106 lines
3.2 KiB
Rust
106 lines
3.2 KiB
Rust
use crate::{
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slider::{HandleShape, StyleSheet},
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Primitive, Renderer,
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};
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use iced_native::{mouse, slider, Background, Color, Point, Rectangle};
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const HANDLE_HEIGHT: f32 = 22.0;
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impl slider::Renderer for Renderer {
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type Style = Box<dyn StyleSheet>;
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fn height(&self) -> u32 {
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30
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}
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fn draw(
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&mut self,
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bounds: Rectangle,
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cursor_position: Point,
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range: std::ops::RangeInclusive<f32>,
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value: f32,
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is_dragging: bool,
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style_sheet: &Self::Style,
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) -> Self::Output {
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let is_mouse_over = bounds.contains(cursor_position);
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let style = if is_dragging {
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style_sheet.dragging()
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} else if is_mouse_over {
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style_sheet.hovered()
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} else {
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style_sheet.active()
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};
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let rail_y = bounds.y + (bounds.height / 2.0).round();
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let (rail_top, rail_bottom) = (
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Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x,
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y: rail_y,
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width: bounds.width,
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height: 2.0,
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},
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background: Background::Color(style.rail_colors.0),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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},
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Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x,
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y: rail_y + 2.0,
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width: bounds.width,
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height: 2.0,
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},
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background: Background::Color(style.rail_colors.1),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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},
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);
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let (range_start, range_end) = range.into_inner();
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let (handle_width, handle_height, handle_border_radius) =
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match style.handle.shape {
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HandleShape::Circle { radius } => {
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(f32::from(radius * 2), f32::from(radius * 2), radius)
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}
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HandleShape::Rectangle {
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width,
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border_radius,
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} => (f32::from(width), HANDLE_HEIGHT, border_radius),
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};
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let handle_offset = (bounds.width - handle_width)
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* ((value - range_start) / (range_end - range_start).max(1.0));
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let handle = Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + handle_offset.round(),
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y: rail_y - handle_height / 2.0,
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width: handle_width,
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height: handle_height,
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},
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background: Background::Color(style.handle.color),
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border_radius: handle_border_radius,
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border_width: style.handle.border_width,
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border_color: style.handle.border_color,
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};
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(
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Primitive::Group {
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primitives: vec![rail_top, rail_bottom, handle],
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},
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if is_dragging {
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mouse::Interaction::Grabbing
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} else if is_mouse_over {
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mouse::Interaction::Grab
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} else {
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mouse::Interaction::default()
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},
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)
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}
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}
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