268 lines
6.6 KiB
Rust
268 lines
6.6 KiB
Rust
use crate::{
|
|
input::keyboard,
|
|
pane_grid::{node::Node, Axis, Direction, Pane, Split},
|
|
Hasher, Point, Rectangle, Size,
|
|
};
|
|
|
|
use std::collections::HashMap;
|
|
|
|
#[derive(Debug)]
|
|
pub struct State<T> {
|
|
pub(super) panes: HashMap<Pane, T>,
|
|
pub(super) internal: Internal,
|
|
pub(super) modifiers: keyboard::ModifiersState,
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
|
pub enum Focus {
|
|
Idle,
|
|
Dragging,
|
|
}
|
|
|
|
impl<T> State<T> {
|
|
pub fn new(first_pane_state: T) -> (Self, Pane) {
|
|
let first_pane = Pane(0);
|
|
|
|
let mut panes = HashMap::new();
|
|
let _ = panes.insert(first_pane, first_pane_state);
|
|
|
|
(
|
|
State {
|
|
panes,
|
|
internal: Internal {
|
|
layout: Node::Pane(first_pane),
|
|
last_id: 0,
|
|
action: Action::Idle { focus: None },
|
|
},
|
|
modifiers: keyboard::ModifiersState::default(),
|
|
},
|
|
first_pane,
|
|
)
|
|
}
|
|
|
|
pub fn len(&self) -> usize {
|
|
self.panes.len()
|
|
}
|
|
|
|
pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> {
|
|
self.panes.get_mut(pane)
|
|
}
|
|
|
|
pub fn iter(&self) -> impl Iterator<Item = (&Pane, &T)> {
|
|
self.panes.iter()
|
|
}
|
|
|
|
pub fn iter_mut(&mut self) -> impl Iterator<Item = (&Pane, &mut T)> {
|
|
self.panes.iter_mut()
|
|
}
|
|
|
|
pub fn active(&self) -> Option<Pane> {
|
|
match self.internal.action {
|
|
Action::Idle { focus } => focus,
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
pub fn adjacent(&self, pane: &Pane, direction: Direction) -> Option<Pane> {
|
|
let regions =
|
|
self.internal.layout.regions(0.0, Size::new(4096.0, 4096.0));
|
|
|
|
let current_region = regions.get(pane)?;
|
|
|
|
let target = match direction {
|
|
Direction::Left => {
|
|
Point::new(current_region.x - 1.0, current_region.y + 1.0)
|
|
}
|
|
Direction::Right => Point::new(
|
|
current_region.x + current_region.width + 1.0,
|
|
current_region.y + 1.0,
|
|
),
|
|
Direction::Up => {
|
|
Point::new(current_region.x + 1.0, current_region.y - 1.0)
|
|
}
|
|
Direction::Down => Point::new(
|
|
current_region.x + 1.0,
|
|
current_region.y + current_region.height + 1.0,
|
|
),
|
|
};
|
|
|
|
let mut colliding_regions =
|
|
regions.iter().filter(|(_, region)| region.contains(target));
|
|
|
|
let (pane, _) = colliding_regions.next()?;
|
|
|
|
Some(*pane)
|
|
}
|
|
|
|
pub fn focus(&mut self, pane: &Pane) {
|
|
self.internal.focus(pane);
|
|
}
|
|
|
|
pub fn split(&mut self, axis: Axis, pane: &Pane, state: T) -> Option<Pane> {
|
|
let node = self.internal.layout.find(pane)?;
|
|
|
|
let new_pane = {
|
|
self.internal.last_id = self.internal.last_id.checked_add(1)?;
|
|
|
|
Pane(self.internal.last_id)
|
|
};
|
|
|
|
let new_split = {
|
|
self.internal.last_id = self.internal.last_id.checked_add(1)?;
|
|
|
|
Split(self.internal.last_id)
|
|
};
|
|
|
|
node.split(new_split, axis, new_pane);
|
|
|
|
let _ = self.panes.insert(new_pane, state);
|
|
self.focus(&new_pane);
|
|
|
|
Some(new_pane)
|
|
}
|
|
|
|
pub fn swap(&mut self, a: &Pane, b: &Pane) {
|
|
self.internal.layout.update(&|node| match node {
|
|
