93 lines
3 KiB
Rust
93 lines
3 KiB
Rust
use crate::{Primitive, Renderer};
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use iced_native::{
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mouse,
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pane_grid::{self, Axis, Pane},
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Element, Layout, Point, Rectangle, Vector,
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};
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impl pane_grid::Renderer for Renderer {
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fn draw<Message>(
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&mut self,
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defaults: &Self::Defaults,
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content: &[(Pane, Element<'_, Message, Self>)],
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dragging: Option<Pane>,
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resizing: Option<Axis>,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let pane_cursor_position = if dragging.is_some() {
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// TODO: Remove once cursor availability is encoded in the type
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// system
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Point::new(-1.0, -1.0)
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} else {
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cursor_position
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};
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let mut mouse_interaction = mouse::Interaction::default();
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let mut dragged_pane = None;
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let mut panes: Vec<_> = content
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.iter()
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.zip(layout.children())
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.enumerate()
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.map(|(i, ((id, pane), layout))| {
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let (primitive, new_mouse_interaction) =
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pane.draw(self, defaults, layout, pane_cursor_position);
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if new_mouse_interaction > mouse_interaction {
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mouse_interaction = new_mouse_interaction;
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}
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if Some(*id) == dragging {
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dragged_pane = Some((i, layout));
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}
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primitive
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})
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.collect();
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let primitives = if let Some((index, layout)) = dragged_pane {
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let pane = panes.remove(index);
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let bounds = layout.bounds();
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// TODO: Fix once proper layering is implemented.
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// This is a pretty hacky way to achieve layering.
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let clip = Primitive::Clip {
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bounds: Rectangle {
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x: cursor_position.x - bounds.width / 2.0,
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y: cursor_position.y - bounds.height / 2.0,
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width: bounds.width + 0.5,
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height: bounds.height + 0.5,
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},
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offset: Vector::new(0, 0),
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content: Box::new(Primitive::Translate {
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translation: Vector::new(
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cursor_position.x - bounds.x - bounds.width / 2.0,
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cursor_position.y - bounds.y - bounds.height / 2.0,
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),
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content: Box::new(pane),
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}),
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};
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panes.push(clip);
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panes
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} else {
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panes
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};
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(
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Primitive::Group { primitives },
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if dragging.is_some() {
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mouse::Interaction::Grabbing
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} else if let Some(axis) = resizing {
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match axis {
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Axis::Horizontal => mouse::Interaction::ResizingVertically,
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Axis::Vertical => mouse::Interaction::ResizingHorizontally,
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}
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} else {
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mouse_interaction
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},
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)
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}
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}
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