theme and appearance
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self.theme = application.theme(window_id);
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self.appearance = application.style(&self.theme);
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}
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}
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