Node::Split { .. } => {}
|
|
Node::Pane(pane) => {
|
|
if pane == a {
|
|
*node = Node::Pane(*b);
|
|
} else if pane == b {
|
|
*node = Node::Pane(*a);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
pub fn resize(&mut self, split: &Split, percentage: f32) {
|
|
let _ = self.internal.layout.resize(split, percentage);
|
|
}
|
|
|
|
pub fn close(&mut self, pane: &Pane) -> Option<T> {
|
|
if let Some(sibling) = self.internal.layout.remove(pane) {
|
|
self.focus(&sibling);
|
|
self.panes.remove(pane)
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub struct Internal {
|
|
layout: Node,
|
|
last_id: usize,
|
|
action: Action,
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
|
pub enum Action {
|
|
Idle {
|
|
focus: Option<Pane>,
|
|
},
|
|
Dragging {
|
|
pane: Pane,
|
|
},
|
|
Resizing {
|
|
split: Split,
|
|
axis: Axis,
|
|
focus: Option<Pane>,
|
|
},
|
|
}
|
|
|
|
impl Action {
|
|
pub fn focus(&self) -> Option<(Pane, Focus)> {
|
|
match self {
|
|
Action::Idle { focus } | Action::Resizing { focus, .. } => {
|
|
focus.map(|pane| (pane, Focus::Idle))
|
|
}
|
|
Action::Dragging { pane } => Some((*pane, Focus::Dragging)),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Internal {
|
|
pub fn action(&self) -> Action {
|
|
self.action
|
|
}
|
|
|
|
pub fn idle_pane(&self) -> Option<Pane> {
|
|
match self.action {
|
|
Action::Idle { focus } => focus,
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
pub fn picked_pane(&self) -> Option<Pane> {
|
|
match self.action {
|
|
Action::Dragging { pane } => Some(pane),
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
pub fn picked_split(&self) -> Option<(Split, Axis)> {
|
|
match self.action {
|
|
Action::Resizing { split, axis, .. } => Some((split, axis)),
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
pub fn regions(
|
|
&self,
|
|
spacing: f32,
|
|
size: Size,
|
|
) -> HashMap<Pane, Rectangle> {
|
|
self.layout.regions(spacing, size)
|
|
}
|
|
|
|
pub fn splits(
|
|
&self,
|
|
spacing: f32,
|
|
size: Size,
|
|
) -> HashMap<Split, (Axis, Rectangle, f32)> {
|
|
self.layout.splits(spacing, size)
|
|
}
|
|
|
|
pub fn focus(&mut self, pane: &Pane) {
|
|
self.action = Action::Idle { focus: Some(*pane) };
|
|
}
|
|
|
|
pub fn pick_pane(&mut self, pane: &Pane) {
|
|
self.action = Action::Dragging { pane: *pane };
|
|
}
|
|
|
|
pub fn pick_split(&mut self, split: &Split, axis: Axis) {
|
|
// TODO: Obtain `axis` from layout itself. Maybe we should implement
|
|
// `Node::find_split`
|
|
if self.picked_pane().is_some() {
|
|
return;
|
|
}
|
|
|
|
let focus = self.action.focus().map(|(pane, _)| pane);
|
|
|
|
self.action = Action::Resizing {
|
|
split: *split,
|
|
axis,
|
|
focus,
|
|
};
|
|
}
|
|
|
|
pub fn drop_split(&mut self) {
|
|
match self.action {
|
|
Action::Resizing { focus, .. } => {
|
|
self.action = Action::Idle { focus };
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
|
|
pub fn unfocus(&mut self) {
|
|
self.action = Action::Idle { focus: None };
|
|
}
|
|
|
|
pub fn hash_layout(&self, hasher: &mut Hasher) {
|
|
use std::hash::Hash;
|
|
|
|
self.layout.hash(hasher);
|
|
}
|
|
}
|