303 lines
9.2 KiB
Rust
303 lines
9.2 KiB
Rust
//! Iced is a cross-platform GUI library focused on simplicity and type-safety.
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//! Inspired by [Elm].
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//!
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//! # Features
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//! * Simple, easy-to-use, batteries-included API
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//! * Type-safe, reactive programming model
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//! * [Cross-platform support] (Windows, macOS, Linux, and the Web)
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//! * Responsive layout
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//! * Built-in widgets (including [text inputs], [scrollables], and more!)
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//! * Custom widget support (create your own!)
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//! * [Debug overlay with performance metrics]
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//! * First-class support for async actions (use futures!)
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//! * [Modular ecosystem] split into reusable parts:
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//! * A [renderer-agnostic native runtime] enabling integration with existing
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//! systems
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//! * A [built-in renderer] supporting Vulkan, Metal, DX11, and DX12
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//! * A [windowing shell]
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//! * A [web runtime] leveraging the DOM
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//!
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//! Check out the [repository] and the [examples] for more details!
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//!
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//! [Cross-platform support]: https://github.com/iced-rs/iced/blob/master/docs/images/todos_desktop.jpg?raw=true
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//! [text inputs]: https://gfycat.com/alertcalmcrow-rust-gui
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//! [scrollables]: https://gfycat.com/perkybaggybaboon-rust-gui
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//! [Debug overlay with performance metrics]: https://gfycat.com/incredibledarlingbee
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//! [Modular ecosystem]: https://github.com/iced-rs/iced/blob/master/ECOSYSTEM.md
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//! [renderer-agnostic native runtime]: https://github.com/iced-rs/iced/tree/0.9/native
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//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
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//! [built-in renderer]: https://github.com/iced-rs/iced/tree/0.9/wgpu
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//! [windowing shell]: https://github.com/iced-rs/iced/tree/0.9/winit
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//! [`dodrio`]: https://github.com/fitzgen/dodrio
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//! [web runtime]: https://github.com/iced-rs/iced_web
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//! [examples]: https://github.com/iced-rs/iced/tree/0.9/examples
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//! [repository]: https://github.com/iced-rs/iced
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//!
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//! # Overview
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//! Inspired by [The Elm Architecture], Iced expects you to split user
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//! interfaces into four different concepts:
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//!
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//! * __State__ — the state of your application
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//! * __Messages__ — user interactions or meaningful events that you care
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//! about
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//! * __View logic__ — a way to display your __state__ as widgets that
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//! may produce __messages__ on user interaction
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//! * __Update logic__ — a way to react to __messages__ and update your
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//! __state__
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//!
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//! We can build something to see how this works! Let's say we want a simple
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//! counter that can be incremented and decremented using two buttons.
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//!
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//! We start by modelling the __state__ of our application:
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//!
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//! ```
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//! struct Counter {
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//! // The counter value
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//! value: i32,
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//! }
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//! ```
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//!
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//! Next, we need to define the possible user interactions of our counter:
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//! the button presses. These interactions are our __messages__:
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//!
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//! ```
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//! #[derive(Debug, Clone, Copy)]
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//! pub enum Message {
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//! IncrementPressed,
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//! DecrementPressed,
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//! }
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//! ```
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//!
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//! Now, let's show the actual counter by putting it all together in our
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//! __view logic__:
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//!
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//! ```
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//! # struct Counter {
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//! # // The counter value
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//! # value: i32,
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//! # }
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//! #
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//! # #[derive(Debug, Clone, Copy)]
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//! # pub enum Message {
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//! # IncrementPressed,
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//! # DecrementPressed,
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//! # }
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//! #
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//! use iced::widget::{button, column, text, Column};
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//!
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//! impl Counter {
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//! pub fn view(&mut self) -> Column<Message> {
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//! // We use a column: a simple vertical layout
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//! column![
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//! // The increment button. We tell it to produce an
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//! // `IncrementPressed` message when pressed
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//! button("+").on_press(Message::IncrementPressed),
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//!
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//! // We show the value of the counter here
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//! text(self.value).size(50),
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//!
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//! // The decrement button. We tell it to produce a
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//! // `DecrementPressed` message when pressed
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//! button("-").on_press(Message::DecrementPressed),
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//! ]
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//! }
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//! }
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//! ```
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//!
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//! Finally, we need to be able to react to any produced __messages__ and change
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//! our __state__ accordingly in our __update logic__:
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//!
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//! ```
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//! # struct Counter {
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//! # // The counter value
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//! # value: i32,
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//! # }
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//! #
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//! # #[derive(Debug, Clone, Copy)]
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//! # pub enum Message {
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//! # IncrementPressed,
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//! # DecrementPressed,
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//! # }
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//! impl Counter {
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//! // ...
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//!
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//! pub fn update(&mut self, message: Message) {
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//! match message {
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//! Message::IncrementPressed => {
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//! self.value += 1;
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//! }
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//! Message::DecrementPressed => {
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//! self.value -= 1;
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//! }
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//! }
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//! }
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//! }
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//! ```
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//!
