217 lines
7 KiB
Rust
217 lines
7 KiB
Rust
//! Build window-based GUI applications.
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mod action;
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pub mod screenshot;
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pub use action::Action;
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pub use screenshot::Screenshot;
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use crate::command::{self, Command};
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use crate::core::time::Instant;
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use crate::core::window::{
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Event, Icon, Id, Level, Mode, Settings, UserAttention,
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};
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use crate::core::{Point, Size};
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use crate::futures::event;
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use crate::futures::Subscription;
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pub use raw_window_handle;
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use raw_window_handle::WindowHandle;
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/// Subscribes to the frames of the window of the running application.
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///
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/// The resulting [`Subscription`] will produce items at a rate equal to the
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/// refresh rate of the first application window. Note that this rate may be variable, as it is
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/// normally managed by the graphics driver and/or the OS.
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///
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/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
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/// animations without missing any frames.
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pub fn frames() -> Subscription<Instant> {
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event::listen_raw(|event, _status| match event {
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crate::core::Event::Window(_, Event::RedrawRequested(at)) => Some(at),
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_ => None,
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})
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}
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/// Spawns a new window with the given `settings`.
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///
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/// Returns the new window [`Id`] alongside the [`Command`].
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pub fn spawn<Message>(settings: Settings) -> (Id, Command<Message>) {
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let id = Id::unique();
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(
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id,
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Command::single(command::Action::Window(Action::Spawn(id, settings))),
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)
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}
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/// Closes the window with `id`.
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pub fn close<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::Close(id)))
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}
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/// Begins dragging the window while the left mouse button is held.
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pub fn drag<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::Drag(id)))
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}
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/// Resizes the window to the given logical dimensions.
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pub fn resize<Message>(id: Id, new_size: Size) -> Command<Message> {
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Command::single(command::Action::Window(Action::Resize(id, new_size)))
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}
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/// Fetches the window's size in logical dimensions.
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pub fn fetch_size<Message>(
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id: Id,
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f: impl FnOnce(Size) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchSize(id, Box::new(f))))
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}
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/// Fetches if the window is maximized.
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pub fn fetch_maximized<Message>(
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id: Id,
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f: impl FnOnce(bool) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchMaximized(
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id,
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Box::new(f),
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)))
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}
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/// Maximizes the window.
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pub fn maximize<Message>(id: Id, maximized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Maximize(id, maximized)))
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}
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/// Fetches if the window is minimized.
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pub fn fetch_minimized<Message>(
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id: Id,
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f: impl FnOnce(Option<bool>) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchMinimized(
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id,
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Box::new(f),
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)))
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}
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/// Minimizes the window.
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pub fn minimize<Message>(id: Id, minimized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Minimize(id, minimized)))
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}
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/// Fetches the current window position in logical coordinates.
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pub fn fetch_position<Message>(
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id: Id,
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f: impl FnOnce(Option<Point>) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchPosition(
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id,
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Box::new(f),
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)))
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}
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/// Moves the window to the given logical coordinates.
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pub fn move_to<Message>(id: Id, position: Point) -> Command<Message> {
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Command::single(command::Action::Window(Action::Move(id, position)))
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}
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/// Changes the [`Mode`] of the window.
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pub fn change_mode<Message>(id: Id, mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeMode(id, mode)))
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}
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/// Fetches the current [`Mode`] of the window.
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pub fn fetch_mode<Message>(
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id: Id,
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f: impl FnOnce(Mode) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchMode(id, Box::new(f))))
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}
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/// Toggles the window to maximized or back.
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pub fn toggle_maximize<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleMaximize(id)))
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}
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/// Toggles the window decorations.
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pub fn toggle_decorations<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleDecorations(id)))
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}
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/// Request user attention to the window. This has no effect if the application
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/// is already focused. How requesting for user attention manifests is platform dependent,
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/// see [`UserAttention`] for details.
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///
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/// Providing `None` will unset the request for user attention. Unsetting the request for
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/// user attention might not be done automatically by the WM when the window receives input.
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pub fn request_user_attention<Message>(
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id: Id,
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user_attention: Option<UserAttention>,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::RequestUserAttention(
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id,
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user_attention,
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)))
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}
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/// Brings the window to the front and sets input focus. Has no effect if the window is
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/// already in focus, minimized, or not visible.
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///
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/// This [`Command`] steals input focus from other applications. Do not use this method unless
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/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
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/// user experience.
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pub fn gain_focus<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::GainFocus(id)))
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}
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/// Changes the window [`Level`].
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pub fn change_level<Message>(id: Id, level: Level) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeLevel(id, level)))
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}
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/// Show the [system menu] at cursor position.
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///
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/// [system menu]: https://en.wikipedia.org/wiki/Common_menus_in_Microsoft_Windows#System_menu
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pub fn show_system_menu<Message>(id: Id) -> Command<Message> {
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Command::single(command::Action::Window(Action::ShowSystemMenu(id)))
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}
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/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
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/// not to be confused with [`Id`].
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pub fn fetch_id<Message>(
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id: Id,
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f: impl FnOnce(u64) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchId(id, Box::new(f))))
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}
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/// Changes the [`Icon`] of the window.
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pub fn change_icon<Message>(id: Id, icon: Icon) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeIcon(id, icon)))
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}
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/// Runs the given callback with the native window handle for the window with the given id.
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///
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/// Note that if the window closes before this call is processed the callback will not be run.
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pub fn run_with_handle<Message>(
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id: Id,
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f: impl FnOnce(&WindowHandle<'_>) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::RunWithHandle(
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id,
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Box::new(f),
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)))
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}
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/// Captures a [`Screenshot`] from the window.
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pub fn screenshot<Message>(
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id: Id,
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f: impl FnOnce(Screenshot) -> Message + Send + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::Screenshot(
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id,
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Box::new(f),
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)))
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}
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