30 lines
609 B
WebGPU Shading Language
30 lines
609 B
WebGPU Shading Language
struct Globals {
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transform: mat4x4<f32>,
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}
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@group(0) @binding(0) var<uniform> globals: Globals;
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struct VertexInput {
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@location(0) position: vec2<f32>,
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@location(1) color: vec4<f32>,
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}
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) color: vec4<f32>,
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}
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@vertex
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fn vs_main(input: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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out.color = input.color;
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out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
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return out;
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}
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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return input.color;
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}
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