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//! And that's everything! We just wrote a whole user interface. Iced is now
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//! able to:
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//!
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//! 1. Take the result of our __view logic__ and layout its widgets.
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//! 1. Process events from our system and produce __messages__ for our
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//! __update logic__.
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//! 1. Draw the resulting user interface.
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//!
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//! # Usage
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//! The [`Application`] and [`Sandbox`] traits should get you started quickly,
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//! streamlining all the process described above!
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//!
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//! [Elm]: https://elm-lang.org/
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//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
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#![doc(
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html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
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)]
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#![deny(
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missing_debug_implementations,
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missing_docs,
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unused_results,
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clippy::extra_unused_lifetimes,
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clippy::from_over_into,
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clippy::needless_borrow,
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clippy::new_without_default,
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clippy::useless_conversion
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)]
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#![forbid(rust_2018_idioms, unsafe_code)]
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#![allow(clippy::inherent_to_string, clippy::type_complexity)]
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#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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use iced_widget::graphics;
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use iced_widget::renderer;
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use iced_widget::style;
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use iced_winit as shell;
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use iced_winit::core;
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use iced_winit::runtime;
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pub use iced_futures::futures;
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mod error;
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mod sandbox;
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pub mod application;
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pub mod settings;
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pub mod time;
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pub mod window;
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#[cfg(feature = "advanced")]
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pub mod advanced;
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pub use style::theme;
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pub use crate::core::alignment;
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pub use crate::core::event;
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pub use crate::core::gradient;
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pub use crate::core::{
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color, Alignment, Background, Color, ContentFit, Degrees, Gradient, Length,
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Padding, Pixels, Point, Radians, Rectangle, Size, Vector,
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};
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pub use crate::runtime::Command;
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pub mod clipboard {
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//! Access the clipboard.
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pub use crate::runtime::clipboard::{read, write};
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}
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pub mod executor {
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//! Choose your preferred executor to power your application.
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pub use iced_futures::Executor;
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/// A default cross-platform executor.
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///
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/// - On native platforms, it will use:
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/// - `iced_futures::backend::native::tokio` when the `tokio` feature is enabled.
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/// - `iced_futures::backend::native::async-std` when the `async-std` feature is
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/// enabled.
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/// - `iced_futures::backend::native::smol` when the `smol` feature is enabled.
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/// - `iced_futures::backend::native::thread_pool` otherwise.
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///
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/// - On Wasm, it will use `iced_futures::backend::wasm::wasm_bindgen`.
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pub type Default = iced_futures::backend::default::Executor;
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}
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pub mod font {
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//! Load and use fonts.
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pub use crate::core::font::*;
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pub use crate::runtime::font::*;
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}
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pub mod keyboard {
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//! Listen and react to keyboard events.
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pub use crate::core::keyboard::{Event, KeyCode, Modifiers};
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}
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pub mod mouse {
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//! Listen and react to mouse events.
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pub use crate::core::mouse::{Button, Event, Interaction, ScrollDelta};
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}
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pub mod subscription {
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//! Listen to external events in your application.
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pub use iced_futures::subscription::{
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channel, events, events_with, run, run_with_id, unfold, Subscription,
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};
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}
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#[cfg(feature = "system")]
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pub mod system {
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//! Retrieve system information.
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pub use crate::runtime::system::Information;
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pub use crate::shell::system::*;
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}
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pub mod overlay {
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//! Display interactive elements on top of other widgets.
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/// A generic [`Overlay`].
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///
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/// This is an alias of an `iced_native` element with a default `Renderer`.
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///
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/// [`Overlay`]: iced_native::Overlay
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pub type Element<'a, Message, Renderer = crate::Renderer> =
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crate::core::overlay::Element<'a, Message, Renderer>;
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pub use iced_widget::overlay::*;
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}
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pub mod touch {
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//! Listen and react to touch events.
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pub use crate::core::touch::{Event, Finger};
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}
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pub mod widget {
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//! Use the built-in widgets or create your own.
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pub use iced_widget::*;
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// We hide the re-exported modules by `iced_widget`
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mod core {}
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mod graphics {}
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mod native {}
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mod renderer {}
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mod style {}
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}
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pub use application::Application;
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pub use error::Error;
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pub use event::Event;
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pub use executor::Executor;
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pub use font::Font;
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pub use sandbox::Sandbox;
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pub use settings::Settings;
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pub use subscription::Subscription;
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pub use theme::Theme;
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/// The default renderer.
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pub type Renderer<Theme = style::Theme> = renderer::Renderer<Theme>;
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/// A generic widget.
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///
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/// This is an alias of an `iced_native` element with a default `Renderer`.
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pub type Element<'a, Message, Renderer = crate::Renderer> =
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crate::core::Element<'a, Message, Renderer>;
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/// The result of running an [`Application`].
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///
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/// [`Application`]: crate::Application
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pub type Result = std::result::Result<(), Error>;
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