iced/winit
Vladyslav Nikonov bdca20fc4a
Experimental wgpu WebGL backend support
- Added missing `draw_cache_align_4x4` call for `brush_glyph` on wasm32 target
- Added WebGL support to `integratio_wgpu` example
- Fixed test.yml CI workflow
- Removed spir-v shader in `integration_wgpu`; Fixed formatting
- Removed redundant `BoxStream` typedef
2022-01-28 21:37:14 +07:00
..
src Experimental wgpu WebGL backend support 2022-01-28 21:37:14 +07:00
Cargo.toml Experimental wgpu WebGL backend support 2022-01-28 21:37:14 +07:00
README.md Bump versions 🎉 2021-03-31 20:07:17 +02:00

iced_winit

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iced_winit offers some convenient abstractions on top of iced_native to quickstart development when using winit.

It exposes a renderer-agnostic Application trait that can be implemented and then run with a simple call. The use of this trait is optional. A conversion module is provided for users that decide to implement a custom event loop.

The native target

Installation

Add iced_winit as a dependency in your Cargo.toml:

iced_winit = "0.3"

Iced moves fast and the master branch can contain breaking changes! If you want to learn about a specific release, check out the release list.