- A background will only show if explicitly set. - `iced_wgpu` won't apply a `min_width` of 100 units anymore.
124 lines
3 KiB
Rust
124 lines
3 KiB
Rust
//! Allow your users to perform actions by pressing a button.
|
|
//!
|
|
//! A [`Button`] has some local [`State`].
|
|
//!
|
|
//! [`Button`]: struct.Button.html
|
|
//! [`State`]: struct.State.html
|
|
|
|
use crate::{Background, Length};
|
|
|
|
/// A generic widget that produces a message when clicked.
|
|
pub struct Button<'a, Message, Element> {
|
|
/// The current state of the button
|
|
pub state: &'a mut State,
|
|
|
|
pub content: Element,
|
|
|
|
/// The message to produce when the button is pressed
|
|
pub on_press: Option<Message>,
|
|
|
|
pub width: Length,
|
|
|
|
pub min_width: u32,
|
|
|
|
pub padding: u16,
|
|
|
|
pub background: Option<Background>,
|
|
|
|
pub border_radius: u16,
|
|
}
|
|
|
|
impl<'a, Message, Element> std::fmt::Debug for Button<'a, Message, Element>
|
|
where
|
|
Message: std::fmt::Debug,
|
|
{
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
f.debug_struct("Button")
|
|
.field("state", &self.state)
|
|
.field("on_press", &self.on_press)
|
|
.finish()
|
|
}
|
|
}
|
|
|
|
impl<'a, Message, Element> Button<'a, Message, Element> {
|
|
/// Creates a new [`Button`] with some local [`State`] and the given label.
|
|
///
|
|
/// [`Button`]: struct.Button.html
|
|
/// [`State`]: struct.State.html
|
|
pub fn new<E>(state: &'a mut State, content: E) -> Self
|
|
where
|
|
E: Into<Element>,
|
|
{
|
|
Button {
|
|
state,
|
|
content: content.into(),
|
|
on_press: None,
|
|
width: Length::Shrink,
|
|
min_width: 0,
|
|
padding: 0,
|
|
background: None,
|
|
border_radius: 0,
|
|
}
|
|
}
|
|
|
|
/// Sets the width of the [`Button`].
|
|
///
|
|
/// [`Button`]: struct.Button.html
|
|
pub fn width(mut self, width: Length) -> Self {
|
|
self.width = width;
|
|
self
|
|
}
|
|
|
|
pub fn min_width(mut self, min_width: u32) -> Self {
|
|
self.min_width = min_width;
|
|
self
|
|
}
|
|
|
|
pub fn padding(mut self, padding: u16) -> Self {
|
|
self.padding = padding;
|
|
self
|
|
}
|
|
|
|
pub fn background(mut self, background: Background) -> Self {
|
|
self.background = Some(background);
|
|
self
|
|
}
|
|
|
|
pub fn border_radius(mut self, border_radius: u16) -> Self {
|
|
self.border_radius = border_radius;
|
|
self
|
|
}
|
|
|
|
/// Sets the message that will be produced when the [`Button`] is pressed.
|
|
///
|
|
/// [`Button`]: struct.Button.html
|
|
pub fn on_press(mut self, msg: Message) -> Self {
|
|
self.on_press = Some(msg);
|
|
self
|
|
}
|
|
}
|
|
|
|
/// The local state of a [`Button`].
|
|
///
|
|
/// [`Button`]: struct.Button.html
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
|
pub struct State {
|
|
pub is_pressed: bool,
|
|
}
|
|
|
|
impl State {
|
|
/// Creates a new [`State`].
|
|
///
|
|
/// [`State`]: struct.State.html
|
|
pub fn new() -> State {
|
|
State::default()
|
|
}
|
|
|
|
/// Returns whether the associated [`Button`] is currently being pressed or
|
|
/// not.
|
|
///
|
|
/// [`Button`]: struct.Button.html
|
|
pub fn is_pressed(&self) -> bool {
|
|
self.is_pressed
|
|
}
|
|
}
|